Ok. Last time I looked was a month. What's it matter?
It doesn't. My original comment was just wondering if I had missed something.
It's just like Square-Enix, single-handedly trying to change the pricing structure of the app market. They'd have a lot more sales if their games weren't priced so high. But apparently they're more concerned with trying to stubbornly get every other app maker to raise costs rather than bringing theirs down to at least the same stratosphere as virtually every other app on the market. Fine by me...I can continue not playing their games and they can continue operating in the red.
Who is in the red? Square? I highly doubt that's something they could fix by selling FF Tactics for a dollar.
But there's a lot of ground in between for a game like this...I'm not saying drop it to .99. But even if they were to cut it to $5 or $6, it would drive an increase in sales. The lower they price it, the higher their sales volume is likely to be. The game is already developed, so they just need to cover the ongoing costs of upkeep, improvements, etc.
The game used to be $5. That's when I bought it. They raised the price and kept it there. They must be making money there.
Carcassonne is fundamentally a niche game. It's never going to sell even 5% of like tiny wings, even if it is free. They have to charge what it's worth to survive.
It's very fun but after a long game like this last one I feel exhausted and don't feel like replaying it. I also don't know how people at the top of the leaderboards get nearly 5 billion points
Cheating or glitches.