Shin Megami Tensei IV - Samurai & Demons - Out now!

Cao Cao

CAGiversary!
6VoAWfw.png


Official website (US)

Order @ Amazon, GameStop, Best Buy, Wal-Mart, NewEgg, EB Games Canada
 
DEAL ALERT (For the US and Canada)

Details Page
 
Register Fire Emblem: Awakening and Shin Megami Tensei IV with Club Nintendo by August 31st, 2013, and you'll get a $30 eShop credit. You can register the physical or digital releases, and it's retroactive.
 
 
Release Dates
JP: May 25th, 2013
US: July 16th, 2013 $49.99 MSRP
EU: TBA

In the US, at all retailers, the first print run will be a Limited Edition that includes:
  • The game
  • A 176-page full-color artbook/starter strategy guide
  • A soundtrack CD
  • A "deluxe-sized slipcase" (i.e. a larger cardboard box)
Pre-Order Bonus Costume DLC
All of these retailer-exclusive DLCs are costumes for the Protagonist.
GameStop: "Auric Armor" An orange Medieval/Samurai outfit with a small "GS" in the middle
Amazon: "Prime Coat" A Cardboard-pattern robe, with Amazon smiles and boxes
EB Games Canada: "Power Hoodie" A spiffy Black and Red hoodie
 
Shin Megami Tensei IV General Overview
SMTIV is, in a nutshell, a turn-based RPG where you can recruit demons to fight in your party. Demons are recruited via negotiation; some demons will go with you if you tell them what they want to hear, most will need a bit of a push (bribe). You can level-up your demons in battle, and fuse them into stronger demons.
 
This game kicks off in a medieval-style kingdom, the "Eastern Kingdom of Mikado." Mikado is divided into three castes: Luxurors (nobles), Casualries (peasants), and the Samurai (warriors chosen from the other two castes). The general public considers the Samurai to be the Kingdom's protectors, but they do not know the Samurai's true duty: exterminate demonic threats outside the city walls.
 
You are an apprentice Samurai, one of five apprentices chosen by a computer-like gauntlet during the annual Gauntlet Rite. You will play an important role in the events to come; a booming voice in a dream tells you that your decisions will now impact the entire universe.
 
Your fellow apprentices are not your only allies. The Samurai Gauntlet gives you the power to negotiate with, recruit, and summon demon allies.
 
After some adventuring, your team eventually stumbles into modern-era Tokyo, which is in a state of perpetual darkness due to a demon invasion.
Not only that, but there's a simmering conflict between the Ashura-kai Organization and the Ring of Gaea. The Ashura-kai, led by the charismatic Tayama, believes in negotiating a peace between humans and demons, while the Ring of Gaea takes a "might makes right" approach, believing that only the strongest should rule.
 
Pick a side. Will you uphold the Law with the Ashura-kai? Sow the seeds of Chaos with the Ring of Gaea? Or will you reject both of their philosophies to find another way? Only you can discover the truth behind Mikado and Tokyo. Your decisions will shape the future.
 
Wait, SMTIV? Where are the other 3?
Yes, the IV in the title indicates that this is the fourth title in the mainline series. The Shin Megami Tensei series has had a great amount of spin-offs. You're probably most familiar with the Persona series, or you might have played one of the others like Devil Survivor, Strange Journey, Digital Devil Saga, DemiKids, If..., and/or Devil Summoner.
 
Instead of reading my ramblings, I recommend heading over to HG101's excellent retrospective of the entire SMT series.
 
The first mainline Shin Megami Tensei game was released on the Super Famicom.
It started off with a demon invasion in Tokyo that eventually led to a global apocalypse. Fans in Japan were immediately attracted to the challenging dungeon-crawler gameplay, the demon negotiation system, and the dark, decision-driven storyline that involved those caught in the struggle between Law and Chaos.
 
Two years later, Atlus made Shin Megami Tensei II,
which picked up the story many years after the first game's Neutral Ending. Your character in SMTII is an amnesiac gladiator who wanders around the post-apocalyptic landscape, trying to discover his identity and deal with the ongoing conflict between the Messians and Gaians. As a sequel, it did everything "bigger and better," graphics and sounds were improved, the bosses were bigger, and the story's stakes were much higher.
 
