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Wii U General Discussion Thread


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#2401 KingBroly

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Posted 26 January 2013 - 08:19 AM

Umfortunately for me my TV can't do 4:3 Wii emulation because the upscaled resolution locks the aspect ratio.

I also forgot to add that any game's Connect24 functionality won't work but I can't think of any off the top of my head.


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#2402 Krate

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Posted 26 January 2013 - 09:54 PM

Don't forget to fill out the bonus Club Nintendo survey for the Wii U if you received an email! Make sure you fill out Question 10 telling Nintendo what you dislike like about the Wii U, so hopefully they can make some changes in the future. I definitely mentioned the fact that your downloads aren't tied to your NNID/Club Nintendo account. The survey ends tomorrow, so act fast!

Edit: There's also individual questions about your opinions on the Gamepad/eShop.

Edited by Krate, 26 January 2013 - 10:24 PM.


#2403 pitfallharry219

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Posted 28 January 2013 - 05:32 AM

I picked up a Deluxe model yesterday. I'm glad I went this way for one simple reason. Originally, I liked the white system a lot more, and the 24gb difference didn't seem like a lot when SD cards and HDDs are figured in. Anyways, I finally ended up deciding to grab the 32gb model. I really underestimated how useful the charging cradle would be. It's nice to just set the gamepad down on there and know it'll be ready to go when I want to play again, and there's not the hassle of trying to find the charger plug if it slides down behind my TV stand.

I played Nintendo Land with my little sister for a while. We only played Mario Chase and the Luigi's Mansion game. We had a lot of fun with both of them. I'm sure they'll be even better with a couple more people playing. I also got New Super Mario Bros. U, but I haven't opened it yet.

#2404 flameofdoom666

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Posted 28 January 2013 - 05:49 AM

Don't forget to fill out the bonus Club Nintendo survey for the Wii U if you received an email! Make sure you fill out Question 10 telling Nintendo what you dislike like about the Wii U, so hopefully they can make some changes in the future. I definitely mentioned the fact that your downloads aren't tied to your NNID/Club Nintendo account. The survey ends tomorrow, so act fast!

Edit: There's also individual questions about your opinions on the Gamepad/eShop.


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#2405 pitfallharry219

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Posted 29 January 2013 - 11:51 PM

Is it possible to buy VC games in the Wii Shop with an eShop card, or do you have to buy a Wii points card?

#2406 io

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Posted 30 January 2013 - 12:00 AM

Is it possible to buy VC games in the Wii Shop with an eShop card, or do you have to buy a Wii points card?


I'm pretty sure you have to use a Wii Points card. I'll trade you one for an eShop card if you want. I have like 4 or 5 useless Wii Points cards sitting around.

#2407 FriskyTanuki

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Posted 30 January 2013 - 12:01 AM

Wii Shop points for the Wii Shop. eShop bucks for the eShop. The two don't mix. eShop bucks can be redeemed on either Wii U or 3DS, but they stay there once redeemed.

#2408 pitfallharry219

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Posted 30 January 2013 - 12:17 AM

I knew it couldn't be that easy.

io, I'd take you up on your offer maybe, but I already redeemed the eShop card.

#2409 cancerman1120

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Posted 30 January 2013 - 03:01 PM

So it looks like sales forecasts are being downgraded and Nintendo had an operating loss.

http://www.computera...operating-loss/
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#2410 mykevermin

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Posted 30 January 2013 - 03:13 PM

Not too shocking at all, really. But a ~28% downward revision? Still early in the console's cycle, but yikes. Did they do the same thing in the 3DS early months (and if we have that info, how much did they revise that)?

