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Resident Evil 6 - Out Now!


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#181 snakemaster2389

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Posted 03 October 2012 - 02:22 PM

I have to say the Leon campaign is pretty good so far, at least this is a pretty fun game and not horrible and unplayable like RE: Orc was. Who should i pick next after Leon, Jake or Chris? I kinda like Jake looks pretty cool
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#182 MSUHitman

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Posted 03 October 2012 - 04:02 PM

The only problem I have with the lack of item sharing is it barring healing items. There were plenty of occasions I had enough pills to supply the local university for the rest of the year. Since you can't pop any on full health I assume there's no AoE for usage either unlike First Aid Spray which if true makes matters worse. Another bonehead move I can't quite understand when BP can clog up drops you truly need.


One of the loading screens said if you use a pill near your partner it heals both so I guess it's the same as 5 but maybe you can't trigger it at all if you're full.

Please tell me adding the get loose easier ability and the Defense level 1 skill will make it so I don't die 2-3 times per section on normal difficulty from just a couple of hits. I've only had time to play Chapter 1 (about 2.5 hours) and I've died 10-12 times and been downed at least 20 b/c each hit takes a minimum of 2 health bars and there's NO DAMN healing items anywhere and I'm breaking every crate! RE 6 is the new king of busting a controller's analog stick taking the title from UFC 2009/2010 and I'm going to have to buy a new one before BLOPS I'm sure of it.

I will not be sad on Halloween when I trade this back in for $30 plus at GS to pay off BLOPS 2 and then I'll wait for the inevitable Gamefly/Family Video sub-$20 sales to pick it back up. This is by far my least favorite RE of the main series, never messed with any of the side games outside of Outbreak 1 and a rental of ORC.

I think Capcom overcompensated for all the "can't move and shoot so this is a dumb game" haters of 5 and now it's a mess. All they had to do was have the way 4 or 5 plays with Helena's AI (Totally Rad Show said Piers and Sherry's AI were worse than Helena's for some reason but I can't confirm b/c I didn't have time to play the demo outside of Leon's section and I started Leon's campaign first) and I'd be tickled to death and wouldn't be trading it in on Halloween.

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#183 greydt

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Posted 03 October 2012 - 05:34 PM

I have to say the Leon campaign is pretty good so far, at least this is a pretty fun game and not horrible and unplayable like RE: Orc was. Who should i pick next after Leon, Jake or Chris? I kinda like Jake looks pretty cool


I hear the Jake one is the better one - maybe do Chris first and end it on a good note? :D

#184 Woltaire

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Posted 03 October 2012 - 08:26 PM

Despite its problems, I am thoroughly enjoying this game more than I thought I would after playing through that Public Demo. I'm currently playing on Veteran difficulty (in Co-Op) through just about 3 Chapters of Chris' campaign. I'm not sure if it is just me, but the graphics seem a bit more fleshed out as opposed to the demo.

In addition, the controls seem a bit tighter as well, though that could be the result of me fiddling around with the sensitivity settings. The Resident Evil gun play coupled with the ability to dodge/evade/slide/duck/roll does seem to actually work together once you get the hang of it. To be honest, I would have never thought I'd be using the diving backwards action while shooting on my back and rolling to the side; but it has come in handy more often than not. Shooting enemies in the head, arm, shoulder, and knee cap initiates a very short stun on the enemy allowing for a special melee attack whether it be from the front or the rear. Playing through the demo, I thought that this was no longer possible. However, with a closer inspection, the stun time is just very short and subtle; meaning that you have to be much closer than usual as opposed to Resident Evil 4 & 5. Using this strategy makes the already overpowered melee attacks that much more deadly; even on Veteran difficulty. It barely even takes a bar of your combat/stamina gauge since you only have to press RT once. The stamina bar recharges at a decent pace, so you can actually abuse it if you can time your shots and melees perfectly; even better if you have a Co-Op buddy. Just be careful whenever you melee though, since it is very easy to whiff an attack even though you're really close to enemy; which is very frustrating when you're surrounded by multiple enemies. Obviously, you cannot do this on every enemy type throughout the game since some end up having armor, while others you don't even want to get within melee range. It's just something to think about.

