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Amazon PCDD $12.49 Walking Dead ($7.49 after coupon)


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#16621 ButtonPusher

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Posted 05 January 2013 - 01:54 AM

I deleted my emails that had the coupons on them. Is there a way to recover them?


The discounts are tied to your account, there are no actual codes. If you don't have the emails though you won't have a way to see how many you have so you'll just have to keep buying until you don't see the promo applied at checkout...

#16622 kidrocklive

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Posted 05 January 2013 - 01:57 AM

The discounts are tied to your account, there are no actual codes. If you don't have the emails though you won't have a way to see how many you have so you'll just have to keep buying until you don't see the promo applied at checkout...


or just chat with customer service about it.

#16623 MysterD

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Posted 05 January 2013 - 02:01 AM

I was talking about if the developers had actually implemented 60 fps.

Yeah, but that isn't the case.

I'm willing to bet it would have been easy enough to fix the problems that the mod unlock currently has.

The dev's built it around 30 frames per sec.

Sure, most of us here - even myself - normally do prefer games built around 60 frames per sec.

But, this game is NOT meant to be ultra-fast and ultra-quick. This is NOT meant to be played that way. It is NOT meant to be played like many OTHER modern games. This game is the ANTI-modern school game.

You are playing VERY cerebral here and often planning attacks here. You are thinking about your every single solitary move. It is deliberately slower-paced. It better be calculated move you make - OR you're going to get HURT SEVERELY or more likely DIE. You are keeping your shield-up even as you just WALK around the area. You are NOT RUNNING through an area - unless you want to DIE. In a new area you never been to, you DO NOT know what kind of nasty enemy; nasty enemies; or even if tons of low-level tons of enemies are around the corner - ALL of those will put up a challenge to you.

In combat - you are getting enemy patterns down; learning them; and thinking how to counter and evade them. You are learning WHEN to attack and HOW to attack enemies properly.
If you want to swing wildly - likely, YOU'RE DEAD.

ALL weapons you wield feel, move, and animate differently. Learn how to feel, use and manipulate your weapons correctly - or YOU'RE DEAD.

The game doesn't really matter much on what level YOU are AND your enemies, when it comes to making what the game feels are "bad" moves that you made. It will punish you at EVERY moment possible and LAUGH at you in your face for doing so. AND you'll feel like trash, stupid, silly, or all of the above for doing so; you'll DIE and then be sent back to your last Bonfire (save-point); and you'll pout or yell in frustration as every enemy respawns within the area.

That's how precise this game's combat is.

Edited by MysterD, 05 January 2013 - 02:14 AM.


#16624 Davinatorman

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Posted 05 January 2013 - 02:13 AM

I'm not sure I'm comprehending how increasing the framerate would eliminate Dark Soul's challenge. Everything you described isn't lost from changing the framerate, unlike, say, L.A. Noire's face expressions or.. Uh.. From Dust's physics (can't think of another plausible example besides the first for 30 fps)? I'm still convinced that the developers didn't bother expanding the on framerate issue due laziness/inexperience more than having the idea of "it's best played this way no matter what", like the rest of the problems with the vanilla game. Alan Wake was built on a 30 fps foundation, and yet they upped that in the pc port.

edit: I'd like to point out that DmC, a game that runs on 30 fps in the consoles, is also being bumped up to 60+ fps on pc. You know, the game that the developers insisted that 30 fps far better suits DmC's visual style.

Edited by Davinatorman, 05 January 2013 - 02:34 AM.


#16625 motoki

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Posted 05 January 2013 - 02:17 AM

I personally don't find that really an acceptable excuse, though. L.A. Noire at least had a plausible reason for it's lock with the face stuff, but an action rpg has no excuse for forcing a fps lock. Honest question, what would Dark Souls lose if it was 60 fps, compared to 30?

I've been seriously considering picking up Dark Souls, but I didn't realize you could get banned for unlocking the framerate cap.


I was talking about if the developers had actually implemented 60 fps. I'm willing to bet it would have been easy enough to fix the problems that the mod unlock currently has.


