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Wii U General Discussion Thread


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#2251 SEH

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Posted 06 January 2013 - 01:49 PM

I didn't mean the Tablet of the Wii U compared to a tablet, i meant the system as a whole.


Even still, aside from obviously playing higher quality games, I'd go out on a limb and say a tablet can do more.

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#2252 Blaster man

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Posted 06 January 2013 - 04:36 PM

Even still, aside from obviously playing higher quality games, I'd go out on a limb and say a tablet can do more.


Agreed. The very fact that its nonfunctional away from the Wii U means its a piss poor tablet. my iPad has a 3G antennae in it and I can buy a month of data on it on an ad hoc basis. Last summer I was driving in the car and my wife was playing some app on the iPad and surfing the web as well (during a many hour drive). Oh, let's stop at McDonald's with a play place for the kids, look up the closest one on the iPad. Navigate to the site, it picks up our location from the GPS and displays the closest restaurants. We find one with a play place and go there. What would the "gamepad" do in this situation? LOL

#2253 Erad30

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Posted 06 January 2013 - 06:01 PM

You do realize it's NOT a tablet, right? It never has been, Nintendo has never pushed it as such. It's a home console. More portable than most since you don't need a TV screen for many titles, but it's still pretty meant to be played at home just like any other home console. The gamepad is a way to play games differently, be it finally not having to fight over the TV (hence why I'm getting any mutli-platform titles on the Wii U in the future) or using the second screen for various things they mentioned, most importantly playing two different ways (asynchronous gameplay I believe it was called) at the same time which is shown off rather well in Nintendoland. It's a simple example for now, but you simply can't do games like that on the 360 or PS3, and odds are the next systems from those companies won't be capable of gameplay like that either because they mainly care about how shiny the graphics for next gen are, not what they can do gameplay wise.

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#2254 Rosterking

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Posted 06 January 2013 - 06:33 PM

You do realize it's NOT a tablet, right? It never has been, Nintendo has never pushed it as such. It's a home console. More portable than most since you don't need a TV screen for many titles, but it's still pretty meant to be played at home just like any other home console. The gamepad is a way to play games differently, be it finally not having to fight over the TV (hence why I'm getting any mutli-platform titles on the Wii U in the future) or using the second screen for various things they mentioned, most importantly playing two different ways (asynchronous gameplay I believe it was called) at the same time which is shown off rather well in Nintendoland. It's a simple example for now, but you simply can't do games like that on the 360 or PS3, and odds are the next systems from those companies won't be capable of gameplay like that either because they mainly care about how shiny the graphics for next gen are, not what they can do gameplay wise.

Umm, don't you have to be several feet from the television? How does that make it "more portable"?

#2255 therealdanhill

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Posted 06 January 2013 - 06:39 PM

Umm, don't you have to be several feet from the television? How does that make it "more portable"?


I can play on the controller in my bedroom. The Wii u is in my living room. There you go.

#2256 paz9x

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Posted 06 January 2013 - 06:43 PM

I can play on the controller in my bedroom. The Wii u is in my living room. There you go.


i cant walk from my living room (where the wiiu is) without the gamepad disconnecting.
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#2257 Rosterking

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Posted 06 January 2013 - 06:46 PM

I can play on the controller in my bedroom. The Wii u is in my living room. There you go.

Does not make it more portable as he stated, and you still have to be in your house.

#2258 itachiitachi

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Posted 06 January 2013 - 08:26 PM

Does not make it more portable as he stated, and you still have to be in your house.

So I can just take my 360 controller from my living room into the bathroom, shut the door and still play my 360 games just as well? Cause if not then the Wii U is in fact more portable.

Also worth pointing out that in Japan people have taken their Wii u's onto the bullet train with them and played them on their ride.

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#2259 moothemagiccow

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Posted 07 January 2013 - 02:07 AM

the new wii is pretty good but man the games are too expensive

#2260 Erad30

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Posted 07 January 2013 - 03:19 AM

Umm, don't you have to be several feet from the television? How does that make it "more portable"?


I was mainly talking about I could take it into any place with an outlet and play. I once took it to a mall and played it in a bookstore cafe, can't do that with a PS3 or Xbox.

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#2261 Blaster man

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Posted 07 January 2013 - 02:26 PM

You do realize it's NOT a tablet, right? It never has been, Nintendo has never pushed it as such. It's a home console. More portable than most since you don't need a TV screen for many titles, but it's still pretty meant to be played at home just like any other home console. The gamepad is a way to play games differently, be it finally not having to fight over the TV (hence why I'm getting any mutli-platform titles on the Wii U in the future) or using the second screen for various things they mentioned, most importantly playing two different ways (asynchronous gameplay I believe it was called) at the same time which is shown off rather well in Nintendoland. It's a simple example for now, but you simply can't do games like that on the 360 or PS3, and odds are the next systems from those companies won't be capable of gameplay like that either because they mainly care about how shiny the graphics for next gen are, not what they can do gameplay wise.


