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CAGLS: Madden 13 Gentlemen's League - We Finished! Thanks for Playing!


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#11431 CAGLeagueSports

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Posted 24 April 2013 - 04:50 AM

And we have now advanced to Week 6. I'll tell you though, injuries still aren't on, lol. And here's the reason (and really why it's been easy to forget about them). I've been advancing from the website for some time now. And thanks to EA's hideous programming and web design, just like I can't put people on auto pilot from the website, I can't change settings from the website either.

Sooooo...the next time I'm in the game, I'm just going to turn injuries on...and whoever it affects, it affects. I should have just done it when I played my game earlier today...but I didn't think about it. Why? Because it's Madden in April. Due to this great error in service, I'll be giving you all a 20% refund on your monthly dues. ;)

Deadline for Week 6 games will be 4/27.
Do you have what it takes to compete?

#11432 slofton

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Posted 24 April 2013 - 05:00 AM

And we have now advanced to Week 6. I'll tell you though, injuries still aren't on, lol. And here's the reason (and really why it's been easy to forget about them). I've been advancing from the website for some time now. And thanks to EA's hideous programming and web design, just like I can't put people on auto pilot from the website, I can't change settings from the website either.

Sooooo...the next time I'm in the game, I'm just going to turn injuries on...and whoever it affects, it affects. I should have just done it when I played my game earlier today...but I didn't think about it. Why? Because it's Madden in April. Due to this great error in service, I'll be giving you all a 20% refund on your monthly dues. ;)

Deadline for Week 6 games will be 4/27.


Are we advanced to week 7 yet?

#11433 CAGLeagueSports

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Posted 24 April 2013 - 05:06 AM

Are we advanced to week 7 yet?


We could just sim the rest of the season and see what happens, lol.
Do you have what it takes to compete?

#11434 slofton

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Posted 24 April 2013 - 05:07 AM

We could just sim the rest of the season and see what happens, lol.


Hell no! Im actually doing decent! lol Once I start into my usual losing streak, then we'll consider this :D

#11435 DVO21

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Posted 24 April 2013 - 01:04 PM

I guess our reasonings didnt help doc good news is stephen hill who was worth nothing of trade value at one point in this league should be worth something now

Madden 25

Official League Team: Bengals

Season 1: 0-0

 

Fans League Team: Possibly Chiefs

Season 1: 0-0


#11436 Dark Rider

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Posted 24 April 2013 - 01:37 PM

Looks like Reggie got his third player of the week award for this year.

For anyone wondering, here's our immortals. Slowly they will fall, and we will pop champagne when everyone is beaten. It will be interesting to see what happens.

Ravens (5-0)
Giants (5-0)
Broncos (5-0)
49ers (4-0)
Bills (4-0)

#11437 n8rockerasu

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Posted 24 April 2013 - 03:54 PM

I guess our reasonings didnt help doc good news is stephen hill who was worth nothing of trade value at one point in this league should be worth something now


Totally. The only difference being that Moore is actually a really good receiver. Has your new league started yet? :D

#11438 DVO21

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Posted 24 April 2013 - 05:16 PM

Totally. The only difference being that Moore is actually a really good receiver. Has your new league started yet? :D


Has madden 25 been released

Madden 25

Official League Team: Bengals

Season 1: 0-0

 

Fans League Team: Possibly Chiefs

Season 1: 0-0


#11439 irideabike

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Posted 24 April 2013 - 07:10 PM

SPC means absolutely nothing. SPC just in the animation you see when someone does a not possible catch (the 10 yard dive or 15 foot jump). CIT is all that matters.

That's like comparing awareness and carrying.

#11440 n8rockerasu

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Posted 24 April 2013 - 07:15 PM

SPC means absolutely nothing. SPC just in the animation you see when someone does a not possible catch (the 10 yard dive or 15 foot jump). CIT is all that matters.

That's like comparing awareness and carrying.


What Madden guide did you read that on?

#11441 irideabike

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Posted 24 April 2013 - 07:23 PM

About 15 attribute discussions and countless screw arounds with guys from the league. This is something that anyone in a madden sim league or on a trade committee should know and be aware of. Hence madden being more skewed towards CIT > CTH > SPC. Maybe if more people put time into learning what different things did they would have gotten better as seasons went on instead of getting worse from season to season. And I don't want to hear any no one had time for that bullshit. We are literally posting on a website about cheap games discussing fake madden football attributes.

#11442 irideabike

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Posted 24 April 2013 - 07:29 PM

Operation sports or Madden school are good sites for new players to use for reference for next years madden. Helpful communities and they will guide you in the right direction if you have questions or are trying to learn different things.

#11443 n8rockerasu

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Posted 24 April 2013 - 07:46 PM

Here's my feeling on it...the constant discussion of "X stat doesn't matter', "Y stat is pointless", "Z stat is the only thing that is important" just disgusts me more and more with this series. All it proves is that EA doesn't put any effort at all into representing these players actual skill sets (which is why you see no name players dominate). It's just A + B = unstoppable. All we have to evaluate trades on is this numerical "value" system that EA claims affects how players perform. If that isn't reliable, then trying to evaluate it is a waste of our time.