Also, don't forget about using the "Quick Shot" ability (RT + LT simultaneously) as it has saved me more often than I can remember. It basically compensates for some of the bad camera angles and auto-stuns most opponents allowing for a quick follow up melee. It does consume stamina, so I wouldn't rely on it too much, but it's useful for those "oh shit" moments when you're surrounded. As for the cover system, it's there. Not much I can say about it other than I always end up jumping over the cover I want to use, leaving myself exposed to incoming fire. It's pretty much broken, but I find myself rarely using it unless I'm pinned down by some turret or am forced to use it. You're probably better off just dodging and displacing yourself unless the situation requires you to use it.

The Co-Op is pretty fun so far, as it follows closely to the template of how Resident Evil 5 was. I like the ability to mark high priority targets (LT + B), though I don't understand why you cannot see your partner's laser sight. It was always useful to see where exactly your teammate was aiming and it was a quick indicator to see where exactly your partner was at all times. I find that I have trouble hearing or noticing if my partner needs help or is grasped by the enemy though. I may be wrong, but the game seems to only indicate if your partner needs assistance once he/she is on last stand. Aside from that, it seems you can do melee combos together. From what I've seen, the timing has to be like an actual combo you would see from Street Fighter or any other fighting game. It's pretty strict to the point where it has to be immediately after the end of the animation of your partner, but the damage is devastating. It does not apply to all enemy types so just be mindful of that. The game likes to split you and your partner up a lot, which is kind of fun and frustrating at the same time since you will be unable to resuscitate each other until you link up again. It can lead to multiple retries mainly due to some poor game design choices that work against you, which I'll explain later. If you played the Co-Op in Resident Evil 5, it's just like that with the exception of the item/inventory system.


Not sure if this would help, but this is what I tweaked the controls to and it seems to work for me:

- Camera Sensitivity: 7
- Aiming Sensitivity: 6
- Switched to the classic Laser Sighting

If you're still having troubles getting comfortable with the controls, resulting in countless deaths, I highly suggest playing through multiple sessions of Mercenaries Mode. It's a great mode to use for practice and adapt the controls to your muscle memory; plus it is actually pretty fun if you have a competent partner.



Initially, I thought Chris' campaign would be terrible. Probably the most annoying aspect of it is when you get shot, you will randomly fall/leap backwards onto the floor and be immobilized for a few seconds. I could understand if something like that happens from an explosion/blast (frags, barrels, RPGs, shotgun spread, sniper shot, etc.), but not shots from 5.56mm weapons. Chris does seem to take up half (if not more) of the screen as he did in Resident Evil 5, which isn't helpful because there are numerous enclosed areas/corridors throughout his campaign that seem to be a result of bad level design. It's within these areas where things can get frustrating because there is almost no room to evade/run where you can displace yourself for a better firing position. The only analogy I can think of is trying to play football in a hallway.

For some strange reason, the game likes to auto-focus your camera to a point of interest while you're in the middle of a firefight, which can make you lose your bearings for a split second resulting in your untimely death. I think Gears of War had the better idea where it was optional to press a certain button to focus on the scripted event, rather than obstructing your view forcibly. With this in mind, chase/run scenes immediately follow at points and you can die while your camera is still focused on the scripted event (happened at least twice so far).

However, my biggest gripe with them game so far has to be the item and inventory systems. This is just my opinion, but I do not like the idea of everyone having their own item drops with the inability to share them with your partner. Not being able to give my buddy some 5.56mm rounds when he's out, throw some first-aid sprays his way, or even split frags/flashes/incendiaries defeats the purpose of playing Co-Op. If I see something on the floor and my inventory is maxed out, I should at least be able to let my partner hold some of my equipment while I pick it up; instead of leaving it behind. I much prefer shared item drops over this new mechanic of everyone getting their own. The way they had it set up in Resident Evil 5 was fine, this just makes it too easy and streamlined.