Both SMT and SMTII were originally released for the Super Famicom (SNES), and were later remade for more platforms (PS1, GBA, Mobile phones). Unfortunately, neither game has ever officially made it over to the US or Europe. Gotta rely on fan translations for now.
 
That brings us to Shin Megami Tensei III. You might know it better as Shin Megami Tensei: Nocturne for the PS2 (Or SMT: Lucifer's Call if you're in Europe), the first main-line SMT game to make it over to the West officially.
Nocturne shook things up a bit. Besides moving the camera perspective to third-person, Nocturne put you in a different apocalypse. You start off as a high school student who goes to visit his teacher in the hospital with his friends, only to have the apocalypse occur during the visit. His teacher, a high-ranking member in an apocalypse cult, calls it the Conception, a periodic event where the old world is turned into a ruined "Vortex World" so that a new world can be born. So, the world ends, your friends survive, and the protagonist is turned into a half-demon who can fight and recruit other demons. As you wander, the denizens of the Vortex World separate into different factions, each guided by a different philosophy, called a "Reason." The victorious faction can shape the new world to fit their Reason. Your choices throughout your journey guide you towards one of the Reasons, or your choices could enable you to reject all three. As I said earlier, this is a different apocalypse, though there is only one small thread, a minor character, that connects this to SMTII.
 
Generally speaking, the main-line SMT games deal with certain themes. First, the overarching theme tends to be the struggle between the forces of Law and Chaos in the post-apocalyptic Tokyo landscape, with the Protagonist usually being someone who is caught up in the middle of the conflict. The protagonist's unique position gives him an opportunity to shape the future, deciding which side, if any, is victorious in the end. The thing to keep in mind is that neither side is inherently "good;" Law seeks order at any cost, while Chaos seeks freedom at any cost. This monumental choice is not some color-coded decision point plopped at the end of the game; rather, it's based on your alignment (Law/Neutral/Chaos), which is a scale that is affected by the responses you give and actions you take during certain cutscenes throughout the game. When you reach the point-of-no-return, your alignment determines which ending path you take.
 
From a gameplay perspective, SMT main-line games are pretty strict dungeon-crawlers. You're going from one dungeon to the next, recruiting demons and fighting enemies and bosses along the way, to move the story along. When you're in a town, you're not managing schedules or raising Social Links, you're fusing demons, buying items/equipment, and learning background info from NPCs.
 
So what does Shin Megami Tensei IV add?
Well, for one, it's bringing back the "Press Turn" system introduced in Nocturne. Hit an enemy with their weakness, and you get an extra turn. SMTIV introduces a new wrinkle with the "Smirk" status. Basically, when you get an extra turn, there's a chance that your character will "Smirk," increasing your damage output and reducing your vulnerabilities. Keep in mind that you and your demons have weaknesses, so your enemies can also gain extra turns and potentially Smirk.
 
Rather than using random battles, SMTIV takes a page out of the Persona 3/4 handbook by having enemies wander around the field. This allows you to avoid enemies or get a pre-emptive attack in if you smack them on the field before they touch you.
 
Side-missions, called "Challenge Quests," are abundant at the local Samurai hang-out, K's Tavern. Re-visit old dungeons, fight stronger demons, etc. for EXP and quest rewards.
 
Other minor stuff:
- You can now fuse demons mid-battle.
- Changing armor now changes your character's appearance on the field.
(This section to be expanded when I learn more)
 
Media
E3 2013 Trailer:
http://www.youtube.com/watch?v=7f6RNTsbDYk
 
"The Samurai Way" Trailer:
http://www.youtube.com/watch?v=oj_kSYZ3Nys
 
"The Ritual" Trailer:
http://www.youtube.com/watch?v=1rOWDD5LFCU
 
 
Japanese Trailers:
First Trailer
http://www.youtube.com/watch?v=u-jHQ2zAmmw
Second trailer (This is the "Uncut" version shown at TGS)
http://www.youtube.com/watch?v=6Qk8V3VcGKk
Third trailer from 2/21 Nintendo Direct
http://www.youtube.com/watch?v=UnwopvNSCQU

95YPl56.png
 
Last edited by a moderator:
They made a small update to the website, now there's some background music (a new version of the original SMT title theme), and a confirmation that Team Maniacs is working on it, the developers of the Maniacs re-release of Nocturne (as their name implied), the two Raidou Kuzunoha games, and the Devil Summoner: Soul Hackers remake for 3DS. (source) It was also confirmed a while back that the first trailer for Shin Megami Tensei IV would be included with Soul Hackers.