I'm not sure I'm comprehending how increasing the framerate would eliminate Dark Soul's challenge. Everything you described isn't lost from changing the framerate, unlike, say, L.A. Noire's face expressions or.. Uh.. From Dust's physics (can't think of another plausible example besides the first for 30 fps)? I'm still convinced that the developers didn't bother expanding the on framerate issue due laziness/inexperience more than having the idea of "it's best played this way no matter what", like the rest of the problems with the vanilla game. Alan Wake was built on a 30 fps foundation, and yet they upped that in the pc port.


Exactly. Razy polt is razy.

#16626 Tolyngee

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Posted 05 January 2013 - 02:32 AM

I'm not sure I'm comprehending how increasing the framerate would eliminate Dark Soul's challenge. Everything you described isn't lost from changing the framerate, unlike, say, L.A. Noire's face expressions or.. Uh.. From Dust's physics (can't think of another plausible example besides the first for 30 fps)? I'm still convinced that the developers didn't bother expanding the on framerate issue due laziness/inexperience more than having the idea of "it's best played this way no matter what", like the rest of the problems with the vanilla game. Alan Wake was built on a 30 fps foundation, and yet they upped that in the pc port.


Grand Prix legends, a highly-respected racing sim, is locked to an odd expectation of 36(!) fps:

The maximum is 36 FPS and has to do with being made in 1998 and a tie-in to the physics being updated at that frequency.


Now, there's an *unsupported beta* patch that fixes this, but it was never officially fixed by the devs.

The problem really manifested itself and made the game utterly unplayable once CPUs hit 1.7Ghz (around 2001). You would have thought the devs could have seen the problem coming? (If your CPU/graphics card can handle 360fps, then yes, the game will run at 10x speed)


Grand Prix Legends is a perfect example of why you don't take a game and make anything in the game's programming absolutely dependent on the framerate.

#16627 Das_Regal

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Posted 05 January 2013 - 02:32 AM

Did those early $5 promo codes from when demos counted expire? Tony was talking over whether or not they were going to invalidate them. Anyone know what decision was made?

#16628 jrodri86

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    Meh, i'll wait to get it for a cheaper price.

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Posted 05 January 2013 - 02:37 AM

I'm not sure I'm comprehending how increasing the framerate would eliminate Dark Soul's challenge. Everything you described isn't lost from changing the framerate, unlike, say, L.A. Noire's face expressions or.. Uh.. From Dust's physics (can't think of another plausible example besides the first for 30 fps)? I'm still convinced that the developers didn't bother expanding the on framerate issue due laziness/inexperience more than having the idea of "it's best played this way no matter what", like the rest of the problems with the vanilla game. Alan Wake was built on a 30 fps foundation, and yet they upped that in the pc port.


It's mostly due to the developers inexperience with the plataform, From Software are kinda inconsistent with their games, they're capable of developing GOTY material like Demon's/Dark Souls and great games like 3D Dot Game Heroes and then putting totally crappy releases like Steel Battalion: Heavy Armor or mildly acclaimed games like the Armored Core tittles.

Alan Wake is different, the game was developed on PC and it was planned as a PC game back on 2005. The PC release was ditched by Microsoft so it ended up being an XBOX 360 exclusive.

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#16629 dracula

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    i'll buy that for a dolla

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Posted 05 January 2013 - 02:40 AM

Kingdoms of Amalur + 2 DLC - $14.99 ($9.99 after coupon)



it looks like this is an origin key,and does not come with steam keys, correct? that is the only thing keeping me from biting right now
"If it ain't fifty cents then I dont want it."



http://www.cheapassg...171#post1074171


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#16630 Das_Regal

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Posted 05 January 2013 - 02:41 AM

it looks like this is an origin key,and does not come with steam keys, correct? that is the only thing keeping me from biting right now

Correct. Steam keys are a near impossibility though.

#16631 MysterD

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Posted 05 January 2013 - 02:42 AM

I'm not sure I'm comprehending how increasing the framerate would eliminate Dark Soul's challenge.

Actually, it'll make the game harder. Hit collision and detection goes out the window a bit, if you unlock it - from what people have said that done it.
I have no intentions in removing the cap - I'm happy w/ the game as is.

