Jump to content



Photo
* * * * * 4 votes

Wii U General Discussion Thread


  • Please log in to reply
6693 replies to this topic

#4711 Richard Kain

Richard Kain

Posted 05 November 2013 - 04:51 PM

If you re-read it, they're not doing what they do every day.  They're literally using the coming holiday season's sales to determine "what we need to do about the future of our platform".  No matter how you want to read that, it's really bad news for people buying prior to the decision if the sales turn out bad.  If they don't discontinue the platform then some other drastic move will happen such as another big price cut or a SKU without a Gamepad.  If the former happens then a lot of people will be mad (just like they were about the measly $50 cut) if the latter happens then people with a Gamepad will probably find limited functionality with games going forward.  My opinion is that they'll discontinue it but there are definitely alternatives.

 

Your analysis is lacking.

 

For starters, Nintendo isn't about to discontinue the Wii U, that would mean discarding all the research and development that went into the console initially, as well as all the marketing they've put out up to this point.

 

Abandoning the gamepad is also not an option. It is not a peripheral for the Wii U, it's actually part of the system. Stripping it out of the system would require that they abandon every game made for the system up till now, as well as a complete overhaul of the firmware.

 

Your appraisal of a price cut also makes no sense. No one is ever mad about price cuts, and certainly not for long. Those consumers who just bought the system before an announced price cut have the option of returning it to the store for a refund. A price cut would be bad for Nintendo's bottom line, but would be great for consumers and for the Wii U's install base. (example, the 3DS)

 

The quote you keep referencing is likely pointing to Nintendo's marketing plan for 2014, not any decisions on hardware. One of the Wii U's biggest problems right now is marketing and public perception. Seeing how consumers react to the Wii U's holiday selection will help give them an idea as to how to market the system in 2014.



#4712 chimpmeister

chimpmeister

    Hates gimmicks

  • CAGiversary!

Posted 05 November 2013 - 06:11 PM

Its a neat little console but no internet and the fact the wii u needs money put towards buying it's software seems kind of like a waste of time to put it out. Even the author questions who is going to buy it a game collector or the person who just wants to play games on the cheap. 

 

 

http://www.forbes.co...-the-us-for-99/

 

I would get one for 50 bucks but it would just be a collectors item at the end of the day. I do like the red and black color scheme, I would get a wii u in that color. If the wind waker console had been gold and black like the xl I would have gotten it if there was a way to transfer software over to it. 

The biggest problem with the Wii Mini, even beyond the lack of online and lack of SD card slot, is the lack of s-video or component connections (never mind HDMI, this is Nintendo after all).  Limiting this to just composite video is really idiotic, you're limited to the worst possible connection available.  They really did strip EVERYTHING out of the Wii, which was itself an already stripped down console; not much left to make the system even remotely worthwhile.



#4713 Billytwoshoes

Billytwoshoes

    Perpetually behind the times

  • CAGiversary!

Posted 05 November 2013 - 07:12 PM

The biggest problem with the Wii Mini, even beyond the lack of online and lack of SD card slot, is the lack of s-video or component connections (never mind HDMI, this is Nintendo after all).  Limiting this to just composite video is really idiotic, you're limited to the worst possible connection available.  They really did strip EVERYTHING out of the Wii, which was itself an already stripped down console; not much left to make the system even remotely worthwhile.

If they kept in the component capabilities, I would of considered buying it.  Internet isn't such a big deal (though they passed up on a wonderful opportunity to make it an even cheaper Netflix box without it), and the SD card isn't really necessary for similar reasons.



#4714 Richard Kain

Richard Kain

Posted 05 November 2013 - 08:51 PM

Yeeeesh. No component? Really? I would have considered picking one of these up just to complete my collection. And I still might. But I'll be taking my time if it doesn't support component. I got a component cable for my Wii the day that I bought it. Dropping back down to composite isn't something I ever want to consider. Even if I get the Wii Mini I may never actually use it.



#4715 Blaster man

Blaster man

Posted 05 November 2013 - 09:06 PM

Your analysis is lacking.

