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Dragons Dogma 5/22/12 Updated with Expansion details


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#121 Syranth

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Posted 03 August 2012 - 10:59 PM

LOL I just realized I followed the PSN thread in. Sorry guys!

#122 emokid9963

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Posted 03 August 2012 - 11:01 PM

Hated that you lost souls or hated the gameplay? The gameplay is on par with DS, but you lose nothing but time for dying (if you make sure to save often) in Dogma. You won't die half as much in DD as well and at a certain point become invincible unless you like taking long walks off short cliffs lol.

I'll say that with DD it's more about the adventure than the challenge, whereas Souls is the other way around.


I just think what I didn't like was the fact that if you die, back to the start, and it's harder. So that is where I gave up! I loved the concept, and tried playing it many times, but just couldn't. So I hope that this game will help that.

#123 Jodou

Jodou

Posted 04 August 2012 - 01:30 AM

I'm this close to starting a fresh new character to min/max but the problem is there's no hard cap in this game. I could set an artificial cap but that's not really min/maxing lol. Basically wanted to make a sick ass pawn for others to use, but again without a cap -- there's really no way to justify making a perfect pawn when players will just one with higher stats after 5-10 levels. I hope they balance the game better for DD2, either with scaling enemies or a hard cap to level the playing field at endgame.

Ugh, the dog days of August. . .

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#124 Jodou

Jodou

Posted 06 August 2012 - 10:35 PM

OK, going OT here since apparently Amalur was so popular nobody made a thread for it. :lol:

Amalur is an experiment in how not to copy WoW offline. Hate the combat, hate the quest design, hate it, hate it. . .hate it. I'd have to agree with everyone here who said Dragon's Dogma is the better of the two, by a million miles better. In DD, the enemies don't HOME-IN ON YOU WHILE YOU DODGE, MAKING DODGE A WORTHLESS MECHANIC. You can also jump in DD, eliminating the need for pre-determined locations where you can JUMP DOWN FROM A LEDGE AS HIGH AS A SMALL CHILD. In Amalur, a contest between who can interrupt the others attack first is not good design. Hell, once you or your opponent is knocked down, it's pretty much time to die from the chain-stun afterward in Amalur. BOOOOOOOOOOOOOOOORING.

In DD, side-quests are counted by quality, not quantity. The quests in DD also have you doing/fighting some epic things at times, not running around the world touching stones for rainbow jizz. And that's just the side-quests; the main story is paced well and interesting in DD. Amalur just keeps talking about fate and has you running idiot errands for no apparent reason. "But first, you must give Gnorrash the Ogre a reach-around before I can tell you the secrets!" Here's the secret: the game fucking sucks.

So yeah, I won't be finishing Amalur even though I was just trying to power through the main quest and see what it had to offer. The boring quests, awful combat mechanics, and updated WoW graphics are simply a waste of time. With an empty backlog, maybe I'll go see this thing called the sun everyone keeps telling me about. . .

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#125 Jodou

Jodou

Posted 07 August 2012 - 06:44 PM

Update today added some 'easy mode' to the game. Sucks because I'd LOVE a hard mode to go back through the game with right now.

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#126 snowsquirrel

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Posted 07 August 2012 - 10:03 PM

I keep wanting to pick up this game. I haven't played a game in 3 months because of all the shit going on in the summer, but I loved DeS, and had an unhealthy obsession with DaS. I was really hoping that this game would suck so I didn't want it. Originally I had talked myself out of it because it didn't have co-op (could care less about PvP), but I think I am going to cave... just not at $60. Sigh, no point to this just thinking out loud. Mabye I'll finally go back and finish DaS on NG+, until price drops...
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#127 Jodou

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Posted 08 August 2012 - 12:30 AM

I keep wanting to pick up this game. I haven't played a game in 3 months because of all the shit going on in the summer, but I loved DeS, and had an unhealthy obsession with DaS. I was really hoping that this game would suck so I didn't want it. Originally I had talked myself out of it because it didn't have co-op (could care less about PvP), but I think I am going to cave... just not at $60. Sigh, no point to this just thinking out loud. Mabye I'll finally go back and finish DaS on NG+, until price drops...

Heh, not sure how long the price will hold but it's nearing three months now without a drop anywhere. By the time it does drop, the new games will probably be out. Now is really the time to play since the community is still very strong and has active updates. I just logged on to see how the new mode worked and had like four feedback messages waiting for my level 118 sorc lol. Pretty cool knowing that your pawn is immortalized in the system and people are using them daily.