And, of course, the guides and how to's are available to everyone. But I think you're a huge pussy if that's what you use as the basis of how you manage a video game football team. I'm just going to put that out there. It's basically a cheat sheet...and it's cowardly to be seeking out "the only stats that matter".

It's another way of showing that you care more about winning than you do about participating in a community league that is meant to be for fun. The problem, of course is that SOMEBODY is going to use these things...and then it becomes an "if you can't beat em, join em" situation. But again, it doesn't make me feel good about running that kind of league. I can tell you, I don't use these cheat guides. Is that why I'm not as competitive as I could be? Maybe. But I'm not playing a "paint by numbers" football game either.

#11444 bvharris

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Posted 24 April 2013 - 07:49 PM

But I think you're a huge pussy if that's what you use as the basis of how you manage a video game football team. I'm just going to put that out there. It's basically a cheat sheet...and it's cowardly to be seeking out "the only stats that matter".


Oh man... A thousand times this. I checked out one of those videos once, and it was five minutes of a guy going on about how the only stats that manner for cornerbacks are speed and height, and that shitty CBs with those ratings will outperform guys who should be better every time. It made me even more depressed when I realized he was right, and that this game really is just that simplistic at the end of the day.

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#11445 irideabike

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Posted 24 April 2013 - 07:52 PM

Hold up, learning what attributes and skill matter and the putting XP points toward that is cheating? What the Fuck? So we are all supposed to stare into the distance and dump points into awareness because it raises your overall? And bv you don't need a guide to know speed matters. But I'd rather have Haden then someone with 99 speed and 6'5 personally I don't believe the all speed all height view of madden attributes still matter

#11446 irideabike

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Posted 24 April 2013 - 07:57 PM

But whatever I don't give a shit I'm not having an argument about madden attributes or if the point of a league is to get better or not. You can keep talking to yourself if you want to. You play games to get better and have fun, to each their own.

Edited by perdition(troy, 24 April 2013 - 08:13 PM.


#11447 n8rockerasu

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Posted 24 April 2013 - 08:00 PM

When you're playing a shitty game where people are told to boost 3-4 attribute categories to dominate everybody, yes. How do you not see that this shit ruins the game? There was a similar problem in UFC 2009...where people could make fighters who were like a 99 in everything. It made everyone ridiculously fast, ridiculously powerful, etc. It was like playing with superheroes...and it wasn't any fun at all.

Now, Madden isn't quite to that extreme...but the fact that at least half of the attributes are said to "not matter" hurts the game. It just becomes a dick race to get players with SPD, ACC, CIT, MCV, PRS, etc. I'm not saying you SHOULD put points into awareness. I'm saying you should HAVE to. It shouldn't be possible to dominate the game with a player with an awareness of 10. And seeking out websites and advice on how to abuse it to the fullest ruins the game for everybody.

#11448 bvharris

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Posted 24 April 2013 - 08:00 PM

I think the larger point was that EA should be able to make a game where the best NFL players are also the best Madden players. But that's not the game we have, which is an indictment of the simulation. Scrubs can be stars based solely on one or two attributes, call it the Jeff Demps effect, so well named for a guy who seems unlikely to ever see a single NFL snap.

I don't think it's "cheating" to seek out the right attributes and to advance those, but I do agree that I wish we had a game where doing that wasn't a) necessary or b) a significant competitive advantage. Perhaps I quoted the wrong portion of n8's post to reflect that.

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#11449 irideabike

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Posted 24 April 2013 - 08:15 PM

I do too BV but you we are stuck with what we got. I will tell you I'm tired of facing nickel man press, I don't remember the last D I played that wasn't running that. I'd prefer simplistic attributes that spelled it out for everyone just straight up but we will never get that so we are stuck relying on people guessing what different attributes do in forums like this one.

#11450 n8rockerasu

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Posted 24 April 2013 - 08:16 PM

Oh man... A thousand times this. I checked out one of those videos once, and it was five minutes of a guy going on about how the only stats that manner for cornerbacks are speed and height, and that shitty CBs with those ratings will outperform guys who should be better every time. It made me even more depressed when I realized he was right, and that this game really is just that simplistic at the end of the day.


This is the problem I have...both of our leagues were created under the premise of being honorable, respectful, replicating real football, etc. Then the competitive aspect comes into it...and people start looking for areas where they can gain an advantage. Some of it is legitimate (learning how to read a defense, mixing up playcalling, seeing the field better, etc). But then some of it is just shady and underhanded (figuring out how to get the AI to act stupid, finding which no name players will perform like stars, dirty plays, etc).

Some offences are definitely worse than others, and honestly, a lot of it is things that just SHOULDN'T WORK if the game were programmed properly (same can be said of the NHL series...these games pretty much encourage cheesing and exploits at this point). But it is depressing to see what becomes the majority of people looking to win as a result of a flaw in the game, rather than their own increase in skill.

