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Fallout: New Vegas Ultimate Edition announced


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#61 SaraAB

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Posted 04 November 2011 - 05:39 PM

If the DLC is on discs you get the added bonus of being able to resell the game when you are done with it which adds value to this.

#62 Shifty Effect

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Posted 04 November 2011 - 05:42 PM

Awesome, been waiting for them to make a definitive edition.

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#63 Don illmatix

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Posted 04 November 2011 - 07:13 PM

Lol people are so retarded, even if this game had MORE glitches then it already does, its still worth more then what its going for. Same people complaining about this are the same people who buy every CoD game that comes out on release dates. The game isnt as buggy as people are bitching about.

Yes, the game crashes sometimes, but not that damn often. I have over 100hrs logged into NV and ive crashed maybe 4-5 times in total on the 360. And again, the game is so good, it doesnt even matter. Save often, you shoulda been doing that in the first place. Fallout is full of content that makes you actually want to play it if youre into that kind of game.
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#64 Jcaugustine

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Posted 04 November 2011 - 08:45 PM

It could be. A quick glance at the reviews on amazon shows that the PS3 version suffered more than the 360 one, although plenty of people had issues with the 360. Or maybe 360 owners are more tolerant. I don't know, but I had the PS3 version and it was such a letdown. So much potential.

Apparently there's a certain glitch on DLC add-ons which are broken on the PS3, with players who reached Level 30 and gained the extra cap per add-on had their games crashing when it was time to level up, or something about your status/rank never upgrades, well something like that.

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#65 Bosamba

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Posted 04 November 2011 - 10:02 PM

http://www.eurogamer...-pass-a-gimmick

Giving customers compelling reasons to hold onto a new game is a more effective way to fight the secondhand market than online passes and similar "gimmicks", according to the CEO of Fallout: New Vegas developer Obsidian.

Speaking in an interview with GameSpot, Feargus Urquhart explained that ensuring gamers have plenty of content available to them should stop them from wanting to trade-in a title in the first place.

"I think you have to go in and forget those gimmicks, and say, 'How do I make them want to keep the game on the shelf?'" he said, referring to passes that require secondhand purchasers to pay to unlock on-disc content.

"I think each genre has a way to do it. Battlefield and Call of Duty have it in multiplayer with maps, rankings, leveling up, and unlocks. There are different things, but the idea is making people feel, 'I want to keep on playing it.'

"With a role-playing game, it is the same thing. We come up with things to make players want to keep on playing it," he continued.

"By having a good and evil track, like Knights of the Old Republic II, I can play as a light or dark Jedi. I may play through as a light Jedi, but I know that I could play through as a dark Jedi. So I think, 'I'm gonna do that some day.' So I put it back on my shelf and I don't take it back to GameStop."

Urguhart added that offering engaging post-launch DLC was another way to keep gamers from trading a disc in and feeding the used market.

"If I play Fallout: New Vegas for 50 hours, but there are all these other quests, and there's this whole other area I didn't go to, and online there are people talking about all these things that you could have done all these different ways, I'll feel like 'Wow, I could play this game again,' because there is all this stuff I didn't get.

"And knowing that, publishers announce DLC plans the day the game comes out. And now, as a player who hasn't experienced everything yet, I know there are these new stories, and I'm going to be able to level up my character and get better stuff, be more of a hero. The game is going to go back on my shelf, not back to GameStop."

Almost all this winter's major AAA releases will demand an online pass, including Uncharted 3, FIFA 12 and Battlefield 3.
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#66 Newl

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Posted 04 November 2011 - 10:18 PM

Demon's Souls is on my shelf and has no dlc whatsoever... hmmm.... how about just releasing a quality game for a change? what a novel idea!

fyi; I had the 360 version of fallout 3 goty and there was plenty of crashing/freezing as well. of course when that was happening, i had already completed the main game before starting the dlcs, so ymmv.
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#67 omyard

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Posted 04 November 2011 - 10:21 PM

My sentiments exactly. I loved Fallout 3. That's probably an understatement. I played through 3 complete times. I was skeptical about this one because it wasn't the same developer. From what I understand though, it's basically the same gameplay and the bugs have now been fixed. I will get this complete edition after a good price drop and be done with it once and for all.


The great thing about Obsidian is that a lot of people there were part of Black Isle and had a hand in the original Fallout games.

The only bad thing about New Vegas was the main story. It had a good start and finish, but the middle was lacking. They nailed the world and characters though. I felt far more attached and interested in the world then Fallout 3. For me though both games are awesome, just for slightly different reasons.

I'll be grabbing this on it's release day because I want to dig into the DLC that I've waited to play. I'll probably start a new character and side with The Legion instead of the NCR.

#68 JoshTX

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Posted 04 November 2011 - 10:24 PM

Seems like you can't ever buy a new game these days without the fear of a superior edition coming out 9 months or a year later. Call me obsessive, but I can't stand owning the vanilla version of a game knowing that a greater version exists. So now I rarely buy anything new. This has kept me from buying NV and LBP 2, and now I see I would have gotten burned if I would have bought them. I'm sure I'll get burned on Batman AC, but didn't want to wait a year to play that one.

#69 Lord_Kefka

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Posted 04 November 2011 - 10:36 PM

Been waiting for this since Day 1 of New Vegas. I bought Fallout 3 at launch, paid full price for the first DLC and caught the rest at half off later. Two games of over 100 hours, and I had plenty of glitches. Getting stuck in the environment, bizarre NPC behavior that didn't cease, etc. Making a game like this with so many open world variables and movement has got to be difficult. I'm trusting in the post-release patches and picking this version up Day 1.

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#70 Invicta 61

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Posted 05 November 2011 - 02:49 AM

I already have the vanilla and LE editions, guess I may as well get this one also.
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#71 Ruahrc

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Posted 05 November 2011 - 07:02 AM

I was probably going to make a hybrid CE, by selling/trading in my vanilla copy that is in my (sealed) CE, then getting the ultimate edition when it comes out, so I have the CE extras plus all the DLC.

I did the same thing for FO3. Now they only need to make a new CE guide...