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#128 snowsquirrel

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Posted 08 August 2012 - 04:42 PM

Jodu, I know you were a big DaS guy. How would you rate the single player experience of Das to DD?

Oh, and can you finish my basement, so I can have some more alone time with my PS3. :)

~S
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#129 Jodou

Jodou

Posted 08 August 2012 - 05:33 PM

Jodu, I know you were a big DaS guy. How would you rate the single player experience of Das to DD?

It's a little hard to compare considering you have companions in DD, unless you go the assassin route of playing without pawns (totally doable BTW). So ignoring that I'd probably rate them equally.

For example, both have the realistic dark fantasy open world environments that take themselves seriously. While DD doesn't have mean spirited traps littering the world, it does have a few environmental traps and the Bluemoon Tower gave me a few oh shit moments when teetering on a ledge. What sets them apart is DaS always had its time of day frozen, while DD gives you the option of venturing only during the day when its safer. The real thrill comes from knowing where you need to go will take a day and being caught in the wilderness at night is truly creepy. Once that happens, you will catch glimpses of the same fear you'd find in DaS, which is simply brilliant design. If I had to rate one above the other, I'd give the nod to DD for the pure fact that I LOVE persistent worlds without many loading screens.

Then you have enemies, large and small, but DD integrates the same grappling system you'd find in Shadows of the Colossus. You can grapple anything, even arm-lock humans to allow your pawns to deliver devastating blows. For large enemies, the weak spots can prove hard to hit with arrows or fireballs, so you might decide to grab on to make sure they go down quick (they will enrage closer to death). If you're confident in aiming, however, you can just opt to loose arrows til the beast falls. Only spellcasters get any sort of lock-on reticle, so unlike DaS you're on your own to connect with melee/bows. Dodging mechanics are woven into abilities in DD, so there's a bit less skill required than in DaS where you need to dodge and then decide how to follow up. I like both combat systems equally, since they're both very engaging.

Lastly, the quests/story are both very minimalist but breathe life into the world as a whole. In DD, the quests are very much about exploration and telling a tale of locations in the world which I dig. There's still plenty of forgettable notice board quests but those are more of a bonus for playing the game, some of which you might not even complete your first playthrough due to the amount of items you need. More to the point, I never felt like I needed to grind anywhere to kill a specific creature. The main quests take you all around and the quests complete naturally. How you complete some quests are also very open-ended, so you get options such as 'do I want to keep this item because it helps me complete another quest or do I want to be loyal and follow instructions'. You don't get any of that in DaS, since the main quest is very direct and sidequests are more of a memory game of who wanted what. Again, love both equally.

This is quickly becoming long-winded, but the one unique factor to DD is the pawn system and it really has to be experienced first-hand to understand just how good it is. It provides the illusion of playing a online game without really being co-op. It's an experiment in social interaction and works brilliantly. If the game doesn't win GOTY from at least one outlet, it will be a crime.

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#130 snowsquirrel

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Posted 09 August 2012 - 04:56 PM

Wow, great rundown. I am in.... gonna a put a solid week of work into the basement, then call it break time for a while, and pick up DD.

Cheers.
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#131 Jodou

Jodou

Posted 10 August 2012 - 08:17 PM

If you want, they're putting out a new demo on the 21st for PS3 only, which covers the prologue, character creation and up to the encampment storywise. You can play the demo and take your save straight into the full game if you like it. What I find interesting is once you leave the first town, you don't have to follow the story and can just go off exploring lol. Unless they put up some invisible walls, you'd theoretically have access to the entire game with only the harder monsters to stand in your way.

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#132 snowsquirrel

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Posted 11 August 2012 - 05:22 PM

Well I'll get the demo. But at this point, I am convinced that I need to get the game. Just need to create time in the schedule.
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#133 Jodou

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Posted 21 September 2012 - 03:21 PM

YESSSSSSSSSSSSSSSSSSSSSS! Hard mode and speed runs coming in an expansion for Dragon's Dogma next year. Can't fucking wait!

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#134 Jodou

Jodou

Posted 23 January 2013 - 05:39 PM

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Yeah, I'll be buying a second copy since this is a GOTY style release. My guess is the added content will also be DLC on PSN, but to hell with digital IMO!

Expansion includes:

  • Save transfer possible benefits: costume pack(s), 100k rift crystals, infinite Ferrystone
  • Original game included free
So far it's coming out in Japan 4/25 this year; no release date here yet.

Edited by Jodou, 23 January 2013 - 05:49 PM.

