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The Steam Deal thread V5. The big sale is over. New thread coming soon.


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#5431 RollingSkull

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Posted 17 October 2012 - 03:54 AM

I did not like Serious Sam 3. Hell, I thought it was worse than Serious Sam TSE by miles and I don't even like Serious Sam in general.

SS is a mindless arcade shooter where you do a lot of backpedaling and strafing side to side as you shoot hordes of enemies. This gets old, however, as having a big fight of 50 enemies and then another fight of 70 enemies repeat ad infinitum wears out the welcome of the combat at Dynasty Warriors levels, and the shooting itself isn't gratifying enough to keep you coming back.

MANY disagree with me on this assessment but I stand by it. I've tried every Serious Sam game.

The problems unique to Serious Sam 3 are apparently a misguided fear of overplaying the 60+ monster melees, so enemies trickle in a half dozen at a time to each level and half of them are weak but fire hitscan bullets and the other half are lethal up close but take a lot of damage. There's nothing much else interesting in the dynamics, especially in those small trickles. Where giant slogs at least have the fun of mayhem, this trickle in crap ruins the pacing. It's just not fun even in the Serious Sam sense until you get to the last couple of levels, and even then, every new enemy, every new weapon, gadget, and gimmick in SS3 is a value subtract from SS:TSE. None of the new stuff is fun to fight or use.

The DLC, I cannot imagine buying for either game. The levels are largely homogenous and there is no small number of them. Any attempts at goofy variety in level design are almost always ill-conceived messes. There's so much monster shooting in the main game that I have my fill before the credits roll. I can't see myself signing up for more especially when you can go back and just co-op that stuff again to get your fix.

XCOM is a lot of fun though. A fantastic reimagining of the original that realizes, I think correctly, that you can't just copy-paste the old mechanics and capture the same magic. Goodness knows it has been tried, over and over and over again. Firaxis created a svelte, beautiful game that just works in most every way.

Only downside is that the final level is just boring as hell, and that even comes at the point in the game where combat is no longer a struggle but just something you have to do to keep the world from disintegrating. I didn't have the guts to do Ironman though and it does not seem fun to me.
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#5432 Captain Urahara

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Posted 17 October 2012 - 03:54 AM

Giveaway over

Edited by Captain Urahara, 18 October 2012 - 12:37 AM.


#5433 sunasun

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Posted 17 October 2012 - 03:57 AM

I did not like Serious Sam 3. Hell, I thought it was worse than Serious Sam TSE by miles and I don't even like Serious Sam in general.

SS is a mindless arcade shooter where you do a lot of backpedaling and strafing side to side as you shoot hordes of enemies. This gets old, however, as having a big fight of 50 enemies and then another fight of 70 enemies repeat ad infinitum wears out the welcome of the combat at Dynasty Warriors levels, and the shooting itself isn't gratifying enough to keep you coming back.

MANY disagree with me on this assessment but I stand by it. I've tried every Serious Sam game.

The problems unique to Serious Sam 3 are apparently a misguided fear of overplaying the 60+ monster melees, so enemies trickle in a half dozen at a time to each level and half of them are weak but fire hitscan bullets and the other half are lethal up close but take a lot of damage. There's nothing much else interesting in the dynamics, especially in those small trickles. Where giant slogs at least have the fun of mayhem, this trickle in crap ruins the pacing. It's just not fun even in the Serious Sam sense until you get to the last couple of levels, and even then, every new enemy, every new weapon, gadget, and gimmick in SS3 is a value subtract from SS:TSE. None of the new stuff is fun to fight or use.

The DLC, I cannot imagine buying for either game. The levels are largely homogenous and there is no small number of them. Any attempts at goofy variety in level design are almost always ill-conceived messes. There's so much monster shooting in the main game that I have my fill before the credits roll. I can't see myself signing up for more especially when you can go back and just co-op that stuff again to get your fix.

you just saved me 9 bucks, thank you, sir.
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#5434 RollingSkull

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Posted 17 October 2012 - 04:00 AM

you just saved me 9 bucks, thank you, sir.

Well, again, a LOT of people disagree with me.

What you CAN do with that saved money is just buy SS:TSE. Get classic for $2.50. It's still such a nice looking game that the HD remake is kinda superfluous, though you won't go wrong getting the newer edition for $5.

If you think you'd like SS, TSE is by miles the best choice. All three games offer really the same sort of stuff so you don't really have to get the newest unless you are arranging a co-op party or something.