I know this game is not considered "survival horror" anymore, but I always found resource management as a fun gameplay element especially with a partner. I always had fun being able to designate Pistol/Shotgun to one player and SMG/Sniper to another while we shared the items we found in Resident Evil 5. It makes the game more fun and challenging when you have to decide your weapon load out and who gets what. Instead, this game gives us character specific load outs with the exception of what you find throughout the campaign. Towards the end of campaigns, it seems like you'll be able to wield every single weapon type there is simultaneously (like Doom), not including those character specific weapons.

I was hoping the game would let you upgrade all the weapons found in the game, but it seems like that is going to be replaced with the skill system. It's a fun concept, but I would have liked if they kept weapon upgrades and character upgrades separate instead of integrating them together. Upgrading weapons in Resident Evil 4 & 5 was always fun and I liked comparing different pistols/shotguns/rifles with one another since certain weapons had abilities others did not. In Resident Evil 6, it seems all weapons are at their max once you pick them up or are given to you, with the exception of ammo capacity and zoom capabilities for certain types which can be upgraded through the skill system.

As for skills, I'd recommend the defense, breakout, and firearm/melee abilities. I believe you can only have 3 skills equipped at any given time so you can mix and match depending on the situation. I think defense only works against enemy firearms, but you'll need it during Chris' campaign for sure; can't comment on the other campaigns though. Breakout is a definite must for all those QTEs where you are stuck in the grasp of an enemy. Firearm and Melee are self-explanatory as all other abilities are currently too expensive for me. The skill system is a neat idea, I just think people had bad experiences with the demo since not having any skills equipped does make a difference in your gameplay in terms of survival.

The Mercenaries Mode is as much fun as it was in previous entries. What's lame is that you only get 1 map in the beginning and have to unlock the others by completing the different campaigns. You also get 3 other ones depending if and where you pre-ordered the game. The majority of people just have the one stock map unlocked as of now, so if you play Mercenaries you'll end up mostly playing the same map over and over. I don't think you can play a certain map unless both players have it unlocked though.

As a whole, Resident Evil 6 is a lot better than I expected despite its flaws. I am playing it cooperatively with another person so I'm not sure how different it is from playing solo. I just know that playing this game by yourself, as was the case in Resident Evil 5, is something you'd want to avoid at all costs if possible. I'm not saying it makes it a completely different game, but it's a lot more fun than having an AI partner.

I have only played through the first 3 Chapters of Chris' Campaign and a handful of Mercenaries matches so I guess my opinion may or may not change once I finish it; these were just my initial impressions so take it with a grain of salt. In the end, I'm having fun with it, and I guess that's all that really matters.

Summarizing Chris' first 3 Chapters in one word:
Spoiler
It's not a spoiler, just something you'll notice being said every 5 minutes or so.:lol:

Edited by Ma12kez, 03 October 2012 - 09:26 PM.

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#185 lolwut?

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Posted 03 October 2012 - 08:49 PM

Got two codes for the Best Buy map apparently, so if anyone wants to trade their Amazon map it would be much appreciated; only one I don't have.


#186 shotgunshine

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Posted 04 October 2012 - 12:26 AM

So I did Chapter 1 solo and then did Chapter 2 co op. With Chapter 2 I was Helena and joined someone else's game. I did most of chapter 3 co op also but my internet went out for a few minutes, and by the time I came back he was already on chapter 4. So I missed out on the achievement. So I re did it earlier by myself and i'm missing the sniper rifle. I guess since I was Helena when I picked it up and then restarted as Leon? I need to pick Helena to see if I have all the weapons and ammo so far. What sucked was I didn't have a ton of ammo with Leon either...made that level, which isn't that difficult, kind of hard.
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#187 jman2avatar

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Posted 04 October 2012 - 12:55 AM

I plan on picking this up some time this weekend, but was debating on whether to get the archives edition or the regular edition for the Xbox 360. Any tips would be helpful.

#188 gunnm

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Posted 04 October 2012 - 02:13 AM

Well if you want to play RE4 which is awesome and CVX which has tank controls of RE1-3 and all of the RE5 dlc for an extra $30.(I saw it for $74 in the deal section) Do it.

It also comes with RE degeneration which you can watch free online.

