I am listening to the S&S soundtrack as I type this. It's really very excellent. Much deeper than the usual game soundtrack. It could be a Moby album. Thanks, Louiedog, for the link.
I have it as part of that game music bundle that came by a few months ago. It seems pretty solid, tho it doesn't stand out either.
The PA Report has posted a counterpoint article about the affect of Steam sale prices on the indie gaming scene. I don't think it factors in things like people flat-out avoiding buying games at launch (see the post above this one, heh) in favor of waiting for sales, which is a genuine behavior that has evolved from the Steam sales practice. But according to PA (and Valve), Steam sales just plain drive up profits due to the hugely increased volume of games sold.
I think there are a couple things from my perspective that I think are true:
1) Steam is a big reason why I'm back into PC gaming, and I think that's more true for many than some developers want to think.
2) I don't think the indie movement would have had the impact it does now without Steam.
I don't think it was the start of "cheap" gaming. I think when anyone has a backlog they get more conservative with how they spend their money. I also think Gabe has a point that there is just so much out there that there is more than what the average gamer can play.
Are you being facetious, sir? if you are indeed serious, I offer you exhibit A. It's a fine little time waster on PC. But with a big touchscreen, it's exactly the game it's supposed to be, and far more entertaining to play. Until I buy a touch screen monitor, I won't be playing Flight Control on my computer again.
I have a similar game on my phone, and I don't find the gameplay much different on either format. It is an enjoyable game on PC as well as touchscreen.