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Wii U General Discussion Thread


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#61 dmaul1114

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Posted 27 December 2011 - 08:28 PM

It would be pretty thick if it has shoulder buttons. I would definitely have to wonder how comfortable it would be to hold a large tablet as your controller for extended periods.


Thats my main worry with it, and the battery life potential worry noted by Sara.

As Ive said before, I'm not optimistic the Wii U will end up being any better for core gamers than the Wii was. Those of us who haven't been big on the Wii ths gen should probably just steer clear and leave it for those who still enjoy what Nintendo puts out.

Edited by dmaul1114, 28 December 2011 - 05:31 AM.

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#62 Blaster man

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Posted 27 December 2011 - 09:32 PM

We've been using the same Playstation controller since 1997.


I didn't realize the ps1 and ps2 controllers hooked up to the ps3 via usb and worked. Would flowers motion control work with a ps1 controller? Obviously I'm being sarcastic since you are clearly being a dick. The wii u literally uses the wii's controllers.

#63 TheLongshot

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Posted 27 December 2011 - 09:39 PM

I didn't realize the ps1 and ps2 controllers hooked up to the ps3 via usb and worked. Would flowers motion control work with a ps1 controller? Obviously I'm being sarcastic since you are clearly being a dick. The wii u literally uses the wii's controllers.


And if Bluetooth had existed when the PS2 was created, there would be no difference between the controls for the PS2 and the PS3. In fact, controls that use the USB port work on both the PS2 and PS3.
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#64 SaraAB

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Posted 28 December 2011 - 12:08 AM

Most people play games for a long period of time at a time so I can't see someone going through a 40 hour + Zelda game if the controller is going to die in 3 hours. This could seriously hamper gameplay. Also how will the battery be replaced when the unit dies? Is the battery changeable by the user? This tablet is apparently not going to be sold separately so its not like you can run out and buy another one when the battery dies. The console is as good as dead if you can't play for a long time on a single charge and the tablet battery cannot be replaced by the user.

I assume games will require the tablet controller, otherwise its just another Wii to me, perhaps a bit more powerful but I can't see Nintendo changing their position on how often they release games and how many games get canned or cancelled. We still don't have Kid Icarus for the 3DS and some have been waiting a very long time for that game. Glad I decided to get the Xbox 360, because I am definitely not stuck waiting for the latest game to come out anymore (especially when you are stuck waiting 2 years for a promised game) as I have hundreds of unplayed games for the system.

I also want to know how to charge this thing, ideally it should be able to be charged by standard USB but if its like apple (iPod's at least) it won't come with the wall charger and you will have to charge only through the console. Again hopefully the charging cord is long enough so you can charge while playing (which is something I really can't see them leaving out but you never know). Being able to plug this into any wall outlet without having to buy an additional Nintendo overpriced charger would be a huge plus and would mean you could move it around your house without having to worry about the battery dying.

As always this purchase will have to wait for me, I have been impressed with the Xbox 360 that I just bought, arguably at the end of its lifecycle, so I can't see myself getting another console at the beginning of its lifecycle ever again. If anything I will wait till this thing is dirt cheap to buy it, I don't care if I have to wait 5 years because I have hundreds of other games to play in the meantime that are already out so I am not waiting for the latest game to come out just so I can have something to play on my shiny new system. I am also probably getting a PS3 next year.

#65 Blaster man

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Posted 28 December 2011 - 01:02 AM

And if Bluetooth had existed when the PS2 was created, there would be no difference between the controls for the PS2 and the PS3. In fact, controls that use the USB port work on both the PS2 and PS3.


Really? I could have sworn that the game "Flower" (as I mentioned above) requires Sixaxis motion control which is not included in the PS2 Dual Shock controller. Or are you suggesting that Sixaxis controls were indeed included in the PS2 controller? I'm also pretty sure that the PS2 controller didn't have a PS button.

