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Let's talk Skyrim! (Gameplay footage inside.)


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#211 ttocs

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Posted 16 November 2011 - 07:14 PM

The one good thing about dragon fights is that you get their bones which while heavy, do bring in some cash.

#212 FellOpenIan

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Posted 16 November 2011 - 07:39 PM

But it does work?


They've actually fixed some of it but in the version which shipped you couldn't click on the Skills, Items, Magic, and Map entries of the main menu and things within the inventory also had very odd placements for their clickable areas.
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#213 Draekon

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Posted 16 November 2011 - 09:05 PM

Yeah, Dragons are pathetically easy. As a pure spellcaster, the only issues I ever had with them as when I was on the lowest level spells (Flame, Frost or Shock). Reason for that was because you were close enough to get eaten by the dragon if you didn't have a companion.

Honestly I'm more afraid of running over a hill to be greeted by 3 or more Bears (or Cave Bears) without my companion. Those things charge very fast, hit very fast and hit hard. Unless you're using the Lightning tree, it'll be tough to do without abusing terrain and running like hell at the beginning. I'd probably be less afraid if I wasn't a robe wearing wuss.

I've also found out that their rewards on major quests are based on your character level when you complete them it seems. Fuck you Bethesda and your consistently bad leveling design choices. (Link to examples)

#214 The Crotch

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Posted 16 November 2011 - 09:32 PM

Honestly I'm more afraid of running over a hill to be greeted by 3 or more Bears (or Cave Bears) without my companion. Those things charge very fast, hit very fast and hit hard. Unless you're using the Lightning tree, it'll be tough to do without abusing terrain and running like hell at the beginning.

I... but... bears are not aggressive animals.

Bears are not aggressive animals, people. Nor are they pack hunters. I know I'm the only person in the world irritated by this, but that's not how animals work, every single developer ever.

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#215 Draekon

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Posted 16 November 2011 - 09:42 PM

At least there's no more Giant Rats jumping 6 feet in the air at your face?

#216 ChibiJosh

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Posted 16 November 2011 - 10:39 PM

I... but... bears are not aggressive animals.

Bears are not aggressive animals, people. Nor are they pack hunters. I know I'm the only person in the world irritated by this, but that's not how animals work, every single developer ever.


Actually, I've never seen more than 1 bear at a time. Also, the bears are normally not instantly aggressive for me. Usually I see one in the distance and if it notices me, it'll look in my direction and let off a roar. They don't attack unless I ignore their warning.
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#217 panzerfaust

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Posted 16 November 2011 - 10:46 PM

I... but... bears are not aggressive animals.

Bears are not aggressive animals, people. Nor are they pack hunters. I know I'm the only person in the world irritated by this, but that's not how animals work, every single developer ever.


Tell that to the bears in WoW with 10 mile agro radius.

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#218 Draekon

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Posted 16 November 2011 - 10:48 PM

Actually, I've never seen more than 1 bear at a time. Also, the bears are normally not instantly aggressive for me. Usually I see one in the distance and if it notices me, it'll look in my direction and let off a roar. They don't attack unless I ignore their warning.


Early on I only saw one and they had about a 50 foot aggro range or so (which is about the distance I usually first notice them in most cases). Then two days ago I began encountering them occasionally in groups of 2. Yesterday I had two aggro me from 50 yards away after they chased down a poor rabbit. Since I kill them in 3 casts using a lower tier spell, it's not that big of a deal at that range but it was the first time I had a bear aggro that far. Then finally last night I encountered two groups of 3, both of which were cave bears and my god they have a lot more health.

#219 Antiques Roadshow

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Posted 16 November 2011 - 11:30 PM

You know, that's one of those dickhead design moves where you have a UI completed and try to incorporate something after the fact. Those kind of designers should be shot.

So I spent an hour last night putting together and editing a dragon slaying video only to find out Warner Music has a copyright block on any of their music. Since Youtube apparently now uses some sort of audio algorithm to match music during an upload, they automatically blocked it from being viewed by anyone other than myself. So thanks for wasting my time and money, Warner, that's the last dime you ever see from me for your music again. Seriously can't understand why there's a dozen still picture videos designed to do nothing but play their music on Youtube, but mine is the one that gets blocked. This shit should fall under fair use because this to me says I can't do whatever I want with the song when I'm not looking to turn a profit from it.


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#220 The Crotch

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Posted 17 November 2011 - 09:53 PM

Important Questions, bitches.

Is there ever any point to wear any sort of clothing (robes, say) over armour?

Does item quality affect what happens when you enchant it (a bronze ring versus a gold ring, say)?

Does weapon size affect it when you enchant it?

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#221 clonesniper666

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Posted 17 November 2011 - 10:00 PM

Important Questions, bitches.

