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Mass Effect 3 Discussion Thread


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#6991 dualedge2

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Posted 06 August 2012 - 11:34 PM

Contents of the upcoming Firefight Pack for 180 MSP ($2):




It's their new "hand of denial". Just showing a visual effect since people couldn't really understand that the Phantom can block powers. It simply means that it is time to snipe her head off her shoulders.

Edited by dualedge2, 07 August 2012 - 12:05 AM.

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#6992 gotdott

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Posted 07 August 2012 - 12:01 AM

Yea a lot of people didn't pick up on that in the beginning and were complaining about being shot by a stasis'd phantom

#6993 Freemason

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Posted 07 August 2012 - 01:16 AM

Contents of the upcoming Firefight Pack for 180 MSP ($2):




It's their new "hand of denial". Just showing a visual effect since people couldn't really understand that the Phantom can block powers. It simply means that it is time to snipe her head off her shoulders.


lol i thought the hand of denial and face palm were widely known annoyances of the Phantom. i am glad they put her "bubble" on now to show it better. that is why i always take the head off, stagger, or melee their faces off.

The Pally is still the bane of my favorite characters. I love shield slapping with Krogan force but the power compliments are just off all around, cooldowns dont allow staggering or stacking abilities and i hate that he is pigeon-holed into one build type to be truly efficient. fun to play though but gotta say the Krogan Vanguard, N7 Destroyer, and Demolisher/Shadow are my most played.. a lot of the original toons are still holding my interest for a change up but the new abilities overshadow the old by quite a bit.

I still think the Harrier is far more powerful than the Pirahna minus the ammo store, it is just beeftastic. I called it on the screeny of the Blood Pack weapon, i would be interested in seeing that move to MP along with the Geth Slayer Rifle.

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#6994 H4Y4TO

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Posted 07 August 2012 - 01:52 AM

I am excited for the new dlc I need 18XX kills for my last achievement in this game...
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#6995 chubbyninja1319

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Posted 07 August 2012 - 03:15 AM

Contents of the upcoming Firefight Pack for 180 MSP ($2):




It's their new "hand of denial". Just showing a visual effect since people couldn't really understand that the Phantom can block powers. It simply means that it is time to snipe her head off her shoulders.


Aw yeah! That Reager Carbine is gonna be sick in the single player! That blood pack SMG just looks cool, too. I'll have to pick this up in preparation for Leviathan.

And, they're doing some server calibration tonight, so don't expect to be online playing from 10 PDT to midnight. The servers were f'd up last night too. I was getting all kinds of glitches and kicks.

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#6996 dualedge2

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Posted 07 August 2012 - 03:37 AM

I'm interested in knowing what the Adas Anti-Synthetic Assault Rifle is like. Sounds like a mid-long range Reegar, which is admittedly weird. Still though, I'm curious if they'll improve/nerf the Harrier and Krysae for SP. Since the Harrier is really only going to be used against the A.I. (like it is in the MP. oh shap! paradox!), maybe they'll give it a buff to spare ammo.


Gonna play a few more matches with my Piranha before BioWare decides to piss all over it.

Edited by dualedge2, 07 August 2012 - 06:57 AM.

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#6997 sendme

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Posted 07 August 2012 - 09:51 AM

I know it has been asked but I don't remember what the answers were and don't want to search the 350 pages. When you spec the characters do you fill up every slot and leave one skill blank or do you have all 3 skills and don't max? I have been maxing everything and not using shockwave or grenades on the toons that have them. I can't stand them but I see they work for some.
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#6998 JasonTerminator

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Posted 07 August 2012 - 12:28 PM

I know it has been asked but I don't remember what the answers were and don't want to search the 350 pages. When you spec the characters do you fill up every slot and leave one skill blank or do you have all 3 skills and don't max? I have been maxing everything and not using shockwave or grenades on the toons that have them. I can't stand them but I see they work for some.


There's multiple builds that are viable for each character. Some involve grabbing every skill, and some involve dumping points into selected skills that synergize well.

Shockwave post-buff isn't as bad as it was. Goes through walls, and detonates biotic explosions, so with certain classes it's a good detonator.

Cluster and Arc Grenades are pretty damn good, but it's hard to recommend grenades unless you play premades and don't have to worry about competition for them.
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#6999 Action!

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Posted 07 August 2012 - 02:37 PM

Yeah, to my understanding, Shockwave is actually the strongest Biotic detonator in the game now. Makes me wants to take another look at the Batarian Sentinel.

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#7000 100xp

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Posted 07 August 2012 - 02:58 PM

Yeah, to my understanding, Shockwave is actually the strongest Biotic detonator in the game now. Makes me wants to take another look at the Batarian Sentinel.


i've been playing the human adept for a long time...hidding in the corner at FWG and just spamming shockwave. hahahaha...this isn't news to me.

