Watch Dogs Discussion Thread (6/12 Update: IGN interview)

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WATCH DOGS
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Not sure what console it'll be on, some people say it was being played with a 360 controller, some say PS3, but I think with it being a Ubisoft game, it'll definitely be multi-platform.


What we know: It's a game about surveillance technology. It looks amazing. Ubisoft is publishing it.

http://www.youtube.com/watch?v=FcMRkyoHKeA

IGN interview with creative director Jonathan Morin

When Ubisoft unveiled Watch Dogs at its press conference a week ago, the company immediately won an army of acolytes to its techno-paranoid urban adventure. Visually, it’s a beautifully rendered game. More importantly, it offers opportunities to explore a modern urban environment in new ways.

It’s like GTA but with a dash of intellectual vim. Players don’t just wield guns to achieve their goals (although that is a part of the game), they also use secrets. The game is about manipulating technology to unlock information your enemies do not want made public. IGN’s Rich George recently explained why Watch Dogs is his favorite game at E3.

Creative director Jonathan Morin believes players will identify with this dynamic. “A lot of games will go and invite the player to just explore the environment. We're letting you explore human beings as well. Pierce [the game’s main character] looks at the people around him in a different way. Every person is not a robot following a sidewalk. It's a human being, you can tap into his life, you can find new side quests, stories. So it's pretty much an action-adventure game, that pushes the limit of what it means to walk into a living, breathing city.”

The game is rooted in the issues facing all of us today, as we give ourselves over to social networks, and as the organizations that we use - banks, government, employers, retailers - demand to know more and more about us. Morin says, "A lot of people have been asking us where Watch Dogs comes from, what's the concept? Well, it's typical beer discussions about Facebook and information and what's happening in the world. Human beings are always reacting to technology in different ways."

“Today there are new ways for people to express themselves publicly. Some people don't like that. It gets harder to govern a society when people have access to so much information. So we were talking about those things, and instead of talking about being a victim of that, we started to ask ourselves, wouldn't it be cool to be that guy? The guy who can tap into that information, and to reverse-engineer that conversation, and to make gameplay out of it. As soon as we tried it, it was pretty interesting."

Built at Ubisoft Montreal, Watch Dogs is an open-world game set in a fictional version of Chicago. It's about Aiden Pierce, a man shaped by violence, who's obsessed with revenge, and with surveillance technology. Morin says, “He's going to be forced to take justice into his own hands and aggressively take control of an entire city. Expect to be able to control, aggressively, every infrastructure, every device, in fact, everything you can think of that's connected to a computer or connected to wi-fi that runs a city. You can control it.”

Players will be required to use their imagination to escape from difficult situations, not to merely select a pre-ordained set of procedures. He explains, "Pretty much everything you see that's an infrastructure element can be hacked. It's not one thing that's mission-based, it's something you can do at will, to escape cops or use in a mission or anything like that. You can control the El trains, you can tap into every device, whether it's a laptop, whether it's a cell phone, and a bunch of other surprises that will come in the future."

Speaking on IGN’s E3 Live show, Morin also talked about the game's online multiplayer plans. "It's correct that we have an online experience. If Aiden Pierce can control everything and watch everybody. It's logical that somebody else is capable of doing the same thing. So what would happen if anybody in single-player and multiplayer and somewhere in between were all watching each other and had an impact on each other? That's the kind of excitement that we want to build."

For Morin, the game is about turning the tables on powerful people. It's about using technology and information against people who are accustomed to getting their own way. "Aiden Pierce is not necessarily that kind of guy who goes in a room and punches a guy in the face until he talks. He's more the kind of guy who goes in the room, sits down at the table, looks the guy in the eye and says, ‘I'm going to slide an envelope in front of you, and if you don't do exactly as I say, I'm going to destroy your life’. It's a very powerful feeling, to say that you can tap into people's lives that way. Suddenly the most powerful man in Chicago can be scared of you, it can really have an impact on a corrupted system, and that, I think, is pretty interesting."