Speaking of Soul Hackers, Atlus released some new gameplay videos of the 3DS version last week:

Compare the first video to the PSOne version (Skip to 8:10):

The 3DS version moves much more quickly, thanks to smoother movement and the total lack of battle loading times. :)
 
Last edited by a moderator:
Last edited by a moderator:
qwerasdf4195 uploaded the trailer itself on Youtube! (And much like an early movie trailer, it's mostly just people standing around)
 
Last edited by a moderator:
Yes it is, but I wonder exactly how it's going to play if one of the developers wants to make it the best JRPGs out there. I'm really sick of the 1st person dungeon crawler look, and hopefully the multiple characters shown in the trailer better make it a third person perspective.
 
I honestly wasn't a fan of SMT3 and Strange Journey, I'm much more of a fan of Persona (2-3) and DDS. But this trailer is just so damn good (the music is PERFECT) that it has my interest piqued. This is how you do a first trailer.
 
A translation of the voices has been posted on Pastebin:
http://pastebin.com/RcmBYXfT

COMP?: Hello, human. Stay alert. I've detected a strong demon nearby.
COMP?: Be careful, sir. You've entered an area full of demons.
Male Voice 1: Creatures innumerable arise from their sleep in the earth.
Male Voice 2: Mene, Mene, Tekel u-Pharshin!
Head Priest: Commencing fusion.
Male Voice (probably Walter): Samurai, we must work together for the good of the country.
Female Voice 1: This land is entering a new millennium.
Johnathan: ...I understand that I am speaking out of place, but please, let us go on the expedition with you!
Hove: I permit it. We'll take you along with us.
Isabeau: The true duty of the samurai my father never told me about...
Walter: There's nothing wrong with having fun fighting demons. I don't think the samurai are wrong.
Male Voice 1: Distinctions like that disappear when you corner someone.
Female Voice: Adam didn't eat the fruit because he wanted an apple. He ate it because it was forbidden.
Isabeau: ...Or you can walk the path you choose with your chin held high.
Walter: You think you're being kind--that's just turning a blind eye to the truth.
Johnathan: There's a diference between courage and recklessness.
Female Voice: You poor things... This country is changing in terrible ways. Letting it build up won't be permitted.
Male Voice 1: We're in trouble if the demons spread any more than they already have.
Female Voice: Something great has ben set into motion.
Walter: I want to change this awful world!

EDIT: Siliconera made some subtitles for the trailer:
http://www.siliconera.com/2012/09/2...-subtitled-trailer-for-your-viewing-pleasure/
 
Last edited by a moderator:
Yeah, the DQ-style battles still remain and that's disappointing. I don't really like the character designs that much, so having them do the Persona battle system here won't be that nice either.

The guy with the poofy hair on the back kinda reminds me of the Trilogy Movie version of Kamille Bidan.

So the organization is called SAMURAI, really?
 
It has an article in this week's Famitsu. Aeana of NeoGAF tweeted some links to the scans:
http://i.imgur.com/dfIMP.jpg
http://i.imgur.com/Umq5c.jpg
http://i.imgur.com/Kqrfg.jpg
http://i.imgur.com/lp4LH.jpg
http://i.imgur.com/C3qCU.jpg

...along with a link to a blog post that summarizes the article's major points:
http://bdashnews.wordpress.com/2012/09/18/shin-megami-tensei-iv-detailed-by-famitsu/

Shin Megami Tensei IV detailed by Famitsu

This week’s Famitsu magazine has an information blow out on Shin Megami Tensei IV (3DS) with some pretty surprising twists. As expected from the trailer released earlier this week, the character and new demon designs are not the work of series veteran Kazuma Kaneko. Instead, the character designs are the work of Masayuki Doi (Trauma Center series). Other staff revealed include:

