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Apple iOS (iPhone, iPod, iPad) -- Ongoing Sales


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#571 arcane93

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Posted 01 September 2012 - 10:21 PM

Apple could kill this behavior with one change: allowing users to revert to an older version of the app at any time. By this, I mean nondestructively, if possible, and without having to provide your own old IPA.


I'd agree, but it's never going to happen, for a few reasons:

1. Apple doesn't want to discourage ads. They want devs to put in more ads -- with iAd, of course. I'm honestly amazed they haven't made a bigger push for iAd than they have, but I think it's fair to say they're not going to do anything to actively discourage it.

2. The other problem is that app updates are rarely done only to put in ads. They're usually packaged with bug fixes, security updates, compatibility fixes for iOS updates, etc. So you're essentially asking Apple to freeze the apps at earlier, buggier, and in some cases even less secure versions. Neither Apple nor the app devs are going to be ok with that scenario. Hell, as a user, I'm really not ok with that scenario -- I can't get updates to an app that i purchased anymore if I don't want ads? That sucks.

So yeah, not going to happen. The best way to keep it under control, honestly, is for the users to complain when it happens, enough for it to have a potential impact on the bottom line of the app developer.

#572 affa

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Posted 01 September 2012 - 10:42 PM

Hell, as a user, I'm really not ok with that scenario -- I can't get updates to an app that i purchased anymore if I don't want ads? That sucks.


To be fair, that occurs as of now, as well.

#573 envelopes

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Posted 01 September 2012 - 11:19 PM

To be fair, that occurs as of now, as well.


yeah. :-) I wouldn't be saying it if developers hadn't spent years abusing our trust. There's a reason we're all frightened when we see a new update to a game. Always best to wait to make sure it doesn't put in ads, add IAP, crash on load, erase your saves, etc.

Oh hey! Here's a sale: Final fantasy dimensions http://itunes.apple....d540992837?mt=8 only $28.99

#574 vantheman

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Posted 01 September 2012 - 11:40 PM

How do mass effect and max Payne run on a 4th gen iPod?

#575 RollingSkull

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Posted 02 September 2012 - 12:59 AM

Is MP1 worth it or should I stick to Steam with it?

Is Modern Combat 3 worth it?
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#576 blandstalker

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Posted 02 September 2012 - 02:47 AM

I think Fargoal got a lot of hype from being there first when we were starry eyed and not jaded. It's decent but to me it's forgettable


Fargoal was a C-64 game. I loved it then.

On iOS, it was magic for a little bit. Then the random nature of the game makes it difficult to really get invested in it. And then it crashes, sometimes taking all your progress with it. I go to it occasionally, but I don't feel captivated by it.

Earned the castle in Puzzle Craft this morning. I don't think I have ever been thanked so much for completing a game. That said, not exactly a letdown but not exactly great, either. I kind of regret dumping as much time into it as I did, but I did need a good distraction.

Wow, update for it today and it looks like the update has wiped lots of people's progress. Sheesh. I used to think highly of Chillingo.
Now playing: Some Game I Last Played Months Ago (DS), Ancient Game I Tried Once (PS3), Why Do I Never Update My Signature? (360), Backlog Assassins (iPad)

#577 kitara91

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Posted 03 September 2012 - 02:40 PM

Is MP1 worth it or should I stick to Steam with it?

Is Modern Combat 3 worth it?


MC3 definitely worth it (for me on the new ipad, graphic are stunning). MP1 is ok to me, really similar to PC version, maybe a bit easier

#578 Versafied

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Posted 03 September 2012 - 03:22 PM

Oh hey! Here's a sale: Final fantasy dimensions http://itunes.apple....d540992837?mt=8 only $28.99


Interesting article to read regarding SquareEnix pricing schemes on iOS devices: http://www.theverge....at-do-you-think

#579 Sophita

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Posted 03 September 2012 - 04:11 PM

Is MP1 worth it or should I stick to Steam with it?

Is Modern Combat 3 worth it?


