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CAGLS: Official NHL 13 No Hockey League - Playoffs! Rd 1 - Deadline 12/11!


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#1351 redshadow

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Posted 19 October 2012 - 01:32 AM

received the okay from philadelphia to play their CPU because they showed up late for one game of our two-game series.

Edited by redshadow, 19 October 2012 - 02:04 AM.


#1352 redshadow

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Posted 19 October 2012 - 01:40 AM

On another note, Just realized MAF on the Penguins is rated higher than Brodeur.




Uh. NotsureifSRS, EA...notsureifsrs.

#1353 n8rockerasu

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Posted 19 October 2012 - 01:40 AM

Gary, I think I pulled some strings and should be able to play at 10. DP is saved!

#1354 Mr_hockey66

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Posted 19 October 2012 - 01:42 AM

Play rangers CPU with permission from statnut and won 4-0. Lunquist fell asleep a couple times and let three softies in. Fourth goal had a lot of traffic and I could understand that one but the others were pretty much one on ones and just a shot to take a shot and beat him. He looked stunned after the third and just kept sitting on the ice lol.
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#1355 redshadow

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Posted 19 October 2012 - 01:54 AM

Watching my guys overskate pucks again. So fucking frustrating from my topliners.


Absolutely NO defense against Pittsburgh. This is pathetic. (It's when games like this play out that I'm so frustrated with this game. My guys overskated pucks most of the night, or clearly left all of their positions.)

#1356 DarkTower80

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Posted 19 October 2012 - 02:06 AM

Awesome, just lost Letang for 33 games on a late hit behind the play with 40 seconds left in a 5-2 win.

#1357 Vulcan2422

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Posted 19 October 2012 - 02:24 AM

Yeah, Not sure. Was super excitied so i said, 10 PM!?

If not tonight, probably 12 tomorrow. The one week im super busy.:-(

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Real Life Ice Hockey Stats: Goals - 20 Assists - 22 Penalty Minutes - 8


Granted I only played the demo of Chime, but how the heck do you get shit on by Chime?


#1358 n8rockerasu

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Posted 19 October 2012 - 03:18 AM

Good games to MrHockey and Gary. I felt like I got outplayed all night, but I was able to steal the final game against Gary, holding a 1-0 lead into the final minute and then getting two well timed poke checks to lead to empty net goals.

And I have to say, hitting in this game is so screwed up. It's bad enough that they don't call penalties right, but the players who hit don't and the ones who shouldn't hit light people up. Against MrHockey, I injured Ryan Suter on a very routine check along the sideboards (hadn't even reached the glass yet). He just dropped like a sack of potatoes.

And then in Game 1 against Gary, Lecavalier was tossing Shea Weber around the ice like he was a ragdoll. It just makes no damn sense. Honestly, I think the sweet spot for hitting was NHL 11. Last year was too crazy with the hip checks and everything, and then this year, you never know who is going down.

#1359 GamerDude316

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Posted 19 October 2012 - 10:49 AM

Good games to MrHockey and Gary. I felt like I got outplayed all night, but I was able to steal the final game against Gary, holding a 1-0 lead into the final minute and then getting two well timed poke checks to lead to empty net goals.

And I have to say, hitting in this game is so screwed up. It's bad enough that they don't call penalties right, but the players who hit don't and the ones who shouldn't hit light people up. Against MrHockey, I injured Ryan Suter on a very routine check along the sideboards (hadn't even reached the glass yet). He just dropped like a sack of potatoes.

And then in Game 1 against Gary, Lecavalier was tossing Shea Weber around the ice like he was a ragdoll. It just makes no damn sense. Honestly, I think the sweet spot for hitting was NHL 11. Last year was too crazy with the hip checks and everything, and then this year, you never know who is going down.


I've noticed that too. I've had several times where I go to check with Chara and who he hits either doesnt stop movement at all, or if he falls down recovers INSTANTLY before Chara can even do anything with the puck.

#1360 Wpark83

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Posted 19 October 2012 - 12:58 PM

Wpark said he'd be around late tonight, but he has yet to respond with a specific time frame.


Yeah sorry man, things got busy and I was never able to get on last night.

Everyone that needs to play Detroit can go ahead and play the CPU as I won't be on tonight...sorry bout that. Should be able to play more games in person for the next cycle. This week got crazy.

#1361 Matt Young

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Posted 19 October 2012 - 05:39 PM

I understand. I was pretty busy over the weekend was in a similar situation, just in the Madden league. But on the bright side for you, I suck vs. the CPU, so you'll probably still get the win.

#1362 Flyersfan

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Posted 19 October 2012 - 06:41 PM

The hell it does. Giroux looks like he wants to rape a squirrel.


