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Ni No Kuni out January 22, 2013


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#301 Vinny

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Posted 28 January 2013 - 09:32 PM

Make it a point to talk to every NPC as you get into new towns. They're not marked on your map, but I've found two just standing around who both gave me an abundance of formulae. I can make up to tier 3 treats now, I believe.


Talk to the NPC in a purple coat outside Swift Solutions in Hamelin for the T3 treats. Other recipes usually come from more obscure tasks and usually require some hard to get materials.


Thanks you two. I just got into Hamelin and so this is definitely nice to know... three of my familiars are maxed out and regular treats take forever.

Also, I just remembered that I haven't talked to Father Oak since talking to him after finishing Ding Dong Dell. I talked to him after Teehiti (that fairy island) but before Hamelin and figured the rewards would stack but I only got one for Teehiti. Bummer... but not sure I care that much, no way I'd want to make that long as trip back after each area.

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#302 Romeo

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Posted 28 January 2013 - 10:44 PM

Thanks you two. I just got into Hamelin and so this is definitely nice to know... three of my familiars are maxed out and regular treats take forever.

Also, I just remembered that I haven't talked to Father Oak since talking to him after finishing Ding Dong Dell. I talked to him after Teehiti (that fairy island) but before Hamelin and figured the rewards would stack but I only got one for Teehiti. Bummer... but not sure I care that much, no way I'd want to make that long as trip back after each area.



I just beat the Trials then went back to the Woods. There was a brief commentary but no awards given.

So do I have to constantly walk back and forth all the damn time in the hopes I don't miss anything rewarding from him?

#303 Draekon

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Posted 28 January 2013 - 10:53 PM

I'm still confused on how this feeding thing works. I get that familiars have their favorite food, and specific foods raise specific stats. What I don't get how the fullness works, IE can you only feed them let's say 50 treats, but if I feed Mitey 50 treats that increase magic attack (which is pointless), does that bar me from feeding him 50 chocolate afterwards?



The way I understand it is that "Fullness" is basically another term for "I'm full, I can't eat anymore right now." and you're able to feed him more by either doing stuff with him for a while or just letting time pass by in-game. Higher tiered/level food will make your familiar more full than lower tier food on a per food basis.

The number on the right #/10 I assume is how many times I can feed a familiar until they won't take anymore food. Not sure if it can be increased or reduced as I haven't experimented with it, but it doesn't go down from evolving.

#304 Vinny

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Posted 28 January 2013 - 11:05 PM

I just beat the Trials then went back to the Woods. There was a brief commentary but no awards given.

So do I have to constantly walk back and forth all the damn time in the hopes I don't miss anything rewarding from him?


I decided to look this up... and it seems like it. Some spoilers, obviously but you can probably figure out where to stop scrolling.
http://www.justpushs...er-oak-rewards/

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#305 Cabhills

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Posted 28 January 2013 - 11:31 PM

I'm still confused on how this feeding thing works. I get that familiars have their favorite food, and specific foods raise specific stats. What I don't get how the fullness works, IE can you only feed them let's say 50 treats, but if I feed Mitey 50 treats that increase magic attack (which is pointless), does that bar me from feeding him 50 chocolate afterwards?



The way I understand it is that "Fullness" is basically another term for "I'm full, I can't eat anymore right now." and you're able to feed him more by either doing stuff with him for a while or just letting time pass by in-game. Higher tiered/level food will make your familiar more full than lower tier food on a per food basis.

The number on the right #/10 I assume is how many times I can feed a familiar until they won't take anymore food. Not sure if it can be increased or reduced as I haven't experimented with it, but it doesn't go down from evolving.


If you take a look at (This is a trophy guide from someone who had played the jp version):
http://www.ps3trophi...de-roadmap.html

Under the Imajinn-ary Friend section it shows a little more info how the feeding system works. From what I read it seems that even when you reach the max bonus point limit that food will still apply to the familiar to reach the next heart tier (Have to work off its Fullness meter before applying more food though). Also it seems like tier 4 and tier 5 is going to take a crap ton of food =/.

