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Halo 4 out November 6th!!


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#781 The Ebbtide

The Ebbtide

Posted 22 November 2012 - 12:59 AM

It also doesn't help that there's a lack of balance for certain maps. Exile has a Scorpion spawn right by Red Team. Blue Team gets a GaussHog. But in either case that can be unbalanced. Gauss Warthog can easily move around the map, scoring aim assisted one hit kills. The Scorpion can slowly move around the map scoring aim assisted one hit kills, but with a much slower rate of fire. I'm positive that a level designer felt that giving different teams different vehicles creates dynamic play, but it doesn't work in practice. Instead you get lopsided play with one very frustrated team at the end.

Likewise, Ragnarok slows because of how unbalanced the vehicles are. Each team has the same vehicles, but a Banshee is so weak compared to a Mantis. Meanwhile a Warthog is easily knocked or flipped around by the Mantis Rockets. This usually means that Mantis drivers are greatly overpowered, and can frequently lead to each teams Mantis staying back, while their teammates do the same, as neither wants to get blown away. I understand this strategy, as I recommended it previously, but even I know it kills the flow of the game.

Valhalla in Halo 3 seemed to have consistent firefights. A Warthog rushing your base; a Banshee blasting at it; Ghosts and Wraiths also attacking when Covenant settings were on. You needed to use sticky grenades, or rockets, or a Spartan Laser, or a Warthog Turret, or the Missile Pod (do people remember that awesome weapon?), or the equipment like the Power Drainer. These things kept the game tense. While ordnances are great because it prevents people from holding the power weapon spawns, it also kills the strength of vehicles, too. Vehicles should be a better weapon than a few Spartans. But instead it feels like most vehicles last less than a minute in this game.

And I don't get why they took out 'scope knockout' when hit. It's absurd that I can fire on a Sniper and they can stay scoped and fire at me from long distance. This allowed teammates to advance. Instead, people have to hang back because of the ridiculous range, power and speed of the DMR. This game just doesn't make open maps fun to play on like the previous ones did.

They just need to get balance in this game. Mantises should not have shields. Scoped-in players should be knocked out of scope when shot, and forced to stand up when crouching. The DMR needs to lose accuracy over range. It also needs to recoil if fired too fast. The Mantis should be removed from Valhalla to see if it speeds up gameplay, and to test if that's why it gets voted for so frequently. The Banshee needs better armor to potentially survive longer, as it's pathetic how easily shot down it is.

If they address these things it should help improve gameplay. And please address the inconsistent Join-In Progress. I was in a Big Team Match by myself for over 3 minutes against a team of 8. By the time others were added, only 4 people, the other team had all of the vehicles. In that situation all players should reset to spawns to at least give the new players a chance. Someone pointed this out online, but, when they add actual rank, situations like that will definitely piss off players when you're thrown into a match that you have no chance of winning. How is that supposed to be fun?

#782 dafoomie

dafoomie

Posted 22 November 2012 - 02:13 AM

The Mantis is one of the easier vehicles to kill due to its lack of speed, either jump on it or hit it with a plasma pistol. The ability of everyone to have a plasma pistol off the bat reduces the effectiveness of vehicles overall to a degree.

Also, the banshee was near unstoppable in Halo 3, they toned that down in 4 but it's still dangerous in the right hands.

#783 hustletron

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Posted 22 November 2012 - 02:28 AM

I have to say the literal copy and paste of spawn points from EVERY call of duty game to Halo 4 really puts a damper on things. I also would really appreciate it if they squared the lag away already because it's god awful half the time and the glitch where you spawn and are unable to choose your loadout the whole game is really awesome.

#784 Mega Man

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Posted 22 November 2012 - 02:53 AM

Scorpion is useless on exile. It dies so fast the best vehicle is banshee easily.

Ragnarok can so wrong for any side so fast if one person gets the spartan laser in the beginning I always run for it it can kill mantis in a couple of hits, banshee in one and get an easy double kill against a warthog.

#785 The Ebbtide

The Ebbtide

Posted 22 November 2012 - 03:32 AM

But that's my point. There's a power weapon in Ragnarok in the middle of the map, yet they also have ordnances. My point is it literally makes vehicles useless. They should be powerful, it's a vehicle.

My feeling is I'm fine with vehicles being hard to take out, as they should be. Each team should have access to the same (starting) vehicles, though, or it creates imbalance. But I think it's absurd that a Mantis has a shield when all other vehicles don't have that. It should get worn away like the other vehicles, and not need to be shot enough to remove a regenerative shield, and then start to take damage.