Obviously, that's going to be a point of contention. But when you look around the league and see these crazy abnormalities of tight ends and running backs at the top of the receiving charts, or see no name, practice squad players winning MVP awards, it ISN'T because you're just "da bomb at Madden".

You can justify it any way you want, but you're still the beneficiary of a poorly designed game. And sadly, it's most likely going to always be there, as the low hanging fruit for people to grab for easy success. At the end of the day, all we're left with is an honor system of people shaping their roster and running their teams without needing to fall back on "Maddenisms" for cheap success.

Not that there's any kind of surefire answer for this stuff...but just that thought has me considering doing a fantasy draft for next year. I'm just not sure if that would make things worse, with potentially allowing people to shape their entire team around these "key attributes" from the get go. Really, I just wish EA would make a better game.

#11451 bvharris

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Posted 24 April 2013 - 08:18 PM

I do too BV but you we are stuck with what we got. I will tell you I'm tired of facing nickel man press, I don't remember the last D I played that wasn't running that.


Have you tried running a primarily zone-based D in this game? Good frickin' luck. :D

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#11452 Dark Rider

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Posted 24 April 2013 - 08:20 PM

The "Jeff Demps effect"? Awesome! I got a problem named after me that isn't a sexual disease!

#11453 bvharris

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Posted 24 April 2013 - 08:22 PM

The "Jeff Demps effect"? Awesome! I got a problem named after me that isn't a sexual disease!


Amazingly, we were spared this in the official league since he was cut by the CPU during the preseason of season 1 and Madden deleted him from the game. But he was deadly in the fantasy league as well as I recall.

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#11454 n8rockerasu

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Posted 24 April 2013 - 08:23 PM

I don't think it's "cheating" to seek out the right attributes and to advance those, but I do agree that I wish we had a game where doing that wasn't a) necessary or b) a significant competitive advantage. Perhaps I quoted the wrong portion of n8's post to reflect that.


The problem is then it becomes necessary for everyone to do it. If it wasn't recognized as a gained advantage, troy would have been relaying that information in this thread as he obtained it. I don't deny that he put in the time to seek out that info...but let's be honest, they're nothing more than tricks. "Hey, get a 60 OVR receiver with 99 SPD and boost his CIT and he'll be an absolute beast." Just hard to feel good about that. But yeah...it is what it is. But personally, I can't respect somebody who takes that approach to participation in a community video game football league. That's just my opinion.

Have you tried running a primarily zone-based D in this game? Good frickin' luck. :D


But BV, haven't you heard? Man defense is allegedly broken, and way too effective. ;)

#11455 irideabike

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Posted 24 April 2013 - 08:26 PM

The only people I've added to my team under 80 are James Jones and Micheal Jenkins so I hope that wasn't directed at me. Anyone else is just scrubs I picked up so I could have a magical 53 man roster or draft picks who don't play.

I've added James Jones, James Casey, Michael Jenkins, Cary Williams, Terrence McGee to my starting lineup. One rookie WR (81 OVR) one rookie second round HB (80 something). Looks like good player irl to me.

I understand your point but your lumping it in right after talking about me is a bit off

#11456 bvharris

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Posted 24 April 2013 - 08:29 PM

But BV, haven't you heard? Man defense is allegedly broken, and way too effective. ;)


Well in relative terms, that's actually true.. Man press is hardly perfect, but it certainly seems broken when every other potential defense is pretty much useless at stopping anything.

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#11457 irideabike

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Posted 24 April 2013 - 08:32 PM

And I have posted what the different catch attributes mean...I've actually made multiple posts telling people to message me if they wanted to know anything or if they had any questions. Actually n8 you've just blown that off multiple times in this thread. And ya that's true superstar I don't press and usually get a bunch of short catches against me.

#11458 Superstar

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Posted 24 April 2013 - 08:32 PM

In my expierences (and obviously I am not one to say what is good at this game), If you don't press you will get eaten alive by the short throws.

#11459 bvharris

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Posted 24 April 2013 - 08:35 PM

In my expierences (and obviously I am not one to say what is good at this game), If you don't press you will get eaten alive by the short throws.


Yup. Playing off man coverage is basically sending a gilded invitation to get curled/slanted to death. Which is stupid, because NFL cornerbacks can play off man and still defend a curl, but Madden cornerbacks can't, even the elite ones.

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#11460 n8rockerasu

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Posted 24 April 2013 - 08:38 PM

Well in relative terms, that's actually true.. Man press is hardly perfect, but it certainly seems broken when every other potential defense is pretty much useless at stopping anything.


Lol...touche. broken by means of actually working. That is so deep. Honestly, the more we talk about it, we're just getting back to "problems with the game" again. Like I said, my biggest wish is just that EA would try harder. Most of this stuff was noticed within the first week the game was out. Surely, they can do better.