From what i've played Max Payne 1 actually plays pretty well for an Ipad port of a PC game though it prolly helps the game starts you out on the easiest setting it seems like as the default. Though you can play the higher levels when you complete it on the previous difficulty. But overall having fun from the hour i've played.

Modern Combat 3, well it looks good, I guess, it plays horribly all I can do is just spin in circles and randomly fire at people. You have to move with a virtual keypad, aim while gliding your finger around, and then also hit a separate fire button that with the "realistic" recoil pushes your aim up. It makes doing simple things like moving and firing at the same time a small feat.

It feels like I am playing as a one legged duck that has a gun strapped to it's back.
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#580 Wal_Target

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Posted 03 September 2012 - 04:18 PM

Oh hey! Here's a sale: Final fantasy dimensions http://itunes.apple....d540992837?mt=8 only $28.99


Thanks for the link! :bouncy:

#581 DaFees

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Posted 03 September 2012 - 04:31 PM

I just got puzzle craft yesterday and so far I do like what I am seeing. Couple of things though. I've reached level 10 but so far pigs haven't been a problem for me. I see where they could be but they haven't yet. To me with this game I feel like I need to take my time. I mean the game only gives you so much gold, gold that you need to farm so you can get supplies, supplies which you can use to go to the mine so you can get minerals to help build stuff. My think is if I play to fast I might run out of gold quickly and then I either have to wait to collect taxes or feel like I almost need to make one of those IAPs. Aside from that my only other issue is getting a LOT of building block, quickly. It seems like everything needs building block but it also seems hard to get a lot of building block.

Despite all that I would happily recommend this game to those who are looking for something different to try. It is definitely a game unlike any I've played recently.

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#582 kitara91

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Posted 03 September 2012 - 06:01 PM

From what i've played Max Payne 1 actually plays pretty well for an Ipad port of a PC game though it prolly helps the game starts you out on the easiest setting it seems like as the default. Though you can play the higher levels when you complete it on the previous difficulty. But overall having fun from the hour i've played.

Modern Combat 3, well it looks good, I guess, it plays horribly all I can do is just spin in circles and randomly fire at people. You have to move with a virtual keypad, aim while gliding your finger around, and then also hit a separate fire button that with the "realistic" recoil pushes your aim up. It makes doing simple things like moving and firing at the same time a small feat.

It feels like I am playing as a one legged duck that has a gun strapped to it's back.


do you use the auto-targeting in MC3?

#583 Mr.

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Posted 03 September 2012 - 06:13 PM

Interesting article to read regarding SquareEnix pricing schemes on iOS devices: http://www.theverge....at-do-you-think


"If we want to have something more than 'Gameloft' versions of our favorite games on our smartphones, then we must show developers that yes, we will pay for it."

That's funny because most of these acclaimed Square Enix games are ports. Then we have original games like FF Dimensions and Chaos Rings which seem more like Gameloft versions of SE games.

#584 affa

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Posted 03 September 2012 - 06:50 PM

Despite all that I would happily recommend this game to those who are looking for something different to try. It is definitely a game unlike any I've played recently.


Gotta disagree. I think Puzzle Craft breaks itself over several issues. Even though you never seem to need to buy IAP, it's got an IAP based economic structure built in that always hovers over you. Buying things with gold always seems taboo, for example (and gold prices are absolutely exorbitant anyway, clearly priced for IAP).

Buildings that have real timer based actions (taxes every two hours, etc) also show that this game was designed around deeply annoying IAP principles, and not 'pro-gamer/fun' principles.

The game itself has the wrong pacing. Everything is limited, and you're always running out of turns. Doing well (say, long chains) often just clogs your screen as it upgrades you to the next 'good' thing, but w/o the proper tools and upgrades, that's actually a bad thing most of the time.

The massive disconnect between tool prices and resource earning makes tool buying an exercise in frustration. As you mentioned, many items require the same exact hard to get resource... which is fine in theory, but absolutely annoying in practice.

