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Developers - Team Bondi, Rockstar Games
Publisher - Rockstar Games
Director - Brendan McNamara
Platforms - PlayStation 3, Xbox 360
Release date - NA 17 May 2011, EU 20 May 2011
Genre - Detective fiction
Mode - Open world
ESRB - M17+
*PS3 Exclusive Bonus: Includes "Consul's Car" Traffic Case
L.A. Noire is an upcoming video game developed by Team Bondi in conjunction with Rockstar Games and published by Rockstar Games. Initially announced as only for the PlayStation 3, the game was later reported to also be scheduled for release on the Xbox 360. L.A. Noire is set in "a perfectly re-created Los Angeles" of 1947, with players being given an open-ended challenge to solve a series of murder mysteries.
As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir - stylistic films from the 1940s and 1950s that shared similar visual styles and themes including crime, sex and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive coloring-style in homage to the visual style of film noir. The post-war setting is the backdrop for plot elements that reference the detective films of the '40s (as well as James Ellroy's novel L.A. Confidential and the Academy Award winning Curtis Hanson film based on it), such as corruption and drugs, with a classical jazz soundtrack.
L.A. Noire is also notable for using Lightsprint's real-time global illumination technology, as well as Depth Analysis's newly developed piece of technology for the film and video game industries called MotionScan, where actors are recorded by 32 surrounding cameras to capture facial expressions from every angle.
LA Noire is the first video game to be shown at the Tribeca Film Festival.
Edited by SynGamer, 23 May 2011 - 02:15 PM.