Pfft. Jealous.


First title update incoming.

NHL 13 Title Update Coming Early Next Week - NHL 13 News | EA SPORTS
http://www.easports.....arly-next-week

NHL 13 Title Update Coming Early Next Week

Dear NHL 13 Fans,

Since the release of NHL 13 last month the EA SPORTS NHL development team has been hard at work, trying to make your gaming experience even better. We’ve been monitoring fan feedback on Twitter, Facebook, our forums and fan sites and want to thank all of our fans who have been providing valuable feedback. This week we will be deploying a patch that will help address a number of issues that have been raised by the community, as well as those that have been noticed internally by our development team.

While we’re extremely proud of what we’ve achieved this year with NHL 13, feedback from fans like you is invaluable. Even though we’re not able to respond to every Tweet or post, we are always listening.

NHL 13 has been our most successful hockey game to date with over 3.7 million games being played online, with over 350 games being played each minute during the first week of launch.

We will be deploying the patch via Xbox Live and PlayStation Network early next week. To do so we will be taking our servers offline for a brief update, and players may not be able to access some online game modes, including Hockey Ultimate Team during this time. Follow us on Twitter for the latest details.

NHL 13 Patch

Gameplay Updates

· Separated ability for backwards to forwards pivot for ‘with puck’ and ‘without puck’ and made it quicker to pivot without the puck.

· Poke checking – fixed bug causing players to always miss to the same side of the puck.

· Goalies will be more aware of shots right off a faceoff in the offensive zone.

· Goalies will have a harder time dealing with screens.

· Ability to tune shooting back against the grain so it can be less accurate/effective than shooting with your weight behind the shot and moving towards your shooting direction.

· Ability for players to be more susceptible to lose the puck when getting hit while skating backwards with the puck at speed.

· Prevented desperation shots from knocking the puck away from the goalie minimizing the strategy of diving at the goalie to knock the puck loose.

· Fixed shootout logic in GM Connected to include both locked and unlocked users.

· Allowed BAP games to resume from simulation in the middle of a shift (fixed crash when sim intervening).

· Fixed goals screening goalie stat.

· Goalie has a better chance of squaring up to shots from far out.

· Improved orientation of off-puck players in one-timer situations.

· Improved AI behavior against a back skating puck carrier.

· Fixed hit power sliders so only the hitter’s slider value matters.

· Fixed AI players occasionally standing around looking at the puck when resuming from simulation in BAP.

· Fixed BAP being taken off the ice after a short shift that results in a stoppage.

· Fixed rapidly spinning players in BAP when resuming from simulation.

· Ability to tune players puck control coming out of a 45 glide deke.

· Ability to tune CPU pass error on long passes.

· Improved puck hop behavior when it hits the boards.

· Pokechecking effectiveness range tweaked. Players with better stick checking skill will stand out more compared to players with lover ratings in that category.

· Tuned goalies and shooting accuracy to ensure shots in the slot/middle of the ice are more effective than shots from sharp angles.



Presentation and Graphics

· NEW - Added unique (green) Reebok 20K EA Sport branded skates and stick to the RBK pre-order pack (XBOX).

· NEW - Added unique (blue) Reebok 20K EA Sport branded skates and stick to the RBK pre-order pack (PS3).

· NEW -2012 Winter Classic Jerseys (PHI / NYR) now selectable in regular game modes.

· Reduces frame rate jitter on the Xbox 360 as experienced by a number of players in all game modes but was most noticeable in OTP/EASHL (XBOX).

· Replay Wipe timing fixed.

· Commentary for replays won’t continue if a replay has been skipped.

· Action Tracker post effects (barrel distortion on net cam) is working correctly.

· Tampereen Ilves home/away jerseys now displays correct logo.

· Dynamic board ads added to Toronto’s stadium.

· Snow on players/goaltender/environment now fades out more smoothly/realistically.

· Flag holders in the Winter Classic stadium now stand correctly at all corners of the flag.

· Lulea HF center ice logo now displaying correctly.

· Transition wipes should no longer hold on white frame longer than necessary.

· Boston jumbotron no longer white; has proper textures (PS3).

· Rare occurrence of skate spray not lining up correctly with action now fixed inside of the Action Tracker.

· Shuffling of NIS’ has been improved. Less chance of seeing the same NIS inside of the same game.

· Goalie stick mirroring has been corrected. Blade will now be pointing in the right direction during shootout NIS’.

· NHL Moments Live snow build up on ice will now work correctly.

· Calgary Flames now have proper logos on helmet for both Home/Away.

· Prevented replay speech from playing over top a fight or if goof off is skipped.