For example, wood. You need wood for a rake (grass clearer), and for the shovel (dirt clearer). Both of these tools are critical for farming, and mining, respectively... but wood can only be earned while farming. And of course, wood is needed for many other tools as well. So if you farm, and you spend all your wood on mining tools, next time you farm you're SOL. If you split half and half, you're crippled in both. Etc. It's just plain frustrating.

I think if the game was designed around FUN, and game play, and not IAP, they'd have a super-massive hit on their hands. A game that rewarded long matches with tools or time extensions, for example. A game that didn't have IAP currency built into it's play structure (spend 30 to farm, for example)....

ugh. I want to love this game, but i hated it so much i ended up deleting it. i found myself going back to it, hoping it might get better, and being more disappointed every session.

#585 bombfirst885

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Posted 03 September 2012 - 06:52 PM

yeah. :-) I wouldn't be saying it if developers hadn't spent years abusing our trust. There's a reason we're all frightened when we see a new update to a game. Always best to wait to make sure it doesn't put in ads, add IAP, crash on load, erase your saves, etc.

Oh hey! Here's a sale: Final fantasy dimensions http://itunes.apple....d540992837?mt=8 only $28.99

Showing up as free. What gives?

#586 SpecXero

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Posted 03 September 2012 - 06:55 PM

Showing up as free. What gives?


Only the prologue is free.

#587 envelopes

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Posted 03 September 2012 - 06:58 PM

Percepto dropped to free.
http://itunes.apple....d419502225?mt=8
This has been on my wishlist for so long for who knows what reason, and jumps up and down between like $1 and $4, and I'm glad to finally get it off of there.

#588 blandstalker

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Posted 03 September 2012 - 08:13 PM

Gotta disagree. I think Puzzle Craft breaks itself over several issues. Even though you never seem to need to buy IAP, it's got an IAP based economic structure built in that always hovers over you. Buying things with gold always seems taboo, for example (and gold prices are absolutely exorbitant anyway, clearly priced for IAP).


Gold prices for tools are reasonable. I frequently bought small quantities of tools if I lacked the resources. I pretty much only bought the shovel, the lamp, the rake, and (when I needed them) one each of whatever collected the most valuable resource at the time.

For buildings, the prices are crazy and unreasonable.

I think Puzzle Craft is fine except for the pacing. The pacing is too slow and feels (to me) to be designed to get you to buy gold. I never had to, though, and I have pretty much completed everything you can do.

I think the biggest thing is that the resource drain makes the game a slog. You need to farm and mine, and often you need to do both in order to have enough resources to do anything. Even late in the game, I found myself lacking iron (of all things). I eventually got to the point where I could mine diamonds and gold and sell them for iron, but still.

I liked that the match-3 game was constantly changing, but for something you had to do over and over, it didn't change enough. Also, the game seems fundamentally uninteresting in and of itself. It's solely to get resources. You don't really get anything for great combos, chaining isn't even an element, and it begins to feel more like work than fun. Certain aspects -- the vermin and the exploding gas -- are downright annoying even after you gain the abilities to deal with them.

So, most of the game, you've got the goal of that next thing that's just out of your reach (which is fine) but you have to grind farming and mining to get there. There were way too many times I looked at my resources and said "I have to farm again? Gah." In a really good game, I wouldn't mind how often I had to mine and farm because it would be fun.
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#589 BellardB

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Posted 04 September 2012 - 04:33 AM

Percepto dropped to free.
http://itunes.apple....d419502225?mt=8
This has been on my wishlist for so long for who knows what reason, and jumps up and down between like $1 and $4, and I'm glad to finally get it off of there.


Thank You for being perceptive about Percepto...see what I did there? Downloaded.

#590 utopianmachine

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Posted 04 September 2012 - 07:55 AM

I finished Puzzle Craft a few days ago, and towards the end, it was definitely a chore. I hadn't been using tools the majority of the game. All these buildings would generate tools, but I just stockpiled them.

By the end of the game, farming and mining was taking like a 100 turns, as I just blasted through my tools, trying to get everything I needed to get to level 25 and build that castle.