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#135 McFryyyyyy

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Posted 23 January 2013 - 09:32 PM

Early adopters get the arisen dlc for free

http://www.ps3trophi...d-Detailed.html

Edited by bjstucker, 23 January 2013 - 10:14 PM.

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#136 Jodou

Jodou

Posted 24 January 2013 - 12:02 AM

Early adopters get the arisen dlc for free

http://www.ps3trophi...d-Detailed.html

The wording is vague because I read it as you get the extra goodies as free, not the expansion. Guess we'll find out but I find it hard to believe this would go out as free to anyone who bought the game. Of course, it has held its value this far with almost no sales at all so maybe that is the justification. I think I'd still pick up the physical copy to support such an amazing game. Hate digital with a passion lol.

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#137 McFryyyyyy

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Posted 25 January 2013 - 12:18 AM

The wording is vague because I read it as you get the extra goodies as free, not the expansion. Guess we'll find out but I find it hard to believe this would go out as free to anyone who bought the game. Of course, it has held its value this far with almost no sales at all so maybe that is the justification. I think I'd still pick up the physical copy to support such an amazing game. Hate digital with a passion lol.


You turned out to be right will probably sell my currently copy and preorder the new one seeing as it is the GOTY edition

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#138 Jodou

Jodou

Posted 25 January 2013 - 04:54 AM

You turned out to be right will probably sell my currently copy and preorder the new one seeing as it is the GOTY edition

My only question now is how will the content scale because I'm honestly ready to reroll to not only min/max stats, but make sure I'm not too overpowered for the new content. Forget what my level was, but the regular game was a joke by that point with only the udragon of any challenge.

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#139 McFryyyyyy

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Posted 25 January 2013 - 11:08 PM

My bet is either they will do it a la Borderlands 2 and tack it on thinking most people are mid leveled to it or maybe you can play it in hard with everything scaled to your level.

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#140 Jodou

Jodou

Posted 27 April 2013 - 01:45 AM

I'm falling in love with this game all over again. Turns out I was level 118 starting this and was stomping enemies until I met a giant cyclops that kicked my ass. :lol: He got me a couple times while I was trying to get a strat going to jump on him and keep him off my pawns, but DAMN it felt good coming off that adrenaline rush of beating him. Got a staff off him that was immediately an upgrade for my pawn and she's decked out in UR-dragon gear, all dragonforged so I can already tell there's going to be some badass loot in this expansion.

I should note that the loot is now like how Diablo II was with UNID rares in the fact that you don't know what you have until you spend rift crystals at the starting NPC to ID them. It's nice that they addressed the issue of having no use for rift crystals at all in the original game other than to hire pawns, or change the appearance of your own. At least the 400k or so I have now will go to some use.

Also, for anyone wondering how the hell to get to the island, you need to go to Cassardis at night and look for a woman on the docks. The blue quest marker will lead the way for the entire expansion from what I can tell, while the original red is there for any notice board quests you still have or take. I'm a little disappointed that the only thing Dark Arisen adds is the new massive dungeon and no other real improvements to gameplay or UI, but I suppose that's what sequels are for (Deep Down). So buyer beware, if you didn't enjoy the original, you won't like this either. It's also a bit pricey for what it offers but for the new customer it's totally worth the $40. From what I understand you will need to have beaten the game and be at least level 50 to access the new content, though. Just be aware that even I was having trouble downing the first boss at almost 120 levels, so maybe get a little UR dragon loot before attempting the Bitter Isle lol. (Or you can friend me on PSN and use my pawn for free ;))

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#141 YBX87

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Posted 27 April 2013 - 03:21 AM

I'm falling in love with this game all over again. Turns out I was level 118 starting this and was stomping enemies until I met a giant cyclops that kicked my ass. :lol: He got me a couple times while I was trying to get a strat going to jump on him and keep him off my pawns, but DAMN it felt good coming off that adrenaline rush of beating him. Got a staff off him that was immediately an upgrade for my pawn and she's decked out in UR-dragon gear, all dragonforged so I can already tell there's going to be some badass loot in this expansion.

I should note that the loot is now like how Diablo II was with UNID rares in the fact that you don't know what you have until you spend rift crystals at the starting NPC to ID them. It's nice that they addressed the issue of having no use for rift crystals at all in the original game other than to hire pawns, or change the appearance of your own. At least the 400k or so I have now will go to some use.

