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Kickstarter: Ouya Video Game Console (Coming to Target, Amazon, GameStop, Best Buy)


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#61 Saix_XIII

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Posted 10 July 2012 - 03:22 PM

Even if they don't meet there goal, it will send a clear message to the Big 3 that we are tired of rip off DLCs, $60 games, and the same FPS every year.


Um I thought Android and iOS did that in general already?

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#62 Salamando3000

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Posted 10 July 2012 - 03:23 PM

The hardware looks pretty standard for the Android platform (there are already a number of Tegra 3 tablets). It would be pretty trivial in many cases to port games already developed for those devices over to this one.


What about a lack of a touchscreen interface? Are most Android games (Angry Birds, for example) already setup to use a controller?


#63 Xaliqen

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Posted 10 July 2012 - 03:25 PM

What about a lack of a touchscreen interface? Are most Android games (Angry Birds, for example) already setup to use a controller?


That's where they'd have to do more work. A lot of games already have a PC equivalent though, so the work's already done (for those games).

#64 gordo789

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Posted 10 July 2012 - 03:25 PM

I don't see what this console would offer me as someone who already owns basically every console and also a PC, but I've pitched in at the $95 for now, can always cancel later before the deadline. Am interested in seeing more.

#65 blcklblskt

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Posted 10 July 2012 - 03:27 PM

What about a lack of a touchscreen interface? Are most Android games (Angry Birds, for example) already setup to use a controller?


The controller has a touch pad.

#66 David Hibiki

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Posted 10 July 2012 - 03:28 PM

This is interesting to say the least. Angry Birds HD on my big tv? I guess I could see this console selling for $100, but more then that is really pushing it.

Edit: Just noticed it is indeed $100. Not bad.

Edited by Monsta Mack, 10 July 2012 - 03:41 PM.


#67 anarch

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Posted 10 July 2012 - 03:29 PM

In for $95, at least for now. At first I cringed, because I pictured it as an Angry Birds Angry Birds Angry Birds system, but being able to hack it is everything. I've been considering building a cheap computer rig for my TV, but this is a good deal if you can put linux on it. 29 days to decide at least!

#68 Lawyers Guns N Money

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Posted 10 July 2012 - 03:29 PM

My main issue with this is the storage. 8GB is fine for the apps that you would download for the first year or two. Most apps are rather small. All I am saying is it would be nice if it had a MicroSD expansion so you could add another 32GB of memory if you needed to.

The engadget article mentions that it has a standard SD card slot...

#69 ProppaT

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Posted 10 July 2012 - 03:29 PM

What about a lack of a touchscreen interface? Are most Android games (Angry Birds, for example) already setup to use a controller?


If you read the article, they state that they have touch support on the controller. I'm assuming that the top front of the computer is a touch pad. Obviously, the games would have to add a cursor to the screen when they're ported, but it's still possible. Besides, I'm more interested in controller based games. All the Android games that have touch d-pads on screen will port over beautifully well.

#70 Nutts

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Posted 10 July 2012 - 03:30 PM

I'm thinking this will have a hard time reaching its goal.

Even if they sell all 6000 console preorders, that's only $600,000 out of $950,000. They've had a couple of generous $10,000 pledges, but realistically, how many of those are they going to get?

Not that you shouldn't pledge. You get charged nothing, not even a hold, unless and until the project is funded.


This is very true, but I don't understand why they wouldn't increase the number of available consoles at 99? It seems like they would hit their goal faster this way.

Also, I don't think they mentioned that this would retail for $99. If they get enough for an initial production run, you would hope that they would either plan for more consoles to be sold, or that they would get some sort of external funding. Once that happens, the retail price could be more to the mass public who aren't aware of Kickstarter.

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#71 htz

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Posted 10 July 2012 - 03:31 PM

Um I thought Android and iOS did that in general already?

Those developers don't have access to the living room currently. This is what ouya is targeted at.

