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Gears Of War: Judgment - Lost Relics DLC out now VIP - 6/25 for Non VIP


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#331 The Ebbtide

The Ebbtide

Posted 28 February 2013 - 07:52 AM

Yeah. It's definitely annoying to move in and get ripped apart by a Sawed-Off. That's why I never understand why gamemakers try to make "easy" weapons. I was terrible when I first played Gears of War. The amount of times I had someone yelling at me for doing something "stupid" really made it discouraging to play. But when I finally got the highest points in a match, something just made sense to me about it.

It's different when you die and are forced to sit there and wait until the next round. I watch people in Halo walk up a hill and get sniped, respawn and walk up that same hill and die the same way. In Gears of War it punished you and essentially made you sit there and think about what you did wrong, and how to not let that happen the next round.

I feel like 2, and definitely 3, removed that, and just make it so that lesser players can ruin a game experience. Hearing that all of the modes will have respawns in Judgment just feels weird. I'm hoping it'll be fun and fast, and in a way should help lessen the tension of people screaming at you for dying, but it does seem like a different game.

I'm not a sadist, and I hate making it seem like people shouldn't play this game series unless they're all phenomenal players. It's just that this game series, initially, was the anti-Halo. No respawns. Down-but-not-out. A cover system. Rush movements. I think that's what made the series successful. It was that, and that Halo 3 wasn't out yet, and also that the Xbox 360 lacked a dominant online game. That's why the distinct gameplay of Gears of War stood out. It wasn't just another shooter game.

That's why I see all the changes through the series and wonder why they do it. Money and audience, yes, obvously. But I stuck with the first game even when I struggled. Why simplify when part of the game is that it's unlike most other games?

I just really hope this game is good. It'll be different, but man I hope it's really good, too.

#332 The 7th Number

The 7th Number

Posted 28 February 2013 - 05:04 PM

Just read this on Epic forums and it works, if you already used the brisk code to download Jungle Tai, go to your download history and download it again and it should download Emergernce Era Baird. I did it and it worked. Now i have both.

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#333 MoCiWe

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Posted 28 February 2013 - 05:23 PM

I can't find the Brisk or Oberto codes anywhere, it sucks because I keep seeing the other Brisk coupons that don't have the DLC in them :/ I just wanted to pick up one of each to use and the prices online for them are ridiculous.

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#334 The 7th Number

The 7th Number

Posted 28 February 2013 - 05:29 PM

I was lucky enough to get mine from a CAG member, i couldnt find the special marked packaged for brisk or oberto. I also dont have a cell phone to text to get a code.

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#335 MoCiWe

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Posted 28 February 2013 - 05:39 PM

Thats nice, I completely forgot I did that text thing before, and entered it when it said it was Tai, just checked and did what you mentioned and now I have Tai and Baird, can't believe I forgot about that, and was out checking for codes lol. Well, at least I have them now, was there a third one out there or are these it, don't want to buy anything if I don't need it. Thanks for posting that download tip, definitely helped me out.

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#336 dirtyvu

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Posted 28 February 2013 - 08:06 PM

http://www.youtube.c...?v=fXNCVecpfiw#!

game looks great (at least graphically)!

#337 dennisb407

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Posted 03 March 2013 - 11:49 PM

Heads up: There's some sort of live event for GOW:J on Xbox Live tonight at 8pm EST

#338 The 7th Number

The 7th Number

Posted 04 March 2013 - 12:07 AM

Heads up: There's some sort of live event for GOW:J on Xbox Live tonight at 8pm EST


yeah, im going to tune in, hopefully my internet connection will produce a smooth stream.

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#339 dennisb407

dennisb407

Posted 04 March 2013 - 01:00 AM

It's showtime

#340 dennisb407

dennisb407

Posted 04 March 2013 - 01:13 AM

Its going to take some getting used to using RB instead of X to pick up stuff

#341 The 7th Number

The 7th Number

Posted 04 March 2013 - 01:40 AM

So horde is replaced with Survival, which is just overrun with bots as locust team, up to 10 waves. Sounds dumb. I agree that 10 waves is better than 50 waves. 50 waves of horde could take 3 or 4 hours to complete. But 10 seems too short. They should have made it 20 or 25 waves. But im not really excited for overrun or survival mode.

The campaign scenes looked really cool, so im excited for the story mode. Domination might be fun.

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#342 bhk

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Posted 04 March 2013 - 02:11 AM

Game looks fun but I'll pass on day one and wait for a sale.