I say again, it's not at all normal for a console manufacturer to reuse the same controllers/accessories. I'm not sure why you guys are disagreeing with me, it's common knowledge to anyone that's been playing games for any length of time. The profit margins on accessories is enormous when compared to everything else.

So seriously, stop already. The PS2 and PS3 controllers are different. The fact of the matter is that the Wii U doesn't require some kind of special adapter to use with the original Wii MotionPlus controllers. The Wii controllers aren't missing a button that is present on the Wii U controller. The Wii Motion Plus controller IS the Wii U controller. This is not the same as the PS2 to PS3. The Wii is the EXACT same controller. You can throw your Wii away and put a Wii U where the Wii was and everything will synch with it and work perfectly, no additional accessory purchases needed. I would love to see the PS4 use the PS3 controller but I'm sure they'll make some minor change to it.

What it boils down to is this: Will the PS2 controller play all PS3 games? NO, it won't play sixaxis necessary games. This means that it is not true that there is "no difference" between the two as you stated above. Surely you people know they're different? Why the Fuck are you claiming they're the exact same thing?

#66 Droogs

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Posted 28 December 2011 - 03:10 AM

I didn't realize the ps1 and ps2 controllers hooked up to the ps3 via usb and worked. Would flowers motion control work with a ps1 controller? Obviously I'm being sarcastic since you are clearly being a dick. The wii u literally uses the wii's controllers.


I really wasn't trying to be a dick. I guess I meant more from ps1 to ps2. The dual shock was exactly the same from what I remember and could be used on both systems.

#67 Blaster man

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Posted 28 December 2011 - 10:43 AM

I really wasn't trying to be a dick. I guess I meant more from ps1 to ps2. The dual shock was exactly the same from what I remember and could be used on both systems.


Alright sorry I called you a dick then.

#68 TheLongshot

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Posted 28 December 2011 - 02:38 PM

Really? I could have sworn that the game "Flower" (as I mentioned above) requires Sixaxis motion control which is not included in the PS2 Dual Shock controller. Or are you suggesting that Sixaxis controls were indeed included in the PS2 controller? I'm also pretty sure that the PS2 controller didn't have a PS button.


You are right that I forgot about Sixaxis, probably because very few game developers use it. (The only other game I remember that uses it is Heavenly Sword) The PS button is mostly an artifact of it being a Bluetooth controller, but it really doesn't have any game functionality.

I say again, it's not at all normal for a console manufacturer to reuse the same controllers/accessories. I'm not sure why you guys are disagreeing with me, it's common knowledge to anyone that's been playing games for any length of time. The profit margins on accessories is enormous when compared to everything else.


It is going to be interesting to see if controllers going the Bluetooth route will change this somewhat. While I expect that manufacturers will release new revisions of controllers with improvements, it seems the basic layouts for both Playstation and Xbox has pretty much standardized. While you point out that there are some differences between the PS2 and PS3 controller, they are not big differences that would force one to learn a new controller.

So seriously, stop already. The PS2 and PS3 controllers are different. The fact of the matter is that the Wii U doesn't require some kind of special adapter to use with the original Wii MotionPlus controllers. The Wii controllers aren't missing a button that is present on the Wii U controller. The Wii Motion Plus controller IS the Wii U controller. This is not the same as the PS2 to PS3. The Wii is the EXACT same controller. You can throw your Wii away and put a Wii U where the Wii was and everything will synch with it and work perfectly, no additional accessory purchases needed. I would love to see the PS4 use the PS3 controller but I'm sure they'll make some minor change to it.


Nothing rules out that Nintendo won't make minor changes to the Motion Plus controller either. Hell, they could give us a Nunchuk with more buttons. The only thing they are guaranteeing is that you can use the current Motion Plus to play Wii games on the WiiU.

What it boils down to is this: Will the PS2 controller play all PS3 games? NO, it won't play sixaxis necessary games. This means that it is not true that there is "no difference" between the two as you stated above. Surely you people know they're different? Why the Fuck are you claiming they're the exact same thing?


