Gah, that's tempting. I played a fair bit of Rise of the Argonauts on 360, and it's a really good third person ARPG. Has dialogue choices and pretty good voiceovers, graphics aren't bad at all, story is surprisingly well done, etc. Gameplay is pretty standard fare, but you're given a lot of skill options and whatnot. It's a really good game...
Rise of the Argonauts was good on the PC, but nothing great or spectacular.
Certainly worth that cheap amount of $, for damn sure.
Back in the day when I bought it (dirt cheap back then, mind you - but not THIS dirt cheap), the game had performance issues on my (older) rig, CTD's, and other madness - which drove me crazy more so than anything else. I'm betting and hoping it runs much better on modern-day PC's, of course.
Also, the game took a little while to really get going w/ the action for a game labeled "Action-RPG", IMHO. Felt like the game was very story-heavy and tutorial-heavy, in the beginning. But, still - while it starts slow, this is a game that just gets better and better, as you keep playing.
It didn't really feel like the dialogue options didn't really shape much of the game differently, as well. Your favor points, they really don't say shape the story itself too much. Also, nor does it really shape your skills too much - in which that could've been really interesting in a ARPG (since the game's story doesn't re-shape itself much based on your decisions).
What do I mean? If I side w/ say Ares in dialogue 5 times and get credit for "Making 5 Ares aligned choices", I should be stuck with....duh, using that devotion to Ares ONLY, whether I like it or not -- that or you get MORE credit on filling that bar up for devoting that deed to Ares. It just makes more sense to me. Same w/ say the sword rewards in combat -- if I got credit for "killing X enemies with a sword," I should be able only to use that on the God Hermes, who favors the sword -- or I should get more credit on filling that bar up for using it on Hermes' skill set than some other God.
I didn't care for KB/mouse controls (and lack of ability to re-configure them), but it played great w/ a X360 controller. Combat and controls were awesome w/ the 360 controller - especially once you got more skills, abilities, and stuff behind your character.
TL;DR - This game's a solid ARPG and easily worth the $; and while it starts slow, it just gets better and better as it goes along.