The system will be fine, but for right now, I'm kinda stoked and bummed about news like that. Bummed because I see what fucking awful system sales do for third party support (hi, Vita!); stoked because these are the kinds of conditions that produce price drops, memory upgrades, and bundles - the sort of things that produce incentives to buy.
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#2411 Strell

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Posted 30 January 2013 - 03:47 PM

Here's the immediate breakdown:
  • They launched with a passable-at-best selection of titles, many of which were bad ports of year-old games
  • There was no killer app. Nintendoland is merely ok, severely hampered by lack of online and no real meat; NSMBWU is the same - a 2D Mario is great but it's not enough in modern times
  • The price is at least $50 too high for both SKUs
  • There are ZERO first party games coming out for the next two months
  • Third parties are barely on board, but only with ports
  • Nintendo apparently pissed off EA between 2011/2012 E3s and lost a bunch of supposed support/online expertise, purportedly due to talking to Valve about maybe getting integration with Steam; the end result is their awful attempts to do online themselves when they've repeatedly shown a total lack of comprehension
  • Few (currently) attempts to bolster a true console/handheld ecosystem (for Fuck's sake, Sony is beating them at this right now)
  • Numerous problems for customers in terms of account handling
  • Shit marketing, shit shit shit shit shit
  • Only JUST LAST WEEK made announcements that might be construed as positive in terms of software lineup, and yet none of that will be around for a year, which is violating their "we won't announce until closer toward launch dates" mantra, which SCREAMS OUT scrambling-to-not-look-like-they-are-fucking-up

Go into Panic Mode, Nintendo. You had six years of massive profits to buy up/start development houses and strengthen your ability to float your own hardware with first/second party titles, and instead you fucked around for half that time.

I maintain that we won't know anything for two years minimum, but this certainly makes the future a little grim.


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#2412 dothog

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Posted 30 January 2013 - 04:29 PM

Good list. You left off half-assed OS. It's not as detrimental to moving units as delays in first-party title development, but it's a sign that they didn't think this one out much. Also, I disagree that the pricing is necessarily off (at least in the sense that it hampered sales significantly).

As for "panic mode," I think the past two E3s are evidence of the fact that the WIIU *is* their panic mode. So much about this is rushed, back-of-the-envelope stuff: the delays, a "launch" becoming a "window," all the placeholder titles/announcements.

Finally, I think two years is maybe a little too conservative an estimate of when we'll have a solid indication of doom. It's likely that we'll have a good indication of the direction after the results of next holiday season are in...so we'll have that info Jan/Feb 2014.
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#2413 nbballard

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Posted 30 January 2013 - 04:52 PM

Your last point is the most frustrating. They were riding high on the Wii and DS sales, and they should have used that time to buy the best talent in the industry to produce their OS and network experience. They could have said "3rd parties don't want to make games for us? Lets buy them and make them First parties!". Think about what the launch could have been like if they had funnelled their wii money into talented teams. Hell- they could have bough THQ outright (granted their general approach to games with flesh-swords is different).
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#2414 Corvin

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Posted 30 January 2013 - 08:14 PM

The fact that it feels rushed is the most baffling. They had to know from the day the Wii released that it was a short term system being in SD. Then they have banner year year after banner year of billions upon billions rolling in and they sit on their hands and do nothing? They've had 5 years to develop a stable of HD games ready to roll out with the next system.

As for tacking on tablet controls to those games developed prior to a final design, it would be no different than the launch titles we got anyway.

#2415 007

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Posted 30 January 2013 - 09:49 PM

The fact that it feels rushed is the most baffling. They had to know from the day the Wii released that it was a short term system being in SD. Then they have banner year year after banner year of billions upon billions rolling in and they sit on their hands and do nothing? They've had 5 years to develop a stable of HD games ready to roll out with the next system.

As for tacking on tablet controls to those games developed prior to a final design, it would be no different than the launch titles we got anyway.


Eh, the 360 launched without HDMI. HD wasn't as a big of a consideration back then. So, yeah, it was short-sighted, but it was at least a reasonably different market in 2005/2006.