Also, for anyone wondering how the hell to get to the island, you need to go to Cassardis at night and look for a woman on the docks. The blue quest marker will lead the way for the entire expansion from what I can tell, while the original red is there for any notice board quests you still have or take. I'm a little disappointed that the only thing Dark Arisen adds is the new massive dungeon and no other real improvements to gameplay or UI, but I suppose that's what sequels are for (Deep Down). So buyer beware, if you didn't enjoy the original, you won't like this either. It's also a bit pricey for what it offers but for the new customer it's totally worth the $40. From what I understand you will need to have beaten the game and be at least level 50 to access the new content, though. Just be aware that even I was having trouble downing the first boss at almost 120 levels, so maybe get a little UR dragon loot before attempting the Bitter Isle lol. (Or you can friend me on PSN and use my pawn for free ;))

is there a fast travel option added in dark arisen?

#142 Jodou

Jodou

Posted 28 April 2013 - 12:42 AM

is there a fast travel option added in dark arisen?

If you import a save from the original game you get an infinite use ferrystone that you can use to fast travel to anywhere you put down a marker. The number of markers is only limited by how many you can buy, so in a sense there's now a permanent fast travel system to anywhere you've visited and placed a marker. Personally I like it better than games like Elder Scrolls because you get to choose where you want to be able to fast travel instead of being predetermined.

Already beat the new content and figured out that while the dungeon isn't randomly generated, the encounters to some degree are with spawns of enemies and mini-bosses. The game can throw all kinds of things your way too, so it can get really crazy with what's going on. As silly as it sounds, half the time when something big spawns, it's the smaller enemies that are the most lethal to your team heh. Was fighting a pack of zombie dogs on my second time through the dungeon and up spawns a grim reaper with an undead dragon lol. The dogs just ran around spreading poison and holding my pawns down, so suffice to say we didn't exactly beat that combo before running for the hills. :lol:

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#143 YBX87

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Posted 28 April 2013 - 01:44 AM

If you import a save from the original game you get an infinite use ferrystone that you can use to fast travel to anywhere you put down a marker. The number of markers is only limited by how many you can buy, so in a sense there's now a permanent fast travel system to anywhere you've visited and placed a marker. Personally I like it better than games like Elder Scrolls because you get to choose where you want to be able to fast travel instead of being predetermined.

Already beat the new content and figured out that while the dungeon isn't randomly generated, the encounters to some degree are with spawns of enemies and mini-bosses. The game can throw all kinds of things your way too, so it can get really crazy with what's going on. As silly as it sounds, half the time when something big spawns, it's the smaller enemies that are the most lethal to your team heh. Was fighting a pack of zombie dogs on my second time through the dungeon and up spawns a grim reaper with an undead dragon lol. The dogs just ran around spreading poison and holding my pawns down, so suffice to say we didn't exactly beat that combo before running for the hills. :lol:


what if you just bought dark risen, without playing dragons dogma? are there not infinite use of ferrystone? did they add any actual online multiplayer option? or just the pawn sharing option?

#144 humidore

humidore

Posted 28 April 2013 - 04:56 AM

I'm falling in love with this game all over again. Turns out I was level 118 starting this and was stomping enemies until I met a giant cyclops that kicked my ass. :lol: He got me a couple times while I was trying to get a strat going to jump on him and keep him off my pawns, but DAMN it felt good coming off that adrenaline rush of beating him. Got a staff off him that was immediately an upgrade for my pawn and she's decked out in UR-dragon gear, all dragonforged so I can already tell there's going to be some badass loot in this expansion.

I should note that the loot is now like how Diablo II was with UNID rares in the fact that you don't know what you have until you spend rift crystals at the starting NPC to ID them. It's nice that they addressed the issue of having no use for rift crystals at all in the original game other than to hire pawns, or change the appearance of your own. At least the 400k or so I have now will go to some use.

Also, for anyone wondering how the hell to get to the island, you need to go to Cassardis at night and look for a woman on the docks. The blue quest marker will lead the way for the entire expansion from what I can tell, while the original red is there for any notice board quests you still have or take. I'm a little disappointed that the only thing Dark Arisen adds is the new massive dungeon and no other real improvements to gameplay or UI, but I suppose that's what sequels are for (Deep Down). So buyer beware, if you didn't enjoy the original, you won't like this either. It's also a bit pricey for what it offers but for the new customer it's totally worth the $40. From what I understand you will need to have beaten the game and be at least level 50 to access the new content, though. Just be aware that even I was having trouble downing the first boss at almost 120 levels, so maybe get a little UR dragon loot before attempting the Bitter Isle lol. (Or you can friend me on PSN and use my pawn for free ;))


I thought menus were improved in this version? And I'm really bummed that I have to let go of the B'z intro song in order to take part in the new awesomeness....

