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CAGLS: Official NHL 13 No Hockey League - Playoffs! Rd 1 - Deadline 12/11!


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Poll: What regular season OT rules should we use?

What regular season OT rules should we use?

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#1861 GamerDude316

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Posted 20 November 2012 - 03:52 AM

weird night on the ice tonight.

First, against Philly, I won 2-1 on a goal by Krejci with 1.4 seconds left. Beautiful shot that 5-holed the goalie and was the edge in a true battle.

Then, played against Mr_Hockey and with him up 3-2 late in the 3rd and me on a powerplay...lost connection. We tried twice after that to go again (planned to reset it to 3-2 then play the 3rd period) and our connection dropped in the 1st period after we scored our goals. So we'll try again tomorrow.

Then, played Pittsburgh and ended up losing 5-1. But it was 3-1 late and I had a lot of chances at the end...he managed to get 2 crazy insurance goals in the final minute.

Finally, played Winnipeg. Pretty tight game, and then this BS happens early in the 3rd tied 3-3, turned out to be the go-ahead goal. EA strikes again.

http://www.easports....video/142933066

Am I crazy or would that goal never count in a real life game?

#1862 Mr_hockey66

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Posted 20 November 2012 - 09:25 AM

That first goal on me was crazy too. Harding gloved it puts it on the ice to cover and kicks it into his own goal.

I was able to instal the game to my hd with no problems. Let me know what time you want to play. I can be on pretty much allday.
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#1863 twick87

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Posted 20 November 2012 - 02:42 PM

Gotta love EA. Decided to switch up some of my lines after my loss to Winnipeg and I get this error after I make the line changes. You are over the NHL team roster of 23. Ummm, how did that happen if I didn't call anyone up after the game? Fucking EA.


you probably took a player that was scratched and dressed him, which would put you over the limit.

#1864 n8rockerasu

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Posted 20 November 2012 - 03:37 PM

you probably took a player that was scratched and dressed him, which would put you over the limit.


That could be it. The game definitely doesn't make it easy though because it's so terrible with the way it handles injuries...especially the short "day to day" ones. It will scratch the player automatically, but won't promote a player to take his place, and won't return the injured player to his regular spot when he's available again (I figured this out when I saw that I had 5 guys scratched the other night). So, basically...the game fucks up your lines, but can't put them back the way they were, lol. And considering the amount of injuries in GM Connected, this is pretty much constantly happening. It's really annoying.

#1865 mvp828

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Posted 20 November 2012 - 04:06 PM

That could be it. The game definitely doesn't make it easy though because it's so terrible with the way it handles injuries...especially the short "day to day" ones. It will scratch the player automatically, but won't promote a player to take his place, and won't return the injured player to his regular spot when he's available again (I figured this out when I saw that I had 5 guys scratched the other night). So, basically...the game fucks up your lines, but can't put them back the way they were, lol. And considering the amount of injuries in GM Connected, this is pretty much constantly happening. It's really annoying.


Yea, the game has screwed me over twice going into big games and I didn't catch it. The first was losing a 4th line winger and having the game mix up my first two lines because of it. The second was after having a D-Man go down it actually mixed up my first two forward lines again.

The other funny thing I have seen is the game puttinng one of my D guys that was scratched at RW after losing 2 forwards.
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#1866 twick87

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Posted 20 November 2012 - 04:09 PM

That could be it. The game definitely doesn't make it easy though because it's so terrible with the way it handles injuries...especially the short "day to day" ones. It will scratch the player automatically, but won't promote a player to take his place, and won't return the injured player to his regular spot when he's available again (I figured this out when I saw that I had 5 guys scratched the other night). So, basically...the game fucks up your lines, but can't put them back the way they were, lol. And considering the amount of injuries in GM Connected, this is pretty much constantly happening. It's really annoying.


speaking of injuries....anybody up for turning injuries off completely next season? I mean, it's getting ridiculous, personally I've been keeping track and I will have close to 300 man games lost to injury at this point. and a lot of times it's the most innocent looking check and my guy basically does a backflip and is out for 20 games. meanwhile players are constantly taking slapshots off their ankles and never getting injured.