I don't generally think you SHOULD but there is some simple joy to be had with the game. It really grated on me after a while and didn't feel fulfilling, but, if you HAD the itch, WANTED Serious Sam, that's probably the most CAG-like decision.
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#5435 Cheaplikeafox OS X

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Posted 17 October 2012 - 04:00 AM

If anyone is interested in rooting up some free RPG Maker games, here's an interesting article on PC Gamer.

http://www.pcgamer.c...pg-maker-games/

All of these games are way better than To The Moon.

...

(Kidding, but who knows. ;))


Which one is the survival horror one you were talking about.

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#5436 Idiotekque

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Posted 17 October 2012 - 04:02 AM

Which one is the survival horror one you were talking about.

I think One Night 3 is on that list. There are 3 (or 4, I'm not sure) One Night games. I've only played some of the first. I think 3 has gotten the best reviews.

All this talk about RPG Maker games makes me want to play them a bit more... Or work on my own that I've been procrastinating. >_<

Terraria - $1 (Steam),  X3: Terran Conflict - $2 (Steam)Fable: The Lost Chapters - $2 (Steam)

 

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#5437 The Assembler

The Assembler

Posted 17 October 2012 - 04:14 AM

I agree with idiot, i would never pay money for an RPG maker game. Unless they make a sequel to Barkley: Shut Up and Jam Gaiden. It might be a cool story or whatever but I can't support that buffoonery. Just seems like a game made by a guy in a t shirt and a fedora. Never even heard of anything else in that bundle. Pass.

I wouldn't say that I'll never buy an RPG maker game, but I definitely see it as a small mark against it.

I certainly wouldn't expect everyone to care about that aspect, but seeing people use silly, inapt analogies as arguments against that sentiment is annoying.

Like: "I guess I shouldn't buy books because I have a word processor capable of writing books." Well here's a counter stupid-analogy:

No, it's more like if you were familiar with a program called "Book Writer" where you fill in some character names and major plot points and "Book Writer" fills in the rest of the writing for you. I think a lot of people would be less interested in "Book Writer" books, since they all read similarly and don't take much effort or creativity to write.

#5438 jatan11t

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Posted 17 October 2012 - 04:18 AM

I think One Night 3 is on that list. There are 3 (or 4, I'm not sure) One Night games. I've only played some of the first. I think 3 has gotten the best reviews.

All this talk about RPG Maker games makes me want to play them a bit more... Or work on my own that I've been procrastinating. >_<


Wow, I can't believe I've never heard of One Night before. Looks very much like Corpse Party, and I loved that game.

#5439 Frithsblessing

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Posted 17 October 2012 - 04:26 AM

I have no experience with the DLC but Serious Sam 3 is god damn amazing. Let me explain why, Croteam packs the levels with a metric fuckton of enemies and well you feel like this is a fucking alien invasion. I can't recommend this game enough as long as you like mindless shooters.

Also XCOM is brilliant. The game itself is easy to pick up, but Ironman mode makes the game better. Every turn, action, everything is permanent, but it doesn't make the game harder. The game is just as difficult, it just puts more weight on everything you do down to movement because if you Fuck up, oh well you can't go back.


That sounds way too heavy and tragic. I'd be torn if I lost a character(s) I really liked or just wanted to see how the outcome would've played out if I tried something different. Plus, I'm one of those gamers who saves every minute and has hundreds upon hundreds of save files.

I was wrong, sir. You are an addict. Damn I wish Origin would have another 100% off sale or even better Steam. :bouncy:


Looks like I missed out on some free games.
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#5440 radioactivez0r

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Posted 17 October 2012 - 04:46 AM

I had a few moments in XCOM the last couple days where I saved/had a save file prior to some catastrophe or losing a soldier, but I didn't reload. It somehow seemed lame, and since I had to buckle down and get through the mission with the remaining guys it made the game more fun. So de facto Ironman, I guess.

I've never tried playing a SS game solo, but it's probably dull. The thrill of playing with other people, though, probably comes from the utter insanity going on around you. That part is worth it.
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#5441 supershammy

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Posted 17 October 2012 - 04:52 AM

I don't like games coded in javascript. It's like the easiest language to learn, why would I pay for something that some dumbass made in a language I could learn and become fluid in if I wanted to? So what if he made all the graphics, sound, story, and otherwise unique elements. Why would I pay for that? He didn't toil like a REAL programmer would have.