You do realize that everyone calls it a "tablet" outside of core gamers right? If Nintendo doesn't want people to think of it as a tablet then they have done a terrible job explaining what the Fuck it is. Of course if people knew what it was, most of the non-gamers that bought the original Wii wouldn't want it anyway. So Nintendo probably wants to keep the ambiguous nature of the controller out there.

#2262 nickerous

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Posted 07 January 2013 - 07:21 PM

Has anyone watched netflix on the gamepad and used headphones for the audio? I could barely hear anything at max volume. Made it very tough to watch something while my wife was watching her show on the tv.

#2263 bnl11311

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Posted 08 January 2013 - 12:12 AM

I played this for the first time outside of a store today and I couldn't be less impressed. I am not sure why in 2012 with itunes, amazon, android marketplaces how nintendo can take a digital shit in the form of their wii u shop and the wii mode shop. The fact these don't just work seemlessly with your new piece of hardware isn't ok in 2012 when all app stores in 2012 work on all your devices is enough for me to never trust a nintendo system again without this being fixed. Not having an online account with your purchases tied to your account, not just wii u but 3ds and wii purchases as well, is shameful and there is no acceptable response that can save this fact. No achievements isn't a dealbreaker nor is voicechat or the awful pro controller layout, nintendo not understanding how to operate an online marketplace is.

The fact the games simply suck is not the nintendo I used to be into. I could be wrong and it could be a success or the owners could be happy with their purchase but I just don't need the updates of games that don't innovate other than forced awful controllers. Mario Kart, 2d mario, ports, no third parties and not making anything remotely adult oriented means there is no interest from a hard working male who just loves good games. The motion controls on zelda were unplayable and not making the game available in HD on Wii U with a pro controller instead of leaving it on a dead console are just insulting to core gamers who own everything and would buy one if there was anything interesting because most will agree there are few better days than getting a new console with a game they must play and will even happily pay $500 for everything to do it. The first time in my life I am forced to say I can't justify that

#2264 io

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Posted 08 January 2013 - 12:24 AM

...Mario Kart, 2d mario, ports, no third parties and not making anything remotely adult oriented means there is no interest from a hard working male who just loves good games. The motion controls on zelda were unplayable and not making the game available in HD on Wii U with a pro controller instead of leaving it on a dead console are just insulting to core gamers who own everything and would buy one if there was anything interesting...


While I agree with your point about the shop and online accounts, this part is just full of wrong information and contradictions. I'll let others tackle that ;). But I'll get it started: had any Zelda game been made available for the Wii U (especially if it was an older one since I assume you mean Skyward Sword) it would be panned by the Nintendo haters as a port/rehash/kiddie game...

I finally got around to registering my Wii U on my Club Nintendo account and thus finally had to venture to the Nintendo eShop or whatever it is called on the Wii U. I agree that it sucks it isn't all integrated with the Wii and 3DS stores and tied to a single overall account like on PSN (with PS3 and Vita). But I do like the layout of the store better than Sony's abominable "update" of the PS store. I was pleasantly surprised at the content and how fast it was to navigate.

One thing they need to add: a single place for demos. As far as I can tell, to see if there is a demo for a game you have to go to each game and click all the way through nearly to the purchase page to see if there is a demo available. There should be a front page icon to take you to a list of demos. I had heard that the Rayman demo was available for download so I got that. Then on a whim I decided to check out the Sonic racing game and guess what? That has a demo too - who knew!?

They do have a pretty nice way of queuing up downloads and turning the system off when they are all done, though. So kudos to Nintendo on implementing that feature which is a huge improvement over the Wii.

Also, in yet another plus for being able to fire up the gamepad without using the TV, I was able to do all this while my kids watched their after-school shows on TV. I often find that I can't check out the MS or PS stores much of the day because someone is using the TV. With the Wii U I can just pop on there, check things out, and put the pad back in its cradle while it downloads.

#2265 bnl11311

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Posted 08 January 2013 - 12:42 AM

But I'll get it started: had any Zelda game been made available for the Wii U (especially if it was an older one since I assume you mean Skyward Sword) it would be panned by the Nintendo haters as a port/rehash/kiddie game...


You obviously didn't play shadow of the colossus in 3d and HD at any point b/c everybody loves that game and anybody who cries about exposing more people to great games (if skyward sword is one again motion controls are unplayable on all 3 systems to me) is wrong.