...but, he can't punch the ugliest off the faces of the elite.

#7001 chubbyninja1319

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Posted 07 August 2012 - 07:52 PM

I was kind of hoping that when Major Nelson posted the deals and releases for the next two weeks that Leviathan would be listed for next week but no dice. Anyone try the firefight pack yet? I like the idea but I don't see myself replaying the campaign much more than I already have for the time being.

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#7002 Spybreak9

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Posted 07 August 2012 - 08:08 PM

Grenades can get you out of a bind and you can carry a lot if you have the build plus gear for em. Also you can keep an Atlas busy with shockwave lol.

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#7003 dualedge2

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Posted 07 August 2012 - 08:41 PM

Well, it's been confirmed that the Piranha is about to take one in the ass:

We will not be releasing balance updates today but we hope to have them out as soon as possible.

Here is a preview of some of the changes this week:


  • Enemy shield regeneration mechanics on Platinum are being tweaked to increase the delay before shields/barriers start regenerating. Once they start regenerating, however, they will regenerate at a faster rate and up to a higher maximum. This is to give slow firing weapons more time to prevent the regeneration.
  • Piranha damage reduction.

Enjoy it now before it becomes the new Nerf gun. And yes, it will become a Nerf gun because when BioWare nerfs a gun, they nerf it to the extreme.

Also, I got the M-90 Indra and I just have to say that it is a piece of junk. It being fully automatic and having a large spare ammo is kind of interesting, but it wouldn't kill a fly with less than 10 shots.
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#7004 sendme

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Posted 07 August 2012 - 11:52 PM

Well that's another gun that I wont get till after they nerf it.
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#7005 Freemason

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Posted 08 August 2012 - 03:42 AM

Well, it's been confirmed that the Piranha is about to take one in the ass:

Enjoy it now before it becomes the new Nerf gun. And yes, it will become a Nerf gun because when BioWare nerfs a gun, they nerf it to the extreme.

Also, I got the M-90 Indra and I just have to say that it is a piece of junk. It being fully automatic and having a large spare ammo is kind of interesting, but it wouldn't kill a fly with less than 10 shots.


Honestly, if the weight stays the same with the ammo reserve, i still thinks its a great weapon. having 8 spare clips, i run armor piercing and precision mod on my Krogan Vanguard with AP4 ammo. This is about my only Gold or Plainum guy I run just because the weight lets me keep it and a Hurricane and still run 200% powers. I basically outlive the enemies and can keep a huge group busy and on me while others walk right by with escorts, packages, etc. Being up in their grill the whole time just having the large ammo pool to ping away with is awesome. Being able to still regen barriers to full in 4 seconds with it makes it THE go to gun for this build regardless of damage. Destroyer I can see still making use of it, and anyone that needs a suppressing fire close range gun. The key to this gun for me is weight and capacity.

I have yet to try the SP DLC but was bummed and saying WTH is my leviathan this morning.. ah well.. time to break in some dawnguard for a bit.

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#7006 chubbyninja1319

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Posted 08 August 2012 - 04:00 AM

Between the server issues of Sunday and Monday night, then my luck getting into round after round of dropping random hosts....I'm starting to get really annoyed. But, I'm having fun with the upgraded Reager. I'd love to get this thing up to X.

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#7007 dualedge2

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Posted 08 August 2012 - 04:11 AM

Honestly, if the weight stays the same with the ammo reserve, i still thinks its a great weapon. having 8 spare clips, i run armor piercing and precision mod on my Krogan Vanguard with AP4 ammo. This is about my only Gold or Plainum guy I run just because the weight lets me keep it and a Hurricane and still run 200% powers. I basically outlive the enemies and can keep a huge group busy and on me while others walk right by with escorts, packages, etc. Being up in their grill the whole time just having the large ammo pool to ping away with is awesome. Being able to still regen barriers to full in 4 seconds with it makes it THE go to gun for this build regardless of damage. Destroyer I can see still making use of it, and anyone that needs a suppressing fire close range gun. The key to this gun for me is weight and capacity.

I have yet to try the SP DLC but was bummed and saying WTH is my leviathan this morning.. ah well.. time to break in some dawnguard for a bit.


At this point, I'm curious how badly they'll nerf it. If they nerf it back to it's original damage, then I'm fine. Beyond that, I'll have to see how hard it gets hit.

Also, I got Grenade Capacity IV & V in a PSP. It's gonna be fun on the bun!

Edited by dualedge2, 08 August 2012 - 04:29 AM.

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#7008 Freemason

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Posted 08 August 2012 - 05:40 AM

Between the server issues of Sunday and Monday night, then my luck getting into round after round of dropping random hosts....I'm starting to get really annoyed. But, I'm having fun with the upgraded Reager. I'd love to get this thing up to X.


its pretty awesome, its like putting an egg in a microwave.