From Software didn't intend to make a FASTER-paced game. They wanted something more old-school and cerebral. VERY old-school games weren't built around 60 FPS. They wanted to make it a certain way - and that is it. They are refusing to change THEIR vision to support OTHER'S wants and needs.

Everything you described isn't lost from changing the framerate, unlike, say, L.A. Noire's face expressions or.. Uh.. From Dust's physics (can't think of another plausible example besides the first for 30 fps)? I'm still convinced that the developers didn't bother expanding the on framerate issue due laziness/inexperience more than having the idea of "it's best played this way no matter what", like the rest of the problems with the vanilla game.

You complain about Dark Souls capped at 30 FPS, but are giving LA Noire a pass?
{eyebrow raised}

I'm telling you - both games belong capped at 30 FPS for their specific reasons.
Unhinging them, you are breaking these games entirely!!
They wanted slower-paced ultra-precise combat in Dark Souls - and From Software succeeded at 30 FPS.
Team Bondi wanted LA Noire to have stunning facial expressions and top-notch graphics (for their time) - and they succeeded by basing it around 30 FPS.

Both games are console games 1st - and many console games are built around 30 FPS. It's great to just even have these great games later get ported over on the PC!

I have no problem w/ games sticking at 30 FPS - as long as it doesn't dip down low into major framerate drops. It better stay around the 25-30 framerate mark, if it's being locked-down like such.

Alan Wake was built on a 30 fps foundation, and yet they upped that in the pc port.

30 FPS is common on consoles; while PC is often unhinged or dev's aim for 60 FPS max.

From Software definitely lacks PC-development. They built it a certain way and wanted to maintain it that way period. They didn't want to "break" their game. So, they left it...as is, more or less. We're lucky Namco and From took some little bit of money and even let From even port this console-game here to the PC.

Remedy is known for making PC-style games and supporting PC gamers. They put a lot of care, love, and $ into their PC versions. They're known for this. Also, the game was originally planned as both a Windows Vista & X360 Exclusive - but Microsoft make it a X360 Exclusive...for a while.

#16632 Davinatorman

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Posted 05 January 2013 - 02:42 AM

It's mostly due to the developers inexperience with the plataform, From Software are kinda inconsistent with their games, they're capable of developing GOTY material like Demon's/Dark Souls and great games like 3D Dot Game Heroes and then putting totally crappy releases like Steel Battalion: Heavy Armor or mildly acclaimed games like the Armored Core tittles.

Alan Wake is different, the game was developed on PC and it was planned as a PC game back on 2005. The PC release was ditched by Microsoft so it ended up being an XBOX 360 exclusive.


I can sort of understand the "inexperience" view of it, but then again, one person fixing the resolution issue in less than a day doesn't really say much for them. It becomes a question of "were they not physically able to adequately port the game?" versus "did they even bother at all?"

Fair enough for Alan Wake, but I still present you with DmC.

From Software didn't intend to make a FASTER-paced game. They wanted something more old-school and cerebral. VERY old-school games weren't built around 60 FPS. They wanted to make it a certain way - and that is it. They are refusing to change THEIR vision to support OTHER'S wants and needs.

Higher framerate doesn't make the game faster, it makes the game smoother.

You complain about Dark Souls capped at 30 FPS, but are giving LA Noire a pass

I never said anything about excusing them for it. I said they had a plausible reason for it (facial expressions being recorded in 30 fps), something Dark Souls does not have.

I have no problem w/ games sticking at 30 FPS - as long as it doesn't dip down low into major framerate drops. It better stay around the 25-30 framerate mark, if it's being locked-down like such.

I personally think that we as pc users should be allowed to mess with how our games play. L.A Noire's the only game I can think of that has a good reason for it (I have no interest in buying it, regardless), every other game has no excuse for imposing a cap, though (community mods somewhat help this, though). Dark Souls takes it even further. What other games can you possibly get banned from playing online just for removing the fps cap?

Edited by Davinatorman, 05 January 2013 - 02:57 AM.