 

For starters, Nintendo isn't about to discontinue the Wii U, that would mean discarding all the research and development that went into the console initially, as well as all the marketing they've put out up to this point.

 

Abandoning the gamepad is also not an option. It is not a peripheral for the Wii U, it's actually part of the system. Stripping it out of the system would require that they abandon every game made for the system up till now, as well as a complete overhaul of the firmware.

 

Your appraisal of a price cut also makes no sense. No one is ever mad about price cuts, and certainly not for long. Those consumers who just bought the system before an announced price cut have the option of returning it to the store for a refund. A price cut would be bad for Nintendo's bottom line, but would be great for consumers and for the Wii U's install base. (example, the 3DS)

 

The quote you keep referencing is likely pointing to Nintendo's marketing plan for 2014, not any decisions on hardware. One of the Wii U's biggest problems right now is marketing and public perception. Seeing how consumers react to the Wii U's holiday selection will help give them an idea as to how to market the system in 2014.

 

You say my analysis is lacking after your previous "expert analysis" said that Disney was a larger company than Apple?  Now your "expert analysis" is that they're going to ADVERTISE more?  That's what they mean by what they should do about their platform?  Okay man, if the platform does poorly this holiday, we shall see.  I'm extremely confident it's going to be one of the items I listed.  If sales are below 1 million during the holiday season, I'm extremely confident that they'll discontinue the Wii U by next summer.  If sales are above 1 million then most likely we'll be seeing either a gamepad-less SKU or a massive price cut.  Most likely it would be a substantial cut in the price but the optional and cheaper SKU is certainly possible.

 

As for the "no one is mad about  a price cut, at least for long" is simply inaccurate.  I've seen SOOOO many people on the Internet (not just this site) bitching like crazy about the price cut and demanding free games like the 3DS got.  Most of these people then go on to say things like, "I'll never buy a Nintendo console at launch again!".  Of course anyone with common sense already knows that buying at launch ensures you pay the highest possible price that it will ever be.



#4716 moopher

moopher

    Electric Pizza

  • CAGiversary!

Posted 05 November 2013 - 09:16 PM

If any of us were experts, we wouldn't be here arguing about it. We are all amateurs who actually have no idea of what Nintendo's intentions are. Patterns of behavior do not necessitate a particular outcome, so we won't know until we know.

#4717 Blaster man

Blaster man

Posted 05 November 2013 - 09:56 PM

If any of us were experts, we wouldn't be here arguing about it. We are all amateurs who actually have no idea of what Nintendo's intentions are. Patterns of behavior do not necessitate a particular outcome, so we won't know until we know.


Like I said, we shall see but I reserve the right to say I told you so. One things for sure, I wouldn't buy Nintendo stock.

#4718 Richard Kain

Richard Kain

Posted 05 November 2013 - 10:09 PM

You say my analysis is lacking after your previous "expert analysis" said that Disney was a larger company than Apple?

 

Apple is a single manufacturer of computer hardware and OS software. They are also known for producing phones and tablets in recent years. Their marketshare in terms of Operating System install base has never managed to equal that of their competitors. While a sizable company, they are not all that large, nor do they own numerous smaller companies.

 

Disney is at present the largest entertainment conglomerate in the world (in terms of revenue). They own numerous smaller companies in multiple industries, including Marvel comics and LucasFilm. Disney is a MUCH larger company than Apple. The last time I checked, Apple didn't own and operate multiple amusement parks.

 

As for the "no one is mad about  a price cut, at least for long" is simply inaccurate.  I've seen SOOOO many people on the Internet (not just this site) bitching like crazy about the price cut and demanding free games like the 3DS got.  Most of these people then go on to say things like, "I'll never buy a Nintendo console at launch again!".

 

And you consider internet message board comments to be an accurate gauge for forming corporate strategy? It's a good thing you weren't running things at Nintendo when the DS or Wii were being designed. Using reactionary internet posts as a guide is a terrible idea. Using them as a measure is far more reasonable.