I just feel like taking injuries off will level the playing field (by not having key guys constantly hurt) and it will solve all of this "roster issues" nonsense when trying to play an opponents CPU. How does everyone else feel about this?

#1867 twick87

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Posted 20 November 2012 - 04:10 PM

Yea, the game has screwed me over twice going into big games and I didn't catch it. The first was losing a 4th line winger and having the game mix up my first two lines because of it. The second was after having a D-Man go down it actually mixed up my first two forward lines again.

The other funny thing I have seen is the game puttinng one of my D guys that was scratched at RW after losing 2 forwards.


yea last night I had a game where a defenseman went down and it replaced him with a forward. THOMAS VANEK of all players...really??? not a 4th line guy, but my top LW???

#1868 jza1218

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Posted 20 November 2012 - 04:43 PM

you probably took a player that was scratched and dressed him, which would put you over the limit.


Nope I swapped my first and second line wingers. That was it.

#1869 n8rockerasu

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Posted 20 November 2012 - 05:41 PM

speaking of injuries....anybody up for turning injuries off completely next season? I mean, it's getting ridiculous, personally I've been keeping track and I will have close to 300 man games lost to injury at this point. and a lot of times it's the most innocent looking check and my guy basically does a backflip and is out for 20 games. meanwhile players are constantly taking slapshots off their ankles and never getting injured.

I just feel like taking injuries off will level the playing field (by not having key guys constantly hurt) and it will solve all of this "roster issues" nonsense when trying to play an opponents CPU. How does everyone else feel about this?


I'm always open to this kind of idea. People tend to make the argument that injuries add "realism" to the game, but I always point out that when they're done wrong...there is no realism. I feel that way about a lot of the things in the game this year. EA's claim to strive for "realism" just wound up breaking so many aspects of the sport. Checking is a good example. As you said, little nudges will send your player cartwheeling all over the ice...but then there are times when your big bruiser defenseman just bounces off some little winger. It's stupid.

EA started these changes last year, and I hate them. I much prefer the "rag doll" hitting from NHL 10/11. Not only did it provide for some hilarious replays, but it was fairly standardized. You knew what was going to be a hit. People don't realize it, but that helps both offensively and defensively. If you were a tiny little speedster, and you see that both d-men are back, you wouldn't just try skating right at them. It's about consistency.

This year, everything feels like a crapshoot. Even as the d-man, you're not even sure if you should attempt the hit because your stats and positioning don't seem to matter at all. Add to that that stick lifting doesn't really work at all, and what you're left with is everyone spamming the RB because that's the only thing they have any confidence in.

I've even said the same thing for scoring. There were plenty of times when I hated the "always goals". But at least you knew how people were trying to score and you could defend it. And you were free to reap the benefits of them yourself. Now, I'm not talking about things that shouldn't be physically possible: skating backward to avoid hits, the puck magnetically staying on someone's stick, using boardplay to avoid a hit, sticks clipping through body parts, etc. That's EA's lack of understanding of what physics actually is.

But the cross creases, one timers, breakaways, and even the drag wristers, curl shots, etc. We always said "if you leave someone with an uncontested shot, expect them to score". The game was about making your opponent play poor defense and reaping the easy goals as a result...and that's really how it should be.

I never really had an issue with the actual goals being scored because with defensemen as horrible as EA programmed, those SHOULD be goals. Even the goalies, I felt weren't as bad as people on the EA forums made them out to be. Sure, they misplayed soft shots and dumps...but they STILL do that. The only thing EA seemed to "fix" was goalies making saves when they shouldn't.

This year, sometimes it just doesn't matter. I'm so sick of struggling against the damn CPU because I outshoot them by a 2-1 margin, and just get stonewalled by their goalie who sees everything. Meanwhile, they're whipping the puck around the ice like it's nothing, passing near 90%. This game is so far from a realistic hockey game it's not even funny.