Is there ever any point to wear any sort of clothing (robes, say) over armour?


the only time I see using this is if you want to do a pure Mage character and do not want to enchant the armor you have or if you are trying to sneak around then wearing light clothes really helps. Once your sneak gets so high though armor really has no effect kn sneaking but until then blogged or nothing on can help with the sneaking.

#222 FellOpenIan

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Posted 17 November 2011 - 10:06 PM

Important Questions, bitches.

Is there ever any point to wear any sort of clothing (robes, say) over armour?

Does item quality affect what happens when you enchant it (a bronze ring versus a gold ring, say)?

Does weapon size affect it when you enchant it?


1. Clothes/Robes tend to have magic-user friendly enchants. (but you can put those on Light/Heavy armor as well as long as you Disenchant the effect and have your Enchanting/mats up to par) Also they weigh next to nothing and are silent.

2. Yes and so does the soul gem.

3. Not sure. I'm guessing that you mean 1H versus 2H? It would make sense but I've only been enchanting apparel so far.

Also: Do you hate dragons?

Well then never do the first part of the main questline where you visit the Jarl in Whiterun. (I'm not 100% on this but with 2 characters and maybe 60 hours of play between them I've not fought a single dragon)
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#223 The Crotch

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Posted 17 November 2011 - 10:12 PM

1. Clothes/Robes tend to have magic-user friendly enchants. (but you can put those on Light/Heavy armor as well as long as you Disenchant the effect and have your Enchanting/mats up to par)

Alright, that's... somewhat optimistic-ing me. Do those advantages carry on through the game? Like, will a mage eventually reach the point where they say, "Fuck, might as well just enchant some glass armour and ditch the robes"?

2. Yes and so does the soul gem.

Good.

3. Not sure. I'm guessing that you mean 1H versus 2H? It would make sense but I've only been enchanting apparel so far.

I really hope so. Aside from a slight range advantage, there was never any reason to use a two-hander over a smaller weapon in Oblivion. In fact, the smallest weapon was usually by far the best, as the faster attacks let your enchantments (the real source of the damage, not the weapon itself) pile on at a much greater rate.

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#224 panzerfaust

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Posted 17 November 2011 - 10:14 PM

It's role-play, use a 2 hander if that's what you want your character to be.

I'm hardcore like that 8-)

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#225 FellOpenIan

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Posted 17 November 2011 - 10:23 PM

Well I've been using a robe and hood/cowl/circlet coupled with heavy gloves and boots in order to balance out the utter lack of damage resistance you get from cloth. (aside from Wards and Skin spells of course)

But, enchanting is supposedly completely overpowered/awesome once you level it high enough and spec into it so you can definitely make a battlemage in heavy armor with magicka enhancing enchants.

People are making mages where their spells cost next to nothing and the potency of said spells is increased due to heavy enchanting.

You can also do stuff like use two 1H weapons which each have +1H enchants on them and it'll all stack with any skill points to end-up with crazy things like ~30x sneak damage. Many are saying that this needs to be nurfed as there isn't nearly as much +damage to be had with Destruction spells in comparison to that method.

And, not that you asked, if you decide to use bound weapons they actually raise whatever weapon skill rather than (in addition to?) Conjuration.
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#226 The Crotch

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Posted 17 November 2011 - 10:25 PM

It's role-play, use a 2 hander if that's what you want your character to be.

I'm hardcore like that 8-)


Oh, totally. And I plan on doing that with at least one of my characters.

But see, I've always felt that there's been "One Best Way" to play any Bethesda game.

Yes, I could use a giant axe in Oblivion, and I could make a legitimately good character out of it, but it'd always be inferior to the guy with the short sword and shield.

Oblivion especially seemed to push you into a jack-of-all-trades kind of role. Now, that makes sense, since it's a solo game so what's the point of being the healer if you don't have a tank and a DPS. But... it was also pretty damn lame that in a "Go anywhere, be anything!" kind of game you always had in the back of your head, "You're going the wrong way, you're doing the wrong thing." Regardless of whether you wanted a stealthy backstabber or a pants-will-just-weigh-me-down berserker or a mage desperately avoiding getting his hands dirty, the game always pushed you into playing as some sort of renaissance man type... thing. That's... that's really just the nature of a solo adventure game.

Which, I guess, brings up another Important Fucking Question: how big a role do companions play? I remember in Fallout 2, if your character didn't have the skill to repair a broken elevator, a companion could do it for you. Can companions cover your specific weaknesses (can a companion repair my armour, say), or are they just swords attached to backpacks?

EDIT: Fell, all that's worrying me. I hate that "build a character this way to be totally awesome; every other build is just for flavour"... stuff. Mages in armour and enchanted dual-wielding being viable? Sure! Awesome! Of course! Armoured mages being vastly better than robed mages and enchantments making dual wielding better than any other weapons? No. No, thank you. Do not want.