I don't get why they have power weapons at the start of maps, when they also allow ordnances. The whole idea seemed to be that you'd build to them, and not just hand out a Sniper Rifle or Spartan Laser to someone.

The whole point of the Banshees in 3 was to be an annoyance. Both teams had access to one, and it was up to you using the weapons I previously posted to take it out. It makes sense that vehicles would be difficult to battle. That's what I don't understand in this game. They make the Banshee way too easy to take out, while making something like the Mantis have a shield, when it already has rockets and a machine gun. I've been able to get 2 Perfections in a Mantis and 1 in a Scorpion, so I know how powerful they are from experience. Even if I'm taken out in either one, I usually average close to 10 kills in each, along with several assists in the Mantis. That's not bragging, as I'm a bad player. But if I'm doing that well, imagine how well good people can play in it. It's just horribly imbalanced.

#786 Soodmeg

Soodmeg

Posted 22 November 2012 - 06:06 AM

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#787 lolwut?

lolwut?

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Posted 22 November 2012 - 06:21 AM

Modes are blarghy meh; overall is so samey.

God damn that's some fine insight.


#788 Soodmeg

Soodmeg

Posted 22 November 2012 - 06:24 AM

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#789 INMATEofARKHAM

INMATEofARKHAM

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Posted 22 November 2012 - 06:28 AM

there is about 10x as many people playing Slayer than lets say...oddball. (at the moment there was only 2800 people playing oddball...why even have it?)


2800 may not seem like allot but I can attest to you that their are allot of games that would die to have 2800 players on it at any given point.

As for why have it it? Its an option, its got enough people to support the playlist so why not have it?

#790 Soodmeg

Soodmeg

Posted 22 November 2012 - 06:47 AM

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#791 Trakan

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Posted 22 November 2012 - 07:20 AM

Thats true but you slightly missed my point, I wasnt necessarily saying that the mode should go away I was using it as an example...especially since its been in other Halo's before. But lowest common denominator man.

The only new game mode is Flood and that mode is all types of worthless, you have an IP that has unlimited resources and support...anything sort of super aids on the disc would have been a blockbuster game. There is no risk here.

Why not try anything new for the game...even it doesnt work, clearly in the grand scheme of Halo no one cares about those modes anyway. You have 500k people playing at one time...you really going to be that worried if 1k of them dont have oddball? No..you wouldnt and if you were half as good as you think you are that innovative original mode would draw just as many people would it not? Flood mode is retarded and it has 6k people playing it right now.

I guess I am a harsher critic of studios that have unlimited support and do nothing to further the gaming industry as a whole when people who have not even 1% of the same budget get killed for doing anything innovative.


How high do you get before you post?

Flood isn't new. It's zombies with special character skins. It was "invented" back in Halo 2 and has been in Halo ever since. Other games may do it better, but it's the same as it has been since its inception. There are multiple new gametypes in the game. Dominion is brand new to the series. Regicide is new, albeit a bit similar to Free For All. Not to mention they're testing new modes every week. SWAT and Team Snipers both returned. I've heard talks about Team Doubles coming back as well. Multi-team was in previous Halo games, so I'm sure they'll bring that back as well. They are testing what gametypes are the most popular and I'm sure the unpopular ones will get replaced. They can't saturate the playlists any more than they do now. There's like 10 different options already.

#792 dafoomie

dafoomie

Posted 22 November 2012 - 07:25 AM

My feeling is I'm fine with vehicles being hard to take out, as they should be. Each team should have access to the same (starting) vehicles, though, or it creates imbalance. But I think it's absurd that a Mantis has a shield when all other vehicles don't have that. It should get worn away like the other vehicles, and not need to be shot enough to remove a regenerative shield, and then start to take damage.

People are dumb and don't bring plasma pistols to big team, the level of intelligence there is lacking compared to other game types. It takes down the mantis shields and stuns it for longer than any other vehicle, long enough to casually walk up and board it. They're too slow to really dodge them unlike a banshee.

The problem is that teamwork, communication, and some thought are the greatest threat to the mantis/banshee/anything and everybody wants to be an army of one with no mic.

#793 INMATEofARKHAM

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Posted 22 November 2012 - 07:35 AM

Thats true but you slightly missed my point, I wasnt necessarily saying that the mode should go away I was using it as an example...especially since its been in other Halo's before. But lowest common denominator man.

The only new game mode is Flood and that mode is all types of worthless, you have an IP that has unlimited resources and support...anything sort of super aids on the disc would have been a blockbuster game. There is no risk here.