Anyway, yeah...wow, that got off on a tangent, lol. If people want to turn off injuries for next season, I'd be fine with it. At this point, anything that might improve the enjoyment of the league despite EA's worst efforts, I'm all for.

#1870 moojuice

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Posted 20 November 2012 - 05:57 PM

Doesn't make a difference to me. IMO, part of the challenge of being a GM is dealing with injuries, whether it's by claiming FAs/waivers, or digging into your farm system. On the other hand, injuries seem a bit too far out of hand, so there's that argument.

Are injuries even something that can be changed after we started though?

As for the game automatically putting players in the wrong position. I think it's because it's designed to replace the position with whoever is the best rated that isn't currently on the starting roster. When I had over half my starting forwards injured, it stuck my scratched dmen in forward spots rather than call up forwards.

#1871 ajh2298

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Posted 20 November 2012 - 06:11 PM

I would like to also like to add a rule that your back-up goaltender has to play so many games a season, maybe 12-15. I know a lot of you have already swapped goalies throughout the season so it wont be much of an issue with most of you. But it just seems unrealistic to see how many games, including my own, some of the top goalies have played this year.
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#1872 n8rockerasu

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Posted 20 November 2012 - 06:18 PM

I would like to also like to add a rule that your back-up goaltender has to play so many games a season, maybe 12-15. I know a lot of you have already swapped goalies throughout the season so it wont be much of an issue with most of you. But it just seems unrealistic to see how many games, including my own, some of the top goalies have played this year.


Honestly, I don't understand why there isn't fatigue like there has been in offline franchise for years. I guess it's probably because of the "flex scheduling", but really, it shouldn't be that difficult to code that every 4-5 games your goalie gets tired. The sequence of the games wouldn't really matter. I guess that takes effort though.

#1873 Vulcan2422

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Posted 20 November 2012 - 06:26 PM

I always switch goalies. I think turning injuries off will just let the tigers loose for all kinds of hits. Hell, we need a board of people non bias and start giving out suspensions. But then you'd need to have full control and people uploading hits. Then of course people would just say "it's the Ai." Even then, still suspend them. It would limit the hits people go for. I think it would have potential but thats just me.

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Granted I only played the demo of Chime, but how the heck do you get shit on by Chime?


#1874 mvp828

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Posted 20 November 2012 - 06:51 PM

Figured I'd throw my 2 cents into the injury jar...

Personally I feel like yes they happen way too frequently and should have been toned down. That being said, I think they are important to have for a few reasons:
1) Like Moojuice said, they are apart of being a GM and shuffling your rosters to adjust for injuries.
2) Injuries make it so that you do have to play somewhat cautious still. Take out injuries, and what's to keep you from flying straight at someone every play. Nothing. Oh sure, you might lose possession, but you don't have to worry about losing the player anymore. I don't know about everyone else, but I would say almost every injury I have seen (whether to my team or an opponent) has always happened on the puck carrier. There has to be some deterrent to keep you from just going in guns blazing... And I think injuries are just the thing.

As for goalies, I think coding it would be a little ridiculous especially when you look at a lot of today's goalies. For instance last season Jimmy Howard played all but 5 games during the first half of the season. One stretch going as far as 12-13 games. Then you have goalies like Rinne and Hiller who each played 73 games, with 4 of Rinne's rest days coming in March after the team had pretty much secured a playoff spot.
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#1875 twick87

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Posted 20 November 2012 - 06:53 PM

I always switch goalies. I think turning injuries off will just let the tigers loose for all kinds of hits. Hell, we need a board of people non bias and start giving out suspensions. But then you'd need to have full control and people uploading hits. Then of course people would just say "it's the Ai." Even then, still suspend them. It would limit the hits people go for. I think it would have potential but thats just me.