Edited by cabhills, 28 January 2013 - 11:46 PM.

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#306 Poor2More

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Posted 29 January 2013 - 12:25 AM

Loving the game still, half way through Chapter 3

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#307 Rodimus

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Posted 29 January 2013 - 12:39 AM

Compared to most of you guys I'm moving at a snails pace. I got it at launch and just got Esther on my team.

I keep hearing about the difficulty but I haven't had any problems yet. I'm guessing it'll ramp up soon. My friend was telling me about a boss fight coming up where she got stuck for 40 minutes trying to beat it.

#308 Romeo

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Posted 29 January 2013 - 12:42 AM

If you take a look at (This is a trophy guide from someone who had played the jp version):
http://www.ps3trophi...de-roadmap.html

Under the Imajinn-ary Friend section it shows a little more info how the feeding system works. From what I read it seems that even when you reach the max bonus point limit that food will still apply to the familiar to reach the next heart tier (Have to work off its Fullness meter before applying more food though). Also it seems like tier 4 and tier 5 is going to take a crap ton of food =/.




Thank you. I need some help now with familiar morphs, before I go screw something up.

We all kmow that when you morph they reset to lv1. What I want to know is do they forgot all their movies and start fresh too? Example: Mitey learns ray gun at lv50. If I get him to lv50 then morph him' does he keep that move? Or is it best to morph them right away, as soon as possible?

#309 Poor2More

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Posted 29 January 2013 - 01:01 AM

Thank you. I need some help now with familiar morphs, before I go screw something up.

We all kmow that when you morph they reset to lv1. What I want to know is do they forgot all their movies and start fresh too? Example: Mitey learns ray gun at lv50. If I get him to lv50 then morph him' does he keep that move? Or is it best to morph them right away, as soon as possible?


My understanding is whatever moves you learn prior to morphing is retained, FYI try to find a better main familiar for Oliver instead of Mite (and his future evolutions) because at end of the day he has 3rd lowest physical attack (out of almost 400 familiars) and skills aren't useful at all pass chapter 3 (early game) I would recommend catching that Cat familiar (the cat with the sword, forgot name) but can be captured outside of Cove Town. I am using the cat as my main, higher state increases then mite, and move set more useful later game. He is also after all evolutions in the top 10 familiars.
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#310 knightsdwn

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Posted 29 January 2013 - 01:15 AM

I would recommend catching that Cat familiar (the cat with the sword, forgot name) but can be captured outside of Cove Town.


Purrloiner. And I agree 100%. Turns into a beast of a familiar and still holds its own in the later chapters.

#311 ChalupaBatman

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Posted 29 January 2013 - 01:22 AM

Sorry if this has already been answered but after you beat the game do you get a higher difficulty?

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#312 Poor2More

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Posted 29 January 2013 - 01:50 AM

Purrloiner. And I agree 100%. Turns into a beast of a familiar and still holds its own in the later chapters.


Yep Purrloiner is the one : ) fantastic familiar
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#313 Jodou

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Posted 29 January 2013 - 02:13 AM

I've been nervous about feeding any of them, that if there is a cap, I could feed them the 'wrong' food, boosting stats that aren't the most beneficial for a particular familiar, then capping the food, not allowing me to boost beneficial stats.

There is a food stat cap of +50 from whichever stats you choose. Usually it is better to boost the main attack stat, either physical or magic (almost always the highest stat for a familiar) since it will scale with character synergy to add a few more additional points.

My understanding is whatever moves you learn prior to morphing is retained, FYI try to find a better main familiar for Oliver instead of Mite (and his future evolutions) because at end of the day he has 3rd lowest physical attack (out of almost 400 familiars) and skills aren't useful at all pass chapter 3 (early game) I would recommend catching that Cat familiar (the cat with the sword, forgot name) but can be captured outside of Cove Town. I am using the cat as my main, higher state increases then mite, and move set more useful later game. He is also after all evolutions in the top 10 familiars.

