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Ni No Kuni out January 22, 2013


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#451 Sir_Fragalot

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Posted 08 February 2013 - 03:01 AM

I think I am starting to get annoyed at this game. I like RPG games with quests. Xenoblade was fantastic. This game is fucking annoying with the horrible AI and well the almost non existent capture chance rates.

I mean when it takes you 35 minutes to capture 1 out of 3 monsters, that's MMO work right there. The charm this game has is slowly fading. Yet I still want to stick with it for now.
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#452 Jodou

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Posted 08 February 2013 - 05:11 AM

Yeah, the quest design is horrid and repetitive. If not for the merit rewards, nobody would do them. I didn't mind the grind so much but some of them cross the line in terms of time vs reward. The asshole collecting data on familiars is the prime evil in this and the girl in the cave who wants you to level her familiar up 10 levels as well. Those two should have been cut from the game IMO.

#453 TheLongshot

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Posted 08 February 2013 - 05:27 AM

Well, I guess I haven't been jaded yet, since I'm still enjoying the game, tho the weaknesses in the combat system is starting to show. I'm wondering if it is just best to just keep to one of the characters and just cast spells the whole time during boss battles, since your companions don't manage themselves all that well. I also kinda wish that tactics was a hotkey rather than one of the selections on your wheel.
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#454 Vinny

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Posted 08 February 2013 - 05:16 PM

Well, I guess I haven't been jaded yet, since I'm still enjoying the game, tho the weaknesses in the combat system is starting to show. I'm wondering if it is just best to just keep to one of the characters and just cast spells the whole time during boss battles, since your companions don't manage themselves all that well. I also kinda wish that tactics was a hotkey rather than one of the selections on your wheel.


That's what I've been doing for ages now... it's better than having one or both of them set to heal, wherein they usually focus healing on Oliver and one of them ends up dying.

Of course, if I heal and let them fight ("do what you want" or "give it your all"), they're almost as stupid. Unlike earlier in the game, Esther now uses too many physical attacks (her familiars are all magic specialists) instead of special attacks. Swaine goes through his MP like it's free (and half the attacks he does are status altering ones, that do not work on bosses) and sometimes, he just plain stops doing anything for 5-10 in any fight that lasts more than 30 seconds. But at least they don't die and Oliver can get in an attack or two every now and then.

I've just going to finish the game now, I'm think I'm getting close (just got past "the truth"). The fetch quests have become tiresome and the 3rd tier bonuses don't seem as good (besides the big one).

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#455 cgarb84

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Posted 08 February 2013 - 06:28 PM

I have kind of a weird question. If you fast ravel away from your boat and it isn't possible to walk your way back to it does the boat respawn somewhere? Or is it not possible to fast travel away from a place where there isn't a town or main area? For instance if you take your boat to a small island like the one near the fairy island and then try to travel off of it while your boat is still on the shore are you just screwed because you can't travel back to the island you left?

Sorry if that's confusing lol it's just something I have been pondering as I'm now basically done with Hamelin and ready to go try to battle some toko's for the first time.
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#456 Vinny

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Posted 08 February 2013 - 06:49 PM

I have kind of a weird question. If you fast ravel away from your boat and it isn't possible to walk your way back to it does the boat respawn somewhere? Or is it not possible to fast travel away from a place where there isn't a town or main area? For instance if you take your boat to a small island like the one near the fairy island and then try to travel off of it while your boat is still on the shore are you just screwed because you can't travel back to the island you left?

Sorry if that's confusing lol it's just something I have been pondering as I'm now basically done with Hamelin and ready to go try to battle some toko's for the first time.


Nope, your boat will always appear at the closest shore to where you are when you fast travel. So, if you leave it at some small island and fast travel to Ding Dong Dell, it'll now be at the beach near the town. If you fast travel to Al Mamoon, then it'll be at Cateaway Cove (since that's the closest shore).

But I would suggest you keep going on the story... you're about to get a much better travel method in an hour or two.

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#457 Dead of Knight

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Posted 08 February 2013 - 07:16 PM

Yeah, the quest design is horrid and repetitive. If not for the merit rewards, nobody would do them. I didn't mind the grind so much but some of them cross the line in terms of time vs reward. The asshole collecting data on familiars is the prime evil in this and the girl in the cave who wants you to level her familiar up 10 levels as well. Those two should have been cut from the game IMO.


