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Madden 13 Official CAG League - On Hiatus. See you in August for Madden 25!


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#2881 Chetty12

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Posted 27 September 2012 - 02:20 PM

Sure, we can consider it. Though I don't think we should change it until the offseason (much like sliders).

I haven't noticed things seeming too much shorter this year, 5 minutes was quick last year as well.

One option would be to go higher and then turn on the accelerated clock, but we'd have to find a good balance for that.



The plan has always been to have a week 4 free agency period.



Unless they have patched it, the accel clock did not work in user vs user games in ccm when madden came out.

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#2882 bvharris

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Posted 27 September 2012 - 02:49 PM

I will put the ratings in tommrow in morning im about to go to bed


Please don't forget. ;)

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#2883 bvharris

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Posted 27 September 2012 - 02:53 PM

Good news for anyone who had a player injured prior to this week: Your injuries have been removed.

Something (I'm guessing transferring commish powers) resets all the injuries in the game for no reason whatsoever.

They really didn't test this thing at all...

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#2884 DVO21

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Posted 27 September 2012 - 02:59 PM

Lol yay. My guys are back. Am i good to keep my injury reserved guys. I wasnt able to do it this morning woth overalls either. But im going to try during lunch sepending on the amount of time iget but i havent forgot

#2885 LVPatriots

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Posted 27 September 2012 - 03:00 PM

Good news for anyone who had a player injured prior to this week: Your injuries have been removed.

Something (I'm guessing transferring commish powers) resets all the injuries in the game for no reason whatsoever.

They really didn't test this thing at all...




Yep, I casually strolled through my Injury Report last night, and to my delight found Jason Babin was no longer out for 6 weeks!
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#2886 bvharris

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Posted 27 September 2012 - 03:01 PM

Lol yay. My guys are back. Am i good to keep my injury reserved guys.


No, you obviously need to drop the guys you added. Why would you get to keep them?

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#2887 bvharris

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Posted 27 September 2012 - 03:02 PM

Yep, I casually strolled through my Injury Report last night, and to my delight found Jason Babin was no longer out for 6 weeks!


Thanks for the heads up. :roll:

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#2888 Doomtime

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Posted 27 September 2012 - 03:03 PM

Good news for anyone who had a player injured prior to this week: Your injuries have been removed.

Something (I'm guessing transferring commish powers) resets all the injuries in the game for no reason whatsoever.

They really didn't test this thing at all...


Wow, that's stupid.

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#2889 bvharris

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Posted 27 September 2012 - 03:05 PM

Wow, that is so stupid.


It might actually be worse than I thought. I checked all the injury reports at first, and the Falcons guys were still injured (I assumed it's because they were hurt in week 3, after uber transferred back the commish powers). But then I went and dropped my injury replacement for Champ and re-signed the guy I'd dropped, and when I checked again the Falcons players were no longer injured.

I can't test it out right now, but based on that it seems possible that certain (maybe even any) roster move might reset the injury report as well.

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#2890 DVO21

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Posted 27 September 2012 - 03:07 PM

No, you obviously need to drop the guys you added. Why would you get to keep them?


Depth and not sure if when i cut them if they still get paid or notbut if u want me to put them back i will not a big deal at all

#2891 bvharris

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Posted 27 September 2012 - 03:09 PM

Alright, I did some googling. I found a post from another league owner:

The problem: Madden 13 connected careers has a glitch in which players never remain injured. Our league is affected by this glitch. So for example, you are playing a game and WR Calvin Johnson goes down with a torn ACL. After the game you notice he is out 8 weeks.....well when advance occurs, he will be back and free from injury. The glitch will occur when you start a connected career league with pre-existing injuries set to "off", which obviously we did because why would we choose otherwise. The only way this glitch does not happen is if the commish never changes any of the settings and owners never retire or recreate a coach. Unfortunately, we have already had owners retire and recreate coaches...so you will now notice that all teams are injury free at the start of every week. This glitch can not be reversed.