#189 jman2avatar

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Posted 04 October 2012 - 02:28 AM

Thanks for the reply. I'm going to do the 2 for 40 deal and get it for $50.

#190 Ink.So.Well.

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Posted 04 October 2012 - 02:28 AM

Just finished Leon's campaign a while ago and all I have to say is thank goodness it's finally over. It went from boring to promising to awesome to annoying then found its way back to awesome but ultimately decided to settle on "Oh God when will this end..." at the last possible moment. I couldn't decide which was worse
Spoiler


Yeah... I'm not going back until I have Infinite Ammo on something worthwhile. I'm glad I went with my gut and got it out of the way asap.

 

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#191 gunnm

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Posted 04 October 2012 - 02:31 AM

Leon's campaign has been pretty easy so far. I'm just starting chapter 3 on veteran and I have no room for ammo its taken by green herbs and apparently there's a limit now on your pez dispenser at 17

#192 gunnm

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Posted 04 October 2012 - 02:33 AM

Thanks for the reply. I'm going to do the 2 for 40 deal and get it for $50.

Nice. CVX is pretty fun as well dunno if you've played it good luck on getting 1000/1000 I didn't even try.

#193 shotgunshine

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Posted 04 October 2012 - 02:43 AM

I plan on picking this up some time this weekend, but was debating on whether to get the archives edition or the regular edition for the Xbox 360. Any tips would be helpful.


If you have the hard drive space I say go for it. Especially if you've never played Resident Evil 4...it's a fantastic game.
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#194 Navex

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Posted 04 October 2012 - 02:05 PM

So is Archives a very limited thing or limited but probably not going to sell out anytime soon kinda thing? I definitely want to get it I just am debating whether I should grab it now while I can or if I have the ability to wait about 3 months and hope for a price drop. Problem with waiting 3 months or more is if it's very limited by then it will have probably sold out and its price will have stayed the same or gone up. Hoping for a price drop as to why I wanna wait if possible for a few months but in all honesty if I have to get it for what it is now ($90) I'll be content. Mostly just worried about whether it will still be available to buy for that or less and not a higher price than what it is now.

#195 Butatoy2008

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Posted 04 October 2012 - 04:41 PM

I plan on picking this up some time this weekend, but was debating on whether to get the archives edition or the regular edition for the Xbox 360. Any tips would be helpful.


if you dont mine downloading big stuff? go with archive

#196 NlessxNightmare

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Posted 04 October 2012 - 08:22 PM

I have an extra dlc code for Rail Yard stage to the mercenaries. Anyone wants to trade for The Catacombs or High Seas Fortress map? (if you preorder elsewhere other then bestbuy)

#197 Ink.So.Well.

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Posted 04 October 2012 - 08:35 PM

I'm almost finished with the second chapter of Chris & Piers campaign. So far I'm not having any real trouble with the tight corridors or emphasis on the shitty cover system. Been breezing through most of it having more fun than Leon's which is pretty surprising. Only major problem I've noticed is a severe lack of ammo and moments where it is clearly suicide to pick up more. Otherwise it's not that bad at all.

 

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#198 Buuhan1

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Posted 04 October 2012 - 08:43 PM

I think it's really good and all this poor reception is foolish.

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#199 MSUHitman

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Posted 04 October 2012 - 09:21 PM

So is Archives a very limited thing or limited but probably not going to sell out anytime soon kinda thing? I definitely want to get it I just am debating whether I should grab it now while I can or if I have the ability to wait about 3 months and hope for a price drop. Problem with waiting 3 months or more is if it's very limited by then it will have probably sold out and its price will have stayed the same or gone up. Hoping for a price drop as to why I wanna wait if possible for a few months but in all honesty if I have to get it for what it is now ($90) I'll be content. Mostly just worried about whether it will still be available to buy for that or less and not a higher price than what it is now.


GS is sold out nationwide, not sure about Amazon/Capcom.

#200 whoknows

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Posted 04 October 2012 - 09:33 PM

I think it's really good and all this poor reception is foolish.


Agreed.

This is far from a bad game. I don't understand the reviews and the people hating on it. I still haven't seen any legitimate complaints about the game.

