Since I used my real height, all the welterweights have better reach than I do.
Might I suggest these?
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Posted 02 March 2012 - 10:55 PM
Since I used my real height, all the welterweights have better reach than I do.
Posted 02 March 2012 - 11:26 PM
Might I suggest these?Spoiler
Posted 02 March 2012 - 11:42 PM
You have the freedom to be tall here.
Posted 02 March 2012 - 11:58 PM
The way you worded that made me laugh for real.
Posted 03 March 2012 - 03:00 AM
Posted 03 March 2012 - 03:04 AM
Posted 03 March 2012 - 03:12 AM
Also, can I request an addition to the main post? I'd love it if we could have record of how people won / lost. IE:
Record: 3 - 2
Wins: 1 KO, 2 TKO
Losses: 1 Sub, 1 Decision
If not, obviously not a big deal, but thought it could be cool
Posted 03 March 2012 - 04:30 AM
I can't play tonight, but thanks for reminding me to set the DVR for UFC. I can probably play tomorrow before I leave for hockey but can't say for sure til I hear back about what time we're leaving. I'll keep you posted. It'll be nice to play a game with you again.
Posted 03 March 2012 - 05:35 AM
$60 for FIVE kick ass games? With a BUNCH of extras?
And some of you are COMPLAINING about the price?
Youre not a CAG, just a CMF!! lol
Posted 03 March 2012 - 06:03 PM
Well, this basically does exist. It's under the spoiler tag next to "Record". You'd have the add the numbers yourself, but it's a fairly extensive summary of the fight history. If people would like it done the other way though, I guess we could do that.
Posted 04 March 2012 - 02:04 AM
Posted 04 March 2012 - 02:55 AM
But really, what's worse is that THQ had the foresight to add simulation stamina and equalized stats...but yet, online ranked can only use the default settings.
Posted 04 March 2012 - 02:58 AM
Posted 04 March 2012 - 03:03 AM
Posted 04 March 2012 - 03:05 AM
When he did, I reversed his transitions, got to side control and just demolished him with elbows and hammerfists (which seem to do a lot more damage this year).
Posted 04 March 2012 - 03:37 AM
This is what has ruined ranked matches for me. Its really odd/dumb that they didn't put simulation stamina for ranked. I've played something like 6 ranked matches. Four of them got disconnected(no rage quits..just THQ's awful servers) and one was a good competitive fight that I lost and the other was a loss to a GSP cheeser.. Default stamina is just horrible to play on. Everyone wants to pick Jon Jones, GSP, Silva etc. etc. cheese there moves going 100 miles an hour..and they can do it because there is hardly any penalty to your stamina for playing like that. Until THQ decides to patch in sim. sta. for ranked(which im not holding my breath for) then i'll just stick to player matches.
Fearia and I were just talking about the side control elbows. He would get into that position and rock me after one or two. They were pretty hard to block since it was so quick. Only way I could think of blocking is getting into him back to half or full guard. He was classy enough not to exploit this and finish the fight by submission rather than spamming the side control elbows.
Posted 04 March 2012 - 04:05 AM
Posted 04 March 2012 - 03:14 PM
Got my Light Heavyweight ready to go! Fresh from retirement in career mode
Name: Frank "The Punisher" Castle
Weight: 205 LBS
Posted 04 March 2012 - 06:27 PM
Posted 04 March 2012 - 06:38 PM
Posted 04 March 2012 - 07:08 PM
Kevin Cepeda | Matt Domoracki | TKO | 3:24/R1
n8rockerasu, i need some clarification on the rules please. I made my fighter in Create A Fighter Mode, but i brought him through Career Mode so i could fetch some achievements. During the course of it, i went for the 'Dual Division Champion' achievement and my fighter switched from LHW to HW and won the HW belt. However, it did not allow me to change divisions at my will. So in order to compete against Matt, i went to Create A Fighter mode, made a new save, then loaded said new save and made his weight class LHW. I fought Matt with this fighter which retained everything (moves/gear/etc) from my original fighter minus the weight class and stats. Now if this is going against the rules in any manner, i'm more than willing to give Matt the win as he waited quite some time. I just need some clarification for future events on which fighters can be used and not.
Posted 04 March 2012 - 07:10 PM
On another note, how do I get into the CAG fight club?
Posted 04 March 2012 - 07:11 PM
Posted 04 March 2012 - 07:16 PM
Even when you start out a career by loading a created CAF, it saves it to a separate fighter slot, thus giving you a "copy" of that fighter. Basically, you have a Non-Career CAF version and a Career version. If you chose the Non-Career CAF version when you fought Matt, you should be fine. I know in year's past, career CAFs had the advantage of having moves completely leveled up (and I think certain moves that were only available to learn in career mode). But from what I've seen, I didn't notice those same differences this year (I could be wrong though).
In the regular CAF mode, when you go into the technique editor, you can choose what moves you want and you can even raise them to level 3. Between this and the fact that we're leveling all stats off at 90, I didn't think there was much difference between Non-Career CAF and Career CAF fighters this year. If that's not right, please somebody point out why, and we can definitely enforce the Non-Career CAF rule more strictly. Up till now, I had just been advising the Non-Career CAF option just due to the ease of editing your fighter.
Posted 04 March 2012 - 07:20 PM
The only thing I can think of that would possible give an advantage of using a CAF career mode fighter is that you get to learn new moves in camp sessions. I don't think this is that much of an advantage because to my knowledge you can not teach a regular CAF new moves. You can pick the style a fighter you want (Mine is a kickboxer) and that's it. You have to use all the pre-set technique moves you are given and can not add to your arsenal.
Posted 04 March 2012 - 07:25 PM
If we are strictly to use CAF only fighters, then that is fine by me. I only ask is how do you go into CAF and level up your technique strikes to level 3. I was looking at this earlier and I could only find what type of style of fighter I wanted to be (e.g. Kickboxer). When we set up the fights in the future should we set the roster to CAF only? And will this prohibit the option of choosing a Career CAF? Sorry, if im n00bing but just want to make sure I get this right for my next fight and don't get accused of cheating for using my career CAF vs my CAF. I think CAF is more like a template of a fighter.
Edited by n8rockerasu, 04 March 2012 - 07:36 PM.
Posted 04 March 2012 - 07:45 PM
It's under "Fighter Abilities > Tecnnique > Technique Edit". Just go through each area (standing, clinch, ground, etc) and choose your moves. It will give you a default set based on the starting discipline you chose, but you can weaken moves, pick different ones, or erase them entirely for that command. As I said, it's a bit time consuming, but you'll have moves that YOU want.
As for your second question, the game will lump all your CAFs together. And when their stats are equalized, it would be difficult to tell the difference (unless your Career CAF switched weight classes). This makes me think even more that there is little/no difference. I can say that when you load your CAF to edit them, you can choose regular CAF or Career CAF. Maybe what people could do if they're having trouble differentiating is change a logo or something on their Non-Career CAF's trunks, that way you know you're using the right one.
Posted 04 March 2012 - 07:50 PM
Posted 04 March 2012 - 08:10 PM
For my career vs non-career CAFs, I made different hair colors. That way, it shows up in the thumbnail picture of the CAF. So, my Career CAF had black hair after he retired, my normal CAF has bright red.
Posted 04 March 2012 - 08:11 PM