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#72 MrshllJcb

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Posted 10 July 2012 - 03:33 PM

In for the $99 option. Woulda liked to have gotten in to the $95 dollar one but no big deal. I like supporting new devices so let's hope this goes to production.

#73 Cheaplikeafox 3.0

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Posted 10 July 2012 - 03:38 PM

The hardware looks pretty standard for the Android platform (there are already a number of Tegra 3 tablets). It would be pretty trivial in many cases to port games already developed for those devices over to this one.



But the games have to be free, so we're talking ad supported versions of Angry Birds, Where's My Water, etc. Just me personally, I don't see the appeal of any of those on the TV.

I play them on the phone with a touch screen (and I don't feel touch support on the controller will replicate that well). I just don't see a demand for Android mobile games on the TV so I would only be interested in other games this console might have. I mean if they managed to get something like Gamersgate Void on there then it would exponentially increase appeal. At the same time, I feel this is just a free version of Onlive. I just don't see any incentive for any devs to make really great free games or ad supported games for this console.

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#74 chimpmeister

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Posted 10 July 2012 - 03:38 PM

The engadget article mentions that it has a standard SD card slot...


...but the kotaku article and the kickstarter page itself make no mention of an SD card slot, so I'd chalk that up to misinformation in the engadget article. With an upcoming crop of higher-end small tablets coming, like the Google Nexus 7, I'm not sure how well a device like this can cut it.

#75 Xaliqen

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Posted 10 July 2012 - 03:40 PM

...but the kotaku article and the kickstarter page itself make no mention of an SD card slot, so I'd chalk that up to misinformation in the engadget article. With an upcoming crop of higher-end small tablets coming, like the Google Nexus 7, I'm not sure how well a device like this can cut it.


I don't think it's trying to compete in the same market as tablets, just use similar hardware for easy game porting.

#76 Saix_XIII

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Posted 10 July 2012 - 03:41 PM

Those developers don't have access to the living room currently. This is what ouya is targeted at.


Actually they do already. There are a lot of tablets out there with mini-HDMI out. Last I checked that is only for a TV....

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#77 lwhitit

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Posted 10 July 2012 - 03:41 PM

In for the $99 option. Woulda liked to have gotten in to the $95 dollar one but no big deal. I like supporting new devices so let's hope this goes to production.


Yep. 100 bucks for another tinker toy :bouncy:

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#78 czissis

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Posted 10 July 2012 - 03:44 PM

I threw $95 at it early this morning. It has a lot of potential and could be a fun device to tinker with.

#79 wilflare

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Posted 10 July 2012 - 03:44 PM

there's essentially no difference between the 95 and 99 option right?

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#80 Woocls

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Posted 10 July 2012 - 03:44 PM

Yep. 100 bucks for another tinker toy :bouncy:

I didn't realize the controller had a touch face. I may pay the $100 just to tinker with that...

#81 MrshllJcb

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Posted 10 July 2012 - 03:45 PM

Yep. 100 bucks for another tinker toy :bouncy:


Exactly. That reminds me. I have an extra Onlive Microconsole that hasn't been used if anyone wants to make an offer. I think I opened it to take out the AA batteries and loaned it to a friend and was never actually hooked up.

#82 Salamando3000

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Posted 10 July 2012 - 03:48 PM

The controller has a touch pad.


Eh, it helps, but I don't think a touchpad solves the problem. For something like fruit ninja, I couldn't see getting the precision needed without seeing the fruit on the surface I'm swiping on. Developers would still need to port their games to make use of the controller. Unless this sells big/enough, it just might not be worth their time.

That's kind of my problem with this...you design a game for the platform it's on. Not just talking controls, also talking gameplay. Most of tablet/phone gaming is gaming of convenience. You play it when you have short bursts of time, so gameplay is quick and game sessions can last a minute or two. How well will that really work in a sit-down living room environment?


#83 htz

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Posted 10 July 2012 - 03:49 PM

Actually they do already. There are a lot of tablets out there with mini-HDMI out. Last I checked that is only for a TV....