I liked most of the quests. :( You all know I have some weird tastes though. But yeah, Fuck Derwin (though thank GOD his last quest in the post-game isn't collecting shitty familiars) and that girl.
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#458 Crunchewy

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Posted 08 February 2013 - 07:26 PM

I was really excited for this game, but you people have convinced me that this isn't for me. It sounds... tedious. I do love the art style though. I'll probably pick it up when it hits $20.

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#459 CAGkrazy

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Posted 08 February 2013 - 07:47 PM

I was really excited for this game, but you people have convinced me that this isn't for me. It sounds... tedious. I do love the art style though. I'll probably pick it up when it hits $20.


Seeing that the game wasnt mass produced as other namco games i doubt this will be $20 game.

#460 cgarb84

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Posted 08 February 2013 - 08:25 PM

Nope, your boat will always appear at the closest shore to where you are when you fast travel. So, if you leave it at some small island and fast travel to Ding Dong Dell, it'll now be at the beach near the town. If you fast travel to Al Mamoon, then it'll be at Cateaway Cove (since that's the closest shore).

But I would suggest you keep going on the story... you're about to get a much better travel method in an hour or two.



OK that's good to know. I was going to do some more side quests and a little toko farming but it sounds like I should just keep going in the story for a bit more. I'm guessing you are referring to the
Spoiler
?

EDIT: About ready to improve my means of travel YAY!

Edited by cgarb84, 08 February 2013 - 11:42 PM.

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#461 TheLongshot

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Posted 08 February 2013 - 08:50 PM

I was really excited for this game, but you people have convinced me that this isn't for me. It sounds... tedious. I do love the art style though. I'll probably pick it up when it hits $20.


I think the only tedious thing about it are those who are OCD about quests and collecting familiars. I haven't met the girl in the cave, but I can see the familiar researcher being a pain in the ass. Fortunately, the quests are optional.
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#462 Jodou

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Posted 09 February 2013 - 12:19 AM

I liked most of the quests. :(

Every town is broken down into I need heart, I lost my diary, collect pokemon for my research, or request an item/delivery. The bounty hunts I obviously loved because they presented actual challenges, but otherwise the quests are just boilerplate MMO tedium. Luckily, the main quests were typically pretty good and rewarding so that help offset the monotony.

I think the only tedious thing about it are those who are OCD about quests and collecting familiars. I haven't met the girl in the cave, but I can see the familiar researcher being a pain in the ass. Fortunately, the quests are optional.

They're not really optional if you want to merit rewards and the more you do, the faster you gain access to the benefits. As for being OCD about familiar collecting, I can see that for certain people but as far as experimentation goes, there's too many wrong answers and very few right. What I mean by that is people have already discovered the 'best' familiars to use and are afraid to be 'wrong' experimenting elsewhere.

They did a poor job balancing challenge to stats and no scaling enemies means anyone that does experiment usually winds up being ahead of the curve and can brute force any fight. It's one of the reasons why the Souls series is so popular because they nail a delicate balance.

#463 Dead of Knight

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Posted 09 February 2013 - 04:04 AM

Every town is broken down into I need heart, I lost my diary, collect pokemon for my research, or request an item/delivery. The bounty hunts I obviously loved because they presented actual challenges, but otherwise the quests are just boilerplate MMO tedium.


I certainly agree with you, but I happen to generally enjoy that crap even though they are generic as hell. :(
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#464 Vinny

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Posted 09 February 2013 - 08:02 PM

OK that's good to know. I was going to do some more side quests and a little toko farming but it sounds like I should just keep going in the story for a bit more. I'm guessing you are referring to the

Spoiler
?

EDIT: About ready to improve my means of travel YAY!


Yup. Makes a item farming and traveling a lot better.

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#465 Dead of Knight

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Posted 10 February 2013 - 02:11 AM

I pretty much ignored alchemy completely except for a few items and the quest items (though I skipped the last alchemy quest because Fuck that).
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#466 io

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Posted 10 February 2013 - 04:21 AM

OK, my first time reading this thread. I had wanted to stay completely spoiler and FAQ free when playing this game. But now I'm at the very end with just farming left for the last few trophies. It is somewhat tedious but there are ways to make it go faster. I'm going to try it more tonight: using Pulse until a gold orb pops and then using Swaine's special ability to steal. I didn't get that to work last night except on the wrong gold mob. But then I was able to steal 1 of the 5 I needed (for the last alchemy quest) regardless. But that was the first one in about 2 hours of just farming for that. But I hadn't been using the Pulse method till the very end - will give that some more runs tonight.