Just playing devil's advocate so hear me out: If there's no injuries then who cares if people go for big hits? If you're the type of player that always goes for the big hits then you're gonna deal with the consequences. You'll get penaltys called on you (yea not on every hit, but still you're gonna get some) or you'll put yourself out of position and give up an odd-man rush or a scoring chance.

Injuries do add realism to the game...WHEN THEY'RE DONE RIGHT. But in NHL13, they are not.

#1876 ajh2298

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Posted 20 November 2012 - 07:08 PM

Mark me down for somebody who would not mind if injuries were turned off altogether.
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#1877 jza1218

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Posted 20 November 2012 - 08:19 PM

Just playing devil's advocate so hear me out: If there's no injuries then who cares if people go for big hits? If you're the type of player that always goes for the big hits then you're gonna deal with the consequences. You'll get penaltys called on you (yea not on every hit, but still you're gonna get some) or you'll put yourself out of position and give up an odd-man rush or a scoring chance.

Injuries do add realism to the game...WHEN THEY'RE DONE RIGHT. But in NHL13, they are not.


Some implies that penalties for illegal hits are called frequently, which they are not.

#1878 moojuice

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Posted 20 November 2012 - 08:45 PM

I know twick is playing devils advocate, but to add on to jza, there basically is no punishment for playing like a goon. The player getting hit gets hurt, and he doesn' draw a penalty either becuse the game seldom calls bording/charging.

#1879 Vulcan2422

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Posted 20 November 2012 - 09:00 PM

Very true twick but then you take away my GM game where as I call players up or send them down or sign FA's or people off waivers. I mean for me thats the fun part anymore cause I can see guys grow- With no Injuries it makes no difference to me one bit and would mean that the draft would be useless in a sense for me.

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Granted I only played the demo of Chime, but how the heck do you get shit on by Chime?


#1880 n8rockerasu

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Posted 20 November 2012 - 09:07 PM

I know twick is playing devils advocate, but to add on to jza, there basically is no punishment for playing like a goon. The player getting hit gets hurt, and he doesn' draw a penalty either becuse the game seldom calls bording/charging.


Yeah...and the sad thing is, there's nothing we can do about that. That's why to me, turning off injuries would at least soften the blow. You're going to get people (and the AI) going for those ridiculous hits no matter what (what ridiculous hits??? http://www.easports....video/141368083)

But at least if guys weren't getting hurt, maybe it would be more tolerable. And like Twick mentioned...it would take care of the "invalid roster" nonsense as well. Don't get me wrong. I would prefer injuries. But I'd also prefer penalties...and suspensions...and fatigue...and other things that should be filed under "realism" as well.

Ultimately, I hate to say it, but I feel like the only "solution" is playing within the settings of the game. What EA gave us is really GOON-HL 13, and the teams that play in this way (human controlled or otherwise) definitely find more success. I don't want to outright say "if you can't beat em, join em". But I feel trying to play this game any other way is just too frustrating.

Gary's suggestion of trying to monitor it and suspending people is just too hard to enforce. As he even admitted, people will just say it was their AI (which sometimes it is). So, if somebody starts really laying the hits on you, my best advice would just be to give it back to them. I don't want to tell anybody to start headhunting, but if that's the style of play that your opponent is bringing, you might as well. Trying to control the way this game plays is just not possible. The best we can do is try to adapt to it.

#1881 n8rockerasu

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Posted 20 November 2012 - 09:13 PM

Very true twick but then you take away my GM game where as I call players up or send them down or sign FA's or people off waivers. I mean for me thats the fun part anymore cause I can see guys grow- With no Injuries it makes no difference to me one bit and would mean that the draft would be useless in a sense for me.


I can also see your point here...and I can definitely see it adding to the intrigue of overseeing a team. I think most of us are just trying to come up with a way to reduce the frustration of having guys injured due to seemingly innocent checks...and then turning around and seeing blatantly illegal hits not called. The balance just feels so out of whack. I'd love to tinker with some of the settings but I'm not even sure what could be accomplished since there are no actual sliders. And the last thing we need are CPU teams who are even better at passing by putting the game style on hardcore.