I don't like games that are composed of typical gaming tropes. Any gamer knows gaming tropes, any idiot gamer could make a game. "oh here, jump on this, get that, go here, fight him, save her, bluhhhh". Way to go. Why would I pay for that? Someone else did the legwork for them by developing the standard to which it was shaped. So what if it is otherwise wholly unique. I refuse to see past the element that lead to its development.

I don't like pencil drawings. Any idiot can pick up a pencil and draw. So what if Jim Lee is a billion times more talented than a 5-year-old? I would no sooner pay for a Jim Lee illustration than a child's scrawl. He used a pencil! Use a technically difficult medium and maybe I'll consider it, Mr. Lee. Here, go to this link and find some drawings that may or may not be better than Jim Lee's. All I know is I ain't payin for no drawing done in pencil.

http://www.google.co...iw=1920&bih=955

#5442 jatan11t

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Posted 17 October 2012 - 05:00 AM

I don't like games coded in javascript. It's like the easiest language to learn, why would I pay for something that some dumbass made in a language I could learn and become fluid in if I wanted to? So what if he made all the graphics, sound, story, and otherwise unique elements. Why would I pay for that? He didn't toil like a REAL programmer would have.

I don't like games that are composed of typical gaming tropes. Any gamer knows gaming tropes, any idiot gamer could make a game. "oh here, jump on this, get that, go here, fight him, save her, bluhhhh". Way to go. Why would I pay for that? Someone else did the legwork for them by developing the standard to which it was shaped. So what if it is otherwise wholly unique. I refuse to see past the element that lead to its development.

I don't like pencil drawings. Any idiot can pick up a pencil and draw. So what if Jim Lee is a billion times more talented than a 5-year-old? I would no sooner pay for a Jim Lee illustration than a child's scrawl. He used a pencil! Use a technically difficult medium and maybe I'll consider it, Mr. Lee. Here, go to this link and find some drawings that may or may not be better than Jim Lee's. All I know is I ain't payin for no drawing done in pencil.

http://www.google.co...iw=1920&bih=955


There's honestly no more point in continuing this thread of argument. Basically there are two sides here - Idiotekque and everyone else. He certainly won't change his opinion, so there's no need to preach to the choir.

#5443 The Assembler

The Assembler

Posted 17 October 2012 - 05:14 AM

I don't like games coded in javascript. It's like the easiest language to learn, why would I pay for something that some dumbass made in a language I could learn and become fluid in if I wanted to? So what if he made all the graphics, sound, story, and otherwise unique elements. Why would I pay for that? He didn't toil like a REAL programmer would have.

I don't like games that are composed of typical gaming tropes. Any gamer knows gaming tropes, any idiot gamer could make a game. "oh here, jump on this, get that, go here, fight him, save her, bluhhhh". Way to go. Why would I pay for that? Someone else did the legwork for them by developing the standard to which it was shaped. So what if it is otherwise wholly unique. I refuse to see past the element that lead to its development.

I don't like pencil drawings. Any idiot can pick up a pencil and draw. So what if Jim Lee is a billion times more talented than a 5-year-old? I would no sooner pay for a Jim Lee illustration than a child's scrawl. He used a pencil! Use a technically difficult medium and maybe I'll consider it, Mr. Lee. Here, go to this link and find some drawings that may or may not be better than Jim Lee's. All I know is I ain't payin for no drawing done in pencil.

http://www.google.co...iw=1920&bih=955

Random analogies don't do anything though; They're just so easy to manipulate. Watch:

Who cares if the artist displayed page 4 of his "connect the dots" book, it's just as good as any Picasso painting.

My favorite author only publishes Mad Libs that he fills out. He doesn't get enough credit, his works deserve to be bestsellers alongside any novel.

#5444 supershammy

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Posted 17 October 2012 - 06:40 AM

Random analogies don't do anything though; They're just so easy to manipulate. Watch:

Who cares if the artist displayed page 4 of his "connect the dots" book, it's just as good as any Picasso painting.

My favorite author only publishes Mad Libs that he fills out. He doesn't get enough credit, his works deserve to be bestsellers alongside any novel.


The second one doesn't work, as the argument is that the medium defeats the work itself, not that the medium validates the work itself, but I see what you are trying to say.

#5445 Flowette

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Posted 17 October 2012 - 07:12 AM

I would imagine that one of the IR bonuses will be the TTM soundtrack. Which is good, as it's beautiful.