At that point, I had about 6000 gold stockpiled, so I used it to buy the resources I was lacking, built the castle, and deleted the game.

Glad it was done.

#591 DaFees

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Posted 04 September 2012 - 06:52 PM

If I may, I know I seemed to sing some praise for Puzzle Craft in my previous post. My point of it being something unlike anything I've played recently still stands, but after thinking about it and reading what others have to say about it, I can see where it would be a chore, a lot of effort with little payoff. I'll see this game through to the end but I can see where it has its faults.

On an unrelated note, if you haven't played around with the latest iOS 6 beta and therefore do not have some idea of what to expect, well there is a chance that on or around the 12th iOS 6 should be released as Apple is holding a press event for the iPhone 5 that day as invitations for it were sent out today. I only have an iPod Touch but I've played around with iOS 6 beta 4 and do enjoy what I've seen so far. The new stuff with the App Store is nice and being able to post status updates and tweets from the notification bar is nice as well.

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#592 _heretic

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Posted 04 September 2012 - 07:22 PM

THOR: Son of Asgard is free.
http://itunes.apple....d433558156?mt=8

#593 guessed

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Posted 04 September 2012 - 10:29 PM

Reckless Racing 2 is free. I actually bought this one, so, you're welcome.
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#594 Crunchewy

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Posted 05 September 2012 - 01:57 PM

I had a lot of fun with Reckless Racing 2 and don't regret having paid for it. Great game.

Double Fine's Middle Manager of Justice is out. But it is freemium. Not sure if they've done it right or not as I haven't tried it yet. The theme is certainly amusing, though.

http://appshopper.co...ager-of-justice

#595 Shimrra

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Posted 05 September 2012 - 02:09 PM

THOR: Son of Asgard is free.
http://itunes.apple....d433558156?mt=8


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#596 guessed

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Posted 05 September 2012 - 04:20 PM

I had a lot of fun with Reckless Racing 2 and don't regret having paid for it. Great game.

Double Fine's Middle Manager of Justice is out. But it is freemium. Not sure if they've done it right or not as I haven't tried it yet. The theme is certainly amusing, though.

http://appshopper.co...ager-of-justice

Looks like I'll have to wait a bit, not showing up in US store yet when viewed from my phone.

Yeah, I probably should have mentioned that Reckless Racing 2 was very good and that I don't regret paying for it either.
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#597 Crunchewy

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Posted 05 September 2012 - 05:00 PM

Actually apparently Middle Manager of Justice was pulled. There were problems with it and it wasn't going over too well on touch arcade anyway (read as "terrible"), but I'm not sure how much of that was due to the problems and how much was to do with the Freemium nature of it.

#598 affa

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Posted 05 September 2012 - 05:14 PM

Hunter 1 just dropped to .99. Bought Hunter 2 while it was on sale for the same price, I guess I'll get this and play it first.

---

Wings of Valor just dropped to .99. It's iphone only but i'm about to pick it up for my ipad.

it's an homage to Wings of Fury on the Apple II, which was one of my absolute favorite games back then. Gets solid reviews as a remake, and the original was amazing.

It's a 2d plane flyer -- you can bomb and strafe, and you attack heavily fortified islands. You need to fly back and land on a carrier for fuel/repairs. I remember many, many hours spent loving this game... just barely making it back to your carrier, on fire, with just enough fuel for one high speed landing attempt. Awesome, awesome game.

EDIT -- if you get this, make sure to get Wings of Valor (the homage) and not 'Wings of Glory', which appears to be a cheap knockoff of them both

#599 donniedroc

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Posted 06 September 2012 - 01:56 AM

Actually apparently Middle Manager of Justice was pulled. There were problems with it and it wasn't going over too well on touch arcade anyway (read as "terrible"), but I'm not sure how much of that was due to the problems and how much was to do with the Freemium nature of it.


It was super glitchy.

#600 Stimes

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Posted 06 September 2012 - 02:40 AM

Temple Run: Brave dropped to free for the first time.
http://appshopper.co...emple-run-brave