Glad to hear the port was well handled, though from Joystiq's review, it seems some of the Christmas Nights content was removed, like a playable Sonic (noooooooooooo!). Not sure if other bonuses like the A-Life, Time Attack, music mixer, & such are gone. Someone with a PSN version will have to confirm this.
Also, 2-player mode was removed, though I didn't even know that feature existed in the original.
On the original Sega Saturn version (demo of Christmas NiGHTS
), the present to have Sonic run around the bottom was only available on the month of December. The other months of the year, the present would be locked up. Unless you were clever enough to change the system clock on the Sega Saturn ... <shifty eyes, trench coat up>
I only vaguely remembered the 2-player mode on the base NiGHTS: Into Dreams
game. If I remember correctly it was a split-screen "boss attack" mode. Or I am fabricating a sort of vs. mode to encircle the other player. My memory is sort of hazy on this because I primarily played the main game.
I know my rose-colored nostalgia glasses are on. The game may be too simplistic for a modern audience, but I think this game will be ideal for the really young and persons who have reached my advanced age who remembered it. I can still almost vividly remember the wonderful colors and great music. I still envision the game a as simple stress-free point-attaining speedrun through sections over and over, avoiding the end goal until the last possible moment. Controls were pretty much free allowing players the freedom to move how they feel adds to its stress-free feeling. I am personally hyped for the XBLA release this Friday, and will pay the full 800MSP on release date.
This was one of the many games Sonic Team made before Sammy bought up the Sega name and forced Sonic Team to make Sonic games. Sonic Team used to express their creativity by producing wonderful games like Ristar
, Chu Chu Rocket
, Phantasy Star Online
, Burning Rangers
, Billy Hatcher and the Giant Egg
(I actually liked this one despite critical panning), Samba De Amigo
, etc. I want to believe Sonic Team really did enjoy being free to make whatever they wanted to make, and then they hated being forced to make more Sonic games because, well, they were called Sonic Team. I think they purposely made crap Sonic games since, to try to send a message "help! they're hurting us" such that they are purposefully sabotaging the Sonic brand so it won't sell anymore so they can be free of making games with that character. I'm sure they thought they were free when they intended to bring a lawsuit or backlash onto their parent company by making the black hedgehog all urban by giving him guns looking for bling or with the inter-species erotica in glorious high def. Strange how no one ever got the message Sonic Team just simply doesn't want to make just Sonic games for over a decade. Or maybe I'm just delusional ^^.
Edited by Crono-00, 03 October 2012 - 02:45 PM.
It puts the lotion in the basket