#1882 twick87

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Posted 20 November 2012 - 09:32 PM

Some implies that penalties for illegal hits are called frequently, which they are not.


I didn't say they were called frequently, but they are called. In an average game I usually see 2 or 3 boarderline charging/hitting from behind penalties and in my experience it is called about 1 out of 6 times. Yea it should be called more, but think about it: if we started seeing this sort of hit 10-12 times per game, that'd be probably 2 or 3 penalties a game. Once people realized this they'd take more calculated risks as opposed to just taking every big hit they can.

That doesn't even take into account when you go for a big hit and miss and create an odd-man rush for the other team. I guess what I'm saying is I don't think it'd be that bad. Certainly better than what it is now with all the injuries.

And to the point about being GM and calling guys up...nothing is stopping you. If you want to call guys up to try and progress them you don't need injuries on to do that. No teams roster is good enough that vets can't be replaced with a rookie to gain experience and whatnot. I know there's about 5 or 6 guys just on my team that I could swap in a rookie and probably not notice a difference.

#1883 jza1218

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Posted 20 November 2012 - 09:57 PM

I didn't say they were called frequently, but they are called. In an average game I usually see 2 or 3 boarderline charging/hitting from behind penalties and in my experience it is called about 1 out of 6 times. Yea it should be called more, but think about it: if we started seeing this sort of hit 10-12 times per game, that'd be probably 2 or 3 penalties a game. Once people realized this they'd take more calculated risks as opposed to just taking every big hit they can.

That doesn't even take into account when you go for a big hit and miss and create an odd-man rush for the other team. I guess what I'm saying is I don't think it'd be that bad. Certainly better than what it is now with all the injuries.

And to the point about being GM and calling guys up...nothing is stopping you. If you want to call guys up to try and progress them you don't need injuries on to do that. No teams roster is good enough that vets can't be replaced with a rookie to gain experience and whatnot. I know there's about 5 or 6 guys just on my team that I could swap in a rookie and probably not notice a difference.



Well then you see a heckuva lot more penalties for that stuff than I do.

#1884 n8rockerasu

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Posted 20 November 2012 - 10:16 PM

I didn't say they were called frequently, but they are called. In an average game I usually see 2 or 3 boarderline charging/hitting from behind penalties and in my experience it is called about 1 out of 6 times. Yea it should be called more, but think about it: if we started seeing this sort of hit 10-12 times per game, that'd be probably 2 or 3 penalties a game. Once people realized this they'd take more calculated risks as opposed to just taking every big hit they can.

That doesn't even take into account when you go for a big hit and miss and create an odd-man rush for the other team. I guess what I'm saying is I don't think it'd be that bad. Certainly better than what it is now with all the injuries.

And to the point about being GM and calling guys up...nothing is stopping you. If you want to call guys up to try and progress them you don't need injuries on to do that. No teams roster is good enough that vets can't be replaced with a rookie to gain experience and whatnot. I know there's about 5 or 6 guys just on my team that I could swap in a rookie and probably not notice a difference.


If you don't think this game plays to a very goonish level, then I guess our opinions of what hockey is differ greatly. Have you not noticed the AI chasing players down away from the play (even sometimes as they go for a line change) just so they can destroy them? I think moojuice said it before, but if penalties were called correctly, games would be a constant PP/PK due to how the AI is programmed.

If not for that, I'd much prefer penalties to be called EVERY time...and for the exact reason you mentioned. It would cause people to be more cautious with how they play. As it is now, most people feel they can get away with big hits along the boards. I can say this with 100% certainty because it's how I've started to view the game. The majority of the time, it's worth the risk of going for the hit because whether it winds up being a legal hit or not, the game isn't likely to call you for it. This leads to people playing in a way that many would call "dirty". But that's how NHL 13 was made. Not everything was always called in NHL 12...and there are even less calls this year. Just the way the game is.

#1885 jza1218

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Posted 20 November 2012 - 10:18 PM

Penalties were called a lot more frequently last year. So were Majors and Misconducts.