 

Now your "expert analysis" is that they're going to ADVERTISE more?

 

Actually, I stated that the results of the holiday season would determine their marketing. It's entirely possible that what happens will lead them to advertise less.



#4719 Blaster man

Blaster man

Posted 05 November 2013 - 10:19 PM

Apple is a single manufacturer of computer hardware and OS software. They are also known for producing phones and tablets in recent years. Their marketshare in terms of Operating System install base has never managed to equal that of their competitors. While a sizable company, they are not all that large, nor do they own numerous smaller companies.

 

Disney is at present the largest entertainment conglomerate in the world (in terms of revenue). They own numerous smaller companies in multiple industries, including Marvel comics and LucasFilm. Disney is a MUCH larger company than Apple. The last time I checked, Apple didn't own and operate multiple amusement parks.

 

That is not at all relevant to Apple's ability to purchase a company.  Apple could literally buy Disney...without borrowing a dime.

I suggest you open a trading account and try your hand at investing.  You'll learn a lot and maybe make some money.  The size of a company isn't defined by how many low wage employees it has, it's defined by market cap. 

http://www.wisegeek....-market-cap.htm



#4720 io

io

Posted 05 November 2013 - 10:39 PM

The biggest problem with the Wii Mini, even beyond the lack of online and lack of SD card slot, is the lack of s-video or component connections (never mind HDMI, this is Nintendo after all).  Limiting this to just composite video is really idiotic, you're limited to the worst possible connection available.  They really did strip EVERYTHING out of the Wii, which was itself an already stripped down console; not much left to make the system even remotely worthwhile.


Wow, I knew about the lack of Internet (understandable given the cheap price and market niche for this) as well as lack of Gamecube compatibility (same reasons plus it has been dropped from the regular Wii anyway). But I had no idea about the SD card and composite-only connection. The former is mildly annoying since some games eat up space on the Wii system memory pretty quickly, though I can see dropping that on this non-connected model. However, no SD card and no Wifi means you can never transfer or even backup your saves - this is a step back from even PS2/GC where memory cards were copyable/portable. But the choice of composite-only output is atrocious and assures I will never buy one of these unless it is sub-$25 new (and then maybe just as a paperweight-type collectible ;)).

It has been so long since I've used composite cables but isn't that type of input not even present on some newer TV's? Seems like it is on its way to obsolescence. I mean, WTF, Nintendo, why not just make it an RF connector!? (http://www.nintendo...._rftotv_nes.jsp)

#4721 Blaster man

Blaster man

Posted 05 November 2013 - 10:41 PM

Wow, I knew about the lack of Internet (understandable given the cheap price and market niche for this) as well as lack of Gamecube compatibility (same reasons plus it has been dropped from the regular Wii anyway). But I had no idea about the SD card and composite-only connection. The former is mildly annoying since some games eat up space on the Wii system memory pretty quickly, though I can see dropping that on this non-connected model. But the choice of composite-only output is atrocious and assures I will never buy one of these unless it is sub-$25 new (and then maybe just as a paperweight-type collectible ;)).

I wouldn't buy any product with a composite only connection.  I already don't like SD, that just makes it even worse.



#4722 Richard Kain

Richard Kain

Posted 05 November 2013 - 10:46 PM

The size of a company isn't defined by how many low wage employees it has, it's defined by market cap. 

http://www.wisegeek....-market-cap.htm

 

The "size" of a company is not the same as the purchasing power of a company. It is an important distinction. Looking at a company purely through the lens of market value is a mistake.

 

I'm willing to concede that Apple may indeed have more purchasing power than Disney. But that doesn't make them a larger company, just blessed at the moment with a larger pocketbook. And it does nothing to address the rest of the concerns I brought up.

 

Why would Apple even want to purchase Nintendo? Apple already produces their own hardware, and sells it at a profit. They earn a considerable amount of money from software licensing on the iTunes store as well. Purchasing Nintendo for their software development makes no sense either. One of Nintendo's problems has always been competing with third party developers. Apple buying Nintendo would just have them inheriting the same issue.

