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Ni No Kuni out January 22, 2013


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#241 Tuxedo38

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Posted 25 January 2013 - 06:45 PM

A little past getting 1st ally. Not sure if it's a major spoiler but just in-case.

Spoiler


Answer and a couple spoilers about using them:
Spoiler


I'm about 18 hours in and
Spoiler
I'm really enjoying this game and I honestly can't remember the last time I've had this much fun with a JRPG.

#242 Psykodelik

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Posted 25 January 2013 - 10:44 PM

Thanks Tux. I'll be on the lookout. I'm at work now but want to play!
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#243 Loonknight

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Posted 26 January 2013 - 02:52 AM

Really enjoying this game so far, turned in my DLC to get my extra characters from the guide and my preorder bonus.

I did find something interesting when I was checking out the wizards companion book in the game and when you zoom in on the pictures of the familiars something happens, so feel free to check it out. Not sure if it has already been mentioned or not, but was a nice surprise for me.

At any rate time to play.

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#244 knightsdwn

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Posted 26 January 2013 - 03:26 AM

I loaded him up on chocolate when I saw that friggin' animation. It's so good.

Love your avatar, by the way. Every day IS great at your Junes!


Haha, yeah same here. I shove chocolate to my mite every chance I get.

Thanks ;) That damn jingle has been stuck in my head for weeks. I also think you'll get a kick out of this. Unfortunately, it isn't a department store but rather a love hotel :cry:

#245 CAGkrazy

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Posted 26 January 2013 - 03:40 AM

Really enjoying this game so far, turned in my DLC to get my extra characters from the guide and my preorder bonus.

I did find something interesting when I was checking out the wizards companion book in the game and when you zoom in on the pictures of the familiars something happens, so feel free to check it out. Not sure if it has already been mentioned or not, but was a nice surprise for me.

At any rate time to play.


Oohhh i might check that out later.

#246 Vinny

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Posted 26 January 2013 - 05:09 AM

I just finished the trails at the temple and about to go on to the next event.

Spoiler
.

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#247 Bezerker

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Posted 26 January 2013 - 12:50 PM

Yea, my biggest pet Peeve with Esther is that rather than using her own character's 4mp heal spell, she'll use one of the familiar's 11mp spell whenever she's down 13 health.

I havent really messed with the tactics menu, hopefully theres an option for "Dont recover until you're down to X health"

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#248 FriskyTanuki

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Posted 26 January 2013 - 06:56 PM

If anybody here wants to see some Ni No Kuni in action, I'll be streaming it at in a few minutes.


You read it. You can't unread it.

 

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#249 Jodou

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Posted 26 January 2013 - 07:24 PM

So this is going to be a theorycrafting post with regards to familiars and min/maxing stats. If you're down with that and want some tips, read on. I will try to keep this spoiler free as possible and will use a DLC familiar for my tests, as they're incredibly overpowered. :D

To start, each familiar is part of a genus and each character has three select synergies with those classifications. For Oliver, they're Milites, Vermes, and Dracones. The importance of matching familiars with the character is a flat 10% all stats boost. While this isn't very important early in the game, it will scale up as you level and towards endgame be the difference between 5 points and 50.

Next, I'll cover how celestial signs work in the field and provide tips that most people aren't aware of. Signs are the proverbial rock, paper, scissors mechanics of the game but also have a chance to roll a double-sign whenever a familiar is obtained. For example, Star has a natural boon of 5% resistance to storm and poison; double-star has 10%. Additionally, Star is strong versus Sun and gains 20% boosted damage with double-star gaining 30%! Star is considered one of the more favorable signs as well, given nearly all bounty hunts are sun signs (bosses have no sign). Pro-tip: when redeeming your DLC ticket (roughly 5-6 hours in) Griffy can roll double-star, so save before redeeming and reload if he's not! It took me only three tries to get it, so the rate is fairly high. As for the other two DLC characters (Golden Hurly and Flutterby), it is the community consensus that they cannot roll double-sign after hours of testing and none sighted.

As you may have guessed, my test familiar is Griffy (Amazon pre-order bonus) and is a real beast both literally and figuratively. He is of the Aves genus, so pairing him with the first character to join your party is best for synergy. Next I'll provide a stat growth chart for his first generation and then cover some basics.