Hockey Ultimate Team

· NEW - implement training duration item so training items can last for multiple games.

· Addressed an issue where some users were not getting Puck rewards for playing games and would sometimes get a Loss for actually winning games.

· Fixed an issue where players would continue to receive the Happy Hour bonus if they never disconnect from the EA servers and continued to play HUT games.

· Fixed an issue where after playing a game against the Team of the Week or a team from the Leaderboards screen, the wrong roster would be downloaded for all of the teams in the EAUHL 24/7 league when playing a Single Player game.

· Item Pack Art EASST Player Premium Pack art now shows Promo and not Deal.

· Fixed an issue where players would see an error message with missing text when bidding on the same item over and over until while being out bided by another player.

· Applied training boosts are no longer used up for players in the user's Scratched Roster.

· If user has a Stanley Cup edition item in their starting lineup, they are no longer able to add that same player from the New Items screen, thus resulting in them having 2 of the same players in their lineup.

· Fixed an issue where users are not getting wins for opponent DNFs when playing Online Tournaments against the same opponent twice.

· Fixed a crash that occurred when a player enters the Watch list and highlights a sold (green outline) item.

· Online Tournament opponent searches now check for player skill level and team star rating.

· Fixed the crash issue when applying Consumable items to some of the players in the New Items screen.

· Addressed an issue where spamming in and out of a challenge team game will cause a blank lineup screen to appear.

· Fixed an issue where users would advance through tournament rounds by entering the tournament tree and then playing through a regular non-tournament game (online and offline).



Be A GM

· Addressed an issue where players that should not be considered waiver eligible were being listed as waiver eligible.

Be A Pro

· Tuned off season player growth effect on the BAP player EXP Growth.

· Fixed an issue where the player’s BAP team would not sign FA’s or RFA’s to contracts.

GM Connected

· New - Trade messaging has been added to the mode.

· Speed up Hub loading times.

· Improved responsiveness when scrolling through the Main Menu to reduce accidently scrolling past the option players want to select.

· Improved scrolling when looking to selecting a team on the trade player screen and select team screen.

· Users should no longer be able to adjust the gameplay sliders during a CPU game.

· Improved responsiveness of league search screens.

· Fixed an issue that would sometimes cause a crash when bringing up the player list on the Trade Player screen.

· Fixed an issue where the game would sometimes crash while backing out of the mailbox screen.

· Fixed an issue that could cause the game to crash while loading into the GM Connected HUB.

· Fixed a rare crash that could occur when proposing a trade to a CPU team (also fixed in Be-A-GM).



Online Team Play / EASHL

• Addressed an issue where team members from different regions could not match up together in a club practice and the matchmaking would fail as a result.

• Fixed PS3 microphone fluctuations when not set in HQ mode.

• Resolved an issue with EASHL matchmaking where it was returning the captain’s versus skill level instead of the club’s skill level. This will improve the accuracy of matchmaking.

• Addressed an issue where Hockey Shop Boosts were being unequipped to the player’s EASHL Pro upon reboot of their console.




#1363 DestroVega

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Posted 19 October 2012 - 06:54 PM

Damn.

#1364 Matt Young

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Posted 19 October 2012 - 06:54 PM

· Pokechecking effectiveness range tweaked. Players with better stick checking skill will stand out more compared to players with lover ratings in that category.

GM Connected
· Speed up Hub loading times.

Those both make me happy. Didn't realize how much shit needed fixing til I saw the list.

#1365 moojuice

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Posted 19 October 2012 - 07:54 PM

That's a fairly exhaustive list... hopefully things will work better from there.

#1366 n8rockerasu

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Posted 19 October 2012 - 08:11 PM

Yeah, holy shit. Almost everything on that list SOUNDS great (though it really does prove the point that we're beta testers for the first month+). I just hope it actually accomplishes what they say it accomplishes. What stands out to me is how many times they've had to try to fix hit invulnerability while skating backward and diving at the goalie as a means for knocking the puck loose. To me, when you try to fix something more than 3 times, you don't know how to fix it.

It's also interesting to read about the BAP crash while interrupting a sim in the middle of a shift. I wonder if that's what kept happening to me.

#1367 chriscolbert

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Posted 19 October 2012 - 10:19 PM

Hey Nate, apparently my roster isn't full probably due to an injury in the last game that I was unaware of. I'm out of town and nobody can play my CPU because of it. I was going to try the iPad app but I don't have iOS 5. Anyway, are you able to do anything as commissioner to auto-fill my roster or anything?
Posted Image “Jeter always gives me a pound after every inning,” Sabathia explained.