And yeah, I'd like to think they should've been working on stuff, but Nintendo is... well, gonna be Nintendo. Nintendo gave the 3DS Pilotwings. The Wii has Zelda, but it was really a glorified port that they held onto in order to bolster launch. Honestly, while the games weren't great, I'd argue that the Wii U was hugely supported by the company compared to their last two launches. Low bar, but still.

#2416 sp00ge

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Posted 30 January 2013 - 10:11 PM

Eh, the 360 launched without HDMI. HD wasn't as a big of a consideration back then. So, yeah, it was short-sighted, but it was at least a reasonably different market in 2005/2006.


But the 360 was HD capable, either through component or VGA cables, which were available very early on in it's life-cycle, if not at launch (I can't recall in my old age). While it didn't have HDMI at launch, MS had their fingers on the pulse of the technology, unlike Nintendo who still has theirs firmly jammed up their ass. Chocolate covered pretzel, anyone?


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#2417 FriskyTanuki

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Posted 30 January 2013 - 10:21 PM

Making the transition to HD game development takes time, especially when Nintendo's just now getting into it, so their development teams will obviously require more time to make their games. A lot of their development teams have been busy with 3DS development since their last Wii games, so I'm not sure how they've had five years to get these games ready when they haven't been sitting on their asses since the Wii's launch.

The only way you could've gotten a lot of Wii U launch games is if Nintendo cancelled all of the 3DS games that have been in the works since launch and moved all of those teams to Wii U, which would be cutting off their nose to spite their face. I'd rather they take their time to make their games the right way. This is how most platform launches are with regards to the release schedules of first-party games, as you get a few up front and they trickle out over the first year up leading to the big first holiday season. Nintendo's having issues telling/showing us what games they're making for the system when that's the entire point of announcing/hyping the system at two consecutive E3s before launch, as we need that big bullet point list of familiar IPs and new titles that people obsess about before we see which games actually made the cut. I don't recall ever seeing that for the Wii U, which is why people have issues with the upcoming games library because there's no sign of development commitment by Nintendo.

The OS is a 1.0 OS. There are things I want to see fixed/changed/improved, but this is how all console OS are at first. It's just a matter of how quickly Nintendo can address them and add new things you didn't even think about on top of that. The account stuff is more serious and a symptom of Nintendo being naive and ignorant of the standards of online marketplaces at this point, but that's not really an OS thing unless Nintendo has a way to overhaul all of that underlying network stuff to meet those standards.

#2418 KingBroly

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Posted 30 January 2013 - 10:41 PM

I think New Super Mario Bros. U would've been a system seller IF New Super Mario Bros. 2 wasn't released 5 months prior. It's not like Pokemon where you can release 2 similar products at the same time and expect great results. NSMB2 ultimately cannibalized NSMBU's sales because A) It's cheaper and B) It was released first. I'll throw in C) NSMB isn't a core gaming franchise.

A lot of people forget that a lot of the early drive for Wii's sales were on the back of the core and Twilight Princess. That caused early sellouts, which allowed Nintendo to market Wii Sports to the masses, causing years upon years of sellouts. If Skyward Sword was delayed a year (ala Twilight Princess) and put on WiiU, they could have repeated that Wii magic because the hype of Zelda would've driven early sales, no matter the cost. But again, like 3DS, Nintendo was left with no core title that their base was really excited for to get at launch in droves.

The problem here however, is that Wii U is being sold at a loss. How? I don't really know, as it appeared all year that it'd be the opposite. I'd really love to know how. With 3DS they could afford to slash the price to what they did (and before you go off on a tangent about them selling it a loss, I know that the end result was basically them breaking even on 3DS hardware). If they cut the price of Wii U, it'd be horrible news for them not only now, but going forward as well.

Horrible now because they'd have to think of a way to cut costs of the system dramatically and horrible in the future because it would set the precedent that Nintendo drops their system price a few months after launch. This again, would bring it back to the situation now. They can't keep going in that circle, as it is very bad for business. Nintendo wouldn't be in business for very long if they kept this trend up, now would they?