For the majority of the games on the PS3, the controller is functionally equivilant to the PS2 controller. Few games use the sixaxis capability of the controller.
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#69 Blaster man

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Posted 28 December 2011 - 03:29 PM

I agree with most of that. The reason I'm saying that Nintendo will use the same controller is because that's what they said at last year's E3. They may change their minds of course. Personally, I hope Sony gets away from Bluetooth controllers. I think it's a useless feature that is actually less convenient. For example, I put the controller on the back of the couch, it falls down behind a cushion and I forget about it. Later on we're watching TV and someone sits back and the controller turns on the PS3 through the cushions. Now I can't easily turn it off without getting up and turning it off manually or changing to the A/V setting that the PS3 is on and walking through the dialogue boxes to shut it down. Bluetooth is a pain in the ass and adds no actual functionality to the console IMO.

As far as Sixaxis control, Folklore implemented it fairly well. There's also a rubber ducky PSN game that I can think of off the top of my mind.

#70 foltzie

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Posted 28 December 2011 - 06:05 PM

Thats my main worry with it, and the battery life potential worry noted by Sara.

As Ive said before, I'm not optimistic the Wii U will end up being any better for core gamers than the Wii was. Those of us who haven't been big on the Wii ths gen should probably just steer clear and leave it for those who still enjoy what Nintendo puts out.


If by "Core Gamers" you mean fans of online playing such as XBL with a single userID for all games, DLC, or actively wanting game patches...

I'm not to likely to think Nintendo will come through this time either, but the MK7 framework tends to indicate they have the pieces for such a system.

In terms of games portability Nintendo looks to be going out of their way to make porting friendly/easy so to big titles should start to be day one releases in parity with the other systems.

If, and it is a BIG IF, Nintendo gets the online playing portion right, they could be even more dangerous than this past generation as Sport Game fans have funds to spend and will spend freely, yearly, to get what they perceive as the best version of their particular game.

#71 SaraAB

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Posted 28 December 2011 - 06:21 PM

Really? I could have sworn that the game "Flower" (as I mentioned above) requires Sixaxis motion control which is not included in the PS2 Dual Shock controller. Or are you suggesting that Sixaxis controls were indeed included in the PS2 controller? I'm also pretty sure that the PS2 controller didn't have a PS button.

I say again, it's not at all normal for a console manufacturer to reuse the same controllers/accessories. I'm not sure why you guys are disagreeing with me, it's common knowledge to anyone that's been playing games for any length of time. The profit margins on accessories is enormous when compared to everything else.

So seriously, stop already. The PS2 and PS3 controllers are different. The fact of the matter is that the Wii U doesn't require some kind of special adapter to use with the original Wii MotionPlus controllers. The Wii controllers aren't missing a button that is present on the Wii U controller. The Wii Motion Plus controller IS the Wii U controller. This is not the same as the PS2 to PS3. The Wii is the EXACT same controller. You can throw your Wii away and put a Wii U where the Wii was and everything will synch with it and work perfectly, no additional accessory purchases needed. I would love to see the PS4 use the PS3 controller but I'm sure they'll make some minor change to it.

What it boils down to is this: Will the PS2 controller play all PS3 games? NO, it won't play sixaxis necessary games. This means that it is not true that there is "no difference" between the two as you stated above. Surely you people know they're different? Why the Fuck are you claiming they're the exact same thing?



As far as I know your content will not transfer from Wii to Wii U so if you want to keep your virtual console games and other downloaded games you will have to keep your Wii. Or am I not correct on that? Maybe they will create some way to transfer the content. So you won't just be able to put a Wii U in the Wii's place and have it function exactly the same as the Wii since you will lose your downloaded games.

#72 TheLongshot

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Posted 28 December 2011 - 06:27 PM

If, and it is a BIG IF, Nintendo gets the online playing portion right, they could be even more dangerous than this past generation as Sport Game fans have funds to spend and will spend freely, yearly, to get what they perceive as the best version of their particular game.