Please let me know where I can buy a tablet that has the same specs as the ouya for $100...

Eh, it helps, but I don't think a touchpad solves the problem. For something like fruit ninja, I couldn't see getting the precision needed without seeing the fruit on the surface I'm swiping on. Developers would still need to port their games to make use of the controller. Unless this sells big/enough, it just might not be worth their time.

That's kind of my problem with this...you design a game for the platform it's on. Not just talking controls, also talking gameplay. Most of tablet/phone gaming is gaming of convenience. You play it when you have short bursts of time, so gameplay is quick and game sessions can last a minute or two. How well will that really work in a sit-down living room environment?

I'm hoping for games like Journey(Jenova Chen supports the idea of ouya from a quote on the kickstarter page, here to hoping he might consider developing on it), Limbo, etc... on the ouya not just your average android game.

#84 gordo789

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Posted 10 July 2012 - 03:51 PM

there's essentially no difference between the 95 and 99 option right?


aside from the $4 this is correct.

#85 LLeopardGGecko

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Posted 10 July 2012 - 03:52 PM

In for a $99 pledge. The concept is great and the console looks sexy as hell. Finally a current generation company that puts effort into aesthetics.

#86 Woocls

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Posted 10 July 2012 - 03:56 PM

Eh, it helps, but I don't think a touchpad solves the problem. For something like fruit ninja, I couldn't see getting the precision needed without seeing the fruit on the surface I'm swiping on. Developers would still need to port their games to make use of the controller. Unless this sells big/enough, it just might not be worth their time.

That's kind of my problem with this...you design a game for the platform it's on. Not just talking controls, also talking gameplay. Most of tablet/phone gaming is gaming of convenience. You play it when you have short bursts of time, so gameplay is quick and game sessions can last a minute or two. How well will that really work in a sit-down living room environment?

Last time I checked Android had a vast and diverse market. A bunch of the games I've seen not sell well on android would be perfect for this sorta set up. For example ALL the old school rpgs that were over looked because the price was too high. Or a bunch of the shooter titles because of the awkward touch d-pad controls. I think there are plenty of existing apps that will transfer just fine. Many of the apps won't but that ok. If this think takes off I expect to see a lot of people develop games first for it and secondly for handheld markets. If they can get Google Play Store support so I buy it once and use it on all my devices this will be bigger than vita/PS3 cross support.

BAH! Talked myself into it already... I was going to wait, now I can't.

#87 Saix_XIII

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Posted 10 July 2012 - 03:59 PM

Please let me know where I can buy a tablet that has the same specs as the ouya for $100...

I'm hoping for games like Journey(Jenova Chen supports the idea of ouya from a quote on the kickstarter page, here to hoping he might consider developing on it), Limbo, etc... on the ouya not just your average android game.


Same exact price....no. But for $100 more you get the same exact specs but portable.

I am not saying this isn't worth the money, what I am saying is I don't see how this will revolutionize anything since the technology/market already exists.

In fact look at this.

And for the same price you can get a Acer Iconia A110 which has very similar specs and has HDMI out, usb port, and a microSD slot. So yes it's $100 more, but it has the same specs besides the controller, but it has a microSD slot if you need to expand the storage, plus it can be taken anywhere you want to game, not just at home.

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#88 Chemosh013

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Posted 10 July 2012 - 03:59 PM

Dang, already at $260K!

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#89 Link2999

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Posted 10 July 2012 - 04:02 PM

Is the retail price going to be $100 too?

#90 erequena

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Posted 10 July 2012 - 04:03 PM

Pledged my $99. This is great news for developers (or aspiring developers) since they'd have an easier time (in theory) to publish their games. Also, since the hardware specification will be relatively open it's a great opportunitty for people interested in making accessories. The official Android accessory SDK makes use of Arduino, which is an open platform as well (and relatively cheap) so basically anyone could start writing games/creating devices for this platform
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