[U]LvL | 01 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11[/U]
Atk | 25 | 39 | 46 | 52 | 60 | 67 | 73 | 80 | 86 | 93
Def | 23 | 36 | 41 | 48 | 55 | 60 | 67 | 72 | 78 | 84
M.A | 22 | 34 | 39 | 45 | 50 | 56 | 61 | 67 | 72 | 78
M.D | 17 | 26 | 30 | 35 | 39 | 44 | 48 | 51 | 56 | 60
Acc | 18 | 28 | 34 | 38 | 42 | 48 | 52 | 57 | 61 | 67
Evs | 19 | 30 | 36 | 41 | 47 | 51 | 57 | 62 | 67 | 72

*Stats captured with 10% boost from character synergy
The first thing I want to go over is that familiars can evolve once they learn all the tricks of that generation. In Griffy's case, this is achieved at level seven for first gen and level 15 for second gen, keeping in mind that evolution resets their level to zero and a % of stats carry over to the next. This means that while you could evolve Griffy at level seven, it is wiser to gain four more levels first to maximize the stat carry over since his base stats grow incredibly fast and at an average rate (meaning you gain roughly the same amount of stats for each level; he is not an early or late bloomer). Ultimately it is your decision, as the difference in stats is about 5-7% at absolute cap.

Lastly, Griffy loves Ice Cream, a food that boosts evasion. While this will increase his familiarity faster than other foods you have options to consider. Griffy's PD (pre-determined) command is psyche-up, meaning he can't defend or evade strong attacks. This makes him very much a glass cannon versus magic attacks since his magic defense is low. As far as I know, you can't evade magic attacks (direct or AOE) making this a useless stat to boost (after extensive testing, evasion only factors physical attacks) on a low evasion familiar. Instead, consider feeding him chocolate to boost his physical attacks. The best defense is a strong offense after all. You do not need to worry about waiting to feed your familiar until the last generation, because these stats are added as a bonus and not factored into the paper doll when evolving. Also, the maximum for points gained from feeding is 50 total once all five hearts have been filled. Keep in mind that when your familiar is paired with the proper character, this also scales with the 10% bonus so increasing Griffy's main stat (attack) is in your best interest as you will squeeze out a few more points than if you were boosting a lesser stat to round him out.

A note on Griffy's final evolution:
Spoiler

Edited by Jodou, 04 February 2013 - 09:28 PM.

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#250 Vinny

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Posted 26 January 2013 - 09:34 PM

It there a way to make the non-controller player defend? This is a huge issue during with boss fights...

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#251 Souljah

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Posted 26 January 2013 - 10:04 PM

Games starting to piss me off lol

15 hours in and not 1 of my characters or familiars have a revive type spell or even a spell to replenish MP, this is my only pet peeve with this game so far!!

#252 Draekon

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Posted 26 January 2013 - 10:12 PM

It there a way to make the non-controller player defend? This is a huge issue during with boss fights...


Eventually. Just used it in my first boss fight and man did those miracle moves shit from the boss like candy.

#253 Vinny

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Posted 26 January 2013 - 11:12 PM

Games starting to piss me off lol

15 hours in and not 1 of my characters or familiars have a revive type spell or even a spell to replenish MP, this is my only pet peeve with this game so far!!



Are you specifically

Eventually. Just used it in my first boss fight and man did those miracle moves shit from the boss like candy.


If I'm at
Spoiler
.

Edited by Vinny, 27 January 2013 - 02:06 AM.

Currently playing: 

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:vita: Uncharted: Golden Abyss - :)

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#254 MSUHitman

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Posted 26 January 2013 - 11:16 PM

While this gen has definitely been a lot dryer for JRPGs than last gen, there have still been some great ones released (with the two best being Xenoblade and Vesperia imo). So I wouldn't really call this a return to form for the genre, but it IS a return to form for Level-5 on consoles. This game feels like the natural follow-up to their best PS2 games, Dragon Quest 8 & Dark Cloud 2. I'm extremely glad to see them back in action, since they were one of my favorite developers on the PS2.


The Mount Rushmore of JRPG's this gen to me are:

Tales of Vesperia
Valkyria Chronicles
Lost Odyssey
Ys Seven

Honorable Mentions
Eternal Sonata
Tales of Graces f
Blue Dragon
White Knight Chronicles 1/2 (1 from the remastered version on the 2nd game's disc.)

