Posted 02 February 2013 - 09:59 PM
All right, just played against njrockpd. Thanks to a late game INT, I was able to overcome my own mistakes and pull out a 24-21 win. The Chargers had 2 pick 6's, one that was just a stupid mistake on my part, and the other that was just a bad throw from Locker. I had plenty of INTs myself, but could never break one. So, I would say that njrockpd definitely isn't too GOOD for this league.
However, he's got some habits that need to be reined in. The "I just made a big play hurry up" style of offense doesn't fly here. It's a Maddeny thing to do, and it's lame. I had to bust my ass to call adjustments to have a chance to stopping the next play. But in a video game where you can't rush defenders on and off the field, doing it 4-5 times a game is not cool. If you want to play here, that has to go. Hurry up needs to be used situationally.
We had a discussion on it a while back, but I'm looking, and I guess it wasn't added to the OP. I'll have to see if I can find it and get that updated. The basic gist of it is if you're losing big and time is of the essence, a hurry up makes sense. But in a tie game or close game, it just becomes cheap. Yes, we all understand real teams do it...but this is Madden. You shouldn't be beating somebody because they weren't allowed to get better matchups on the field. You should beat someone because your playcalling and your execution was better than theirs.
Other than that, it was a very tight game. Strong defense for both sides, and a lot of nickel and diming to get down the field. The only big plays were the pick 6's. So, I think if njrockpd is cool with toning down his hurry up, he'd be a good fit here. Like I said, he's definitely good. But he's not unbeatable...which is all I wanted to see.