Considering that EA has been working rather closely with Nintendo, particularly with the online aspect, there may be a lot of truth to this.
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#73 theflicker

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Posted 28 December 2011 - 08:42 PM

As far as I know your content will not transfer from Wii to Wii U so if you want to keep your virtual console games and other downloaded games you will have to keep your Wii. Or am I not correct on that? Maybe they will create some way to transfer the content. So you won't just be able to put a Wii U in the Wii's place and have it function exactly the same as the Wii since you will lose your downloaded games.


Based on the transfer system in place for the 3DS, I would expect a similar situation for the Wii U.

#74 Blaster man

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Posted 28 December 2011 - 11:35 PM

Based on the transfer system in place for the 3DS, I would expect a similar situation for the Wii U.


This. Nothing has been announced but it's likely they'll give you some avenue to transfer content though maybe not all but certainly that which was made by Nintendo.

#75 KingBroly

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Posted 28 December 2011 - 11:48 PM

User Accounts are happening.
So are VC/WW transfers to Wii U. (I imagine that some games won't transfer due to licensing issues, I.E. TMNT on NES)

Correcting the issue: You don't lose your VC/WW games if you send something in for repair. Or at the very least they give you the points so you can re-download everything.

Basically, Nintendo is doing what Sony should've done 5 years ago: Copy the ever living Fuck out of Microsoft...and Steam. At least, that's what I've been led to believe.
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#76 Blaster man

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Posted 29 December 2011 - 12:21 AM

User Accounts are happening.
So are VC/WW transfers to Wii U. (I imagine that some games won't transfer due to licensing issues, I.E. TMNT on NES)

Correcting the issue: You don't lose your VC/WW games if you send something in for repair. Or at the very least they give you the points so you can re-download everything.

Basically, Nintendo is doing what Sony should've done 5 years ago: Copy the ever living Fuck out of Microsoft...and Steam. At least, that's what I've been led to believe.


Do you have some inside knowledge? If Nintendo does what Microsoft does, that would be great.

#77 dmaul1114

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Posted 29 December 2011 - 01:01 AM

If by "Core Gamers" you mean fans of online playing such as XBL with a single userID for all games, DLC, or actively wanting game patches...


All these labels are fairly silly IMO, but they get used regularly.

When I see the core gamer term tossed around I take it to mean basically the average 360 or PS3 gamer who's been gaming for a long time, prefers traditional controls and traditional genres like FPS, platformers, fighting games, sports games etc. Online gaming, DLC etc. goes along with that, as well as wanting top of the line graphics and so on.

In other words, exactly the type of gamer Nintendo mostly ignored with the Wii by putting out a console with last gen graphics, motion controls with no packed in controller option suitable for PS3/360 ports, crappy online system, focus on casual games and rehashing their franchises etc.

I just don't see the Wii U doing a ton to change that. Nintendo's focus will always be more on families and kids than on older core gamers and their game libraries will always reflect that. I don't see the control option being much better and few people are going to want to play the latest shooter or fighter with that giant tablet controller.

Online may go to a more unified account, but they'll probably still keep stupid numbers rather than letting people pick their own screen names since they think that helps protect kids for whatever reason.

Graphics wise the Wii U will probably be on par with the 360 and PS3, maybe a tad past them. As we discussed earlier in the thread, the real key will be how far beyond that the next Xbox and Sony systems go. If they take a big step forward and make the Wii U seem outdated a year or two after launch, then the Wii U will definitely fail with core gamers.

Edited by dmaul1114, 29 December 2011 - 01:23 AM.

