CAGcast #252: You Say Magazine, I Say Clip
Posted 10 September 2011 - 11:05 AM
Posted 10 September 2011 - 01:48 PM
Looking at his bibliography you'll notice that as time has gone by he's been slowly going nuts.
I disagree completely. It hasn't been slow at all. /rimshot
Edited by bickle, 12 September 2011 - 03:45 AM.
Posted 10 September 2011 - 08:47 PM
Happy Bday D1 from D2 p.s def subscribing to your future eps.
Posted 10 September 2011 - 11:00 PM
Cheapy, There is a sort of compass thing in the bottom left of the screen in ACR. It shows you if you play more than 1 game. It is included in the tutorial.
Indeed, the compass is only gone in the "Deathmatch" modes. Basically, it removes the compass, but it also lowers, if not removes, the likelihood of clones appearing, removes the Escape/Chase section, and in "Easy Deathmatch," removes the abilities. I guess this is to make it more like Hide and Seek, where your only hint is whether you're in the target's line of sight. The classic "Wanted" mode is still there, with compass and all. It's the second tutorial and it can be selected in Custom Match.
Posted 11 September 2011 - 10:17 PM
The show really works well when you guys discuss games you enjoy, and why you enjoy them. Mentioning every new game that just came out that week doesn't really click. But it's easy to tell when you guys are passionate about a game. Wombat about Oblivion and Fallout 3. Cheapy about Saints Row 2. Shipwreck about Dead or Alive: Paradise.
I foresee and am looking forward to your discussions on Skyrim, Batman, and Mass Effect 3. Like you did with Alan Wake and Mass Effect 2.
Posted 12 September 2011 - 05:55 AM
And yeah Assassins Creed, just like Madden has been cranking out a new one every year. Assassins Creed 2012.
Posted 12 September 2011 - 06:20 AM
Posted 12 September 2011 - 09:44 PM
@Wombat: I love Deus Ex. I have a sealed box copy of the original pc game. But I agree, the inventory sucks. I spent all of my first points on inventory. Honestly, I don't much care for many of the skills. I suggest boosting jump, fall, and wall break so that you can explore the environment fully. Wall break lets you go through certain walls, not punch enemies robocop style. It doesn't explain it well.
@Ship: I think you did a really good job talking about Cabella, a game that will probably be stupid. You handled it with finesse. In the end it is quite flattering that they'd drive that promo van to Ohio. You've handled discussing shitty games pretty well in the past without trashing them.
Posted 12 September 2011 - 10:08 PM
Posted 14 September 2011 - 03:28 PM
Throw grenades at his feet to stun him as Wombat suggested, but then follow up by throwing the items in the room that can explode at him, and in some instances, shoot them so they explode on him. The red, explosive barrel in the back of the room takes off about 50-75% of his health by itself.
The funny moment was I had him nearly dead apparently and I was nearly dead also and he accidentally shot the fire extinguisher near him trying to shoot me and that was enough damage to kill him.
And Wombat, I figured you'd loved the inventory system since it was from RE 4.
Posted 14 September 2011 - 03:34 PM
Shipwreck is going to be wrong about the 3DS this holiday.
I think the showing of the slide pad for the 3DS will hinder it's sales. I think there will be too much speculation on a possible redesign of the hardware and a lot of folks will wait and see if that happens.
It will be interesting to see if this does affect the sales, or if the sales to the uninformed masses will make up for it.
Posted 14 September 2011 - 05:19 PM
The compass is still there in AC: Revelations MP in the regular modes like Wanted, Manhunt, etc.. The compass is only gone in the deathmatch mode.