 

Apple has no need of Nintendo. Disney, on the other hand, could use Nintendo as a means to branch out into another industry.



#4723 Blaster man

Blaster man

Posted 05 November 2013 - 10:51 PM

The "size" of a company is not the same as the purchasing power of a company. It is an important distinction. Looking at a company purely through the lens of market value is a mistake.

 

I'm willing to concede that Apple may indeed have more purchasing power than Disney. But that doesn't make them a larger company, just blessed at the moment with a larger pocketbook. And it does nothing to address the rest of the concerns I brought up.

 

Why would Apple even want to purchase Nintendo? Apple already produces their own hardware, and sells it at a profit. They earn a considerable amount of money from software licensing on the iTunes store as well. Purchasing Nintendo for their software development makes no sense either. One of Nintendo's problems has always been competing with third party developers. Apple buying Nintendo would just have them inheriting the same issue.

 

Apple has no need of Nintendo. Disney, on the other hand, could use Nintendo as a means to branch out into another industry.

 

You've taken this too far.  When I started talking about this, I said I wanted them to buy Disney for my own selfish reasons as a stockholder of Apple.  IMO it would add to Apple's value and be good for the customers because it would give them a leg up on Android and a reason to buy it instead of Samsung products.  Apple could buy Nintendo many times over but that doesn't mean it will happen.  I even conceded when I first discussed this that it's unlikely because Apple prefers to create their own software from scratch.

 

I'm fairly sure that Apple could sell boatloads of Mario for iOS products.  Their userbase absolutely dwarf's Nintendo's.



#4724 Richard Kain

Richard Kain

Posted 05 November 2013 - 11:00 PM

I'm fairly sure that Apple could sell boatloads of Mario for iOS products.  Their userbase absolutely dwarf's Nintendo's.

 

Yes, I have no doubt they could. But again, why would they? Apple doesn't make most of its software sales by developing and selling their own iOS software. They make their money by developing the iOS platform itself, and then taking a 30% cut of every piece of software that other companies develop for it. With that model, they could conceivably get Nintendo games on their platform without EVER purchasing the company outright. If your apocalyptic vision of Nintendo's future comes to pass, Apple could simply sit back and wait for Nintendo to port their software over of their own free will, and then take their 30% cut. No purchase necessary.

 

At this juncture, given Apple's business model, purchasing Nintendo would be nothing but a liability. They'd have plenty to lose, and very little to gain. The biggest asset they would acquire from the purchase would be Nintendo's various IP. And Apple isn't really situated to take advantage of that IP. They're best bet would be to license those IP out to other companies. (something that Apple really isn't in the business of doing)

 

It might give them a temporary bump in stock value, but I don't think it would last long. And it would effectively destroy Nintendo overnight.



#4725 Blaster man

Blaster man

Posted 05 November 2013 - 11:06 PM

Yes, I have no doubt they could. But again, why would they? Apple doesn't make most of its software sales by developing and selling their own iOS software. They make their money by developing the iOS platform itself, and then taking a 30% cut of every piece of software that other companies develop for it. With that model, they could conceivably get Nintendo games on their platform without EVER purchasing the company outright. If your apocalyptic vision of Nintendo's future comes to pass, Apple could simply sit back and wait for Nintendo to port their software over of their own free will, and then take their 30% cut. No purchase necessary.

 

At this juncture, given Apple's business model, purchasing Nintendo would be nothing but a liability. They'd have plenty to lose, and very little to gain. The biggest asset they would acquire from the purchase would be Nintendo's various IP. And Apple isn't really situated to take advantage of that IP. They're best bet would be to license those IP out to other companies. (something that Apple really isn't in the business of doing)

 

It might give them a temporary bump in stock value, but I don't think it would last long. And it would effectively destroy Nintendo overnight.

