Jump to content



Photo
* * * * * 1 votes

Call of Duty: Black Ops II - Vengeance DLC Coming July 2


  • Please log in to reply
413 replies to this topic

#361 JasonTerminator

JasonTerminator

    Not a psychopath!

  • CAGiversary!

Posted 24 February 2013 - 09:24 PM

How?


It's 50 round clip is larger than any other weapon in the game bar LMGs. And unlike LMGs, it doesn't have a stupid-long reload time, so you can spray your entire clip down and be ready for more in a second. It's the smg for people with shit aim who should be running out of bullets, but instead just keep holding right trigger.

Of course, I also think that Hijacked is a terrible map, but everybody keeps voting for it.
Posted Image

#362 mvp828

mvp828

    Amish Black Market

  • CAGiversary!

Posted 25 February 2013 - 12:35 AM

It's 50 round clip is larger than any other weapon in the game bar LMGs. And unlike LMGs, it doesn't have a stupid-long reload time, so you can spray your entire clip down and be ready for more in a second. It's the smg for people with shit aim who should be running out of bullets, but instead just keep holding right trigger.

Of course, I also think that Hijacked is a terrible map, but everybody keeps voting for it.


But even if it has a big clip, you still have to hit them since while the clip may be big it has the lowest damage of all SMGs, and one of the lowest damages of all guns (MTAR being same damage, M8A1 and M27 being 1 less). The PDW is just a futuristic P90.

Personally the bigger clip is great for me or anyone else who likes running since you can run into a room of 3-4 guys without having to worry about getting shot reloading after killing 2 people.

#363 Trakan

Trakan

    Mark IV Style Motherfucker!

  • Super Moderators

Posted 25 February 2013 - 12:46 AM

All of the SMGs are overpowered, really. With the smallest sized maps yet and the worst spawns to date, they're like insta-kill guns. Crazy rate of fire; damage drop off doesn't matter anymore because all the maps are so small.

Edited by Trakan, 25 February 2013 - 01:45 AM.


#364 dotCody

dotCody

    The night is dark... and full of terrors.

  • CAGiversary!

Posted 25 February 2013 - 12:47 AM

You should really spot check your posts.


Yup, me dumb. :lol:

#365 The Great Muta

The Great Muta

Posted 26 February 2013 - 01:43 AM

All of the SMGs are overpowered, really. With the smallest sized maps yet and the worst spawns to date, they're like insta-kill guns. Crazy rate of fire; damage drop off doesn't matter anymore because all the maps are so small.



As someone who only uses SMGs, primarily the Vector, I agree.

Last week, I went something like 89-26 on Nuketown in a Hardpoint game, which isn't entirely irregular. Once I hit 100 kills in a single match, I pretty much have no reason to continue playing.

#366 Invicta 61

Invicta 61

    Gabagool, Provalone and vinegar peppers

  • CAGiversary!

Posted 26 February 2013 - 02:33 AM

In the new commercial "The Replacer", what does he get that girl in the office to say? I can't quite make it out.
Bah weep granah weep nini bong.

And now I present Kate Upton doing the Cat Daddy:

Spoiler

#367 seanr1221

seanr1221

Posted 28 February 2013 - 12:33 PM

Peacekeeper > PDW. The PDW feels like a peashooter to me.

seanr1221.png


#368 TheBigAndy

TheBigAndy

    CAGiversary!

  • CAGiversary!

Posted 04 March 2013 - 10:24 AM

As someone who only uses SMGs, primarily the Vector, I agree.

Last week, I went something like 89-26 on Nuketown in a Hardpoint game, which isn't entirely irregular. Once I hit 100 kills in a single match, I pretty much have no reason to continue playing.


I feel you, I just hit Prestige Master today, and feel like I have been set free to play other games now.

#369 paddlefoot

paddlefoot

    CAGiversary!

  • CAGiversary!

Posted 14 March 2013 - 03:44 AM

Played hardcore team deathmatch tonight on Aftermath. Was spawn killed three times from mid-short range (within like 3-4 seconds at most)!!! Is it too extreme to believe a safe spawn should exist 6v6 on Aftermath?

#370 Ziv

Ziv

    Jerk Extreme

  • CAGiversary!

Posted 14 March 2013 - 05:15 AM

They finally made paid DLC camo. I'll probably pick up a few. Bacon camo certainly looks interesting.

Each camo comes with a matching calling card and themes reticles for the red dot/holo/acog sights.

Extra CaC slots are also up for sale. I don't see the need, but if people are willing to pay...

#371 Viva Las Vegas

Viva Las Vegas

    CAGiversary!

  • CAGiversary!