Director – Kazuyuki Yamai (Shin Megami Tensei 3: Nocturne Maniax, Raidou series)
Art director – Eiji Ishida (Shin Megami Tensei 3: Nocturne, Strange Journey)
Composer – Ryota Kozuka (Trauma Team, Soul Hackers 3DS opening theme)
Main programmer – Satoshi Ooyama (Shin Megami Tensei 3: Nocturne Maniax, Raidou series)
Sound director – Kenichi Tsuchiya (Shin Megami Tensei series, Persona series)

The new demon designs are not the work of any one individual, but rather a series of guest designers famous for their work on various Japanese live-action special effects series like Kamen Rider. The magazine has shared a number of new demon designs, along with their respective designer:

Raphael – Keita Amemiya (Kamen Rider ZO, Zeiram)
Omoikane – Yoshihiro Nishimura (Tokyo Gore Police, Vampire Girl vs. Frankenstein Girl)
Kuebiko – Kyouma Aki (Godannar, Persona 4 The Animation)
Saburo Koga – Tamotsu Shinohara (Kamen Rider 555, Kamen Rider Ryuki)
Asmodeus – Yasushi Nirasawa (Kamen Rider Blade, Kamen Rider Kabuto)

The article also reveals the names of each of the main characters and their respective voice talent, long time fans can rest easy knowing that the protagonist remains an unnamed individual without a voice of his own. The voice cast for his friends are listed below:

Isabeau – Miyuki Sawashiro
Jonathan – Hiroshi Kamiya
Walter – Katsuyuki Konishi
Navarre – Shintarou Oohata

The story itself is set in what appears to be a post-apocalyptic setting of sorts, with the main characters being a team of so called Samurai hailing from a middle-ages style castle city known as Mikado of the East. The Samurai of this country are those equipped with electronic gauntlets with the Demon Summoning Program installed. They journey from their stronghold to the land of Tokyo which has fallen to darkness, to fight the expansion of the demon influence.

EDIT: Famitsu put up an article, with many of the scans and some artwork:
http://www.famitsu.com/news/201209/20021387.html
 
Last edited by a moderator:
The "uncut" version of the second trailer has been posted on Youtube:
 
Last edited by a moderator:
Last edited by a moderator:
US release announced:
http://www.atlus.com/smt4/index.html

Summer 2013.

PR (Taken from GAF):
Shin Megami Tensei Returns

The Mature-themed Role Playing Game Franchise Is Back After a Decade With
Shin Megami Tensei IV

IRVINE, Calif. – April 2, 2013 – It’s been nearly ten years since the last chapter closed in the original Shin Megami Tensei® role playing game (RPG) series, but the long wait is nearly over. Developed by the award-winning ATLUS team, Shin Megami Tensei IV (SMTIV) features powerful new demons, expansive dungeons, epic story arcs with branching plot lines, game-altering decision making, and more. Built specifically for the Nintendo 3DS™ system with optimized graphics, 3-D dungeons, voiced dialogue, and StreetPass functionality, SMTIV will be a premium title available this summer.

Building on the styles of ATLUS’ Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004’s Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.

Shin Megami Tensei IV blends familiar features from previous SMT games with all-new features that take advantage of the Nintendo 3DS system, including:
  • A World to Discover, A Mystery to Uncover – The life of a Samurai is fraught with peril. Players must leave the safety of the kingdom in order to defend it from the invading demons. There the story unfolds as they become involved in a fierce battle between God and demons.
  • Demon Collection and Fusion – The core mechanic of the Shin Megami Tensei series returns with more than 400 demons to recruit, collect, and fuse together. Players will constantly be challenged with balancing the strengths of their demons to ultimately excel in battle.
  • Choices and Consequences – Throughout the player’s journey, they must choose their own path. The choices will affect them, other NPCs, and the overall outcome of the story. Branching story paths require careful consideration since the fates of the Eastern Kingdom of Mikado and the rest of the world hang in the balance.
  • Pressing the Combat Advantage – The Press Turn system requires strategic thinking for every battle. Pinpointing an enemy’s weakness will provide a vital extra turn for players to exploit. But there are dangers as well…reckless attacks against demons cause players to lose their turns and give the enemy an opening to strike back.