The fact Nintendo continues to make kiddie zelda when the best thing I have seen about the wii U was the zelda tech demo is as dumb as their online marketplace. One of the best things I have seen on PS3 is the final fantasy 7 tech demo and the same can be said for sony and square.

It is really a stretch to be impressed by how downloads get queued up in my opinion when there is so much wrong.

#2266 io

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Posted 08 January 2013 - 02:22 AM

I'm all for HD remakes - I've bought nearly all the ones for the PS3 (and I've even played Ico but not yet SotC). I'm just saying that if Nintendo had come out with a bunch of (or even just a few) HD remakes of GC or Wii games that would fall under the ports and rehashes that people like to criticize Nintendo for. So that would be a no-win for them in the eyes of many CAGs.

Personally I'd love to see some. Give me Mario Sunshine in HD, please. Rogue Squadron? Hell yes!

As for my comment on queuing downloads, that wasn't meant to be part of the same discussion - it was just an observation as I was not aware they had that feature. All in all, the shop is vastly improved over what we got on the Wii and that is just a part of it. Sure, it would be nice to have a unified store and online account for all Nintendo systems, but I get the feeling they are (programatically) boxed into what they have now for a while. While those things are mildly frustrating, they don't break the system as far as I'm concerned. You obviously feel differently. To be honest, I'd have prefered an achievement-like system more than them copying the online aspects of the PS3/360.

#2267 Corvin

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Posted 08 January 2013 - 01:42 PM

Yeah, the launch definitely didn't need any more ports. I'm open to them in the future, but a new console deserves new games.

#2268 ZForce915

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Posted 08 January 2013 - 01:51 PM

Yeah, the launch definitely didn't need any more ports. I'm open to them in the future, but a new console deserves new games.


I agree with this. Although having a remake in their back pocket to boost sales isn't a bad idea. But with a new console I don't want to play an HD Twilight Princess.
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#2269 TimboSliceGB

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Posted 09 January 2013 - 06:11 AM

You do realize it's NOT a tablet, right? It never has been, Nintendo has never pushed it as such. It's a home console. More portable than most since you don't need a TV screen for many titles, but it's still pretty meant to be played at home just like any other home console. The gamepad is a way to play games differently, be it finally not having to fight over the TV (hence why I'm getting any mutli-platform titles on the Wii U in the future) or using the second screen for various things they mentioned, most importantly playing two different ways (asynchronous gameplay I believe it was called) at the same time which is shown off rather well in Nintendoland. It's a simple example for now, but you simply can't do games like that on the 360 or PS3, and odds are the next systems from those companies won't be capable of gameplay like that either because they mainly care about how shiny the graphics for next gen are, not what they can do gameplay wise.


i would disagree on the 360 part. SMart glass if it's used by game devs can do same thing the wii u game pad can do gameplay wise. I think it's very possible the next xbox comes with some kind of tablet device that works just like the wii u game pad.

#2270 Deader2818

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Posted 09 January 2013 - 06:18 AM

The problem is developers making a game that needs smart glass and requiring people that buy the game to have a tablet. Unless they are going to package in a tablet with their next system.

Also, smart glass would have to use touch controls, which is just crappy.

But really, instead of Sony and Microsoft trying to rip of Nintendo again, why not just do their own things?

#2271 KingBroly

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Posted 09 January 2013 - 07:56 AM

A fourth patch for Ninja Gaiden 3: Razor's Edge is out. I'm not sure what it's for. Perhaps European compatability or fixing a mistake.

And SmartGlass is a dead end. Almost no one will support that, and it wouldn't work as well in-game compared to what you can do with Wii U.
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#2272 FriskyTanuki

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Posted 09 January 2013 - 10:02 PM

Smartglass is only supported by about a dozen games and most of them use it for the most trivial bullshit that they should not have even bothered with it. By trivial BS, I mean offering links to websites, a list of controls, and an achievement list. It's nowhere close to what MS hyped it up to be at E3.

#2273 nbballard

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Posted 10 January 2013 - 12:45 AM

Smartglass is an awesome feature- but they don't have a guaranteed attach rate for smartglass enabled devices for every xbox sold, so we won't see anything really innovative for it ever. It's just like the kinect, the move, the wii balance board, etc. Really cool, (arguably) effective tech but it just doesn't make sense to spend time building in support if the audience isn't there.

It isn't a 1:1 attach rate, but the number smart devices are ubiquitous enough that if they support the right platforms it may just be a matter of microsoft convencing people to sync their devices.

What we can hope for is that on future multiplatform releases where the Wii U is utilized well, they can port over the Wii-U tablet screen features to Smartglass if it makes sense.