In Watch Dogs, all computers are connected via a surveillance system called ctOS. Morin says this system is more about the present, than the future. “People think it is futuristic. Well, actually, if you look at Rio de Janeiro, for the Olympics, they're actually building a similar system in collaboration with IBM. So ctOS exists in its own way in real life. Everything the player will do is something that someone, somewhere, has demonstrated is possible currently. So we will want to stay at the edge of what's possible today. Because in the end, Watch Dogs is really about the impact on society of today's actual events."

One issue that's causing confusion is whether or not the game is current-gen or next-gen or both. Morin explains. "Well, the game is going to be coming out in more than one year for sure. We have an attitude where we're not shipping until it's done. As far as the platform goes, we're running on PC at the current E3. It's official for PS3 and 360. And since we don't have any ship dates, we're also hoping for any other platforms, multiple platforms, for the future.”
 
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The controller the more I look at the shoulder at trigger buttons seem to state it's not 360 like I thought, which wouldn't surprise me since the animation (especially the car crashes) looked amazing.
 
[quote name='Josh5890']Looks like it woul work great on the WiiU[/QUOTE]

It would work GREAT with WiiU and XBox's new SmartGlass tech. Especially if you could use your tablet/phone like he uses it in-game.
 
Could be a next gen game. Whether that includes Wii U remains to be seen but Ubi has embraced the system so maybe.
 
My guess is PS4 and XBOX720 game, possibly for high end PC too (with constant online connection of course). The controller could be a prototype for a next gen system. Maybe things will go crazy and we'll see the PS4 tonight during Sony's conference.
 
Just finished watching the Ubi presser, this game looks real slick. As long as the gunplay doesn't get too much of the show it oughta be great. Interesting that all the consoles can utilize multi-device functionality now (Wii-U tablet, SmartGlass, PS3+Vita (?)) - I enjoyed the DS + Gamecube functionality, and this is all (at least in theory) that concept on speed. Next year is looking a bit more interesting.
 
[quote name='majorscud']My guess is PS4 and XBOX720 game, possibly for high end PC too (with constant online connection of course). The controller could be a prototype for a next gen system. Maybe things will go crazy and we'll see the PS4 tonight during Sony's conference.[/QUOTE]

IF we see a PS4 tonight I think the internet might explode.
 
Man I loved what I saw of Watch Dogs. I know a few of my friends were really paranoid though, seeing as this could possibly happen in the future.
 
Watching the in-game footage from E3. Facial animation is pretty impressive. Lips sync and animate real well with the voice acting. Some L.A. Noire level stuff. This game has my attention. Ubisoft has a pretty well-diverse catalog of games. Hats off to them.
 
This game looks incredible. I am wondering how the "glass" stuff they are pushing will work for this game (if at all). There is opportunity for some incredible stuff if it integrates with your phone\tablet.
 
Looks very intriguing. If it is truly open world I am sure it would be very interesting and it looks to me like the narrative will be a big focus.
 
[quote name='majorscud']very surprised it's a current gen game, even more surprised if they don't bother with WiiU[/QUOTE]

Well, it's running on a high end PC... I'm guessing there's going to be a noticeable drop off between the PC and console versions in terms of visuals and probably in terms of AI too.

Either way, Ubisoft deserves some credit for creating a new full fledged IP (rather than a downloadable game) in a generation full of sequels.
 
I'm definitely going to keep a close eye on this thread and game. I just hope it actually lives up to all the potential I'm seeing right now. The last thing the industry needs right now is a brand new prettied up piece of shit.
 
I would take brand new pos than some than done a thousand time lets make it as close to cod as we can.
 
I wouldn't because the more brand new IPs tank the less likely we'll see any more in the future. This absolutely needs to succeed.
 
When they first showed it with the whole power grid part I was like what the fuck was this. Then when they showed the game itself I understood.