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#78 KingBroly

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Posted 29 December 2011 - 05:26 AM

A big graphical leap forward for PS4/720 would mean losses by the hardware manufacturer. While I'm sure Sony is up for that again, I doubt Microsoft is. I think Microsoft has reached a complacent level with 360 and I doubt they'll go all out for their next console unless they are really, really stupid and want to throw those big profits away.
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#79 omster

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Posted 29 December 2011 - 09:26 AM

A big graphical leap forward for PS4/720 would mean losses by the hardware manufacturer. While I'm sure Sony is up for that again, I doubt Microsoft is. I think Microsoft has reached a complacent level with 360 and I doubt they'll go all out for their next console unless they are really, really stupid and want to throw those big profits away.


What about software developers? Can a big leap in power in the next gen systems go too high before it becomes overly costly for game studios? On one side I would think better graphics will lead to higher costs, but then they wouldn't have to focus on working around hardware limitations. Clearly I don't know much about the development process, but I do know making games is already getting more expensive.

#80 dmaul1114

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Posted 29 December 2011 - 02:15 PM

A big graphical leap forward for PS4/720 would mean losses by the hardware manufacturer. While I'm sure Sony is up for that again, I doubt Microsoft is. I think Microsoft has reached a complacent level with 360 and I doubt they'll go all out for their next console unless they are really, really stupid and want to throw those big profits away.


I don't think so. PC games today on the top settings look a good deal better than PS3/360 games, and that will continue to advance by the time the 720/PS4 are out (I don't see them coming out before late 2013 at the earliest, and 2013 or 2014 probably more likely).

It wouldn't take a super pricey console to make that kind of graphics leap.

In any case, taking a nice step forward in graphics will be key. Cutting edge graphics are huge in selling consoles to the core market. People are going to get whatever console Call of Duty, Madden etc. look the best on among the Nintendo, Sony and MS offering.

If only one of them goes with a big leap forward, then that's who'll win the console sales war next generation. So I'd be shocked if only Sony took a loss and put out a very powerful console as MS would be giving away the market share lead the won this generation. Most of the money is made selling software and accessories, so they can afford to take some losses the first few years on hardware.

And in general, a big step forward is really necessary to get people to buy. Who's going to want to shell out money for a new console if games look mostly the same as on their current consoles? That was a big part of why the Wii didn't appeal to core gamers--they weren't into motion controls and casual games, so why buy a console with games that looked pretty much the same as Gamecube games? Graphics advances are a big part of selling a new console to the core, so I don't think we'll see a PS4/Xbox 720 until they can make a nice leap forward and do so without taking too much of a loss per unit--hence why I think 2013-2014 is a likely launch frame.



In any case, all this discussion about the core and Nintendo is really moot. There's just not much of anything Nintendo can do to get the "core" back as the core views Nintendo as for kids and soccer moms so they're never going to buy a Nintendo console and play Call of Duty, Madden etc. on there instead of the PS/Xbox.

The best Nintendo can do is do a better job with their franchises and new IPs and get more gamers to pick up a Wii U as a 2nd console and hopefully thus get their software attach rate up next gen. If the Wii U software lineup isn't any better than the Wii's, next generation will be the first generation since I started gaming seriously (NES) that I don't own a Nintendo console.

What about software developers? Can a big leap in power in the next gen systems go too high before it becomes overly costly for game studios? On one side I would think better graphics will lead to higher costs, but then they wouldn't have to focus on working around hardware limitations. Clearly I don't know much about the development process, but I do know making games is already getting more expensive.


I think the move to HD was the main thing that drove costs up. As well as needing to hire voice actors and all that kind of stuff.

So I wouldn't expect to see development costs go up with another leap in graphics as it would just be having better textures, draw distances etc. from having more power to work with.

Maybe if more games are coming out in 3D that may drive costs up some I suppose. But other than that, I wouldn't expect to see another big leap in development costs until there's new display technology out.

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#81 Blaster man

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Posted 29 December 2011 - 02:58 PM

A big graphical leap forward for PS4/720 would mean losses by the hardware manufacturer. While I'm sure Sony is up for that again, I doubt Microsoft is. I think Microsoft has reached a complacent level with 360 and I doubt they'll go all out for their next console unless they are really, really stupid and want to throw those big profits away.