 

The reason as I stated earlier, would be to push Apple TV.  Rumor is that they're going to have  55" and 65" 4k TV's in 2014 for between $1,500 and $2,500.  These will definitely support iOS so all your content will work on it and they'll probably ship it with a controller meaning that Mario or some other type of game would work well.  It's could seriously disrupt the gaming market even without Nintendo because outside of the core gamers, many people will likely think the games they have on the TV will be "good enough", particularly since Samsung is going to copy Apple as they typically do and they sell a lot of TV's.



#4726 Richard Kain

Richard Kain

Posted 05 November 2013 - 11:17 PM

The reason as I stated earlier, would be to push Apple TV.  Rumor is that they're going to have  55" and 65" 4k TV's in 2014 for between $1,500 and $2,500.  These will definitely support iOS so all your content will work on it and they'll probably ship it with a controller meaning that Mario or some other type of game would work well.  It's could seriously disrupt the gaming market even without Nintendo because outside of the core gamers, many people will likely think the games they have on the TV will be "good enough", particularly since Samsung is going to copy Apple as they typically do and they sell a lot of TV's.

 

Thank you. That is a cogent argument that I am willing to accept. I'm still going to argue against it. But it is at least a scenario that makes sense.

 

What you are proposing is feasible. But I have my reservations. Apple has never shown much interest when it comes to active game development. Their few efforts in that direction have been half-hearted, and usually get abandoned. In the desktop space they've already conceded that particular competition to Valve. I find it unlikely that Apple would make a big push into gaming now.

 

At the same time, what you say about Apple TV does make sense. That would provide them with proper incentive for purchasing Nintendo. Having an upper-tier development house would give them a serious leg up for pushing a new gaming platform. And a fixed-spec box like the Apple TV could be integrated into Nintendo's current development pipeline. (while they would have considerably more trouble with multi-platform development)

 

We'll see when Apple announces the next version of Apple TV. If they make a bigger push for active game development on Apple TV, then we'll know to keep an eye out. The real indicator will be the controller. Apple would need some manner of control interface other than a mouse or a TV remote.



#4727 xtreme_Zr2

xtreme_Zr2

    Mr. Sonny Crockett

  • CAGiversary!

Posted 06 November 2013 - 01:18 AM

So has anyone seen the new Mario/Luigi bundle out in the wild?  The press release said November 1 but I haven't seen it yet.

 

Javery - I saw them on Sunday in Best Buy while picking up a purple 3DS for the wife from their 2 day sale.  There was no special end cap or marketing, they were just piled in among the remaining Wind Waker systems. 

 

 

Also, breaking news, Blaster Man owns Apple stock.  


Currently playing:

GTA V

ME3MP 
Fire Emblem: Awakening


#4728 Corvin

Corvin

    ...of Gilead

  • CAGiversary!

Posted 06 November 2013 - 03:26 AM

I think the Wii U has much better holiday releases this year than the PS4 and XB1. 

 

How so?  Mario & Donkey Kong?  From where I'm sitting that's roughly 2 worthwhile exclusive retail games for all three platforms. 



#4729 pitfallharry219

pitfallharry219

    It's go time

  • CAGiversary!

Posted 06 November 2013 - 03:51 AM

Can Donkey Kong coming out in February still be considered a holiday release?


pitfall_harry219.png


#4730 pitfallharry219

pitfallharry219

    It's go time

  • CAGiversary!

Posted 06 November 2013 - 03:52 AM

Javery - I saw them on Sunday in Best Buy while picking up a purple 3DS for the wife from their 2 day sale.  There was no special end cap or marketing, they were just piled in among the remaining Wind Waker systems. 

 

 

Also, breaking news, Blaster Man owns Apple stock.  

 

He also owned THQ stock.


pitfall_harry219.png


#4731 Corvin

Corvin

    ...of Gilead

  • CAGiversary!

Posted 06 November 2013 - 03:53 AM

Can Donkey Kong coming out in February still be considered a holiday release?

 

Damn, is it Feb?  I thought it was a Dec. release.