We'll see if this can crack my top 4 once I get it.

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#255 Souljah

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Posted 26 January 2013 - 11:24 PM

Are you specifically



If I'm at

Spoiler
.


Are you askin Where am i?

I'm a bit further than you going by that other comment you posted so don't want to mention much ;)

#256 Draekon

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Posted 26 January 2013 - 11:35 PM

If I'm at

Spoiler
.



If you're there, then you have a few more hours until you get to the point where you acquire it. More specifically (While still being vague), it's a little bit after you acquire
Spoiler
. More specifically (yet still vague) after the
Spoiler


#257 cgarb84

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Posted 27 January 2013 - 12:06 AM

As awesome as Griffy looked I had to sell him on ebay, I mean he sold for $49! Who in the Fuck pays that much for a dlc character I have no idea but Fuck it I'm not complaining!

Just a side note, I'm only like 3 hrs in but I really love this game so far. I just want to go exploring, the world feels really vibrant and alive. I can't wait to play more and really sink my teeth into this game.
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#258 Vinny

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Posted 27 January 2013 - 02:08 AM

Are you askin Where am i?

I'm a bit further than you going by that other comment you posted so don't want to mention much ;)


Sorry, my bad... I started to write something then... I spaced out and forgot to finish writing.:lol:

But you answered what I was going to ask anyway... sucks that there's no revive spells (so far, anyway).

If you're there, then you have a few more hours until you get to the point where you acquire it. More specifically (While still being vague), it's a little bit after you acquire

Spoiler
. More specifically (yet still vague) after the
Spoiler


Thank god. Can't wait to get that.

Currently playing: 

:wiiu: Legend of Zelda: The Wind Waker HD - :D

:vita: Uncharted: Golden Abyss - :)

:ps3: Zone of the Enders HD - :-|

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#259 knightsdwn

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Posted 27 January 2013 - 04:10 AM

I need to start weening out familiars without defensive skills. I'm sure the game will pick up at some point where you can't simply overpower enemies.

#260 Jodou

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Posted 27 January 2013 - 06:28 AM

As awesome as Griffy looked I had to sell him on ebay, I mean he sold for $49! Who in the Fuck pays that much for a dlc character I have no idea but Fuck it I'm not complaining!

Griffy is quite possibly the most broken familiar in the game at this point. Extremely high, well-rounded stats with low level caps for first and second gen. I'm very close to capping him a second time and choosing his final evolution and I can tell you for a fact he makes boss fights much, much easier.

It there a way to make the non-controller player defend? This is a huge issue during with boss fights...

It's stupid but you don't get it until about halfway through the game. I thought I had missed something in the tactics training at first, but once they gave me the ability I was like are you fucking kidding me? Luckily it's square to defend, triangle to resume attacks so no menus to navigate. If I had one complaint about this game it would definitely be the flow of combat because I'm so used to hotkeys on PC heh. Some attacks come super fast, so it's impossible to cancel out of your attack and navigate to defend in time. It just feels like this game babies you a bit too much in slowly unlocking new abilities, but then expects you to perform in combat with a gimpy UI. I like twitch gameplay and the combat feels like it should be fast paced, but the system just feels unrewarding at times.

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#261 CAGkrazy

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Posted 27 January 2013 - 06:33 AM

Hope they sell the golden familiars in psn soon! Missed out the preorders bonus. got my game in ganestop for thw steelbook. Take my money now please psn!

#262 Jodou

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Posted 27 January 2013 - 06:51 AM

If they do sell them as DLC, don't waste your money on Flutterby as I've heard he's garbage. Not sure about Golden Hurly because I didn't redeem my ticket since I have bigger plans for my tank. Dinoceros is supposed to be the shit.

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#263 Loonknight

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Posted 27 January 2013 - 07:21 AM

If they do sell them as DLC, don't waste your money on Flutterby as I've heard he's garbage. Not sure about Golden Hurly because I didn't redeem my ticket since I have bigger plans for my tank. Dinoceros is supposed to be the shit.


Hey, I like Flutterby so far, but there are so many familiars out there you really don't need any of the DLC to truly enjoy this game.