#5446 Cheaplikeafox OS X

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Posted 17 October 2012 - 07:19 AM

Just an update, got to one of the zombie missions of Choplifter HD. Surprisingly I was able to mow down a ton of zombies with the chopper blades :)

Also the DLC helicopters are so good. lol. You have to finish a mission with the base copter to be able to replay it with another copter, but once you do you can choose one of the bad ass DLC ones and it helps you get the 5 stars pretty easily on normal. Probably giving this a few run throughs until I get to a difficulty which is no longer fun.

Edit:

Also this game just came out on Gamersgate:

http://steamcommunit...ls/?id=99329141

I love tower defense and this looks pretty awesome. Surprised it needs greenlight since it is from Sigma, but if it looks up your alley give it a vote :)

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#5447 yeah-yeah

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Posted 17 October 2012 - 07:34 AM

http://steamcommunit...ls/?id=99329141

I love tower defense and this looks pretty awesome. Surprised it needs greenlight since it is from Sigma, but if it looks up your alley give it a vote :)


Wow, that looks pretty sweet, but there wasn't much tower defense to speak of in the video. The artwork reminds me somewhat of Loaded from on the PS1.

And all your posts about Choplifter are reminding me of the first time I saw it played on my neighbor's Atari 2600 on their giant TV with wood paneling.

#5448 Preedatore

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Posted 17 October 2012 - 12:37 PM

Reloading saved games in XCOM seems kind of cheap. If you can just revert back a turn or two, or restart the mission, there is a lack of consequences for your actions. Without the consequences there really isn't much tension to be had, thus eliminating much of what makes the game fun, at least to me.

When the soldier of my name went down in a shady manner(high ground directly over top of a muton, but no los? Huh?) I was compelled to go back then(but didn't), but those shady moments are few and far between. Most of the time it's poor planning or just the numbers playing out. If my sniper has a 95% chance to pop a dude's head off, that means he also has a 5% chance to miss. When that miss comes there was nothing shady, bs, or shenanigans about it. So I just accept it and move on.

#5449 Sir_Fragalot

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Posted 17 October 2012 - 01:39 PM

That sounds way too heavy and tragic. I'd be torn if I lost a character(s) I really liked or just wanted to see how the outcome would've played out if I tried something different. Plus, I'm one of those gamers who saves every minute and has hundreds upon hundreds of save files.

It's very heavy and tragic to see one wrong move knock off your best man of your squad or to fail a mission because the person your trying to escort got whacked because of one wrong move you made. It's not for everyone, but even if you reload your saves with classic mode, the game is still phenomenal.

Reloading saved games in XCOM seems kind of cheap. If you can just revert back a turn or two, or restart the mission, there is a lack of consequences for your actions. Without the consequences there really isn't much tension to be had, thus eliminating much of what makes the game fun, at least to me.

When the soldier of my name went down in a shady manner(high ground directly over top of a muton, but no los? Huh?) I was compelled to go back then(but didn't), but those shady moments are few and far between. Most of the time it's poor planning or just the numbers playing out. If my sniper has a 95% chance to pop a dude's head off, that means he also has a 5% chance to miss. When that miss comes there was nothing shady, bs, or shenanigans about it. So I just accept it and move on.

Personally I feel like the Ironman Mode makes the game more realistic. Instead of every turn if you miss just reload, it's ok with any soldier there is that chance of missing no matter how good they are, even at 95% accuracy. I like the consequences.
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#5450 warreni

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Posted 17 October 2012 - 01:57 PM

Well, again, a LOT of people disagree with me.

What you CAN do with that saved money is just buy SS:TSE. Get classic for $2.50. It's still such a nice looking game that the HD remake is kinda superfluous, though you won't go wrong getting the newer edition for $5.

If you think you'd like SS, TSE is by miles the best choice. All three games offer really the same sort of stuff so you don't really have to get the newest unless you are arranging a co-op party or something.

I don't generally think you SHOULD but there is some simple joy to be had with the game. It really grated on me after a while and didn't feel fulfilling, but, if you HAD the itch, WANTED Serious Sam, that's probably the most CAG-like decision.


Well, this lines up with my impression playing through some of the SS:TSE HD demo a while back. It seemed a bit too mindless. I've been mildly interested in this game for some time, but even the 4-pack isn't a pricepoint I'm comfortable with.
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#5451 Rsmobile

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Posted 17 October 2012 - 02:20 PM

Reloading saved games in XCOM seems kind of cheap. If you can just revert back a turn or two, or restart the mission, there is a lack of consequences for your actions. Without the consequences there really isn't much tension to be had, thus eliminating much of what makes the game fun, at least to me.