So according to that, just advancing can re-set injuries. Also owners retiring, changing settings, or who knows what else.

The only known fix for this glitch is to re-start the league with pre-existing injuries turned off.

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#2892 DVO21

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Posted 27 September 2012 - 03:10 PM

It might actually be worse than I thought. I checked all the injury reports at first, and the Falcons guys were still injured (I assumed it's because they were hurt in week 3, after uber transferred back the commish powers). But then I went and dropped my injury replacement for Champ and re-signed the guy I'd dropped, and when I checked again the Falcons players were no longer injured.

I can't test it out right now, but based on that it seems possible that certain (maybe even any) roster move might reset the injury report as well.


Thats very odd something they really need yo fix as much as i am glad to have my guys its still bullshit

#2893 bvharris

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Posted 27 September 2012 - 03:11 PM

Depth and not sure if when i cut them if they still get paid or notbut if u want me to put them back i will not a big deal at all


Kind of minor in the face of our Much Bigger Problem, but I do want to point out that by trading Asante you kind of sacrificed your ability to have additional depth at the position. So yeah, please drop those guys and re-add the ones you dropped.

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#2894 bvharris

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Posted 27 September 2012 - 03:13 PM

I know it's a drastic measure, but honestly I think restarting might be the most prudent/realistic option. Not having injuries on will completely change the way this league works, not for the better.

Obviously I want to hear from everyone on this though.

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#2895 Doomtime

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Posted 27 September 2012 - 03:15 PM

Geez. So what's the solution here? Never worry about injuries or keep track of the injuries and bench the guys that were hurt?

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#2896 bvharris

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Posted 27 September 2012 - 03:16 PM

Geez. So what's the solution here? Never worry about injuries or keep track of the injuries and bench the guys that were hurt?


The "solutions" as I see them, based on what I was reading in the thread I linked:

1. Turn off injuries altogether
2. Re-start the league with pre-existing injuries on, which should fix the bug
3. Find some other way to track injuries manually
4. Wait for a patch and hope that fixes it

I think the third option would be really cumbersome.

Edit: Added the very unrealistic Option 4.

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#2897 LVPatriots

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Posted 27 September 2012 - 03:27 PM

Re-Start the league and skip pre-season. Do all the trades that were approved over again. We lose a little XP and two games, that's not a lot to lose.

It's good we caught it now instead of week 6 or something.
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#2898 RamesuThe1

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Posted 27 September 2012 - 03:28 PM

I'd be a proponent of leaving injuries off altogether. I understand the ideal is to simulate real football as closely as possible but what do we really lose by not being able to be injured in the video game? Everyone's team will be reset to full strength each week. Definitely not a huge deal imo.

#2899 staticz

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Posted 27 September 2012 - 03:28 PM

We have pre-existing off right now. If we turn it on that will fix it, but we'll need to restart the league. Here are my opinions -

1. This is kind of where we are right now. To me it takes too much realism out of the game.
2. I would vote for this. We aren't that far into the league and I think it is the most realistic option.
3. I don't see that being an option for two reasons - A) It adds even more stuff for the commish team to do and B) I don't know that we could completely police it.
4. lol

I vote for either 1 or 2 but am leaning towards option 2 - restarting the league.
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#2900 LVPatriots

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Posted 27 September 2012 - 03:29 PM

I'd be a proponent of leaving injuries off altogether. I understand the ideal is to simulate real football as closely as possible but what do we really lose by not being able to be injured in the video game? Everyone's team will be reset to full strength each week. Definitely not a huge deal imo.



That really helps the All-Star teams, as depth will no longer matter at all, The 22 best starters will always be out there.

I think we need injuries. I'll take door #2
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#2901 bvharris

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Posted 27 September 2012 - 03:31 PM

I'd be a proponent of leaving injuries off altogether. I understand the ideal is to simulate real football as closely as possible but what do we really lose by not being able to be injured in the video game? Everyone's team will be reset to full strength each week. Definitely not a huge deal imo.


