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$10 Amazon bonus credit with El Shaddai pre-order (Xbox 360, PS3)


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#1 benmonkey

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Posted 25 June 2011 - 08:14 PM

Amazon is offering a $10 bonus credit when you pre-order Ignition Games' new 3D/2D action platformer El Shaddai.

Link: http://www.amazon.co...09024953&sr=8-1

If you haven't seen it yet, it's like no other game out there. Developed by some of the people behind Okami, Resident Evil 4, Devil May Cry, and Monster Hunter. You can grab the demo now on 360 and PS3 to see what you think... game comes out in the US on July 26.

More info here: http://www.gamesrada...618115741722039

Reviews are solid so far... Eurogamer gave it 9/10, Edge Magazine gave it 8/10 (which is like a 10/10 from any other publication :lol:).

#2 scarhawk

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    Really CHEAP!

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Posted 25 June 2011 - 08:39 PM

Looks like it's worth more like 30 bucks.
And lol... look at the fifth pic.
http://home.bigcrumbs.com/nobody
Get a ton of cashback just for ordering stuff online. Click link to signup! It's super quick money straight to your Paypal! No minimum cashout fee
Current money earned from cashback: $88

#3 dafunkk12

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Posted 25 June 2011 - 08:44 PM

I was waiting for a deal. Sold!
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#4 admiralvic

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Posted 25 June 2011 - 08:46 PM

If catherine wasnt out the same day I would jump... I hope that gets some credit too :D

#5 NOFX232

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Posted 25 June 2011 - 08:48 PM

Thanks liked the demo! Preorderd.

#6 WebScud

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Posted 25 June 2011 - 08:48 PM

After watching Giant Bomb's 30-minute Quick Look EX, I'm sold.

Edited by WebScud, 01 July 2011 - 03:01 AM.
I retract my negativity


#7 Kerig

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Posted 25 June 2011 - 09:32 PM

I'm interested in this game due to the proposed story concept. I'm almost put off by the absolutely retarded subtitle they gave it:

ASCENSION OF THE METATRON.

Did the collective "they" learn nothing from AssCreedBroHood?

 :3ds: 1607-3007-9618

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#8 SevereTireDamage

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    Broken-$$$$ed

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Posted 25 June 2011 - 09:34 PM

Game is very beautiful, but from the demo it looks like the fighting system is pretty bad. Definitely gonna wait for this one to hit the bargain bin.

#9 Wolfnix90

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Posted 25 June 2011 - 09:40 PM

ugh.. i thought this was a xbl arcade game :( i'll wait.

#10 Vortextk

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Posted 25 June 2011 - 09:42 PM

Game is very beautiful, but from the demo it looks like the fighting system is pretty bad. Definitely gonna wait for this one to hit the bargain bin.


What's "pretty bad"?

#11 coopx

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Posted 25 June 2011 - 09:47 PM

love the demo on PS3

#12 FurryCurry

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Posted 25 June 2011 - 09:50 PM

I didn't care for the game too much from the demo. As said already the fighting system is meh. And sometimes it's hard to tell what is and isn't the ground. But mainly the fighting system. It just seemed to go on longer than it needed to. Like if it had a more robust move set then that means the battles should last as long as they do but since you don't have a lot of attack options to choose from it gets repetitive.

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#13 looploop

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Posted 25 June 2011 - 09:58 PM

I didn't care for the game too much from the demo. As said already the fighting system is meh. And sometimes it's hard to tell what is and isn't the ground. But mainly the fighting system. It just seemed to go on longer than it needed to. Like if it had a more robust move set then that means the battles should last as long as they do but since you don't have a lot of attack options to choose from it gets repetitive.


That was my feeling. The platforming was boring and the fights went on for much too long with so little payoff. I wouldn't be surprised if I was fighting "wrong" but the moveset felt very limited and the enemies had way too much stamina.

The art style is interesting and easy on the eyes, but the areas are so barren. It wouldn't be so bad if the fighting was actually fun, but it's not (so far). So you have a decent art style with small corridor environments wherein there's nothing to do, punctuated by boring fight scenes that go on for far too long.

Man, now that I've thought about what I didn't like about the game, I'll just say the demo was terrible. I hope the final product is better.

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#14 musicjunkie

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Posted 25 June 2011 - 10:50 PM

Was planning to just use some of the GS credit I've been sitting on for this but I do love me some amazon......


#15 TctclMvPhase

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Posted 25 June 2011 - 11:09 PM

Wow. I did not realize this was a retail title. I was ready to spend $15 after the demo, but $50 is a pretty big ask. Thanks OP, but I think Ill wait.

#16 Vortextk

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Posted 25 June 2011 - 11:27 PM

Funny. I get it's an under the radar title, but it's been over a year now from our first look at it. Guess I should try the demo though I won't be able to buy it most likely because of lack of money rather than interest.

#17 muffin1man

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Posted 25 June 2011 - 11:35 PM

To the people that said the fighting style was meh, did you notice that if you delay inputs (square, square, pause then triangle) you can pull off different combos ala DMC 3?

I like it, but I really hope that there are more than 2 weapons in the game. I'll check out reviews and probably pick it up at $30-40.

#18 Vortextk

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Posted 25 June 2011 - 11:45 PM

There are 3 weapons, each having their own moves obviously but also changing the basic character physics/moves as well.