I really don't think that Sony can stomach the kind of losses it sustained with the PS3 launch.

"TOKYO—Stung by its long-struggling television business, Sony Corp. said Wednesday it swung to a quarterly net loss and now expects to lose more than $1 billion this fiscal year, its fourth straight year in the red."

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#82 foltzie

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Posted 29 December 2011 - 03:00 PM

All these labels are fairly silly IMO, but they get used regularly.

When I see the core gamer term tossed around I take it to mean basically the average 360 or PS3 gamer who's been gaming for a long time, prefers traditional controls and traditional genres like FPS, platformers, fighting games, sports games etc. Online gaming, DLC etc. goes along with that, as well as wanting top of the line graphics and so on.

In other words, exactly the type of gamer Nintendo mostly ignored with the Wii by putting out a console with last gen graphics, motion controls with no packed in controller option suitable for PS3/360 ports, crappy online system, focus on casual games and rehashing their franchises etc.

I just don't see the Wii U doing a ton to change that. Nintendo's focus will always be more on families and kids than on older core gamers and their game libraries will always reflect that. I don't see the control option being much better and few people are going to want to play the latest shooter or fighter with that giant tablet controller.

Online may go to a more unified account, but they'll probably still keep stupid numbers rather than letting people pick their own screen names since they think that helps protect kids for whatever reason.

Graphics wise the Wii U will probably be on par with the 360 and PS3, maybe a tad past them. As we discussed earlier in the thread, the real key will be how far beyond that the next Xbox and Sony systems go. If they take a big step forward and make the Wii U seem outdated a year or two after launch, then the Wii U will definitely fail with core gamers.


I would contend the WiiU Tablet looks like it would handle more traditional game controls without issue.

However, you are correct that the fundamental "go to market" problem remains. How to move the initial units to existing 360 and PS3 customers and keep them favoring the WiiU version of a title, including against the potential XB3/PS4. A good start would be a decent online platform as all of the gamers you mentioned really like playing online*.

We'll see.

*It is interesting to see Nintendo so far behind on this aspect. Previously Nintendo has been a trendsetter in distribution, ect. The Satellite systems and the flashable cartridges were ahead of the their time in Japan. I understand their currnet focus on party gaming, but one would think they need not be such singularly focused.

#83 dmaul1114

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Posted 29 December 2011 - 03:15 PM

I really don't think that Sony can stomach the kind of losses it sustained with the PS3 launch.


They won't have to. They had such huge losses as they forced in Bluray right when it first came out and was still expensive as hell.

It won them the HD format war, but cost them their lead in the console war as the PS3 was just too pricey launching at $500-600 and them still losing a lot on each console.

They won't have anything like that to drive up costs this time, so they can launch a powerful console at $300-400 and not lose as much as they lost on each PS3 at launch probably.

I would contend the WiiU Tablet looks like it would handle more traditional game controls without issue.


But who would want to play with that clunky behemoth of a controller, vs. a nice, ergonomically sound controller like the 360 controller?

I see that being a hard sale. The tablet controller just looks uncomfortable and unwieldy compared to a 360 controller or a dual shock controller. I can't see many people seeing that controller and saying "I'd rather play Modern Warefare 4 with that than my Xbox controller."

If Nintendo really wants to make a push for core gamers, they need to pack in a wireless, Wavebird like controller with every console so there's a standard controller that comes with every console that third party developers can program for as they know everyone has one. It won't work if it's sold separately like the Classic Controller Pro as people never develop much for peripheral accessories that not every console owner has.

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#84 TheLongshot

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Posted 29 December 2011 - 03:42 PM

*It is interesting to see Nintendo so far behind on this aspect. Previously Nintendo has been a trendsetter in distribution, ect. The Satellite systems and the flashable cartridges were ahead of the their time in Japan. I understand their currnet focus on party gaming, but one would think they need not be such singularly focused.