#343 dirtyvu

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Posted 04 March 2013 - 06:10 PM

http://www.joystiq.c...food/#continued

Joystiq had positive impressions...

excerpts only (go to link for full text):

I am an unabashed Gears of War multiplayer fanatic.

I was immediately hooked by Gears of War and its intoxicating blend of third-person cover-based shooting. I struggled through the muddled mess that was Gears of War 2's launch, yet kept playing regardless. Gears of War 3 made up for a lot of missteps with the most solid multiplayer offering yet, and found in me a stalwart soldier for over a year.

Taking off the press cap and putting on the fan hat, I found my few hours in Gears of War: Judgment's multiplayer suite a reassuring slice of grandma's apple pie – a comfort food not entirely as I remember it, but still as rich and full of empty calories as I could hope.

But what it does is finally accept that you want to play the Gears of War you want to play. Forever Epic Games has been fighting the dominance of the shotgun online, and have instituted new weaponry and features to try and push the online side of the franchise into more diverse areas. Everyone just likes that shotgun so much.

So now in multiplayer everyone spawns with one gun and one grenade type. Pistols are no longer the standard sidearm – there is no sidearm. You don't spawn with a Lancer and a shotgun anymore, you just pick what gun you want to start with and that's it. If you want to chainsaw guys, grab a Lancer. If you want to rock a double-barrel shotgun, go for it. It feels like finally Epic is willing to accept that you like the gun you like and you really don't want to use any others.

Epic favored more nuanced tweaks to the multiplayer modes in Gears of War: Judgment too. For instance, there's no Horde mode in the traditional sense, and Gears of War 3's Beast mode has received a considerable upgrade and is now called OverRun, which we're all familiar with. On March 19, Microsoft will release a free OverRun demo.

Survival feels a lot like the natural progression of Horde mode. In Gears of War 3, Horde mode had players building obstacles, unlocking different levels of turrets and the like, using in-game currency accrued through killing Locust. In Gears of War: Judgment, a lot of that management has been taken out in favor of class play.

There's an engineer, a soldier, a scout and a medic, each spawning with their own specific weapon set and ability: the soldier supplies ammo and has more health; the engineer maintains the fixed barriers across the map; the medic can throw stim grenades to heal and revive downed players from afar; and the scout can climb up to special perches and has a beacon grenade that spots and highlights enemies through walls, adding a damage buff to affected enemies. The game mode supports up to five players, so obviously there's going to be some class overlap, and if you die and want to respawn as a different class, you can easily do so.

Instead of surviving 50 waves of Locust enemies like before – quite the lengthy endeavor and, sometimes, just a chore – Survival tasks the COG with surviving 10 waves and protecting special E-hole covers. Each cover lost pushes the COG further back into the map, until the final generator that is apparently very vital and necessary to the war effort. For seemingly well-financed military, the COG doesn't seem to have the best infrastructure.

Survival mode itself was pretty tough on just normal, which came as a surprise to me – my team's first attempt saw us defeated before wave five. But the difficulty wasn't due to any inherent extra toughness of the CPU-controlled enemies, but rather due to my team's lackluster team work. Our second and third attempts fared better, the final go culminating in a win.

After just a few hours with pretty close to final Gears of War: Judgment multiplayer, I'm confident that series fans will find a lot to appreciate here and will ultimately end up enjoying the distillation of loadouts and game modes because I certainly did. Competitive multiplayer purists can stick to their playlists, fragging away the live long day, but most of my enjoyment came from Survival and Domination, two modes that demand team work.

#344 The 7th Number

The 7th Number

Posted 04 March 2013 - 06:29 PM

Gears of War 3 made up for a lot of missteps with the most solid multiplayer offering yet


Is he serious? Gears 3 did well with the fluidness of gameplay, and ease of movements around the maps. But there is a lot more bullshit in Gears 3 than there was in Gears 2. Plus Gears 2 had by far a lot better maps for MP. I cant think of any Gears 3 maps id want to see in judgment (not counting the remakes of Gears 1/2 maps). I think Gears 2 was better, except for the lag thing.

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#345 dirtyvu

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Posted 04 March 2013 - 06:35 PM

I'm in the camp with Gears of War 3 so I agree with him. It's a solid upgrade across the board over Gears of War 2 (which I also love). I prefer horde in 3. I prefer the guns in 3. I prefer pretty much everything.