For one, nobody would have to worry about building or maintaining any depth on their roster. You can just play your best 22 guys all game, every game.

It basically removes all realism from the game. That doesn't mean we can't do it, but it would remove any claim we have to being a sim league.

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#2902 Doomtime

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Posted 27 September 2012 - 03:31 PM

I'm in favor of manually keeping track of the injuries. It's annoying, but it would be a pain in the ass to get back to where we are now.

Plus, I'd lose the 40,000 XP I've put into Foster!!!!!!!!1

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#2903 bvharris

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Posted 27 September 2012 - 03:33 PM

I'm in favor of manually keeping track of the injuries. It's annoying, but it would be a pain in the ass to get back to where we are now.


How do you police it though? It would be a herculean undertaking, and something we'd need to do all year.

If we re-started and simmed pre-season, we'd be back to where we are now by the end of next week.

The major downside to re-starting is that guys would be without players who do have pre-existing injuries. That includes some stars like Suggs and Brent Grimes. If we did that, I think it would be a good idea to have an extra FA period to allow people to replace those guys who need to be IR'd.

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#2904 RamesuThe1

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Posted 27 September 2012 - 03:35 PM

That really helps the All-Star teams, as depth will no longer matter at all, The 22 best starters will always be out there.

I think we need injuries. I'll take door #2


There aren't any "all-star" teams, imo. Guys still get tired and subs still come in and players can still be lost for the game at least.

I absolutely dread the idea of starting over.

#2905 staticz

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Posted 27 September 2012 - 03:37 PM

I'm in favor of manually keeping track of the injuries. It's annoying, but it would be a pain in the ass to get back to where we are now.

Plus, I'd lose the 40,000 XP I've put into Foster!!!!!!!!1


Are you volunteering?

How do you police it though? It would be a herculean undertaking, and something we'd need to do all year.


This. I don't know how you would even do it. Can we see injuries for other teams? I guess that would make it easier but if the glitch is as wide spread as it sounds you would miss a lot of them.

You could have teams report all injuries but that is going to be a pain to do. We just had a new member say he didn't think anyone actually used CAG :roll: How are you going to get injury info from those guys?
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#2906 bvharris

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Posted 27 September 2012 - 03:37 PM

I absolutely dread the idea of starting over.


Why's that? I don't think anyone thinks it's the perfect option, but it is only week 3. We're going to be playing this game for 10 months, so something that sets us back at most a couple of weeks doesn't seem like the end of the world.

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#2907 bvharris

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Posted 27 September 2012 - 03:39 PM

This. I don't know how you would even do it. Can we see injuries for other teams? I guess that would make it easier but if the glitch is as wide spread as it sounds you would miss a lot of them.


You can see injuries for other teams, so you could make a list each week of the guys injured. But then you also need to monitor every single game to make sure they don't actually use those guys for the length of their injury. This seems to be the middle road option, but it's also the one which will require the most effort by far on the part of everyone.

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#2908 LVPatriots

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Posted 27 September 2012 - 03:41 PM

Damn, is turning on Injuries and turning on Pre-Existing injuries connected. We have to do both to fix the bug? It would be a pain in the ass to lose Jason Peters.
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#2909 RamesuThe1

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Posted 27 September 2012 - 03:41 PM

Why's that? I don't think anyone thinks it's the perfect option, but it is only week 3. We're going to be playing this game for 10 months, so something that sets us back at most a couple of weeks doesn't seem like the end of the world.


Idk, its not like I have an insane amount of XP or my stats have been great. I'd just hate going back in time and playing the exact same games again and personally I don't think injuries are that big of an issue.

#2910 bvharris

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Posted 27 September 2012 - 03:43 PM

Damn, is turning on Injuries and turning on Pre-Existing injuries connected. We have to do both to fix the bug? It would be a pain in the ass to lose Jason Peters.


Yes, that's the fix. Re-starting the league with pre-existing injuries on. Jason Peters isn't on the list, but plenty of good players are.

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