Posted 14 March 2013 - 07:52 PM

They finally made paid DLC camo. I'll probably pick up a few. Bacon camo certainly looks interesting.

Each camo comes with a matching calling card and themes reticles for the red dot/holo/acog sights.

Extra CaC slots are also up for sale. I don't see the need, but if people are willing to pay...


That is funny. You don't see the need for additional CaC slots but for bacon camo you do.

#372 Ziv

Ziv

    Jerk Extreme

  • CAGiversary!

Posted 14 March 2013 - 09:45 PM

I don't see the need for any of it. The extra camos/reticles are neat, but don't really do anything. I do, however, really enjoy Bacon.

You can use prestige tokens to unlock extra CaC slots. Why pay? Today I read more and it seems extra slots are also opened up for pictures and videos for your fileshare. That does seem a little more usefully.

#373 SkylineChili4Me

SkylineChili4Me

    CAG with Cheese, Please!

  • CAGiversary!

Posted 15 March 2013 - 04:14 PM

Is there a CAG clan for BLOPS II? I tried searching for thread dedicated to it, but this was the closest I found. Thanks.

#374 The Great Muta

The Great Muta

Posted 16 March 2013 - 12:10 AM

Dunno if it's still active, but, once upon a time, there was a very active CAG social group with a ton of Call of Duty players.



I bought the money camouflage and extra slots. You get a ton of extra slots. Didn't expect categories. You also get a boost from 10 video save slots to 40, if you're into that sorta thing. (I'm a solitary player but like to save a lot of replays, so it works for me.)

Deleted the first map pack to boost my chances of playing Nuketown in moshpit. Hydro and Skate are good maps, tho. Just trying to achieve 100 kills. Went something like 98-28 earlier in the week on Nuketown in a Headquarters match. So close. Stupid team captured at the end so I couldn't respawn with 30 seconds left while I had that clusterbomb thing and the enemy-seeking-glider thing.

When's the next map pack due? Hopefully, the maps are smaller.

#375 paddlefoot

paddlefoot

    CAGiversary!

  • CAGiversary!

Posted 18 March 2013 - 09:04 PM

Is there a CAG clan for BLOPS II? I tried searching for thread dedicated to it, but this was the closest I found. Thanks.


I play pretty often. Not sure if a CAG clan still exists or is active. I originally joined one for Modern Warfare 3, but then joined another soon after release because all of my local friends were in it.

#376 Zolor23

Zolor23

    Hey there.

  • CAGiversary!

Posted 19 March 2013 - 04:30 AM

Dunno if it's still active, but, once upon a time, there was a very active CAG social group with a ton of Call of Duty players.



I bought the money camouflage and extra slots. You get a ton of extra slots. Didn't expect categories. You also get a boost from 10 video save slots to 40, if you're into that sorta thing. (I'm a solitary player but like to save a lot of replays, so it works for me.)

Deleted the first map pack to boost my chances of playing Nuketown in moshpit. Hydro and Skate are good maps, tho. Just trying to achieve 100 kills. Went something like 98-28 earlier in the week on Nuketown in a Headquarters match. So close. Stupid team captured at the end so I couldn't respawn with 30 seconds left while I had that clusterbomb thing and the enemy-seeking-glider thing.

When's the next map pack due? Hopefully, the maps are smaller.


I've done 100 kills about 4 or 5 times, and I think most of them had been on Demolition on Nuketown. Do you use lethal scorestreaks? I usually only use UAV/Counter/VSAT when I get 100.

#377 The Great Muta

The Great Muta

Posted 19 March 2013 - 06:10 AM

I've done 100 kills about 4 or 5 times, and I think most of them had been on Demolition on Nuketown. Do you use lethal scorestreaks? I usually only use UAV/Counter/VSAT when I get 100.



Interesting, sir.

That combination makes sense. Give yourself multiple eyes on the enemy and squash their ability to see ya. Sounds good.

I use- Lemme Google search the proper names- I use the hunter-killer drone, Hellstorm missile, and Lightning strike. If I'm on a roll, it's an endless cycle. I went something like 46-0 the other day. I have a screengrab of that up on Twitter. 'Twas on Nuketown, of course. I have come to only use the R870 MCS with laser sight and long barrel. Sorta unstoppable on Nuketown, Cargo, Slums, and sometimes Standoff. However, on larger maps, I'm less effective. But then again, I rarely play the larger maps. ;)

#378 Zolor23

Zolor23

    Hey there.

  • CAGiversary!

Posted 19 March 2013 - 05:27 PM

Interesting, sir.

That combination makes sense. Give yourself multiple eyes on the enemy and squash their ability to see ya. Sounds good.