#4732 Blaster man

Blaster man

Posted 06 November 2013 - 04:08 AM

Richard Kain: apple put controller support into the new ios. That's not the kind of thing they do without some plan. And don't kid yourself there WILL be a 4k Apple TV next year.

He also owned THQ stock.

Yeah, it's not like I'm hiding it. You know because I said it here before. It was a gamble. I'm up 68% on my investments this year and that's way better than anything you can find. FYI: I'm buying twitter. It's got massive growth ahead of it and I'm expecting hundreds of percent gains over the next few years. Just my opinion obviously. Next year Apple should announce what they're doing with some of their cash. I think Apple stock is a good investment at the current price if you're willing to hold it at least 8-9 months since they're buying back stock, probably going to find a way to give investors 75-100 billion, and new product categories are launching next year. I wouldn't be surprised if the shares get to 700-800 next year and possible well over $1,000 if they buy back 100+ billion in shares. Again, just my opinion so do your own due diligence.

#4733 Deader2818

Deader2818

    Flipadelphia!

  • CAGiversary!

Posted 06 November 2013 - 04:35 AM

so should we change this from "WIi U General Discussion" to "Blaster Man's personal stock report?"


Selling Call of Duty: Ghosts Steel book for $10 and the GTA hat for $15

Deader2818.png


#4734 DNukem170

DNukem170

    Dance like you want to win, Gundam!

  • CAGiversary!

Posted 06 November 2013 - 06:25 AM

Richard Kain: apple put controller support into the new ios. That's not the kind of thing they do without some plan.

Of course, it couldn't be "The Android gane controller is selling really well, we want a piece of that!"

#4735 FriskyTanuki

FriskyTanuki

    Get bopped, son.

  • CAGiversary!

Posted 06 November 2013 - 10:30 PM

Damn, is it Feb?  I thought it was a Dec. release.

It was announced in one of the recent Nintendo Directs.



You read it. You can't unread it.

 

Horror Chicken: F.E.A.R. and Resident Evil 4

 

PSN/XBL: CrashSpyro | Steam: CrashTanuki | Wii U: FriendlyTanuki


#4736 Billytwoshoes

Billytwoshoes

    Perpetually behind the times

  • CAGiversary!

Posted 06 November 2013 - 10:44 PM

Damn, is it Feb?  I thought it was a Dec. release.

Target has it listed for 2/15/2014 release, though that is more than likely an educated guess, splitting it down the middle of the month.  Newegg went for the safe bet and put 2/28/2014.  Best Buy and Walmart still have the original 12/6/2013 date on their website (Walmart still has that date in their recent holiday ad as well), so other than "February" there is no official release date yet.



#4737 Blaster man

Blaster man

Posted 07 November 2013 - 02:59 AM

Of course, it couldn't be "The Android gane controller is selling really well, we want a piece of that!"

No, they've been working on this for longer than that...  Just like Samsung's watch, Apple isn't copying that.  Samsung knew about the watch rumors as they've been around for years and tried to pump theirs out first.  Of course it's pretty mediocre.  Once Apple makes theirs, Samsung can steal the features and make theirs more desirable (this is the reason Apple had to stop using Samsung as a manufacturer) though they're going to have to make it NOT look like a calculator watch.  Also, those Android consoles aren't selling that well.

 

 

It was announced in one of the recent Nintendo Directs.

It was delayed.  All their big releases have been delayed.  Donkey Kong games have always been really hard.  I'm not even sure those games AAA anyway - at least not like Mario.  Maybe just single A. 

 

 

As far as the Wii U goes, the 249.99 Buy.com eBay sale that I read about on the deals page is highly desirable.  I think that's going to have to be the new regular price.



#4738 MetalSlugger

MetalSlugger

    BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR- suplexrepeat

  • CAGiversary!

Posted 07 November 2013 - 03:06 AM

Anyone planning on grabbing Wii Sports Club Bowling or Tennis tomorrow?  I just did get a $5 credit from Digital Deluxe so I'll grab Bowling for sure.


uc.png


#4739 Richard Kain

Richard Kain

Posted 07 November 2013 - 06:15 PM

No, they've been working on this for longer than that...