The forza stuff is pretty neat though.
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#2274 Deader2818

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Posted 10 January 2013 - 12:50 AM

I don't get why anyone would even want Sony and Microsoft to copy what Nintendo is doing. Id rather they just both work on their own, innovate things then just trying to copy something Nintendo is doing.

#2275 FriskyTanuki

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Posted 10 January 2013 - 03:50 AM

Smartglass is an awesome feature- but they don't have a guaranteed attach rate for smartglass enabled devices for every xbox sold, so we won't see anything really innovative for it ever. It's just like the kinect, the move, the wii balance board, etc. Really cool, (arguably) effective tech but it just doesn't make sense to spend time building in support if the audience isn't there.

It isn't a 1:1 attach rate, but the number smart devices are ubiquitous enough that if they support the right platforms it may just be a matter of microsoft convencing people to sync their devices.

What we can hope for is that on future multiplatform releases where the Wii U is utilized well, they can port over the Wii-U tablet screen features to Smartglass if it makes sense.


The forza stuff is pretty neat though.

The difference is that Kinect and Move sold well enough that they continue to get a decent amount of support two years later with fairly good launches that had games to show off what they could do.

Forza Horizon and Halo 4 seem to be the games that use Smartglass in an interesting manner, but that's about it. It looks like they rushed it to launch alongside Windows 8 and had next to nothing to show why this should exist.

#2276 nbballard

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Posted 10 January 2013 - 05:23 AM

The difference is that Kinect and Move sold well enough that they continue to get a decent amount of support two years later with fairly good launches that had games to show off what they could do.

Forza Horizon and Halo 4 seem to be the games that use Smartglass in an interesting manner, but that's about it. It looks like they rushed it to launch alongside Windows 8 and had next to nothing to show why this should exist.

But it's also free. If it were a 50-150 accessory, it would be a different discussion, but the reality is that this is a free service being added to existing 360s that doesn't really require any new peripherals. They don't really need to release products to rationalize their customer's purchase. It'll receive (or not) a steady up-tick of products that support it until the system retires and the app will likely carry over to the next generation system at launch, etc, etc.

I agree they may have shown their hand a bit soon- but i think it had less to do with Windows 8 and more to do with the impending release of the Wii U. It certainly didn't do nintendo any favors for microsoft to essentially patch in free support that gave their console a 2nd screen for free (regardless of it working well or not). Sony also began pushing the "Vita as a second screen" functionality towards the Wii U release. When the casual crowd sees a new wii and the obvious difference is the giant control (which many thought was just an accessory for the old wii), the free Smartglass app sounds like a homerun.

Anyway- never thought i'd be on a forum supporting the 360. I just think the 2nd screen concept is interesting and it's been kind of neat seeing how each of them has arrived at a solution so quickly.
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#2277 Deader2818

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Posted 10 January 2013 - 05:42 AM

Again, Microsoft and Sony should worry about making their own innovations then simply just coping what Nintendo is doing.

#2278 moothemagiccow

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Posted 10 January 2013 - 02:57 PM

The pity is a Vita costs nearly as much as a Wii U (probably the same w/ storage). Microsoft's reaction was impressive (and free, for once), but heck, I can run the PS3's netflix app from my phone - just not that well.

The impressive bit, which is hard to grasp until it's in your living room, is that the wii is instantaneous. It's convenient. I can browse the eshop while watching tv. I can share a youtube video without having to turn a laptop.

As far as innovation goes, this is a 30 year old idea from Nintendo. It's the disconnection & independence of the second screen that makes it interesting. The application in games remains kind of lackluster.

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#2279 Renaissance 2K

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Posted 10 January 2013 - 03:31 PM

The difference is that Kinect and Move sold well enough that they continue to get a decent amount of support two years later with fairly good launches that had games to show off what they could do.

Sales aren't the only thing that entice a publisher to support a feature. It's possible that Microsoft offers financial incentives (lower royalties, lower maintenance fees, etc.) for games that include Kinect integration as a way of pushing support. They almost have to do this to offset the fact that most purple-box games are $50 on release instead of the usual $60.

So, a publisher tells the developer to do something tiny - regardless of how silly, useless, or impractical (I'm thinking of that Tom Clancy game they demo'd where you could navigate menus very... very... slowly... with... voice... commands...) - to qualify for the financial incentives, they stick an ugly purple banner on the box, and they spend a bit less money in the end.

#2280 crunchewy

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Posted 10 January 2013 - 04:35 PM

The problem with Smartglass is that I never remember to try it. Or rarely. I have an iPad and can easily use it, but I don't. Often times it's because when I turn on the 360 I don't happen to have my iPad next to me and I don't feel like going to get it.
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