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#7009 dualedge2

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Posted 08 August 2012 - 06:53 AM

You should see the Reegar versus Geth. Imagine that egg getting hit by a lightning bolt.
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#7010 chubbyninja1319

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Posted 08 August 2012 - 09:43 AM

My Reager is only at IV and I'm loving it. If I could get through more than one rund before some kind of server drop or glitch, maybe I'd get some credits to buy some packs. Ok, I need to stop whining now.

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#7011 Freemason

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Posted 08 August 2012 - 02:56 PM

My Reager is only at IV and I'm loving it. If I could get through more than one rund before some kind of server drop or glitch, maybe I'd get some credits to buy some packs. Ok, I need to stop whining now.


Yeah its been acting up a lot, i been trying to get my level 1-5's in bronze matches to get a couple levels and about 10 times in a row went straight into gold or platinum... rude awakening getting into the game dead lol.

Depending on the nefs to Pirahna, i may be switching up to the Reegar X for my go to shotty.

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#7012 Spybreak9

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Posted 08 August 2012 - 04:36 PM

its pretty awesome, its like putting an egg in a microwave.


Reager X?


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#7013 Spybreak9

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Posted 08 August 2012 - 07:20 PM

New London based Operation, Nice, topical. I like that lol!
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#7014 JasonTerminator

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Posted 08 August 2012 - 07:28 PM

New London based Operation, Nice, topical. I like that lol!

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Firebase London is SO BAD though. Way too big. Can't even get close with my Reegar, stupid Phantoms snipe you to death across the map.

EDIT: Any difficutly. Nevermind.
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#7015 100xp

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Posted 08 August 2012 - 07:43 PM

any kit means any class/race right? i find it odd they would say "kit" vs any class/race.

should be easy enough. thanks for the heads up.

#7016 dualedge2

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Posted 08 August 2012 - 07:55 PM

Yea, Chris clarified and said it meant "any class, race, loadout, etc."

Sounds like another easy weekend challenge. I'm fine with that.
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#7017 chubbyninja1319

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Posted 08 August 2012 - 08:40 PM

Notice how it said "survive thru wave 10"? So you don't have to get to extraction? Odd. But whatever. They're throwing us softballs here!

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#7018 Action!

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Posted 08 August 2012 - 08:47 PM

I think we'll be ok, Edge. Piranha's slightly under pre-buff, but who knows if they'll leave it alone.
Curious to see how these shield regen rates feel.

_____________________________________________

Enemy Shields and Barriers
- (Platinum) The delay before enemy shields/barriers start regenerating increased from 4 to 6 seconds

Cerberus Atlas and Geth Prime
- (Platinum) Max amount of shields regenerated increased from 65% to 75%
- (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second

Cerberus Phantom
- (Platinum) Max amount of shields regenerated increased from 75% to 85%
- (Platinum) Rate of shield regeneration increased from 25% to 30% per second
- (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels

Reaper Marauder and Cerberus Engineer, Turret, Nemesis, and Centurion
- (Platinum) Max amount of shields regenerated increased from 85% to 90%
- (Platinum) Rate of shield regeneration increased from 33% to 40% per second

Reaper Banshee
- (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second

Geth Rocket Trooper, Hunter and Pyro
- (Platinum) Max amount of shields regenerated increased from 85% to 90%
- (Platinum) Rate of shield regeneration increased from 33% to 40% per second

Arc Grenade Power (Male Quarian)
- Base damage decreased from 450 to 400 to match the N7 Demolisher

Ballistic Blades Power
- Base damage increased from 800 to 900

N7 Piranha Shotgun
- Damage decreased from [70.9-88.7] to [61.7-77.1]

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#7019 dualedge2

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Posted 08 August 2012 - 08:55 PM

Slightly worse than it originally was (63.6-79.6 vs 61.1-77.1). Guess it's not terrible. Still hurts though. Would've rather they rolled it back to original stats than to nerf it harder. Have to see how the Paladin feels with it now.

Also, I've been noticing that people complain about a weapon when it's in the hands of a Geth Infiltrator. If it's that OP in the GI's hands, why not nerf the GI? It doesn't really make sense to "balance" a weapon that's OP in ONE classes' hands.

That's like saying "People don't shoot people; guns shoot people" (blame the tool) rather than "Guns don't shoot people; people shoot people" (blame the wielder).
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#7020 Action!

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Posted 08 August 2012 - 08:59 PM

Slightly worse than it originally was (63.6-79.6 vs 61.1-77.1). Guess it's not terrible. Still hurts though. Would've rather they rolled it back to original stats than to nerf it harder. Have to see how the Paladin feels with it now.


If nothing else, I can dip into the nigh infinite amount of Shotgun Rail Amps that I never touch to make up the difference :D

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