I remain a big fan of this game and feel it is a worthy heir to the series.
I could write several paragraphs about what all you should remember going into the game but I'll focus on two or three things.
The game is largely a collectathon. Collect endings, weapons, persistent loot, etc etc. You'll be playing it again and again and there's no shame in just making an entire game a run at the blacksmith, upgrading everything, murdering him for your money back, and then starting anew. Or murdering the principal story characters (The bosses) for their weapons. Like most Japanese grinding repetitive collectathons, the difficulties are really scaling to your equipment level more than player skill. You CAN thrive on Normal but if you get a lot of boss fights, it'll be tough to see the ending.
To that end, don't do side quests. They're all terrible. Only exceptions are if you want to get in good with Fujimori. If you do four side quests for Fujimori, then you can see the boss. There are numerous endings that rely on this. Everyone else's side quests are abysmal. They're only there for collectathon completion events and swords so know what you're getting into before you waste time on them.
Nobody really cares that you steal all their turnips. They quip but it's nothing. So stock up at the town buffet every time. You'll definitely need them if you get an ending that requires a lot of tough boss fights with a low level sword.
Time has no story impact. The story advances through "inklings" which are marked story events on the map. You can't activate them all, and some might be available at night but not day and vice versa. To really grasp how to twist the game to the ending you want, you will have to get a feel for the flow of the game and which are useful.
[quote name='CaoPi']announcement was that WOTS 4 has been confirmed for a UK release
http://electronictheatre.co.uk/play...117/playstation-3-exclusives-confirmed-europe[/QUOTE]
Next step, find out if it is region free.