Okay, I can see where you you're coming from... Sorta. Though I feel I should point out the obvious. There are risks in the game, even in the MP (aka load out), but you are right their isn't any risk or very little of it in the MP modes. (Some one will have to correct me if I'm wrong but isn't Regicide* new?)

* Not that its a good mode...

Why not try anything new for the game...even it doesn’t work, clearly in the grand scheme of Halo no one cares about those modes anyway. You have 500k people playing at one time...you really going to be that worried if 1k of them dont have oddball? No..you wouldnt and if you were half as good as you think you are that innovative original mode would draw just as many people would it not? Flood mode is retarded and it has 6k people playing it right now.


Again, with the “hate” for Oddball huh? :lol:

Again, I don't see the need to remove it... I don't think the game has a hardwired number of playlists it can show/run (I've seen games where this was a problem) so there really is no need to remove it... Granted, I don't think there are any “hardcore” Oddball players but its a nice mode to have when you have friends you want to play with but whom cannot shot straight to save their lives.

Honestly, I wish it had some other modes too...

Two Quick Examples

Doubles/Wingman

1 Flag Capture the Flag (Both teams will try to capture the flag at the same time... I would likely do it on the smaller maps with no vehicles.)

Free For All SWAT (It would likely be a huge cluster Fuck but with the right maps with the right player count it could work... Maybe.)

I guess I am a harsher critic of studios that have unlimited support and do nothing to further the gaming industry as a whole when people who have not even 1% of the same budget get killed for doing anything innovative.


I guess will have to agree to disagree but I've seen innovation in the game.. (The campaign has a deeper story than ever before, Spartan Ops is something that hasn't been really been tried before, Load Outs in MP, etc.) It maybe not be to your liking or what you wanted but their was far more innovation in this title than the norm.

#794 dafoomie

dafoomie

Posted 22 November 2012 - 08:14 AM

Spartan Ops is a big upgrade over Firefight in Reach, at least for me.

Would like to see Team Doubles again too. Maybe make it only available to parties of 2 and not individuals.

#795 Soodmeg

Soodmeg

Posted 22 November 2012 - 08:15 AM

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#796 Soodmeg

Soodmeg

Posted 22 November 2012 - 08:20 AM

Spartan Ops is a big upgrade over Firefight in Reach, at least for me.

Would like to see Team Doubles again too. Maybe make it only available to parties of 2 and not individuals.


I really like Spartan Ops, it just confuses me why they handcuffed it the way they did. I said this before but just to refresh, I dont understand why I cant play through the first episode via public matches only the current episode. I also dont get why I cant play on legendary...why force me to get 4 people in a party when it clearly works without it.

I like the mode I am just confused by their some of their choices. Hopefully it doesnt fully end after the last episode...keep a couple of those coming out every so often and I will gladly shut my mouth and play them instead of oddball :roll: (lol I only said that for InmateofArkum sake)


Alright back on topic. So is the lightrilfe good or do I just suck at it? Seems like it should be good but I am not killing anyone with that thing.

Edited by Soodmeg, 22 November 2012 - 08:58 AM.


#797 dafoomie

dafoomie

Posted 22 November 2012 - 09:48 AM

I haven't seen some of the things you're talking about but part of it is that they're trying to make it episodic. To me, it's a lot more appealing to have a chapter come out every week instead of dropping all of them at once and having a daunting amount of missions to do, I probably wouldn't even do them in that case.

DMR and BR are better. The light rifle does less damage when you're not scoped in, and the clip size is small.

#798 thenexus6

thenexus6

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Posted 22 November 2012 - 10:58 AM

At this point I am pretty disappointed with Halo 4, which is a shame because I love the others. The first game was the reason I got an Xbox and I continued to play and love each one.

For some reason Halo 4 just doesn't click, some points mentioned above are my causes of concern. My main problems are with online play, however the campaign didn't fare to well with me either. I got tired quite quickly playing through it.

I hope that 343 address some issues, balance out the online and when the new season pass maps come out things get better.

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#799 Trakan

Trakan

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Posted 22 November 2012 - 11:24 AM

I get the same level of high as you get rage about COD every year. "My team mates are the only reason I ever lose. Oh and lag, oh and spawn points, oh and shitty maps, oh and I shot him but he ghosted through the bullets and stabbed me."

As for what you are saying, I dont remember flood mode at all but I didnt play that much Halo MP through out this entire time so I will give that to you. For me its the only mode that different than the others. To the rest of it...I guess we have vastly different definitions of the phrase..."different mode."