#1886 twick87

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Posted 20 November 2012 - 10:30 PM

If you don't think this game plays to a very goonish level, then I guess our opinions of what hockey is differ greatly. Have you not noticed the AI chasing players down away from the play (even sometimes as they go for a line change) just so they can destroy them? I think moojuice said it before, but if penalties were called correctly, games would be a constant PP/PK due to how the AI is programmed.

If not for that, I'd much prefer penalties to be called EVERY time...and for the exact reason you mentioned. It would cause people to be more cautious with how they play. As it is now, most people feel they can get away with big hits along the boards. I can say this with 100% certainty because it's how I've started to view the game. The majority of the time, it's worth the risk of going for the hit because whether it winds up being a legal hit or not, the game isn't likely to call you for it. This leads to people playing in a way that many would call "dirty". But that's how NHL 13 was made. Not everything was always called in NHL 12...and there are even less calls this year. Just the way the game is.


I agree, I do think the AI is "goonish" and that penalties aren't called enough. It happens to me all the time where I take a shot from the point and my AI guys are crashing into the goalie while he's got it covered, or I switch to one of my AI cause I'm looking for a rebound but his momentum carries me into the goalie and there's nothing I can do about it. I've noticed my AI likes to "finish checks" in the offensive zone for god knows what reason, and most of the time in the NHL they would be interference penalties. I guess since I haven't played NHL12 I can't compare the two, this is the only NHL game I've played since NHL10.

That being said, as far as penalties, I've just adjusted my game to what is called and what isn't called. That's the only thing you CAN do. I wish penalties were called better, but they aren't. And 95% of the games I've played I've noticed the same thing from my opponents.

But as far as injuries, there is no adjusting your game to how/where/why injuries occur. They seem to happen in the most random situations and a tiny bump can knock a guy out for 50 games. Hence why I suggest we turn injuries off next season.

#1887 Vulcan2422

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Posted 20 November 2012 - 10:31 PM

And to the point about being GM and calling guys up...nothing is stopping you. If you want to call guys up to try and progress them you don't need injuries on to do that. No teams roster is good enough that vets can't be replaced with a rookie to gain experience and whatnot. I know there's about 5 or 6 guys just on my team that I could swap in a rookie and probably not notice a difference.


So taking out Marty wouldn't make a difference? I highly disagree with that but if you say so. I play them but it doesn't matter since they reached potential already. So saying that, you wouldn't mind trading those players for rookies. Correct?

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Granted I only played the demo of Chime, but how the heck do you get shit on by Chime?


#1888 twick87

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Posted 20 November 2012 - 11:19 PM

So taking out Marty wouldn't make a difference? I highly disagree with that but if you say so. I play them but it doesn't matter since they reached potential already. So saying that, you wouldn't mind trading those players for rookies. Correct?


Marty? who are you talking about? And no I wouldn't mind trading McCormick/Kaleta/Hecht/Gerbe/Weber/etc for rookies. Those guys are basically useless in this game. Only problem is, when I constantly have 3-5 guys hurt I really can't afford to trade away anyone.

#1889 GamerDude316

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Posted 20 November 2012 - 11:49 PM

this may be a stupid question but isnt there an injury slider? I could have sworn I remember one from last year's NHL.

I guess I fall in the camp of thinking injuries do add an element of strategy and roster management to the game since you have to be swapping players, but I've had one of the most battered teams this year outside of moojuice so I also see the argument for turning them off altogether. I think the game's level of penalty calling is abysmal and so many players just go for the big hits no matter what (I'm guilty of it sometimes too, especially with Chara) that injuries being on/off will hardly even affect that. I dunno, I see both sides on this one so I'm no help.

#1890 Captain OBVIOU5

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Posted 21 November 2012 - 12:14 AM

Off topic..
I caught a nasty flu bug, so I'll be going directly to bed after work tonight. Please feel free to lose to my cpu tonight. Thanks.

Play Fair, Game Hard!


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