Do you go for purple coins in Galaxy? Did you 100% the Metroid games? Get all your medals in Wii Sports Resort? Find all those Heart Containers in Zelda? Those games are "telling you how to have fun to enjoy a game." The only difference between that and a 360/PS3 game is merely having a way to share and track those "achievements" with friends. It's really no different.
Nope, nope, and nope. Like I said, I play games to enjoy them, not to make sure I get every fricking thing possible.
From your post it sounds like you don't own a 360, so why are you reading "nearly every 360 game thread?" lol That is certainly a generalization.
Sounds like I don't own one? At least I read, since I've made it pretty damn clear I don't own, or want, a 360 or PS3.
But if you are honestly looking for a serious answer then it's simple... replay. Just like the samples I cited above for Wii games, for the most part Achievements give you extra things to do or shoot for in a game. Personally I go through a game once for the experience and if I liked it well enough I'll go back and clean up on the achievements that look fun or doable. Just like purple coins in Mario or Missile tanks in Metroid. They give you more time in a game you enjoy therefore giving you more playtime for your money. They also add challenge to those looking for it. Personally I thought both Galaxy games were too easy, but the purple coins give someone like me more enjoyment. Catching the biggest fish in Ocarina? Why bother? Because it's fun and something to keep you in that game world longer.
If you are trying to Platinum a game or (whatever the term is), all you are doing is forcibly playing the game to get an achievement (which is true over a BUNCH of games). I don't play a game with the thought process of needing to get everything or whatever. The only games I do that in are the ones that it's required in order to beat every level (NSMB, Kirby). I don't aim for 100% in a game,
Three of my favorite non-Wii examples; in both Condemned and Mirror's Edge there is an achievement for finishing the game without firing a gun. Both were challenging and fun and were made better by those achievements, and I would have never thought to do that in either game. Then in Dead Rising there is one for killing 53,000+ zombies in one playthrough. Again, who would think to do that without that little nudge from the developers? It was a fun way to kill a couple hours, nothing more. There are hundreds of good examples just like there are plenty of shitty ones (kill 1 gajillion Locust in Gears of War with a pistol). As with anything, there's going to be good and bad examples.
I don't need to be told what to do in a game to enjoy it. Killing zombies, not firing a gun, etc, are all nice things to extend someone's play time maybe, but why do I need to do that in order to have fun? Exactly: I don't. Which is my entire problem with achievements, that they require you to do something that basically becomes you trudging through the game in order to complete it.
Like crunchewy said, it's one thing to "not get it" when you don't own the system, it's another thing when you get that game you love and want to do more in it and the achievements just "click" with you and it snowballs from there.
That might be so, but I still don't get why the lack of achievements is, as multiple people here have claimed, one of the biggest flaws of Nintendo's online play. If anything, the biggest flaw is that the online play is often just bad or unnecessary. The online play does however do what its name says: it lets you play online. It's simplistic but effective (at least in Mario Kart and other 1st-party titles).
Does the Wii need a global tracking system? Of course not. Would it be nice? Sure. I'm getting all those "extras" anyway, why not have a system that allows you to compare with your friends? I don't see it happening though with Nintendo's online structure.
I don't think Nintendo will add achievements or anything simply because then they will be seen as copying Microsoft and Sony- right after each of them just took the motion controls of the Wii and put their own spin on them.
I also had the motion controls that are unnecessary. About the only games that really get it right are Nintendo-published (with a few others). Even then, I feel like those in DKC:R are hastily added with no real rhyme or reason to them.