Mite is still very strong throughout the game until you can access Dinoceros. I currently have a Dynamite that with warcry up can cut lose for 200 across all enemies. One boss fight comes to mind where having such an OP aoe attack that you can almost spam will really help. He's still a very solid contender but usually takes a backseat to my Puss in Boats whenever I don't need fire attacks or his aoe.

And honestly, I've never needed any of my third slot familiars for any character, so keeping him around isn't going to gimp you in any way.

#314 Vinny

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Posted 29 January 2013 - 02:21 AM

So I got the receipts for both the 2nd and 3rd level treats... but I might as well have not bothered. The ingredients needed are a PITA to track down and expensive (besides the base treats, that is). It wouldn't have been as a bad if there was a faster way to travel (which would also be useful for some of these quests). That was a pointless endeavor.

Purrloiner. And I agree 100%. Turns into a beast of a familiar and still holds its own in the later chapters.


You mean that cat that's kinda like pirate? I have him in his second form and just a few levels below my other familiars and he doesn't seem that great... I was about to dump him but looks like I'll have to keep training him. I've started to use this stringray thing (Hoo Ray or something was his 1st stage, not sure what his 2nd one is called) that's pretty good.

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#315 Jodou

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Posted 29 January 2013 - 02:28 AM

You mean that cat that's kinda like pirate? I have him in his second form and just a few levels below my other familiars and he doesn't seem that great... I was about to dump him but looks like I'll have to keep training him. I've started to use this stringray thing (Hoo Ray or something was his 1st stage, not sure what his 2nd one is called) that's pretty good.

His evasion and attack speed are where he shines. I put him in a misty shroud to give him 10% more evasion and he barely gets hit now outside of magic attacks. He's around level 40 final form now and hits for around 90, but in rapid succession it adds up. He also gets strong dark attacks for when you need that (fairly rare though).

Oh and maddening shout is amazing since he pulls all aggro and just evasion tanks everything while my Griffy and Bone Baron use conal aoe attacks to just rape them.

#316 Romeo

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Posted 29 January 2013 - 03:21 AM

I just want to confirm this though... Once a familiar learn every learnable trick, there is no possible negative side effect for morphing them, correct? You'd be a fool not to?

Right now thumbelemur, drongo, flutterby, and seed sprite are morphable. All have all learnable techniques. Is there any reason not to morph them? Or if I morph them at a higher level will the next form starting level start with higher stats or does that not matter?

Edited by Romeo, 29 January 2013 - 03:55 AM.


#317 Sir_Fragalot

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Posted 29 January 2013 - 04:19 AM

Is there a resource that explains all this familiar stuff? I just started and I am about two or so hours in. Haven't even got the ability to recruit familiars yet but it would be nice to know.

Loving this game.
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#318 Romeo

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Posted 29 January 2013 - 04:56 AM

Is there a resource that explains all this familiar stuff? I just started and I am about two or so hours in. Haven't even got the ability to recruit familiars yet but it would be nice to know.

Loving this game.



I'm around 12 hours in and loving it, except now this whole familiar and morphing crap is driving me nuts.

I've been following this thread here:

http://www.gamefaqs....-witch/65295773

#319 Jodou

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Posted 29 January 2013 - 06:25 AM

I just want to confirm this though... Once a familiar learn every learnable trick, there is no possible negative side effect for morphing them, correct? You'd be a fool not to?

Right now thumbelemur, drongo, flutterby, and seed sprite are morphable. All have all learnable techniques. Is there any reason not to morph them? Or if I morph them at a higher level will the next form starting level start with higher stats or does that not matter?


Is there a resource that explains all this familiar stuff? I just started and I am about two or so hours in. Haven't even got the ability to recruit familiars yet but it would be nice to know.

Loving this game.

Not sure if this will help answer your questions, but I made a post explaining familiar leveling in-depth. Let me know if you have anything to add to that.