#19 infiniteHorizon

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Posted 25 June 2011 - 11:59 PM

I loved the demo, and thought the art style was impressive. But I was also under the impression that this was an XBLA game, for $10-15. $60 dollars is absurd for a game like this that'll probably be 5-8 hours long tops. While I like the feel to it and the simplicity about it, it's just not something I'd pay more than $10 for. I don't know how they're justifying a full $60 retail release on this one, then again, there is worse crap that has come out at $60.

#20 benmonkey

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Posted 26 June 2011 - 12:20 AM

If you're doubting why it's a full retail title or you're on the fence, the Eurogamer review sums the full game up nicely: http://www.eurogamer...metatron-review

The full game is about 10-12 hours long on Normal, with two more modes unlocked after completing it. Each level is vastly different from the last, and some of the boss battles are WAY out there.

Having played the import version, I can tell you the combat system is VERY deep once you realize button mashing is doing it wrong. Everything is rhythm-based and each weapon changes how you jump, dodge, set up combos, damage specific enemies, and interact with the world.

El Shaddai is tailor-made for fans of DMC, Bayonetta, Okami... even Rez and Super Mario Bros., but it's also not for everyone. One thing it absolutely isn't is a budget title. It was directed by the artistic forces behind Okami and Devil May Cry, and internally developed by Ignition Japan for far longer than any $15 XBLA or PSN game.

#21 Punisher138

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Posted 26 June 2011 - 12:40 AM

ugh.. i thought this was a xbl arcade game :( i'll wait.


This whole time I thought this was an XBLA game too! When I saw this I was like wow $10 off an xbla game?!! Sign me up! $10 off full retail price? No thanks.

#22 rockx4

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Posted 26 June 2011 - 01:00 AM

Can't find a reason to be interested in this for the price either. Smells like a quick bomb down to $20-25 to me also.

#23 Interfeci

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Posted 26 June 2011 - 01:42 AM

One thing it absolutely isn't is a budget title. It was directed by the artistic forces behind Okami and Devil May Cry, and internally developed by Ignition Japan for far longer than any $15 XBLA or PSN game.


While you might not think that makes it a budget title, the entire demo seemed pretty sparse. And if the demo is supposed to sell you a product, it sold it to me as a PSN game.

If your reasoning would be applied to other things, Deadly Premonition should have probably been released at a full $60 as well, no? Even though it's clearly a budget title, and that was reflected with its MSRP.
PEW PEW PEW.

#24 FurryCurry

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Posted 26 June 2011 - 04:10 AM

I'll try the rhythm thing again. Is there a move list I can look at?

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#25 Vortextk

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Posted 26 June 2011 - 06:36 AM

If you're doubting why it's a full retail title or you're on the fence, the Eurogamer review sums the full game up nicely: http://www.eurogamer...metatron-review


Maybe it's the art style. People see something abstract, artsy and colorful and immediately think of a psn game since every single retail release has to be brown, grey or atleast full of realistic looking backgrounds and things. I'm still not quite understanding it.

#26 jsvalmont

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Posted 26 June 2011 - 06:44 AM

I'm surprised some people think this game is going to even be worth $50

#27 Moonlk

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Posted 26 June 2011 - 06:50 AM

I, for one will be getting this at release. If you're not into devil may cry, bayonetta..games like that, then wait for it.

#28 spoderman

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Posted 26 June 2011 - 07:07 AM

That was my feeling. The platforming was boring and the fights went on for much too long with so little payoff. I wouldn't be surprised if I was fighting "wrong" but the moveset felt very limited and the enemies had way too much stamina.

The art style is interesting and easy on the eyes, but the areas are so barren. It wouldn't be so bad if the fighting was actually fun, but it's not (so far). So you have a decent art style with small corridor environments wherein there's nothing to do, punctuated by boring fight scenes that go on for far too long.

Man, now that I've thought about what I didn't like about the game, I'll just say the demo was terrible. I hope the final product is better.


This sums up how I felt about it perfectly. Also the dub lip syncing seemed a bit.. off. I'm sure that won't be a problem for most people though, since the original japanese audio is included.

The game reminded me of some 1st gen PS2 titles I've played. I didn't think it was a PSN/arcade title but there's no way I'd pay $30+ for it.

#29 Cheeseknight28

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Posted 26 June 2011 - 07:20 AM

If you're doubting why it's a full retail title or you're on the fence, the Eurogamer review sums the full game up nicely: http://www.eurogamer...metatron-review

The full game is about 10-12 hours long on Normal, with two more modes unlocked after completing it. Each level is vastly different from the last, and some of the boss battles are WAY out there.

Having played the import version, I can tell you the combat system is VERY deep once you realize button mashing is doing it wrong. Everything is rhythm-based and each weapon changes how you jump, dodge, set up combos, damage specific enemies, and interact with the world.

El Shaddai is tailor-made for fans of DMC, Bayonetta, Okami... even Rez and Super Mario Bros., but it's also not for everyone. One thing it absolutely isn't is a budget title. It was directed by the artistic forces behind Okami and Devil May Cry, and internally developed by Ignition Japan for far longer than any $15 XBLA or PSN game.


I'm torn. I had seen the demo on XBL for a while and didn't give it a look, seemed terribly generic. I then saw the reviews the OP cited in the first post and it landed on my radar. Gave the demo a whirl and enjoyed it immensely.

But it might drop fast. At the same time, I don't know what else I'll be getting around then. Brother is getting Catherine, not I. So spending $60 on it wouldn't be an awful idea, at least for me.
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#30 doodofdoods

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Posted 26 June 2011 - 09:35 AM

I also didn't like the demo. I'm surprised it scored a 9 from eurogamer. I'm still expecting it to get mediocre reviews and to be in the bargain bin soon.
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