Am I frustrated by Wii U? Yes, on many fronts. I think they put too much emphasis on the controller this time around, especially when it comes to the system's overall cost. I think Miiverse is cool, but the system is poorly optimized. I think the system software isn't there, especially with no core Nintendo games. Nintendoland is probably the closest core game you have, and that's still a mini-game collection. And no, I'm not joking about that. It goes back to Reggie saying Animal Crossing was a core title back in 2008. No one in their right mind thinks that. EVER. Same goes for New Super Mario Bros.

Another thing I'm frustrated about is Iwata's continued promise of third party support, even at the latest Nintendo Direct. I don't think he has any credibility on the matter here. He keeps mentioning it, but little to no results are produced. Year+ old, half-assed ports aren't doing it for me, especially at full price where I can go elsewhere for half the price or more. So unless they're going to announce every 3rd party title that's coming to PS4/720 is also coming to Wii U at E3, I'm not holding out much hope for it again on this front and will be forced to buy another console because of it.

Anyways, sorry for the rant.
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#2419 Corvin

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Posted 30 January 2013 - 11:12 PM

Eh, the 360 launched without HDMI. HD wasn't as a big of a consideration back then. So, yeah, it was short-sighted, but it was at least a reasonably different market in 2005/2006.


I'm not talking about the Wii. I mean they had to know eventually that the next system would have to be 100% HD. With that in mind and knowing there would be a learning curve they should have devoted teams to HD gaming a few years ago. That in turn would/should have led to a stronger launch lineup.

#2420 theflicker

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Posted 31 January 2013 - 12:02 AM

I think I'm confused by the term "core game". NSMB isn't a core franchise and Nintendoland is more of a core game than it?

#2421 dothog

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Posted 31 January 2013 - 12:07 AM

A lot of people forget that a lot of the early drive for Wii's sales were on the back of the core and Twilight Princess. That caused early sellouts, which allowed Nintendo to market Wii Sports to the masses, causing years upon years of sellouts. If Skyward Sword was delayed a year (ala Twilight Princess) and put on WiiU, they could have repeated that Wii magic because the hype of Zelda would've driven early sales, no matter the cost. But again, like 3DS, Nintendo was left with no core title that their base was really excited for to get at launch in droves.

No one's "forgetting" that because it's not true, you're recreating history to fit this view that better accommodates the WIIU and this idea that it was a Zelda title away from huge sales.

First, Nintendo was moving Wiis on the strength of Wii Sports. Wii Sports was more than a pack-in, it was a killer, it generated HUGE interest in the console prior to launch and through two or three holiday seasons. TP for the Wii was an afterthought to generate appeal for the core Nintendo fans (and avoid an exclusive launch on a dying console), that much is true, but in no way was it moving Wiis or generating "Wii magic" the way the promotional spots featuring Wii Sports were.

Now to move along to the WIIU, the idea that pushing SS would've lead to "Wii magic" at launch for the WIIU is dishonest at its core. Part of why SS was held to the Wii was this implied lesson that Nintendo done TP wrong by forcing it onto the Wii. They weren't going to do the dirty on SS with the WIIU, and I thank them for that.
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#2422 KingBroly

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Posted 31 January 2013 - 12:34 AM

No one's "forgetting" that because it's not true, you're recreating history to fit this view that better accommodates the WIIU and this idea that it was a Zelda title away from huge sales.

First, Nintendo was moving Wiis on the strength of Wii Sports. Wii Sports was more than a pack-in, it was a killer, it generated HUGE interest in the console prior to launch and through two or three holiday seasons. TP for the Wii was an afterthought to generate appeal for the core Nintendo fans (and avoid an exclusive launch on a dying console), that much is true, but in no way was it moving Wiis or generating "Wii magic" the way the promotional spots featuring Wii Sports were.