How can something be new and similar to a mode that already exist and is common place in virtually all FPS? Its just FFA dude. Multi-Team isnt here now..so I cant assume an opinion of something that doesnt currently exist but even then its just TDM with smaller teams but at least it provides a wrinkle. I said, I am disappointed in the fact that all the modes are simply variants of TDM. Your saying, these are different modes because they contain different ways to kill people....on a team in a match.

Slayer, slightly bigger slayer, FFA, slayer Pro, Team Snipers, Swat. All of these are simply TDM...dont try to dress them up. They are generic and have been done better in other games (hence everyone bitching about it)For the rest of the modes you have King of the Hill...which is still a TDM but you are required to stand in certain spots and earn time, Oddball which is still just a DM in which one person cant shoot but has to hold a skull to earn time (hmmm two similar modes...who would have thunk it?) . Holy shit...I hope the competition doesn't find out about these amazingly innovative modes. Dominion and CTF are the only mode thats has a non DM objective and have vastly different from each other. Yeah they are surely saturating the game types over here. (I like Dominion by the way) You could easily take out half of those modes and focus on just balancing the game and have a much better experience ala Team Fortress 2. Having more generic shitty modes doesnt make it better...it just means you have more generic shitty modes.

I get that they are going to switch them out with other modes but replacing Team Snipers with Team Rockets...doesnt do anything.

Let me make my point clear again. 343 has unlimited resources and support yet the multiplayer has 10 modes that are virtually identical to one another and have been done better in other games. No amount of changing rockets for snipers or swords or pistols will change the mode itself. These are things that gamers invented by themselves 10 years ago. Thus I vastly downgrade and criticize the multiplayer. There is nothing stopping them from making at least one completely new mode (apparently my version of new mode meaning something unlike a previous mode) for a change.

(Yes, of course my opinion doesnt matter, of course I will stop playing pretty soon, of course whatever inane jib jab everyone would like to say instead of counter point my argument.)


Your logic is terrible. What do you want them to make with these "unlimited resources?" What gametypes even exist that don't require killing? Is there a specific gametype you are looking for? You can't win CTF or Dominion without killing people either, does that mean they're the same as a Free For All? It's a first person shooter. You're going to kill people in every gametype. That doesn't mean they're the same.

#800 Boutsisavath

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Posted 22 November 2012 - 12:28 PM

Soodmeg, I think I understand what you're getting at. Growing up, I played CS 1.6 and I remember different kinds of mods and game types. I'd be interested to see what Halo or any FPS could do if they based their game types on sports or real-life games. You could have a dodge ball game mode with a borderline in the middle that either team can't pass and just lob different types of grenades and/or oddballs to kill each other. Maybe have a Hockey-type game mode using Oddballs and Gravity Hammers to score points. Basketball game mode with odd balls. A cops and robbers game type would be fun. Just use the energy barriers as jails and captures/kills turn you into a cop/robber. There are many possibilities but I believe there are limits to what the technology can do at the moment.
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#801 Corvin

Corvin

    ...of Gilead

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Posted 22 November 2012 - 01:24 PM

Speaking of different gametypes, they better bring Races back. Hog races in Reach were a friggin blast on Coagulation.

That and multi-team. 3v3v3 is a must. And yeah with 3 factions now it seems like it would be a no brainer.

#802 Tom Im Not

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Posted 22 November 2012 - 01:38 PM

Just chiming in on the Deadeye Weekly glitch this week. I had 10/70 from earlier in the week. Last night when I signed on Waypoint was still showing 10/70 but in-game was at 0/70. When I started playing my first game I got a progress bar showing 20/70.

After a couple games I completed the challenge (popped up in game) but after that the progress bar has been stuck at 12/70 in game. However, Waypoint is showing the challenge as completed.

I'm not sure what's up with that challenge.

Speaking of different gametypes, they better bring Races back. Hog races in Reach were a friggin blast on Coagulation.

Only if it is its own once in a while playlist. I got so fucking sick of playing Rocket Hog Race EVERY time it came up in multiteam.

#803 sleepydumbdude

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Posted 22 November 2012 - 03:30 PM

What is in the foil thing in Halo 4 LE that you have to tear open? If its not a code to redeem then I'll just leave it.

#804 Corvin

Corvin

    ...of Gilead

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Posted 22 November 2012 - 04:01 PM

Only if it is its own once in a while playlist. I got so fucking sick of playing Rocket Hog Race EVERY time it came up in multiteam.


Funny. Every time I wanted to play it would get voted against. I'd love for it to be it's own playlist.