#1368 moojuice

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Posted 19 October 2012 - 10:34 PM

St Louis and Edmonton, feel free to play my cpu. Won't be home until later in the night (probably 1230est)

#1369 n8rockerasu

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Posted 19 October 2012 - 11:53 PM

Hey Nate, apparently my roster isn't full probably due to an injury in the last game that I was unaware of. I'm out of town and nobody can play my CPU because of it. I was going to try the iPad app but I don't have iOS 5. Anyway, are you able to do anything as commissioner to auto-fill my roster or anything?


I don't have iOS either, but I'm pretty sure that's not an option anyway. That's the problem with the "enable CPU" option not being a true auto pilot. It doesn't address the managerial side of the team at all. That's a pretty big goof on EA's part considering how many injuries there are in this game. I don't know that there's going to be any option other than simming the games.

#1370 n8rockerasu

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Posted 20 October 2012 - 12:09 AM

Awesome...Wpark's team has the same problem. I don't mind the game being simmed, but if any of my guys get hurt because of his band of goons, I'm going to be pissed. Great job fucking everything up, EA.

#1371 garrett007

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Posted 20 October 2012 - 02:26 AM

This is pheonix here and something just happened with my comcast account, so I have no idea how long ill be without internet. Right now the only way I have access to the web is through my phone. I dont no how long im gonna be out.
Edit: my internet is back thought it would be more complicated but guy on the phone easily fixed it!

Edited by garrett007, 20 October 2012 - 05:17 AM.


#1372 Wpark83

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Posted 20 October 2012 - 01:33 PM

Awesome...Wpark's team has the same problem. I don't mind the game being simmed, but if any of my guys get hurt because of his band of goons, I'm going to be pissed. Great job fucking everything up, EA.


I was unaware. I'll fix it right now, if you wanna play my CPU before things get summed you can.

#1373 Wpark83

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Posted 20 October 2012 - 09:23 PM

Is there a reason the league hasnt progressed yet? Just a bit annoyed because I told people to go ahead and play games against my CPU since I wouldn't be home last night...and I could have played games this morning if I knew it wasnt being progressed until late today. Didn't really try to plan anything since I thought last night was the deadline.

#1374 n8rockerasu

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Posted 20 October 2012 - 09:34 PM

Is there a reason the league hasnt progressed yet? Just a bit annoyed because I told people to go ahead and play games against my CPU since I wouldn't be home last night...and I could have played games this morning if I knew it wasnt being progressed until late today. Didn't really try to plan anything since I thought last night was the deadline.


You're annoyed that I've had a sick baby and other real life things to deal with so I didn't hop on NHL to advance us first thing on a Saturday? Are you a serious human being right now? I'm sorry. Next time I'll tell my wife to Fuck off because Wpark is waiting. Wow.

#1375 CAGLeagueSports

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Posted 20 October 2012 - 10:23 PM

There. We're now advanced to the next set of games. Just noticed looking at my schedule that neither Washington nor Minnesota have enabled CPU play. All teams are supposed to have done this as a "just in case" measure. You don't have to worry about someone just randomly playing your team because we have measures for that. Get it done.

This set of games will be due 10/24!
Do you have what it takes to compete?

#1376 jza1218

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Posted 20 October 2012 - 10:28 PM

Is there a reason the league hasnt progressed yet? Just a bit annoyed because I told people to go ahead and play games against my CPU since I wouldn't be home last night...and I could have played games this morning if I knew it wasnt being progressed until late today. Didn't really try to plan anything since I thought last night was the deadline.


Except no one could play games against your CPU last night, remember? So quit bitching.

#1377 ajh2298

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Posted 20 October 2012 - 11:03 PM

I know I am not that great of a player but I hate when you play a CPU controlled team and the A.I. decides that no matter how well you outplay it you wont win. I have gone 6-2 in my last 8 games with both loses coming against the CPU controlled Blue Jackets.
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#1378 DestroVega

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Posted 20 October 2012 - 11:32 PM

You're annoyed that I've had a sick baby and other real life things to deal with so I didn't hop on NHL to advance us first thing on a Saturday? Are you a serious human being right now? I'm sorry. Next time I'll tell my wife to Fuck off because Wpark is waiting. Wow.


Obviously my opinion here is bias but he didn't know the factors in play.


Forgot to set my team to CPU, ill do it next time I get on.

#1379 n8rockerasu

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Posted 20 October 2012 - 11:52 PM

Obviously my opinion here is bias but he didn't know the factors in play.


Forgot to set my team to CPU, ill do it next time I get on.


Which is why expressing how "annoyed" one is that the league is a few hours late advancing is unnecessary. It's not like I abandoned the thread for 2 days here.

#1380 jza1218

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Posted 21 October 2012 - 12:09 AM

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I've abandoned my thread!