Now to move along to the WIIU, the idea that pushing SS would've lead to "Wii magic" at launch for the WIIU is dishonest at its core. Part of why SS was held to the Wii was this implied lesson that Nintendo done TP wrong by forcing it onto the Wii. They weren't going to do the dirty on SS with the WIIU, and I thank them for that.


Think for a moment. What was the game everyone was excited to get a Wii for leading up to launch? Come on, tell me. You can do it. It was Twilight Princess. Wii Sports was a good, pack-in title that most thought would spend 20-30 minutes on and put it on the shelf to never play again. Twilight Princess sold the Wii out on launch day. The core did that, NOT Wii Sports. Why? Because it had been hyped to hell and back for 2 and a half years. Gamers didn't give a shit about the cost, they wanted to play the awesome new Zelda title they'd been waiting forever to play. This caused the initial excitement for Wii, the initial sellout, and led to everything else.

If you do the same thing for Skyward Sword, you probably get the same result because you have an honest to goodness core title at launch instead of New Super Mario Bros U playing imitation.
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#2423 io

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Posted 31 January 2013 - 12:54 AM

I'm not talking about the Wii. I mean they had to know eventually that the next system would have to be 100% HD. With that in mind and knowing there would be a learning curve they should have devoted teams to HD gaming a few years ago. That in turn would/should have led to a stronger launch lineup.


But I think Frisky covered that pretty well. It's not like they sat on their asses and did nothing for 5 years. The only thing worse than sitting on your ass is talking out of it, which is what some CAGs (not pointing at anyone in particular here ;)) do about the Wii U. Sure, it has problems. However, there isn't much being said about it now that wasn't said about the 3DS a year and a half ago. But like Frisky said, if they had moved all those teams to the Wii U, the 3DS would be faltering now in a more critical phase in its lifecycle.

And of course the parallel with the 3DS is not exact. The Wii U has more hurdles to overcome (namely MS and Sony's next-gen systems). But the game library will develop iin a similar timeframe as it did with the 3DS. I'm not the slightest bit worried that we won't be getting a stellar lineup of first-party games at some point and the system will do well enough because of that. It may not be a home run, but it will do well enough to keep Nintendo going with what we all want: the games.

There is a certain segment of the market Nintendo will never, ever get. And it seems like some of you want them to compete there which is just not going to happen. I'll call that the "CheapyD" market. If you listen to the CAGcast you can tell that Cheapy puts a premium on the big-name cross-platform games and a gamer like that is going to want those on the 360/PS3 (or next gen versions) and will never have an interest in a Nintendo system (even if it had the same specs as the MS/Sony equiivalent, even if it had a wonderful, integrated, online system, and even if they just used a standard controller and nothing else). Cheapy was underwhelmed and dismissive of the announcements Nintendo made - which were all the games most of us thought should have been announced earlier (plus a few awesome surprises like Xenoblade sequel and Fire Emblem x Shin Megami Tensei). He just isn't interested in a 3D Mario, Mario Kart, Zelda, Fire Emblem, etc. And there are a lot of other gamers (including my 13 year-old son) who are like that and that Nintendo will never get back. Despite all that, I think they can do reasonably well with the Wii U. But of course it remains to be seen.

Edited by io, 31 January 2013 - 01:06 AM.


#2424 moothemagiccow

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Posted 31 January 2013 - 02:03 AM

man wii sports was awesome

finally a bunch of sports i dont suck at

#2425 Tronny

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Posted 31 January 2013 - 02:31 AM

But I think Frisky covered that pretty well. It's not like they sat on their asses and did nothing for 5 years. The only thing worse than sitting on your ass is talking out of it, which is what some CAGs (not pointing at anyone in particular here ;)) do about the Wii U. Sure, it has problems. However, there isn't much being said about it now that wasn't said about the 3DS a year and a half ago. But like Frisky said, if they had moved all those teams to the Wii U, the 3DS would be faltering now in a more critical phase in its lifecycle.