#805 Soodmeg

Soodmeg

Posted 22 November 2012 - 05:41 PM

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#806 jdawgg76

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Posted 22 November 2012 - 06:26 PM

How about a freeze tag game mode? Or what if you had two teams in horde mode (firefight?) and one was space marines and the other were the aliens, flood, whatever?

#807 Soodmeg

Soodmeg

Posted 22 November 2012 - 08:38 PM

How about a freeze tag game mode? Or what if you had two teams in horde mode (firefight?) and one was space marines and the other were the aliens, flood, whatever?


Well if we are going to do kids games, lets do it up right. Red fucking rover.


I don't know how much of this is sarcastic but my original point is solid. We don't need 10 versions of tdm.

#808 pyoobez

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Posted 22 November 2012 - 08:51 PM

I've been working through Spartan Ops some more and noticed an odd glitch.

On Shootout in Valhalla (Ep. 3 - Ch. 4) I ended up with a ton of Elite that were sunk the map floor with just their hand and guns sticking up from the floor. At first I was getting shot and thought it was camo dudes and managed to melee one. I was surprised as I can pick out camo really well. Then I noticed the hand sticking out of the ground. There were probably 8-10 guys like this. Only way I could kill them with ease was meleeing their hands. When they died, a weird X shaped belt with curves type thing popped up from the ground. Not sure if it was their decoration or skeleton or what.

Not sure what caused it other than a little before I threw a grenade at a bunch of dudes when a drop pod arrived.

Either way, it was pretty hilarious. Although, I imagine on heroic or legendary it would've been pretty bad or had they been carrying stuff other thn storm rifles. They could still shoot and melee and running in to punch their arm left me open to take quite a few shots in the crotch. I did die at least once fighting them as well and they were still down there.
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#809 Trakan

Trakan

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Posted 22 November 2012 - 10:18 PM

I am gonna start calling you the Tin Woodsman because your best friend is the strawman. Trak, dude. Do you ever get tired of pretending to be fucking stupid just to argue with me? Seriously, whether or not you agree with my points or not matters little but what everytime I post it is always supported with sound reasons...which is why my post tend to be longer than the internet average of 2 sentences.

Your a smart guy but I dont know what it is about me that makes you virtually inept at actual responses that make sense when debating me. Its like you are trying to troll me but I know your not, your just so fucking dense that you cant see through the mist even after the fog is gone. Reread my post again and comprehend it less like a raging COD fanboy and more like a discussion between 2 adults. NO ONES SAID ANYTHING ABOUT KILLING. I have no idea (actually I do) why you randomly picked that has the crux of what I am saying but in doing so you completely missed the point. So let me try again.

What you just said was: Every car in the world is the same because they all have 4 tires.

What I am saying is: Every car in the world is the same because they all have 4 tires...but we have already seen this model car...can we please see a different one, especially since this model was built 20 years ago?

The idea is a first grade one...its not that hard to comprehend...but if examples are needed, that gunslinger mode from COD/BF3 is pretty different although clearly it has already been invented but much better than flood or oddball. As said before, there are 3 races a 3v3v3 would be nice. The rocket Hog Races are a nice change of pace, headhunter, stockpile, invasion and those are all from other halo games. Hell 7 guys from Austin think up Giffball yet the all the brightest minds at 343 can only come up with dominion?

Its not "horrid logic" to think that will all the game modes created for FPS over the last 10 years getting 10 of the most generic ones is a bit of a let down.


Oh, I know exactly what your point was. You're saying that every gametype is basically the same as they all devolve into straight team deathmatch. I think it's a terrible argument. (Not to mention while you "said nothing" about killing, it has a lot to do with TDM.)

The 3v3v3 you're asking for is basically multi-team which has been in Halo games before. There's no way they're going to implement all the races into MP, if that's what you meant. There are way more weapons in the average COD/BF game to do a "gun game" style gametype, although I'd be fine with them trying it in Halo. It'd still be a deathmatch mode in the end though, so I'm not sure why you specifically would want it. You also still haven't given a valid gametype/mode that you want in the game or that's missing that isn't a deathmatch variant.

While I'm glad you care so much about the length of my posts, it doesn't take much of a response to reply to your nonsensical ramblings.

#810 jdawgg76

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Posted 23 November 2012 - 01:40 AM

Well if we are going to do kids games, lets do it up right. Red fucking rover.


I don't know how much of this is sarcastic but my original point is solid. We don't need 10 versions of tdm.

How would everyone hold hands? Seems complicated. Let's just shoot people...
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