I use- Lemme Google search the proper names- I use the hunter-killer drone, Hellstorm missile, and Lightning strike. If I'm on a roll, it's an endless cycle. I went something like 46-0 the other day. I have a screengrab of that up on Twitter. 'Twas on Nuketown, of course. I have come to only use the R870 MCS with laser sight and long barrel. Sorta unstoppable on Nuketown, Cargo, Slums, and sometimes Standoff. However, on larger maps, I'm less effective. But then again, I rarely play the larger maps. ;)


I think I just don't like when I have to go prone and hide while using lethals like the Hellstorm/Lightning Strike.

#379 paddlefoot

paddlefoot

    CAGiversary!

  • CAGiversary!

Posted 21 March 2013 - 02:05 AM

Wanted to ask the community a question. I had a hardcore match tonight where I started out 0-9 and it felt like I was always just missing the opponent or was a second or two off. Then things got weird. I aimed at a UAV with my SMAW and the screen froze for a split second, the connection symbol appeared, then I got shot. Respawned and looked up extremely quickly at the UAV and was shot before I could lock on. Now I proceed to get killed 5 or 6 more times and every single time the third person killcam looked directly up at the sky (you don't get a killcam in hardcore, but you get an idea where the kill came from). I was getting shot, but the camera was pointing towards the sky like I was struck by a Hunter Killer.

Was something strange going on, or am I just being paranoid?

#380 raiden_86

raiden_86

Posted 21 March 2013 - 06:59 PM

maybe just connection issue. sometimes i can tell when im a little behind everyone or especially host and i just get murdered.

so i'm try to get that triple cap emblem on domination where you control all 3 points for 3 min, the opposite team had 41 points before we reached score limit, is that not enough?? They only had 2 players at one point in the match. Its the last emblem i need to get that Shark w/ Machine gun calling card

#381 raiden_86

raiden_86

Posted 21 March 2013 - 07:05 PM

Hey guys, whats your advice on a ballistic knife class? i was just trying it out to have some fun, i like having the ax and scavenger, but they might not be needed. also messing around with the tac 45 w/ long barrel

#382 paddlefoot

paddlefoot

    CAGiversary!

  • CAGiversary!

Posted 21 March 2013 - 10:11 PM

maybe just connection issue. sometimes i can tell when im a little behind everyone or especially host and i just get murdered.

so i'm try to get that triple cap emblem on domination where you control all 3 points for 3 min, the opposite team had 41 points before we reached score limit, is that not enough?? They only had 2 players at one point in the match. Its the last emblem i need to get that Shark w/ Machine gun calling card


The opponents score is pretty irrelevant. You need to maximize the number of points with 3 positions capped and minimize points with 1 or 2.

What is it, a point per position per second? If you score too many points with one or two positions captured you'll reach the score limit before those 3 minutes elapse.

#383 dennisb407

dennisb407

Posted 10 April 2013 - 08:09 PM

April 10 Xbox 360 Game Update Notes

Feature Improvements


  • Added Prestige Level Calling Cards for each Prestige Level.
  • Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks.
  • Updated the League Lobbies to display Team Rank next to each Team Member’s name.
  • Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games.
  • Added a feature to kick players if they suicide too often in a game.
Multiplayer Issues Addressed


  • Fixed an issue reported by the community where the Lodestar view remains on screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire.
  • Updated Menus to combat exploits reported by the community.
  • Addressed a persistent Counter UAV issue that occurred during host migrations.
  • Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge.
  • Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attaches to a surface.
  • Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets.
  • Prestige Master icon can now be seen as the ‘next Prestige’ when players reach the max Prestige Level.
  • Resolved an issue with the Orbital VSAT Scorestreak losing time during the host migration count down.
  • Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp.
  • Fixed an issue where players were able to place a turret while under the big rig in Aftermath.
  • Addressed a couple issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed.
  • The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon.
  • Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed.
  • Fixed an issue with Turret and Guardian placement within certain objects in Aftermath.
  • Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out.
  • Fixed an issue with the environment disappearing when dying and spectating the water in Carrier.
  • The music now plays for everyone during the Final Killcam.
  • Addressed an issue on PlayStation 3 where the Listen In toggle, while CODcasting, was listening to all whether it was toggled on or not.
  • Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in.
  • Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time.
  • Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training.
  • Addressed multiple issues with reloading the War Machine Scorestreak.
  • Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score.
  • Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition.
  • Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby.
  • Addressed an issue with the Chat Notification not appearing on the in game screen for players who were speaking in Party Chat.
  • Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button.
  • Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles.
  • Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player.
  • Addressed an issue in the League Play slide menu where the Career Wins stat was not updating for previous seasons when the player had not yet been placed.
  • Fixed an issue with the Game Settings Update prompt getting cut off when choosing to update after the idle screen fade out.
  • Resolved an issue with the gondolas on Downhill continuing to move during a host migration.
  • Fixed an issue with the Emblems on Playercards viewed from the in-game Scoreboard showing corruption.
  • Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon.
  • Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information.
  • Fixed a Twitch/Twitter menu issue where some fields were still accessible while connecting to Twitch/Twitter.
  • Resolved a UI issue with rapidly using Like and Dislike on user generated content.
  • Fixed an issue with the equipped DLC reticle displaying the wrong preview reticle when going from a DLC reticle to any other reticle equipped on another weapon.
  • Addressed the Hellstorm Missile boost button prompt not updating correctly for some controller button layouts.
  • Addressed multiple menu layering issues.
  • Fixed an issue with the laser effect not appearing in game on a Laser Sight if the player spams the Switch Weapons button.
  • Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open.
  • Resolved an issue with the Bacon and Dia De Muertos DLC camos not appearing on enemy weapons when the player is using a weapon that has the Millimeter Scanner attachment equipped.
  • Fix for League Season History and League Leaderboard UI errors.
  • Fixed an issue in CODtv paging logic where we were losing one item every time we page back from page 3 to 2
Gameplay Balancing