I'm around 12 hours in and loving it, except now this whole familiar and morphing crap is driving me nuts.

I've been following this thread here:

http://www.gamefaqs....-witch/65295773

Good god that's high level information. Stats and combat are two different things, so I wouldn't just use that information when deciding on familiars.

#320 Loonknight

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Posted 29 January 2013 - 07:40 AM

I really need to stop leveling up all these new familiars I keep grabbing and continue the story. Apparently I've won 1,000 battles now.

Most surprising familiar that I've liked so far is the Monolith, super high defense with physical resistance.

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#321 Bezerker

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Posted 29 January 2013 - 11:16 AM

I must've skipped something but i didnt even know of the Synergy stuff for familiars.

Someone made a spreadsheet of every (or at least 250) familiar's end stats:

https://dl.dropbox.c.../Familiars.xlsx

This seems like it'd be quite useful as I do have a hard time determining if I should bother leveling up new familiars I find at level 1/10 vs. just sticking with my level 30-40 familiars I have now since I don't know how the stats will end up for the level 1/10

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#322 Vinny

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Posted 29 January 2013 - 03:47 PM

^^^ I don't even understand that synergy stuff nor bother with it. I probably should though...

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#323 Action!

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Posted 29 January 2013 - 04:10 PM

I really need to stop leveling up all these new familiars I keep grabbing and continue the story. Apparently I've won 1,000 battles now.

Most surprising familiar that I've liked so far is the Monolith, super high defense with physical resistance.



Monolith is the shit. Even better once you get him to tier 2 and learn Yoo-Hoo. He's a super tank from that point onward.

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#324 Psykodelik

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Posted 29 January 2013 - 07:08 PM

Tombs question and did you catch it earlier?

Spoiler

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#325 cgarb84

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Posted 29 January 2013 - 07:33 PM

Ok I have a few questions at this point in the game. For reference I am about 10 hrs in, just got to the volcano place (where the 2nd half of the demo started).

1. I have about 3 different familiars that are ready to metamorphosis (sp lol?), where do you get the drop you feed them to level them up? I didn't see any to buy in the desert town and I haven't found any off of enemies yet. Are they just drops? If so are they rare and am I just screwed until I get lucky?

2. What are good basic strategies for having your AI partner be useful in combat but not immediately blow their MP wad? I leave Esther on "don't use abilities" most of the time but this seems to make her kind of useless. If I set her to keep me healed or even to support it seems like she uses all her MP in about 2 minutes.

3. Is there any reason to capture a creature twice? Do similar creatures always roll the same exact stats and abilities? What about when they are a double sign or not? Is it a rare % chance that a creature will be a double sign or is it standard on certain enemies?

Sorry for the noobish questions, I've been reading my guide carefully but still have a few questions I'd like to have clarified. When I do capture a creature I always check it in the guide to see if I want to start leveling it up right away or not. I prefer creatures with either defense/evade over the ones who psyche up, I don't know if that's always a good strategy or not. I am also trying to get a good mix of elemental attacks so that no matter what enemy I come up against something I have will damage it.
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#326 Vinny

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Posted 29 January 2013 - 08:04 PM

Tombs question and did you catch it earlier?

Spoiler



For your first spoiler,
Spoiler


As for spoiler 2, yes.

Ok I have a few questions at this point in the game. For reference I am about 10 hrs in, just got to the volcano place (where the 2nd half of the demo started).

1. I have about 3 different familiars that are ready to metamorphosis (sp lol?), where do you get the drop you feed them to level them up? I didn't see any to buy in the desert town and I haven't found any off of enemies yet. Are they just drops? If so are they rare and am I just screwed until I get lucky?

2. What are good basic strategies for having your AI partner be useful in combat but not immediately blow their MP wad? I leave Esther on "don't use abilities" most of the time but this seems to make her kind of useless. If I set her to keep me healed or even to support it seems like she uses all her MP in about 2 minutes.