I agree with the comments earlier - there is absolutely no grinding (and very little tedious activity) required for the main game. Now, if you skip all the sidequests the main bosses might be pretty challenging. But on the other hand if you do everything you can (as I did) they are too easy ;). So for sure there is a happy medium there where you can do a large portion (maybe about 2/3) of the sidequests and be at the perfect level for the endgame. None of the earlier sidequests are too bad - many of the heart ones take less than a minute to complete (as often the piece you need is in the very same town). And at the very least the game rewards you with the Merit system on top of item/money rewards. It gets very addictive collecting those stamps and unlocking the bonuses.

And even post-game there are a lot of different things you can do simultaneously that keep it interesting (as opposed to, say, pure bladestone farming in Demon's Souls). I'm still trying to get one familiar to max level, still trying to feed one to 5 hearts, rotating different familiars in to get 250 tamed (very close now at about 230), farming for the alchemy quest while also trying to get the alchemy completion to 100% (which means farming in different places to get double-duty there), and until very recently was still trying to get the "Glim Reaper" trophy which took a surprisingly long time (I assume it only counts ones you pick up yourself though even then it seems I should have hit that hours ago considering I got the 1000 kills one way back then). And for much of my post-game time I was finishing up the post-game quests and bounties which (for the quests at least) were much more varied than the ones before the end of the game. I'm finished with those now except for the last alchemy one. The final post-game boss was a huge letdown because of how much I had leveled up from all the other stuff (in particular from farming Tokotoko's to level familiars to change forms). But it would be pretty challenging if you hadn't done any of that.

The familiar morphing is also very addictive and I may just push beyond the trophy to morph all I need for the purpose of getting a 100% complete Creature Compendium

Also just want to add that I really appreciate a game like this that does not have dumbass missable trophies. I didn't know that going in and decided to play without a FAQ regardless and was very glad once I started reading about it that I could still get a platinum no matter what I did earlier. I tend to be pretty thorough anyway and completed every quest I had as soon as I got it. But some games have stupid trophies on one-off sections like not taking any damage, killing some set number of things, etc. This is the way an RPG game's trophies should be laid out - a little time and commitment to get them but nothing missable or too outrageous. (Though the last alchemy quest does creep to the edge of being too outrageous - if the method I mentioned earlier works then that redeems it somewhat).

Edited by io, 10 February 2013 - 04:41 AM.


#467 Jodou

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Posted 10 February 2013 - 08:27 AM

I was going to go for plat until I saw the alchemy craft one. To fucking hell with crafting 150 unique items, when there's 160 recipes in the game. That's WAY too much of a grind for a plat and boring at that. The other big pain would've been the 250 unique familiars, but for that one it would just take a bit of travel and perhaps toko farming to evolve stuff. I never did get Glim Reaper or finish my final sidequest, which sucks but oh well.

And yeah, the final, final boss of the game was a joke. I really thought they'd have something epic to fight and would be balanced for a level 99 party, but nope: just tank n' spank like every other fight in the game. Huge letdown after I put so much work into perfecting my team.

#468 Kay_Faraday

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Posted 10 February 2013 - 08:35 AM

I was going to go for plat until I saw the alchemy craft one. To fucking hell with crafting 150 unique items, when there's 160 recipes in the game. That's WAY too much of a grind for a plat and boring at that. The other big pain would've been the 250 unique familiars, but for that one it would just take a bit of travel and perhaps toko farming to evolve stuff. I never did get Glim Reaper or finish my final sidequest, which sucks but oh well.

And yeah, the final, final boss of the game was a joke. I really thought they'd have something epic to fight and would be balanced for a level 99 party, but nope: just tank n' spank like every other fight in the game. Huge letdown after I put so much work into perfecting my team.


I was going for plat until read your post. :lol: Eh, maybe i'll still do it if I have time...

#469 io

io

Posted 10 February 2013 - 09:45 AM

I'd say the familiar one is not so bad - I'm really close now and will probably have it done tonight or tomorrow. I didn't realize the alchemy one was 150 items. But if you can do 150/160 then that helps a lot - because some of those other items require 5 of the hard-to-farm stuff and being able to cut out 10 of them would save half the time. I'm at 77% on that one now. I finally got the stuff I needed for the last alchemy quest and got the trophy for the Merit Rewards.

What is strange is that I just realized I don't have the one for Oliver's spells - and I'm level 99. But maybe I missed talking to some person who gives out a spell. I also might be missing another set of alchemy recipes because I don't have them for some of the lower-level weapons. Unless you just have to mix-and-match on some of those.