  • Adjusted Hijacked engine room Hardpoint zone to extend to ladders.
  • Lightning Strike Radar will not reactivate after round change if it has been used in a previous round.
  • Global enemy spawn influencers adjusted.
  • Adjusted objective spawn influencers in Capture the Flag.
Zombies Issues Addressed


  • Fixed a UI Error that occurred on Turned.
  • Resolved various bugs around the Die Rise map.


#384 Ziv

Ziv

    Jerk Extreme

  • CAGiversary!

Posted 10 April 2013 - 11:29 PM

The update also adds Nuketown to "most" playlists according to the official Treyarch Twitter account.

#385 The Great Muta

The Great Muta

Posted 12 April 2013 - 05:49 AM

Treyarch has always been the better Call of Duty company. They actually seem to care about the game and the players.

As for Uprising: Magma looks neat, Encore looks like something outta Rainbow Six Vegas, Vertigo looks like that airport map from Modern Warfare 2(?), and Studio is said to be a remake of Firing Range—which is probably my favorite map from the first Black Ops.

All that said: I prefer small maps. Deleted the first map pack because the maps were too big. Hopefully Uprising is worth keeping.

#386 dennisb407

dennisb407

Posted 12 April 2013 - 03:59 PM

Anyone see any Mob of the Dead achievements yet? Not big on the zombies but still interested in the cheevies

#387 dennisb407

dennisb407

Posted 18 April 2013 - 10:25 PM

Anyone else enjoying the new maps? They're not bad at all IMO

#388 raiden_86

raiden_86

Posted 18 April 2013 - 10:40 PM

ps3 guy here, whats the consensus on the new maps from the xbox guys?

#389 Jimmienoman

Jimmienoman

    CAGiversary!

  • CAGiversary!

Posted 18 April 2013 - 10:46 PM

Anyone see any Mob of the Dead achievements yet? Not big on the zombies but still interested in the cheevies


The story is decent and fun to play through. Overall I'm pleased with the zombie DLC. They are trying lots of new things like being able to carry multiple parts, brought back traps, new wonder weapon and a couple other smaller aspects (demon dogs, spawn able bosses etc).

A majority of the achievements aren't hard and can be solo'd

#390 Jimmienoman

Jimmienoman

    CAGiversary!

  • CAGiversary!

Posted 18 April 2013 - 10:56 PM

ps3 guy here, whats the consensus on the new maps from the xbox guys?


Studio (shooting range remake) is still awesome.

Encore is good. Offers some line sites, but nothing easy to hold down. Spawning is meh.

Magma was a decent try. Not bad, just not great. Plenty if head glitch spots. Spawning is pretty decent on this map for the most part (depending on game mode). Biggest slap in the face is the Magma. Some spots you can stand on piping hot magma (bright orange) and be fine then next time you step on a slightly charred ground (barely orange) and die. Also they touted how the magma "flowed" and in trailers they show it flowing, BUT they apparently scrapped it completely.

Vertigo is probably the worst. There's a reason why they scrapped it in a previous CoD. Not the worst map in BO2, but not good. Long line sites that can easily be impenetrable as half the map is open. Easy to fall off ( I kind of like that, but it is annoying at times). Plenty of head glitch spots also. Basically 2 long line if sights on the sides and then a cluster area in the middle. Bomb locations are also pretty bad as they lead you out into the open that defense can easily secure faster than offense can get there. Overall bad map design.

Overall the map pack is alright. studio by far redeems it on the MP side. Without it I would feel the map pack wasn't worth it.