The only thing I hated about 3 was the stupid sawed-off shotgun. Yeah, I'd be happy if that gun disappeared.

#346 DJP519

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Posted 04 March 2013 - 07:45 PM

The only thing I hated about 3 was the stupid sawed-off shotgun. Yeah, I'd be happy if that gun disappeared.


The other thing that really bugs in me in Gears 3 is the broken wall mantle / kick. That never seems to work consistently, and when you're the victim of it, you're seemingly frozen in place for an excessive period of time, unable to move, watching the other player jump at you, waiting to be killed, with no opportunity to move out of the way. Very frustrating to me.

Oh, and the stun on ink grenades. Also annoying.

But overall, Gears 3 was a great game. No game is ever perfect, we can always nitpick, but I've played Gears 3 more days than any other game I've ever owned.

#347 Donut2922

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    Read the OP!

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Posted 04 March 2013 - 07:46 PM

Is the one gun change only for FFA? That sounds like a really bad idea to me. I prefer two guns on my loadouts. I use a long range gun (Lancer) and a short range gun (Gnasher). So people with lancers will be screwed since the game always ends up being close quarters combat in the end? WTF?? It's not going to stop frag steals unless DBNO is completely gone. Other gnasher players would just kill the other downed enemies anyway. I actually like helping other teammates in TDM by shooting across the map but now I can't because there's no way anybody would not pick a shotgun when you can only choose one gun.

I don't see the need to take out pistols either. I actually liked having a backup gun whenever my clip was empty in a CQC situation. So what do they expect us to do next time our clip runs out? Reload? Melee? lol what?

#348 WV Matsui

WV Matsui

Posted 04 March 2013 - 07:46 PM

Is he serious? Gears 3 did well with the fluidness of gameplay, and ease of movements around the maps. But there is a lot more bullshit in Gears 3 than there was in Gears 2. Plus Gears 2 had by far a lot better maps for MP. I cant think of any Gears 3 maps id want to see in judgment (not counting the remakes of Gears 1/2 maps). I think Gears 2 was better, except for the lag thing.


You complain so much dude

#349 The 7th Number

The 7th Number

Posted 04 March 2013 - 08:20 PM

You complain so much dude


I dont mean to, i think it just comes out that way, or i focus mostly on the negative things i dont like about games.

I just think Gears 2 was more legit. The only noob thing it really had was holding b with a lancer to chainsaw people. Where as Gears 3 has a lot. Take the retro charge for instance. You can charge from 1 foot away and then spray and get an easy kill. A charge from that distance shouldnt damage you as much as it does. Then you have ink stuns and mantle kicks which leave you standing still and defenseless. Then you have players with the SOS who just rush. You can put 2-3 gnasher shots into them as they just rush in a straight line and shoot you once and your dead.

I think the maps were a lot better in Gears 2. Even planting nades in Gears 2 was better. You could avoid them easier. In Gears 3 you can trigger it, jump back behind the wall and it will still kill you. Incendiaries are annoying because someone can throw it and you jump away and it kills you even though they threw it where you used to be. Same thing happens to me with the digger. I see it coming, i jump 10 feet away and it still instantly kills me.

Overall i just liked Gears 2 better. I just hope they fix some of the Gears 3 issues for Judgment. I know they already took the ink stun out. But mantle kick is back, and i wouldnt mind it if it actually worked. Half the time in Gears 3 im being mantle kicked even though im 10 feet behind the barrier or not even in front of them. Hopefully the SOS and retro are nerfed so its not as easy to get kills with. SOS might be a nightmare since i believe they took stopping power out of the game, and they added 2 shots to that gun. Kind of insane they left it in after even cliffy said he regretted putting it in. But i guess its easier to make a noob shotgun than to expect players to learn how to aim a gnasher.

Either way im excited for judgment, campaign looks awesome, and hopefully the multiplayer will be a blast.

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#350 Spybreak9

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Posted 05 March 2013 - 04:36 AM

I'm a pretty big Gears fan and everything I saw and heard with that Live Premiere - I missed it on Sunday so I got the archived footage - looked great. However it's in the wrong month, so not picking this up in March unfortunately. I also found it funny that Microsoft is making this look like it's all Epic Games.

Edited by Spybreak8, 05 March 2013 - 08:40 PM.

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#351 The 7th Number

The 7th Number

Posted 06 March 2013 - 05:16 PM

So apparently you can get to level 600 in Judgment, 11 re-ups.