And yeah, Jodou, I'm definitely with you on expecting the post-game final boss to be tough even at level 99. I was reading so much on other sites about best familiars to use, etc, and how high their stats are if leveled properly. Well, I didn't use the "best" and never got what I did use anywhere near completely leveled up and found it wasn't necessary on that last boss. I guess the good news for people earlier on in the game is that you choice of familiars really doesn't make all that much difference. Just go with what you like.

With this being a Level-5 game in having a somewhat similar style to Dragon Quest VIII I was expecting something akin to the Dragovian Trials there at the end.

#470 pippin

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Posted 10 February 2013 - 12:18 PM

The Mad Scientist trophy is for 120, not 150. But yeah, it's going to take a while.

#471 Vinny

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Posted 10 February 2013 - 04:01 PM

So I'm at the final dungeon and was wondering if
Spoiler

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#472 Jodou

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Posted 10 February 2013 - 04:16 PM

What is strange is that I just realized I don't have the one for Oliver's spells - and I'm level 99. But maybe I missed talking to some person who gives out a spell. I also might be missing another set of alchemy recipes because I don't have them for some of the lower-level weapons. Unless you just have to mix-and-match on some of those.

And yeah, Jodou, I'm definitely with you on expecting the post-game final boss to be tough even at level 99. I was reading so much on other sites about best familiars to use, etc, and how high their stats are if leveled properly. Well, I didn't use the "best" and never got what I did use anywhere near completely leveled up and found it wasn't necessary on that last boss. I guess the good news for people earlier on in the game is that you choice of familiars really doesn't make all that much difference. Just go with what you like.

Did you get the astra spell? People usually miss that one since it only opens up right at the end of the game and isn't on the path to the final boss.

Griffy and Dinoceros are a powerhouse at 99 lol. I absolutely destroyed him in like a minute with those two alone. Who needs to defend when you're whiting for 300 a hit and taking 1 damage? Highly recommend getting a Dragon's tooth ring for the increased attack speed if you ever use the dino you get from a quest.

So I'm at the final dungeon and was wondering if

Spoiler

NG+ places you right before the end of the game, so you have access to everything and can beat it again right away if you wish.

Edited by Jodou, 10 February 2013 - 04:26 PM.


#473 Supremacy

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Posted 10 February 2013 - 04:39 PM

How do you get dinoceros?

#474 Vinny

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Posted 10 February 2013 - 05:21 PM

NG+ places you right before the end of the game, so you have access to everything and can beat it again right away if you wish.


I thought when you guys were talking about post-completion stuff, it literally meant after the ending. Is there anything in the post-game that's worth doing that will add to the story?


So, I just finished it and clocked in at 52 hours. I was hyped for this game for quite a while, so much so that I didn't let the disappointing demo dissuade me, and overall, I enjoyed the game. The characters were really likable but I wish they were better developed. The story was enjoyable, especially after the "truth", but man... what a suck-tacular ending. It would have been nice to see
Spoiler
. I don't think there needs to be anything more said of the visuals, but the music was surprisingly good outside of the regular battle theme, which became forgettable fast. But as said by everyone, there were numerous little issues (the crap AI and tedious sidequests being the two biggest) that could have made the game so much better.

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#475 Jodou

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Posted 10 February 2013 - 10:05 PM

How do you get dinoceros?

Two ways: hunt for him at Genie's Steps or do a quest and get a ticket for him. He's not accessible until late in the game when you can travel up there, though.

I thought when you guys were talking about post-completion stuff, it literally meant after the ending. Is there anything in the post-game that's worth doing that will add to the story?

It makes you update your save to NG+ so that you can do the post-game stuff. The quests don't really add to the story, but do expand the universe a bit.

#476 highoffcoffee496

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Posted 10 February 2013 - 10:42 PM

I was really excited for this game, but you people have convinced me that this isn't for me. It sounds... tedious. I do love the art style though. I'll probably pick it up when it hits $20.


Good luck waiting for it to hit that price :lol:
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#477 io

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Posted 11 February 2013 - 09:37 AM

Did you get the astra spell? People usually miss that one since it only opens up right at the end of the game and isn't on the path to the final boss.

Griffy and Dinoceros are a powerhouse at 99 lol. I absolutely destroyed him in like a minute with those two alone. Who needs to defend when you're whiting for 300 a hit and taking 1 damage? Highly recommend getting a Dragon's tooth ring for the increased attack speed if you ever use the dino you get from a quest.