“The return of the legendary Shin Megami Tensei series is one of the biggest milestones yet for ATLUS and the 3DS,” said Naoto Hiraoka, president and chief executive officer, Index Digital Media, Inc. “Since this is the first title from the original SMT series in a decade, we tapped the best developers from many of ATLUS’ acclaimed projects including Nocturne, Strange Journey, Persona, and Soul Hackers to create a premium experience that lives up to our fans’ and our own expectations.”

Shin Megami Tensei IV will be exclusive to the Nintendo 3DS system and sold as a premium title beginning this summer. The game is expected to receive an M rating from the ESRB, but is not yet rated. More details will be revealed in the future, with updates on the official SMTIV website at http://www.atlus.com/smt4.
 
There was no question that we'd get this, but so soon? Pretty sweet.

I probably won't pick it up right away, though... got so much else to play.
 
Woooooot! That's crazy that it's coming to the U.S. so close to the Japanese release date, when a U.S. release hadn't even been formally announced yet. My initial plan was to import it (+ a 3DS), but I'll just buy the U.S. version instead and save a couple hundred bucks.
 
I just hope it will not start a trend to have 3ds titles at $50 msrp. Did it backfire for RE:Revelations sales? I'm sure the value is there, and hopefully some limited swag or dlc will be included.
 
[quote name='FatBoyInside']I just hope it will not start a trend to have 3ds titles at $50 msrp. Did it backfire for RE:Revelations sales? I'm sure the value is there, and hopefully some limited swag or dlc will be included.[/QUOTE]

WOOO BUYING IT DAY 1 WOOOOOOOOOOOOOOOOO

what the fuck 49.99


I just rent the son of a bit of gamefly

sorry but wont pay 50 for a handheld game
 
Hmmm... I wonder if the reason Atlus waited so long to announce SMT IV's very early U.S. release was so they could build up hype for Soul Hackers.
 
I knew they'd throw in something to make it worth the extra $10, but wow, that's even better than I expected. The 176 page book alone does it for me.
 
[quote name='PhaperPlane']In the EU Nintendo Direct today - this game has been confirmed for an EU release :)[/QUOTE]

Not only that, but as cj_iwakura pointed out, the EU Nintendo Direct also contains the first footage of the English version. It shows English text and voice-acting, though Shibata is talking over the whole video:
(Skip to 35:35 for the footage)
http://www.youtube.com/watch?v=T-_1nQC_afE#t=35m35s
 
Apparently, Gamestop is offering an exclusive Pre-Order Bonus, a DLC costume.
http://www.gamestop.com/nintendo-3ds/games/shin-megami-tensei-iv-limited-edition-box-set/108909

Pre-order Shin Megami Tensei IV now to receive the GameStop Exclusive DLC!

An especially flashy piece of equipment for the Eastern Kingdom of Mikado's Samurai, this special upper body armor suggests the attire of a medieval knight heightened by a red-and-gold oriental motif. This DLC is only available to GameStop customers.

No rain checks will be issued. No substitutions will be made. Not valid on pre-played games. While supplies last.

Expires 7/16/2013

Online Customers: Code will be emailed within 2 business days after your order ships.
Store / In-Store Pickup Customers: Code will be printed on your receipt at time of pickup.
hAdZZf5.jpg
 
"Yeah, ahha, yeah,ahha,ahha... Bad bad boy come with me, come with me..."

"Yeah, ahha, yeah,ahha,ahha... Bad bad boy come with me, come with me..."

"Yeah, ahha, yeah,ahha,ahha... Bad bad boy come with me, come with me..."

"Yeah, ahha, yeah,ahha,ahha... Bad bad boy come with me, come with me..."

"Yeah, ahha, yeah,ahha,ahha... Bad bad boy come with me, come with me..."

"Yeah, ahha, yeah,ahha,ahha... Bad bad boy come with me, come with me..."

"Yeah, ahha, yeah,ahha,ahha... Bad bad boy come with me, come with me..."

"Yeah, ahha, yeah,ahha,ahha... Bad bad boy come with me, come with me..."




#fgteeehhjzz
 
That GS bonus wouldn't be bad if it wasn't for the fact it freaking says GS on it! What the hell were they thinking? I'm going to grab the Amazon Gold Box and hope that we get the same bonus as Amazon Canada did
 
bread's done
Back
Top