#145 Jodou

Jodou

Posted 28 April 2013 - 06:50 PM

what if you just bought dark risen, without playing dragons dogma? are there not infinite use of ferrystone? did they add any actual online multiplayer option? or just the pawn sharing option?

I don't think you get the infinite ferrystone without importing a save unfortunately. Pawn system is the same; no added MP features.

I thought menus were improved in this version? And I'm really bummed that I have to let go of the B'z intro song in order to take part in the new awesomeness....

I did notice a few things in the menus that I recall being there, but it's entirely possible I just missed them playing the original. Gameplay improvements I wanted to see were camera/movement controls when scaling bosses, because once you're on the camera is fixed and with wild movements it can turn you around when moving to a spot to attack. It's one of the biggest issues I have with the combat because it can be pretty bad. That and when you cast maelstrom it will blind you completely until you run out of it because of how close the camera is locked on. Not sure what idiot thought that was fine and didn't change the particle effects to be more transparent.

On another note, I'm on the Dark Arisen for the second time and he's kicking my ass. Best attempt was three bars out of I think nine or so, but the problem is when I go to rescue my pawns who can get tossed across the room, he starts casting this massive hand swipe that will hit about half the room. Sure I can dodge it but the timing is iffy and the less he casts it, the better. Pretty sure it's designed for anti-kiting so I'll just have to come up with a better strat of slowly luring him to the downed pawns. The fight is top-notch, though. Makes me feel like I'm fighting a really well designed Dark Souls boss.

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#146 YBX87

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Posted 28 April 2013 - 06:56 PM

I don't think you get the infinite ferrystone without importing a save unfortunately. Pawn system is the same; no added MP features.

I did notice a few things in the menus that I recall being there, but it's entirely possible I just missed them playing the original. Gameplay improvements I wanted to see were camera/movement controls when scaling bosses, because once you're on the camera is fixed and with wild movements it can turn you around when moving to a spot to attack. It's one of the biggest issues I have with the combat because it can be pretty bad. That and when you cast maelstrom it will blind you completely until you run out of it because of how close the camera is locked on. Not sure what idiot thought that was fine and didn't change the particle effects to be more transparent.


probably the same "genius" who did the camera control for resident evil 6

#147 Jodou

Jodou

Posted 28 April 2013 - 07:14 PM

probably the same "genius" who did the camera control for resident evil 6

I have repressed memories of trying that piece of shit for two hours. Speaking of, am I crazy or did they recycle RE music for the main menu in DA? I swear it sounds so familiar but maybe it's because that's how Capcom music sounds.

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#148 Jodou

Jodou

Posted 30 April 2013 - 12:30 AM

Beat the second form after reading that you can stack conqueror's charm to 4x and just wail on his face. Did that twice and he died in like 2 minutes lol. IDK why but running this dungeon over and over for mats to upgrade and trying to build a set of gear is so much fun. Only have one piece of the Trophy set so far that's for assassins, but I did get the new short bow that owns hard. That and I'm working on beating Death, who shows up randomly as you go through and only sticks around for about one bar of his health. After so many encounters you can kill him for (hopefully) some epic drops.

This might just be my favorite PS3 game of all-time!

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#149 YBX87

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Posted 30 April 2013 - 03:03 AM

Beat the second form after reading that you can stack conqueror's charm to 4x and just wail on his face. Did that twice and he died in like 2 minutes lol. IDK why but running this dungeon over and over for mats to upgrade and trying to build a set of gear is so much fun. Only have one piece of the Trophy set so far that's for assassins, but I did get the new short bow that owns hard. That and I'm working on beating Death, who shows up randomly as you go through and only sticks around for about one bar of his health. After so many encounters you can kill him for (hopefully) some epic drops.

This might just be my favorite PS3 game of all-time!

i forgot to ask you, did they actually added more than 1 save slot

#150 Jodou

Jodou

Posted 30 April 2013 - 02:46 PM

i forgot to ask you, did they actually added more than 1 save slot

This is one thing I wish they would have added personally, but I understand why they didn't. The pawn system adds backend to their server database, so by limiting save slots to one they curb the massive amount of pawns people would likely make and abandon by making new saves. However, there's nothing stopping you from creating new PSN accounts with the express purpose of a new save slot. ;)

I know it's not an ideal workaround, but it is one way to make alts and even trade items to them via the gift system.

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