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#201 Tsel

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Posted 04 October 2012 - 10:18 PM

First impressions are pretty good, but I've only played the tutorial thus far. No idea who's campaign I should start on though. Suggestions?

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#202 Buuhan1

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Posted 04 October 2012 - 11:56 PM

Whichever, but if I could do it all over I'd do Chris last as his got a few spoilers for the other two.

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#203 shotgunshine

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Posted 05 October 2012 - 01:18 AM

Just finished Chapter 4 with Leon...good fun.

Spoiler

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#204 lolwut?

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Posted 05 October 2012 - 01:26 AM

For those playing co-op, there's an error with the game. If you dont join your partner via matchmaking, you only get credited for playing on Normal, despite what difficulty the host set it to. I only got credit for playing Chris' campaign on Normal even though he set it to Veteran.

Pretty shitty error for Capcom to make


#205 shotgunshine

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Posted 05 October 2012 - 05:33 AM

Just finished Leon's campaign a while ago and all I have to say is thank goodness it's finally over. It went from boring to promising to awesome to annoying then found its way back to awesome but ultimately decided to settle on "Oh God when will this end..." at the last possible moment. I couldn't decide which was worse

Spoiler


Yeah... I'm not going back until I have Infinite Ammo on something worthwhile. I'm glad I went with my gut and got it out of the way asap.


Just beat Leon's campaign.

Spoiler

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#206 Doomtime

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Posted 05 October 2012 - 07:35 AM

Not a bad game, just a bad Resident Evil game from what I've been hearing. I enjoyed Leon's campaign but I couldn't stand Redfield's.

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#207 Ink.So.Well.

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Posted 05 October 2012 - 03:11 PM

Just beat Leon's campaign.

Spoiler


I wish I were diabolical enough to tell you that type of mood crushing tedious end game and boss were contained in one campaign, but sadly this isn't the case.

Spoiler


Yet again Capcom comes dangerous close to ruining a relatively positive experience for me with a mind numbingly stupid end game and boss. Leon/Helena simply wouldn't end when it should have and Chris/Piers required another person of equal skill/patience to finish out comfortably. Both campaigns up to that point were very entertaining but I'm not looking forward what type of bullshit awaits me at the end of Jake's campaign that much is crystal clear.

I can't wait for Infinite Ammo to unlock so I can actually maintain a constant level of 'fun' throughout a run through rather than having it sucked out of me in the last chapter. I doubt experience alone will be enough for random co-op.

 

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#208 Marvelous Mark

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Posted 05 October 2012 - 03:58 PM

So I unlocked Helena after getting a B rank (I think that was the requirement) in the first Mercenaries map. Does anyone know if the DLC maps have new characters as unlocks?

The main reason I bought this game was for The Mercenaries, but there is only three maps. If I remember correctly, RE5 had six maps. Six free, unlockable, in-game maps. It seems to me that Capcom decided screw over the consumer by making half of the maps in RE6 preorder exclusives. Looks like I will only have 3/6 maps, unless Capcom decides to charge for the maps (as DLC), maps that should have been in the game for free. Man, this whomps.

#209 Trakan

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Posted 05 October 2012 - 07:13 PM

Just finished Leon's campaign a while ago and all I have to say is thank goodness it's finally over. It went from boring to promising to awesome to annoying then found its way back to awesome but ultimately decided to settle on "Oh God when will this end..." at the last possible moment. I couldn't decide which was worse

Spoiler


Yeah... I'm not going back until I have Infinite Ammo on something worthwhile. I'm glad I went with my gut and got it out of the way asap.


Spoiler


I'm enjoying the game, but I really wish the tank controls/aiming were still in there from RE4/5 and that the enemies reacted to getting shot like they used to. Sometimes I'll fire a second shotgun shot only to realize the enemy is already dead. You can't even tell sometimes.

#210 Clak

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Posted 05 October 2012 - 08:29 PM

Haven't bought the full game yet, But I've noticed in the demo how some shots seem to miss despite me aiming right at the enemy. Seems to happen most if they're stumbling after me shooting once already. I can fire again a second later and it seems to do nothing at all.
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