The simple solution to all these alleged used copies being available the week that the game releases is.... for publishers to release games that people want to keep for more than a week. Is that a difficult concept for anyone to grasp? Seems obvious to me.
It's been said a million times, but used game sales are not a unique problem.. it's a "problem" in any non-consumable goods market, and yet somehow people have been profiting for decades selling electronics, books, cars, furniture, cd's, dvd's, etc.
Punishing the consumer is never the "right" answer. Just the easy one.
Those games that are on the used pegs in the first weeks are there in large part because there are people who rip disc images for use with modded systems (a whole different can of worms), and to a lesser extent because of people who have more money than sense and short attention spans, maybe, I dunno.
Used software is distinct from the other examples because (prior to efforts like 'project ten dollars') the value of a game does not degrade when it has been 'used'. The new $60 dollar copy is functionally identical to the $55 used copy. A new $20 000 car is markedly more valuable than a 5 year old used car for $5 000, even a used book is a little shittier than a new one. There is a value trade off in buying used items in pretty much any case, except for games, unless the publishers incentivize new sales, creating an aspect of the item that will degrade with use - a consumable code for bonus content or online play in this case.
If I'm opening my wallet, I'm going to think about where the money goes - to a retail store that buys used games and turns them around at a ridiculous mark-up, or to the people who created and delivered the game? My stance is that the difference of $5 bucks is worth it to see the Biowares and Harmonixes of the world get rewarded for putting such great stuff together, and yes, even to the EAs and Activisions for putting up the bankroll to get those games made, rather than reward some slightly slimy business practice of a national retail franchise.
This kind of thing does nothing to punish consumers, as far as I can see. You can buy the game new, get the unique code for bonus content or online play and apart from punching in a code one time, live like you always have, or you can buy used and have to pay an extra $10 for the bonus content or online play - the choice is still yours, maybe the extra stuff isn't worth the money or of interest to you.
Well, perhaps I've got the name wrong, might it have been Wombat? I wrote that comment right after listening to that segment while washing the dishes, so the facts were fresh in my head, but I'm kinda bad with keeping which voice goes to which name straight in my head. My apologies if I called out the wrong co-host.
That is a point about people who ride the trade-in wave, hocking their most recent game to buy the next one, but if they're going from used game to used game rather than buying new it doesn't change anything about the situation.
Honestly the thought of that just makes me sad. I've played games since I was 5 with a brand new NES, and I've bought games since I had my own money, and the idea of pawning these things, even if I don't replay some games, is just depressing. I try to avoid clutter, but pitching the physical objects around which the memories and experiences of my youth are tied just to buy the next one is something I couldn't do. Its like when you ask a baby-boomer about the LPs they used to own.