3. Is there any reason to capture a creature twice? Do similar creatures always roll the same exact stats and abilities? What about when they are a double sign or not? Is it a rare % chance that a creature will be a double sign or is it standard on certain enemies?

Sorry for the noobish questions, I've been reading my guide carefully but still have a few questions I'd like to have clarified. When I do capture a creature I always check it in the guide to see if I want to start leveling it up right away or not. I prefer creatures with either defense/evade over the ones who psyche up, I don't know if that's always a good strategy or not. I am also trying to get a good mix of elemental attacks so that no matter what enemy I come up against something I have will damage it.


1. Most of the basic drops I got from enemies. After you finish the trials, finish the volcano and you should get plenty of them. And you can only use the one associated with familiar's sign (ie, Mite needs sundrop). Oh, and don't morph all 3 at once. As they go back to level one, they need quite a bit of time before they're useful again.

2. I did what you did with Esther, set it to "don't use abilities" because as you said, he goes through her MP like she's retarded. Her base familiar is pretty good, keep it with a good defense (physical and magic) and good equipment and let her attack. During boss fights, I set her to "back up" or "heal".

The worst part is that your allies can't defend so she'll take a ton of damage during boss fights. You're a few hours away from getting the "all defense" and "full offense" command for your allies, which makes fights much more manageable.

For some reason, allies are useless when you first get them but after an area or two, they're much better. I had issues with her when I first got her and then again, when I got my next ally. But now, my team seems to be working fluidly.

I can't help you with #3... it's something I've actually wondered myself.

Edited by Vinny, 29 January 2013 - 08:14 PM.

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#327 TheLongshot

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Posted 29 January 2013 - 08:04 PM

1. I have about 3 different familiars that are ready to metamorphosis (sp lol?), where do you get the drop you feed them to level them up? I didn't see any to buy in the desert town and I haven't found any off of enemies yet. Are they just drops? If so are they rare and am I just screwed until I get lucky?


I'm in the same area. The guy in Al Mamoon who is looking for pokemon familiars will give you a couple. I also got a drop on the way to the volcano. Also, accessing the familiar retreat will give you the more advanced drop (from lvl 2 to lvl 3) when you access it for the first time.

2. What are good basic strategies for having your AI partner be useful in combat but not immediately blow their MP wad? I leave Esther on "don't use abilities" most of the time but this seems to make her kind of useless. If I set her to keep me healed or even to support it seems like she uses all her MP in about 2 minutes.


Personally, I tend to play as Esther for that reason.

From what I can see, your best options are to put the familiars you want them to play up front, since they will put out the first one every time, and only give the familiar the powers you want them to use. If you don't want them using high MP abilities, don't give it to the familiar.
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#328 Jodou

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Posted 29 January 2013 - 10:00 PM

3. Is there any reason to capture a creature twice? Do similar creatures always roll the same exact stats and abilities? What about when they are a double sign or not? Is it a rare % chance that a creature will be a double sign or is it standard on certain enemies?

Double-sign is extremely rare in the wild and I've only started seeing it on second/third gen mobs that I've encountered. It is not standard and capturing one is even more rare considering the poorly designed capture mechanics.

One reason to capture a mob twice is if you want different third gen metas, or would like a powerful familiar of the same type on two different party members (like Toko for cross healing/ressing). The other is to have differing signs of the same familiar, as each one has two different signs that can roll but only one of the two that can be double. The stats will always be the same until you start evolving, with the limiting factor being what level you decide to evolve.

#329 Vinny

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Posted 29 January 2013 - 10:42 PM

Oh my god... I just got the quick travel spell. I didn't even know there was one. The game is now 1000x better.

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#330 cgarb84

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Posted 30 January 2013 - 12:30 AM

Alright cool thanks for all the help guys.


Oh my god... I just got the quick travel spell. I didn't even know there was one. The game is now 1000x better.


Man I wish I had that and I'm only 10 hrs in. Roughly how long until you get that?
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