This is probably my game of E3. The moment that did it was when he walked up and blue screened that panel. After that it was I want this game :lol:.
 
I think it's pretty likely that this will be one of those crossing point titles, available for PS3 and 360 as well as their as-yet-unannounced successors. Sort of like how Gun came out for the original XBox and the 360. I know there were more games that did that; for some reason, Gun is the only one I can think of at the moment.

Either way, I'm in. This game could single-handedly turn me into an early adopter for the next-gen consoles.
 
Umm... Awesome!!!

Although I see a lot of griefing being done. They're are going to have to limit it some how.

Also wonder how bad it is if you do get hacked or what the bonus is to hack someone. If its good/bad enough then after the initial couple months it'll be a pain for newbies to even play the single player.
 
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Umm... Awesome!!!

Although I see a lot of griefing being done. They're are going to have to limit it some how.

Also wonder how bad it is if you do get hacked or what the bonus is to hack someone. If its good/bad enough then after the initial couple months it'll be a pain for newbies to even play the single player.
I believe they said you will be able to turn "off" the ability to hack into someone's game or have people get in yours. It will be interesting to see how it all works out though.
 
Good to hear, although at this point, I've gone from super excited to moderately skeptical regarding this game's level of awesomeness.
 
Watch Dogs will have an open-world free roam mode for up to 8 players, Ubisoft has confirmed.
 
The game's Creative Director Jonathan Morin confirmed the news with a simple one word tweet in response to a question asked by a fan regarding the 8-player free roam mode. Asked whether Watch Dogs will include an 8-player free roam mode, Morin replied "yes".
 
Tweet
 
Alex @UnrealThreats
@Design_Cave Is it true there will be multiplayer open world freeroam (8 players)?
 
Jonathan Morin @Design_Cave
Follow
@UnrealThreats Yes
 
There you have it then. You can hack the open-world of Chicago with friends and enemies alike when Watch Dogs launches on May 27th, 2014.
 
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Games taken a significant graphical downgrade since the last footage was shown I wonder if that's simply the large difference between PC and Consoles or what was going on there.

 
We get a "Welcome to Chicago" trailer today and tell you the truth my body is ready!

http://youtu.be/r9yNUOA8RAk

If they didn't think the game was polished enough before, boy have they set that bar high for when Watch Dogs comes out May 27th!

 
A really cool and somewhat creepy site for Watch Dogs.

http://digitalshadow.com/shadow.php

Plug in your Facebook info and go to town.

I've been slowly, and now fully, gravitating away from Facebook to G+ and Twitter so I had some "not enough data" on mine. Funny, the commonly used words were all from titles of games that my linked Raptr posts had on my wall (Motocross Madness, he uses Madness a lot, he's volatile! lol). Fun site though.

 
watchdogs multiplayer walkthrough

http://www.youtube.com/watch?v=Q8sryFIcank

 
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i wonder what system that's on real live gameplay don't look that impressive as the stuff we seen past couple of years. could also be seeing it's youtube video

 
An official unboxing of the Limited Edition. Meh, although that steel case is neat.

https://www.youtube.com/watch?v=Vbnuv_eGJEQ

 
That multiplayer video, like a lot of things with this one.

http://youtu.be/mrvSGuEUFGo

Then Season Pass one:

http://youtu.be/QE799qDB7AA

Lol, my cheap ass self goes meh. Games are abusing the Season Pass imo.

 
i hope they have it so you can turn it off so people can't invade/hack your single player game. i want to play this game with out any of that then maybe do 2nd run with it on and see how that feels. i know that's what i do with dark souls play offline first run then 2nd run play online.

 
i hope they have it so you can turn it off so people can't invade/hack your single player game. i want to play this game with out any of that then maybe do 2nd run with it on and see how that feels. i know that's what i do with dark souls play offline first run then 2nd run play online.
They have an opt in system, we learned about this a while ago.

 
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