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#352 dennisb407

dennisb407

Posted 07 March 2013 - 12:25 AM

Ok so I got the ahold of a Jungle Tai code from the beef jerky promo, is that the same skin that Brisk gave away for signing up for the text to win game?

#353 Mega Man

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Posted 07 March 2013 - 12:55 AM

You know some asshole who doesn't work or go outside will be ranked up 11 before the end of the month

#354 LinkinPrime

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Posted 07 March 2013 - 01:01 AM

So apparently you can get to level 600 in Judgment, 11 re-ups.


Holy crap! I got to Red 60 (Re up 2) on Gears 3 and I pretty much played every day up until Halo 4 came out.

EDIT: 562hrs according to my Raptr profile.

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#355 The Ebbtide

The Ebbtide

Posted 07 March 2013 - 01:17 AM

You know some asshole who doesn't work or go outside will be ranked up 11 before the end of the month

People at the Epic Forums are aiming to Re-Up in the freaking early access period from Gamestop. That double XP will only make it worse.

As for the ranks, it's 1-50 now. Epic has informed people that the ranks are 'easier' than they were in 2 and 3, so it might not be as long of a task to level up. Also, ribbons and medals are still in, so that should help with XP, but they said they've removed some of the less practical medals (I'd assume thing like Vengeful or Sapper are gone).

Dennis, the Tai skin was a mistake. Brisk was supposed to be Baird, as the download prompt says, but instead the Tai skin file was shared between Brisk and Oberto. Once posters informed Epic of this, I assume Microsoft corrected the error. If you go back to your download history and re-download the Brisk skin it will now be for Baird. If you had Tai from before, the Tai file will still work. You just have access to both skins via Microsoft's mistake. Just don't delete Tai or you won't be able to (re)download him without the Oberto code (which you have, but I assume others may not, so that warning is more for them).

It wouldn't be a Gears of War sequel/prequel release without some error in downloadable skins by Microsoft (Golden Lancer free to download on release night, Limited Edition Controller getting the Limited Edition Console download by mistake, and the Haze Weapon Skins going for free when Gears of War 3 released).

#356 LinkinPrime

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Posted 07 March 2013 - 01:24 AM

For the Double XP the way I understood it based on the "Reveal Video" this past weekend, is that there's a VIP lobby, and when you play in that lobby its the only time you'll get double xp. Kinda sucks that those of us who get the season pass will have to exclude ourselves from the rest of the players.


Forgot to mention...At Gamestop, you buy the 1600pts Season Pass, and you get 400pts bonus:

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http://www.gamestop....i_030613-2.aspx

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#357 dennisb407

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Posted 07 March 2013 - 01:46 AM

Dennis, the Tai skin was a mistake. Brisk was supposed to be Baird, as the download prompt says, but instead the Tai skin file was shared between Brisk and Oberto. Once posters informed Epic of this, I assume Microsoft corrected the error. If you go back to your download history and re-download the Brisk skin it will now be for Baird. If you had Tai from before, the Tai file will still work. You just have access to both skins via Microsoft's mistake. Just don't delete Tai or you won't be able to (re)download him without the Oberto code (which you have, but I assume others may not, so that warning is more for them).
.

OH ok...I haven't redeemed Oberto yet, its dont thru Facebook then they send you a code. I was out looking for the 12pack of Brisk tea for that code too but none at a Walmart grocery store or at a Publix I went to today.

#358 jdawgg76

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Posted 07 March 2013 - 01:54 AM

For those who have gotten the Tai and Baird codes from Oberto/Brisk:

What stores did you find them at? So far I have found nothing at several stores I've tried between Walmart, Publix, Kroger and some gas stations. They would either not be marked or not even be a product carried depending on which store I was at.

#359 dennisb407

dennisb407

Posted 07 March 2013 - 02:03 AM

For those who have gotten the Tai and Baird codes from Oberto/Brisk:

What stores did you find them at? So far I have found nothing at several stores I've tried between Walmart, Publix, Kroger and some gas stations. They would either not be marked or not even be a product carried depending on which store I was at.

I got mine from a Publix here in Orlando today, my 1st attempt was a Walmart grocery store (Neighborhood Market) but they didnt have the special marked ones.

#360 dennisb407

dennisb407

Posted 07 March 2013 - 02:03 AM

Apparently the Brisk tea weapon skin deal is a bust. Multiple page thread on GOW:J of people who can't find it.