When the soldier of my name went down in a shady manner(high ground directly over top of a muton, but no los? Huh?) I was compelled to go back then(but didn't), but those shady moments are few and far between. Most of the time it's poor planning or just the numbers playing out. If my sniper has a 95% chance to pop a dude's head off, that means he also has a 5% chance to miss. When that miss comes there was nothing shady, bs, or shenanigans about it. So I just accept it and move on.


The same could be said about ANY game that saves. I prefer the more discrete challenge akin to a boss fight rather than a game of attrition, especially when a soldier loss just equates to dragging the game out with more abduction missions to replenish staff. Let people play how they want; if the only difficulty that can exist in something the player controls has to be managed by an authoritarian fist, it seems like you have no faith in your players

XCOM keeps the RNG rolls with the save so you can't reload until you hit anyway.

#5452 Cheaplikeafox OS X

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Posted 17 October 2012 - 02:36 PM

Wow, that looks pretty sweet, but there wasn't much tower defense to speak of in the video. The artwork reminds me somewhat of Loaded from on the PS1.

And all your posts about Choplifter are reminding me of the first time I saw it played on my neighbor's Atari 2600 on their giant TV with wood paneling.


The tower defense is a little hard to see because they can blend into the background, but from the gameplay vid you can see towers set up in most shots. Reminds me of the gameplay in Dungeon Defenders.

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#5453 JakeNome

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Posted 17 October 2012 - 03:23 PM

I like to daydream inside of XCOM. kinda like JD from Scrubs.
Let me explain:
I see a situation which I know is gonna take a while to get through safely. Instead of getting right to it, I sometimes like to save my game and then begin the dream sequence. This involves me sending in all of my troops and performing the most reckless actions without any care for the consequences... just to see how far I can get and how many people I can keep alive. I also like to let loose with my rocket launchers when I do this. Once Im done messing around, Ill reload and do it serious.

I only really do this with the tough missions that have a ton of enemies in them.
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#5454 Preedatore

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Posted 17 October 2012 - 04:21 PM

The same could be said about ANY game that saves. I prefer the more discrete challenge akin to a boss fight rather than a game of attrition, especially when a soldier loss just equates to dragging the game out with more abduction missions to replenish staff. Let people play how they want; if the only difficulty that can exist in something the player controls has to be managed by an authoritarian fist, it seems like you have no faith in your players

XCOM keeps the RNG rolls with the save so you can't reload until you hit anyway.


I definitely agree that the option should be there to reload a save and move on, as that's how some people prefer to play. I just enjoy the added weight of the decision that actually has an impact on the rest of the game. Sure, I can just hire a new soldier and run him through the paces, but on the tougher difficulties it's not that easy. On normal, I hire a new guy, give him a plasma weapon, throw him some titan armor and he's probably gonna do fine. On classic, I don't think it's that simple. I'm going to start a classic run this weekend for extra life, so I'll see how I feel at that point about it. I know on normal reloading seems pointless as, in about 50 missions, I've only lost 8-10 guys and have a few thousand magic space bucks tucked away.

#5455 DarenDF

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Posted 17 October 2012 - 04:25 PM

Unity of Command and Vikings Battle for Asgard are both up on steam. I think I am going to have to grab Unity of Command, been eying it for a while.

#5456 KaOTiK

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Posted 17 October 2012 - 05:01 PM

Daily Deal


The Political Machine 2012 $4.97 50% off

#5457 KaOTiK

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Posted 17 October 2012 - 05:08 PM

Tempted to get Viking to play it now, can get it on GMG for 20% off and it activates on Steam

#5458 louiedog

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Posted 17 October 2012 - 05:10 PM

Daily Deal


The Political Machine 2012 $4.97 50% off


If this game required me to roll back to 18-month-old drivers, scour the Steam forums for a custom .ini to make it work on 64-bit Windows, and crashed every 8 minutes it would probably still make me less frustrated and angry than real world politics.

#5459 BrolyB593

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Posted 17 October 2012 - 05:15 PM

Tempted to get Viking to play it now, can get it on GMG for 20% off and it activates on Steam


Me too but it has under $7 at least written all over it for the Winter Sale.

#5460 Outinthedark

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Posted 17 October 2012 - 05:30 PM

Any big changes from the 360 version?

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