I was missing Astra. Horace had said he would go back to his beginning location at one point but I checked there and he wasn't there. I just forgot about him after that and apparently he returned at some point after I checked. I didn't realize that opened up another quest at the very end (which you don't need to do for the trophies but it does give you more alchemy recipes).

I did get a Dino as soon as I could fly up there. He was my powerhouse for the entire last 1/4 of the game. He doesn't get anywhere near level 99 though - mine maxed out around 28 or so (I morphed him to the blue version so maybe that is different from the red one). I sold my Griffy familiar code for $40 - made the game dirt cheap ;). I heard he was pretty powerful but he was completely unnecessary.

So I'm at the final dungeon and was wondering if

Spoiler


Everything opens up afterwards at some point except the little bit in between Perdida and the Miasma Marshes. Apparently there are a few enemies you can only fight there so if you want to kill one of everything you need to roam around in there a little bit before clearing the Marshes. I think one was the Flash Fry (or the other form) - you can still morph one of those though regardless (which adds it to the Creature Compendium).

The Mad Scientist trophy is for 120, not 150. But yeah, it's going to take a while.


Yes, it is 120. And you have 134 alchemy recipes so it really isn't that bad. I got my platinum tonight and I actually got Mad Scientist before I got the ones for 5 hearts for the familiar and the 250 tamed monsters. And the one that I thought was for max leveling a familiar was actually for getting 50 stat upgrades from feeding (after getting the 5th heart and the other trophy). So that one is pretty easy once you get the 5 hearts.

By far the hardest part is the alchemy quest for the man in the cave. Once you farm the 5 Kaliedostones (best place is Glittering Grotto) and 5 Scrolls of Truth (best place is in the dark cave area of Tombstone Trail), the rest is easy. There are some pain in the ass alchemy recipes (in particular any that require more of those 2 items) but you can skip all of them and then some. I actually wasted a bunch of time farming for a Dragonstone Ring for one recipe when I didn't realiize one of my characters had it equipped #-o. It doesn't show you equipped ingredients when you are looking at the formulae so keep that in mind. Other than that, I just needed a few things that are found in the glittering spots, and a few easy steals from monsters (blowpipes is a big one - you can steal those nearly every time from Beam-Man robots and the red Dinos in Ivory Tower).

And Vinny - the Tokocolds (I think they are) in the Ivory Tower are much more exp (like 29K) but the Tokotoko's near Perdida are much easier to farm. I spent a lot of time there and I think the way it works is that you are guaranteed to see one im every run through the little valley there. They may not be the visible monster, but they will be in a mob (and sometimes 2 of them will be in one mob). They give you 9K and I found them much, much faster than the Tokocolds. I would recommend going there and using Gateway to reset them once you find one. They are frequently shown on the map in 3 or 4 particular spots so they are a quick find once you get a feel for the area. Oh yeah, and a Dino using the scream attack is a nice fast way to get rid of them before they run. Also note that there are gold Tokos in the Vault of Tears that give you 6000+ gold (but almost no exp). Though money was never really an issue in the game.

So this game has consumed me for about 2 weeks. I have no idea what to play now!

Edited by io, 11 February 2013 - 09:50 AM.


#478 TheLongshot

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Posted 11 February 2013 - 02:48 PM

So this game has consumed me for about 2 weeks. I have no idea what to play now!


:applause: for platnuming in two weeks. I'm only 20 hours into the game so far
Spoiler
and I might decide to platnum this eventually.
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#479 cgarb84

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Posted 11 February 2013 - 04:18 PM

Ok I have a question real quick, I'm about 33 hrs in now (just did the vault of tears) and am beginning to wonder why I can't find a toko at all. I have been going to the island the guide says to go to, the name escapes me but its the one that's kind of northeast of the Summerlands, the one that has mites and drongos on it. I keep fighting groups on those islands but I have yet to see a toko. Are there any other areas to try for them that are level appropriate for me at this point (I'm high 30's with Oliver) or should I just keep playing for a while longer and worry about tokos later?
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#480 Jodou

Jodou

Posted 11 February 2013 - 05:26 PM

Oh yeah, and a Dino using the scream attack is a nice fast way to get rid of them before they run.

So this game has consumed me for about 2 weeks. I have no idea what to play now!

What, the throw boulder for 1500 damage isn't overkill enough? :lol:

I went straight into AC III, which was probably a mistake lol. That game is such a letdown for the series and coming off the NNK high really didn't help.