I think it is a combination of them not seeing it coming, and lots of focus on "party gaming" as you say. Personally, I get more out of group gaming with the people in the room rather than the rather detached online gaming. I've never quite embraced online gaming like others have.

But who would want to play with that clunky behemoth of a controller, vs. a nice, ergonomically sound controller like the 360 controller?

I see that being a hard sale. The tablet controller just looks uncomfortable and unwieldy compared to a 360 controller or a dual shock controller. I can't see many people seeing that controller and saying "I'd rather play Modern Warefare 4 with that than my Xbox controller."

If Nintendo really wants to make a push for core gamers, they need to pack in a wireless, Wavebird like controller with every console so there's a standard controller that comes with every console that third party developers can program for as they know everyone has one. It won't work if it's sold separately like the Classic Controller Pro as people never develop much for peripheral accessories that not every console owner has.


Then, where's the incentive to move on from another console, if all you are doing is mimicing the other consoles? I've already said that I don't think faster CPU/better graphics are going to be enough anymore.

Fact is, the controller is going to be a key in the success of the WiiU to find creative ways of using it for gameplay that you can't get with just a gamepad. I expect growing pains with it just like with the motion controls of the Wii.
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#85 Blaster man

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Posted 29 December 2011 - 03:43 PM

They won't have to. They had such huge losses as they forced in Bluray right when it first came out and was still expensive as hell.

It won them the HD format war, but cost them their lead in the console war as the PS3 was just too pricey launching at $500-600 and them still losing a lot on each console.

They won't have anything like that to drive up costs this time, so they can launch a powerful console at $300-400 and not lose as much as they lost on each PS3 at launch probably.


if memory serves, the PS3 was estimated to cost them $1,000 to make but they sold it for $500-$600. So I have to wonder how much of that cost was blu ray and how much was the rest of the hardware like the cell processor? I'm sure there's some old iSupply news articles from back then that would provide those figures. I seem to remember reading that the diode needed for the laser was maybe $300? I can't remember for sure though.

I do agree that they won't be pushing a technological advancement of optical or processor technology. This next generation will be an evolution in technology and not a revolution. I'm kind of expecting to see a PS3.5 and an Xbox2.5 kind of like the Wii was just a GameCube1.5.

My prediction is that MS will have a more advance Kinect packed into all consoles and Sony will have a move controller and camera included.

On a side note, given Sony's poor showing in the TV market, I'm hoping they'll stop charging $3,500 for the same $2,000 tv that Samsung makes in the same factory. Sony just isn't competitive any longer. They haven't adjusted their prices to be in line with current rent supply and demand. Though I'm honestly most interested in LG because they have passive 3D instead of active shutter.

Edited by Blaster man, 29 December 2011 - 03:53 PM.


#86 foltzie

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Posted 29 December 2011 - 03:48 PM

But who would want to play with that clunky behemoth of a controller, vs. a nice, ergonomically sound controller like the 360 controller?

I see that being a hard sale. The tablet controller just looks uncomfortable and unwieldy compared to a 360 controller or a dual shock controller. I can't see many people seeing that controller and saying "I'd rather play Modern Warefare 4 with that than my Xbox controller."

If Nintendo really wants to make a push for core gamers, they need to pack in a wireless, Wavebird like controller with every console so there's a standard controller that comes with every console that third party developers can program for as they know everyone has one. It won't work if it's sold separately like the Classic Controller Pro as people never develop much for peripheral accessories that not every console owner has.


Hey, I liked the Duke!

Until I get to try one I dont know if it are easy to hold or not, The e3 reviewers indicated they were OK to hold, but as the old PA indicated, that is should not necessarily be assume to be a universal truth.

Regarding packing in a Wavebird like controller, I agree, but I think that is a step too unlikely for them. I dont even think they are apt to pack in a CCPro... It's sell the tablet or bust.