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#227 FellOpenIan

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Posted 17 November 2011 - 10:35 PM

EDIT: Fell, all that's worrying me. I hate that "build a character this way to be totally awesome; every other build is just for flavour"... stuff. Mages in armour and enchanted dual-wielding being viable? Sure! Awesome! Of course! Armoured mages being vastly better than robed mages and enchantments making dual wielding better than any other weapons? No. No, thank you. Do not want.


I'm hoping that Bethesda takes a page from Obsidian's New Vegas and continues to balance the game rather than just fix things. (but totally fix shit first! ;))

I have a mage and an archer going right now and I don't plan to exploit the enchanting stuff at all. I prefer to have fun with a bit of min/max'ing but I'm not going to spec my characters around something which will probably get smacked with the nerfbat.
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#228 Draekon

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Posted 17 November 2011 - 10:36 PM

Unfortunately it's too easy to make your character a god-like being in this game. I can be a heavy armor mage with 100% magic resist and 1100+ defense while not requiring any mana to cast destruction spells. Not going to do that because I don't really find it fun, but I have a friend who did and now he's bitching to me about how conjuring at 100 skill costs something like 550 mana. So he made a separate set of armor just for conjuring shit.

EDIT: Fixing typos.

Edited by Draekon, 17 November 2011 - 11:20 PM.


#229 FellOpenIan

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Posted 17 November 2011 - 10:56 PM

You might as well just play on PC with GodMode toggled on at that point.

I mean some of the fun that I had in Morrowind was effectively breaking the game with constant effect enchants but also = fucking levitation! :applause:
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#230 bigraj

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Posted 18 November 2011 - 03:06 PM

I picked it up Monday after work, and hate being away from my PS3 now.$ The last couple of days, I've woken up more than an hour before my alarm went off in order to get some playing time in before work.$ I was happy to see a couple of shows I like were repeats last night, because it meant I could play.$ I was sick on Wednesday, so I went home early.$ Ended up playing from noon to 9 PM.$ This game has grabbed me like few others have, and I've done very little to advance the main story.

This morning I killed my 2nd dragon, got into a drinking contest and woke up in a strange town, and bought a house in Whiterun. My Redguard is at lvl 16, and I'm building him up as a warrior with a few spells.
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#231 Jodou

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Posted 18 November 2011 - 03:11 PM

Which, I guess, brings up another Important Fucking Question: how big a role do companions play? I remember in Fallout 2, if your character didn't have the skill to repair a broken elevator, a companion could do it for you. Can companions cover your specific weaknesses (can a companion repair my armour, say), or are they just swords attached to backpacks?

Early in the game you will want one while you're still leveling skills. Once you're close to max in your main stuff, you can solo it. They also make great mules, basically doubling your loot capacity and that's the biggest advantage they bring. Otherwise, there's nothing you can't solo with enough quickloading.

#232 Draekon

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Posted 18 November 2011 - 04:15 PM

http://i.imgur.com/GW5Zv.jpg

Where can I get this? Do want. :drool:


This is a mockup by the way.

#233 Jodou

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Posted 18 November 2011 - 04:23 PM

LOL, someone doing Bethesda's job in the UI department again. Seriously, why haven't they hired some of these modders? They really should just clean house and fire everyone but the creative directors/level designers.

#234 FellOpenIan

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Posted 18 November 2011 - 05:11 PM

Yeah that looks damn good. Let's hope that the hooks are there to let it happen.
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#235 Draekon

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Posted 18 November 2011 - 06:06 PM

http://forums.bethso...cific-redesign/

Came across the thread it's from. I can only hope that the guy can build that. It would be incredibly epic.

#236 Jodou

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Posted 18 November 2011 - 06:07 PM

Hey, so I'm trying not to spoil anything by reading the guide but does the main questline eventually grant you access to more homes to buy? Ever since Whiterun it just doesn't seem to be leading in that direction but I'll admit I really haven't worked much on it. You seem pretty far Draekon; do I just need to go to a town and seek work from the Jarl to gain favor?

#237 Draekon

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Posted 18 November 2011 - 06:23 PM

I've only spoiled myself on homes so far and finally bought the most expensive one. It's not really difficult to get either and isn't involved in the main story. But here's the little bit of information I know:


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Though once Sunday hits, I won't be touching Skyrim for a while. Gotta play my Zelda.

#238 FellOpenIan

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Posted 18 November 2011 - 06:25 PM

http://www.uesp.net/wiki/Skyrim:Houses

If you just look at that table without clicking-through then it's relatively spoiler free.
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#239 Jodou

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Posted 18 November 2011 - 06:44 PM

Sweet, thanks. Guess I need to speak to the Jarl in Solitude because I was hoping that was where the best house is. That city is just epic.

#240 The Crotch

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Posted 18 November 2011 - 06:49 PM

Someone other than Darn doing UI?

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