And of course the parallel with the 3DS is not exact. The Wii U has more hurdles to overcome (namely MS and Sony's next-gen systems). But the game library will develop iin a similar timeframe as it did with the 3DS. I'm not the slightest bit worried that we won't be getting a stellar lineup of first-party games at some point and the system will do well enough because of that. It may not be a home run, but it will do well enough to keep Nintendo going with what we all want: the games.

There is a certain segment of the market Nintendo will never, ever get. And it seems like some of you want them to compete there which is just not going to happen. I'll call that the "CheapyD" market. If you listen to the CAGcast you can tell that Cheapy puts a premium on the big-name cross-platform games and a gamer like that is going to want those on the 360/PS3 (or next gen versions) and will never have an interest in a Nintendo system (even if it had the same specs as the MS/Sony equiivalent, even if it had a wonderful, integrated, online system, and even if they just used a standard controller and nothing else). Cheapy was underwhelmed and dismissive of the announcements Nintendo made - which were all the games most of us thought should have been announced earlier (plus a few awesome surprises like Xenoblade sequel and Fire Emblem x Shin Megami Tensei). He just isn't interested in a 3D Mario, Mario Kart, Zelda, Fire Emblem, etc. And there are a lot of other gamers (including my 13 year-old son) who are like that and that Nintendo will never get back. Despite all that, I think they can do reasonably well with the Wii U. But of course it remains to be seen.


Bravo! I completely agree. Nintendo does not have to compete with Sony and MS. I bought a WiiU for the Nintendo games that I will eventually be able to play as most others did as well. Throwing in some support for potentially innovative games that we wouldn't see on a Sony or MS system is a possible perk, but time will tell. Nintendo is a brand-name/franchise that Sony and MS just haven't reached yet. Zelda and Mario are system sellers across the board to a very loyal base; meanwhile Uncharted and Halo appeal to a select, albeit rather large, group. If Nintendo were to try and run neck and neck with the other guys at this point it would be foolish.

That being said, announcing a few games we all KNEW would be coming to the WiiU, without any concrete images or gameplay news, is poor form. As I said, Nintendo does not have to compete directly with Sony and MS but they do have to provide a reasonable show of support to those of us that bought their system. A shitty OS coupled with a completely antiquated online strategy (locked I.D.s etc.) and a sheer absence of new games and/or compelling third party support is very unimpressive. Not having to compete with the competition is not always the best thing...

#2426 elessar123

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Posted 31 January 2013 - 03:12 AM

Nintendo is a brand-name/franchise that Sony and MS just haven't reached yet. Zelda and Mario are system sellers across the board to a very loyal base; meanwhile Uncharted and Halo appeal to a select, albeit rather large, group.


Cept the newer generation don't see Nintendo the same way you do. Except for Pokemon games. So the obvious real answer to sell Wii U is an exclusive Pokemon game for the Wii U.

#2427 io

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Posted 31 January 2013 - 04:58 AM

Cept the newer generation don't see Nintendo the same way you do. Except for Pokemon games. So the obvious real answer to sell Wii U is an exclusive Pokemon game for the Wii U.


If Nintendo does not have a Pokemon game with Skylanders-like figures in the works (using the RFID reader on the Gamepad) then they have completely lost their touch. I say that even as someone with no interest in Pokemon whatsover. I'd rather see Pikmin, AC, Fire Emblem, Metroid and a whole host of other games before a Pokemon exclusive, but I recognize what it could do for sales and thus install base allowing for better games to come out.

#2428 moothemagiccow

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Posted 31 January 2013 - 03:57 PM

I don't see why Pokemon isn't an MMO.

Nintendo's hurting because it's still largely ignoring online. I feel like a dumbass forcing my wife to play Nintendoland with me.

#2429 Strell

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Posted 31 January 2013 - 04:06 PM

Costs.


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#2430 Crunchewy

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Posted 31 January 2013 - 04:53 PM

I'm in favor of Nintendo going software only like Sega, but I suppose that will never happen.