 

It's a first step, certainly. And a good one as well. A standard API in the iOS SDK for game controllers is a necessary step in promoting more console-centric controls for the platform. But it isn't enough. To really promote a controller interface, Apple must produce and sell their own controller. It doesn't have to sell big, and they don't have to price it to be competitive. They just need to put it out on the market as a guidepost for developers and third-party manufacturers. If there is an "official" Apple controller, the rest of the community will take controller-based game experiences more seriously on Apple platforms. Apple can charge $100 for their branded controller, it won't matter whether or not they sell a lot. It just has to be stylish and serve as a template.

 

The only alternative is for Apple to make a big marketing push for games on the Apple TV. Public perception is crucial for positioning products like this. It's part of the reason why the Wii U is struggling so badly. Nintendo failed to address the confusion and public perception of the Wii U. Half the people I've talked to assumed the Wii U was a tablet peripheral for the Wii. Nintendo failed to properly pitch it as a new system. Apple could position the next Apple TV as a game machine. But it will require the necessary advertising and promotion. If Apple really wanted to do this, they could. Their clout in the development community is substantial. They could easily persuade developers large and small to attempt developing and porting controller-focused titles to the Apple TV.

 

In the meantime Nintendo's real problem with the Wii U continues to be how they are presenting it to consumers.



#4740 Blaster man

Blaster man

Posted 07 November 2013 - 06:24 PM

It's a first step, certainly. And a good one as well. A standard API in the iOS SDK for game controllers is a necessary step in promoting more console-centric controls for the platform. But it isn't enough. To really promote a controller interface, Apple must produce and sell their own controller. It doesn't have to sell big, and they don't have to price it to be competitive. They just need to put it out on the market as a guidepost for developers and third-party manufacturers. If there is an "official" Apple controller, the rest of the community will take controller-based game experiences more seriously on Apple platforms. Apple can charge $100 for their branded controller, it won't matter whether or not they sell a lot. It just has to be stylish and serve as a template.

 

The only alternative is for Apple to make a big marketing push for games on the Apple TV. Public perception is crucial for positioning products like this. It's part of the reason why the Wii U is struggling so badly. Nintendo failed to address the confusion and public perception of the Wii U. Half the people I've talked to assumed the Wii U was a tablet peripheral for the Wii. Nintendo failed to properly pitch it as a new system. Apple could position the next Apple TV as a game machine. But it will require the necessary advertising and promotion. If Apple really wanted to do this, they could. Their clout in the development community is substantial. They could easily persuade developers large and small to attempt developing and porting controller-focused titles to the Apple TV.

 

In the meantime Nintendo's real problem with the Wii U continues to be how they are presenting it to consumers.

About the Apple stuff, a lot of that is speculation based on rumors and what they've been doing.  They're not going to put out a 4k Apple TV that's 65" for $2,500 next year without some way to make money on it.  Now I have no idea what 4k TV's are going to cost next year but you can bet that if Apple's planning on putting them out for 2,500 then everyone will because they'll have no choice.  Now if Apple can sell that TV with the idea of making profits on the back end with iTunes then that's something that most manufacturers can't do and they'll really hurt the other guys that need profits (even if they're razor thin).  Again, just speculation.  One thing is certain, Apple will be putting something out next year that's not in a "product category" they currently have.  Tim Cook outright said that.

 

so should we change this from "WIi U General Discussion" to "Blaster Man's personal stock report?"

I didn't buy Twitter, my limit was way below the price they sold for.  I still plan on getting some, I think the price will sink over the next few months.

 

 

I agree that a lot of Nintendo's problem with Wii U is how it's presented.  I still can't get over talking to a family member a few months ago who knew all about the Wii but didn't own one (not a gamer).  I was told "I heard that Nintendo is putting out an iPad and it's got Internet".  Even my brother who is a PC gamer didn't know WTF the Wii U was.  I asked him about it and he literally hadn't heard of it.