#87 dmaul1114

dmaul1114

Posted 29 December 2011 - 03:48 PM

if memory serves, the PS3 was estimated to cost them $1,000 to make but they sold it for $500-$600. So I have to wonder how much of that cost was blu ray and how much was the rest of the hardware like the cell processor? I'm sure there's some old iSupply news articles from back then that would provide those figures. I seem to remember reading that the diode needed for the laser was maybe $300? I can't remember for sure though.

I do agree that they won't be pushing a technological advancement of optical or processor technology. This next generation will be an evolution in technology and not a revolution. I'm kind of expecting to see a PS3.5 and an Xbox2.5 kind of like the Wii was just a GameCube1.5.


IIRC decent stand alone Bluray players were $500+ at the time the PS3 launched.

Again, I don't expect a PS 3.5 or Xbox 2.5 type advancement. It's been too long since these consoles launched for them to do a half-assed upgrade in 2013 or beyond and expect people to buy. I don't expect a gigantic leap by any means, but still a big improvement as games continue to move closer to photo realism.

Regarding packing in a Wavebird like controller, I agree, but I think that is a step too unlikely for them. I dont even think they are apt to pack in a CCPro... It's sell the tablet or bust.


Yep. And it will most likely be bust again with core gamers IMO. The core gamer group already has a stigma against Nintendo, and launching with a "weird" controller again will just further that.

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#88 TheLongshot

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Posted 29 December 2011 - 03:57 PM

Again, I don't expect a PS 3.5 or Xbox 2.5 type advancement. It's been too long since these consoles launched for them to do a half-assed upgrade in 2013 or beyond and expect people to buy. I don't expect a gigantic leap by any means, but still a big improvement as games continue to move closer to photo realism.


Well, given the time that has passed since the PS3 and 360 was developed, modest improvements probably can be done without breaking the bank. Unlike Sony and Microsoft, Nintendo probably can't afford to take the hit in going big (not that they'd likely get good ROI on it anyways.)

Yep. And it will most likely be bust again with core gamers IMO. The core gamer group already has a stigma against Nintendo, and launching with a "weird" controller again will just further that.


Yet, many of those people embraced the Gamecube controller, which is still an odd bird. Personally, I like the Wii controller - Nunchuk combo even without motion controls.
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#89 Blaster man

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Posted 29 December 2011 - 03:59 PM

IIRC decent stand alone Bluray players were $500+ at the time the PS3 launched.

Again, I don't expect a PS 3.5 or Xbox 2.5 type advancement. It's been too long since these consoles launched for them to do a half-assed upgrade in 2013 or beyond and expect people to buy. I don't expect a gigantic leap by any means, but still a big improvement as games continue to move closer to photo realism.


geez, I just don't know about that. Obviously there will bea bigadvancementamd they can still make money because of technological advancement. I guess what I mean by 3.5/2.5 is that they will be using current technology or maybe a little better than what PC's can do but they won't be pushing the envelope much. I would expect better graphics and all games to run at 60FPS in 1080P. That's it, I don't expect the graphics to completely blow me away when compared to what PC's can do right now. Better? Yes. Lots better? No.

#90 dmaul1114

dmaul1114

Posted 29 December 2011 - 04:01 PM

Yet, many of those people embraced the Gamecube controller, which is still an odd bird. Personally, I like the Wii controller - Nunchuk combo even without motion controls.


The GC was still mostly a flop with core gamers. Nintendo hasn't really succeeded much with core gamers since the SNES. N64 got beat soundly by the PS1, GC was way behind the PS2 in sales.

But even being odd, the GC controller was still a pretty standard controller. Only major flaw as not having a standard second analog stick. The right stick was pretty crummy.

I'm not a fan of the Wiimote/nunchuck combo personally. Just doesn't work as well as standard controller IMO--especially for the genres I play like FPS (don't care for pointer aiming) and WRPGs. Just not enough buttons and really need two analog sticks or you end up having a crummy camera like in Skyward Sword since you don't have camera control.

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