Posted 11 August 2012 - 11:58 PM
I thought MoH's campaign kicked the crap out of its contemporaries. MW2, 3, and Blops, and I liked MW2, 3, and Blops for what they were. Pacing, level design, balance, all better in MoH. Plus I loved that the story in MoH felt much more like authentic professional soldiers rather than the tryhard lingo-spewing of the MWs.
The biggest problem I had with MoH was they balanced the whole thing, even their hardest difficulty, toward that silly Tier One score attack mode, so the whole game was easy as hell to not die, because in Tier One, if you died, you lost all of the 20 minute level you were schlepping through. Tier One, however, was dumb for the same reasons Max Payne 3 is: You can't skip all the scripted nonsense and in level cutscenes. Nobody gave MW1's score attack mode a second glance so it seems odd that MoH copied that after the fact.
Of course, when you look at other modern shooters hardest difficulties, like the CoDs, you see nothing but bullcrap, so I don't know how ungrateful I should be regarding this.
That said, I'll pick this up on the cheap. I had no interest in MoH's MP and don't see myself going for Warfighter's MP. Plus, GR:Future Soldier's inevitable drop soon will fill the void.
It was a smooth ride.