ヽ༼ຈل͜ຈ༽ノ Raise your bananas ヽ༼ຈل͜ຈ༽ノ


#264 CAGkrazy

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Posted 27 January 2013 - 07:24 AM

Hey, I like Flutterby so far, but there are so many familiars out there you really don't need any of the DLC to truly enjoy this game.


Its just me and the "collect them all mentality". Hehe!

#265 Romeo

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Posted 27 January 2013 - 09:44 AM

Hope they sell the golden familiars in psn soon! Missed out the preorders bonus. got my game in ganestop for thw steelbook. Take my money now please psn!



I'm sorry but no. Preorder DLC should never be sold.

#266 CAGkrazy

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Posted 27 January 2013 - 10:17 AM

I'm sorry but no. Preorder DLC should never be sold.


I believe alot of games nowaways that have preorder dlc have been doing this. they release the dlc sometime after release with a fee. Dlcs are part of the game and should be provided to all players. the priviledge of those that preorder is that they get them for free and ahead of everyone else. Plus if people are paying for dlc to get them after, why would publisher say no to that.

#267 PancakesAreLove

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Posted 27 January 2013 - 10:31 AM

I believe alot of games nowaways that have preorder dlc have been doing this. they release the dlc sometime after release with a fee. Dlcs are part of the game and should be provided to all players. the priviledge of those that preorder is that they get them for free and ahead of everyone else. Plus if people are paying for dlc to get them after, why would publisher say no to that.


Yeah I see no problem with that at all. People who take the time to preorder get it for free and ahead of everyone else. People who really want it have to wait but not pay that hefty ebay price. I mean it doesn't affect you (romeo) at all unless you plan on selling the dlc at a "premium" price. People are happy and developers get more money.

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#268 Vinny

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Posted 27 January 2013 - 04:06 PM

It's stupid but you don't get it until about halfway through the game. I thought I had missed something in the tactics training at first, but once they gave me the ability I was like are you fucking kidding me? Luckily it's square to defend, triangle to resume attacks so no menus to navigate. If I had one complaint about this game it would definitely be the flow of combat because I'm so used to hotkeys on PC heh. Some attacks come super fast, so it's impossible to cancel out of your attack and navigate to defend in time. It just feels like this game babies you a bit too much in slowly unlocking new abilities, but then expects you to perform in combat with a gimpy UI. I like twitch gameplay and the combat feels like it should be fast paced, but the system just feels unrewarding at times.



Oh my god, they should have included that from the start even if your NPC can't defend. That sounds so much better than canceling your attack, defending, waiting, canceling defend, and resuming attack.

And halfway through? Based on IGN's guide... I have only finished the two Summerlands (and already clocked in 13 hours), leaving 7 more regions. Unless these next few areas go by quick, I've got a long way to go...

Yeah I see no problem with that at all. People who take the time to preorder get it for free and ahead of everyone else. People who really want it have to wait but not pay that hefty ebay price. I mean it doesn't affect you (romeo) at all unless you plan on selling the dlc at a "premium" price. People are happy and developers get more money.



If they advertise it as pre-order exclusive or special edition exclusive DLC, then I think it's kind of a dick move to open it up to everyone later on. But if they word it like "pre-order now and get xyz DLC" (which pretty much all publishers are) then that's another thing since they never said it was exclusive.

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:vita: Uncharted: Golden Abyss - :)

:ps3: Zone of the Enders HD - :-|

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#269 Jodou

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Posted 27 January 2013 - 05:09 PM

Oh my god, they should have included that from the start even if your NPC can't defend. That sounds so much better than canceling your attack, defending, waiting, canceling defend, and resuming attack.

And halfway through? Based on IGN's guide... I have only finished the two Summerlands (and already clocked in 13 hours), leaving 7 more regions. Unless these next few areas go by quick, I've got a long way to go...

To be clear, it's an order to ALL defend and ALL go out, meaning you still need to navigate their messy UI to defend with only one character. I really wish they had tuned the combat system more because I feel like it's 20% skill and 80% familiar match-up/tactics. That should really be reversed.

And I say halfway because I'm just going by chapters and when you get it, you're about 3.5 of 7 chapters done. I think much of the game is left to exploration after you get a certain something hehe.

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#270 McFryyyyyy

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Posted 27 January 2013 - 05:20 PM

Its doubtful these will be released on PSN since it is Namco Bandai look at the extra costumes for Tales of Graces

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