#16633 DonRamon

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Posted 05 January 2013 - 02:50 AM

I'm not sure I'm comprehending how increasing the framerate would eliminate Dark Soul's challenge. Everything you described isn't lost from changing the framerate, unlike, say, L.A. Noire's face expressions or.. Uh.. From Dust's physics (can't think of another plausible example besides the first for 30 fps)? I'm still convinced that the developers didn't bother expanding the on framerate issue due laziness/inexperience more than having the idea of "it's best played this way no matter what", like the rest of the problems with the vanilla game. Alan Wake was built on a 30 fps foundation, and yet they upped that in the pc port.

edit: I'd like to point out that DmC, a game that runs on 30 fps in the consoles, is also being bumped up to 60+ fps on pc. You know, the game that the developers insisted that 30 fps far better suits DmC's visual style.


You have to understand that DS is not an arcade game, it just doesn't lend itself to a faster pace. Every battle needs delicate timing and that timing was developed around 30fps I guess, another guess is that maybe they never imagined they would be porting it to a platform capable of running DS at 1080/60.

In consoles it runs at 720/30, it's logical, for them, to have developed the game around such limitations.

It sounds like you have not played it, I strongly suggest to do so, we might not get another one like this, so old fashioned hardcore gaming goodness, in years, if at all.

Re-read these posts in particular:

Originally Posted by DonRamon Posted Image
Yeah, just to add that the game wasn't designed with 60fps in mind so you will can also get funky collision detection problems.

It's fine to check it out as a novelty, or if you are going to be offline all the time, other than that don't touch the ini setting for frame unlocking.

EDIT
Ninja'd by MysterD, damn thread moves to fast!




Great, gotta love it when I see I missed a typo only after being quoted.

#16634 MysterD

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Posted 05 January 2013 - 02:57 AM

I can sort of understand the "inexperience" view of it, but then again, one person fixing the resolution issue in less than a day doesn't really say much for them. It becomes a question of "were they not physically able to adequately port the game?" versus "did they even bother?"

Fair enough for Alan Wake, but I still present you with DmC.


Polygon interview w/ Durante says plenty about this man w/ a PhD in Comp Sci that certainly knows his way around DirectX and tinkered all kinds of tweaks w/ many games using DX9.0 really shows why and how he came up w/ the fix so quickly.
Also, about Capcom - they know what they are doing now. They've been putting A LOT of time and effort into making really good PC ports, for the last few years. They been doing so, after Res Evil 4 PC got so much flack for being "consolized", more or less.
Since SF4 PC, they been banking out great PC-featured ports.

I think the only real complaint we can have w/ many Capcom games on the PC...they keep using G4WL!


EDIT:

You have to understand that DS is not an arcade game, it just doesn't lend itself to a faster pace. Every battle needs delicate timing and that timing was developed around 30fps I guess, another guess is that maybe they never imagined they would be porting it to a platform capable of running DS at 1080/60.

In consoles it runs at 720/30, it's logical, for them, to have developed the game around such limitations.

It sounds like you have not played it, I strongly suggest to do so, we might not get another one like this, so old fashioned hardcore gaming goodness, in years, if at all.

Agreed 100% w/ this.

#16635 Davinatorman

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Posted 05 January 2013 - 03:03 AM

Uh, that doesn't explain why the developers said that they purposely wanted DmC to be at 30 fps. If 30 fps DmC is how it's supposed to be played, why are they reneging on that for the pc version?

And yeah, Game for Windows Live is stupid. Ironically, Dark Souls also has that on it's list of problems.

Also, Capcom needs to put more of their games on sale for 75%..

It sounds like you have not played it, I strongly suggest to do so, we might not get another one like this, so old fashioned hardcore gaming goodness, in years, if at all.

I've played a bit of it at a friends house, which is why I was initially interested in it (it's really fun), but if I'm going to get threatened with a ban for removing the fps lock, something which should have been done from the start, then Fuck buying it.

@Dark Souls 1 day fix, so Durante didn't even need the game to fix the resolution problem. This helps From Software's case how?

#16636 MysterD

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Posted 05 January 2013 - 03:10 AM

I never said anything about excusing them for it. I said they had a plausible reason for it (facial expressions being recorded in 30 fps), something Dark Souls does not have.

So, letting the cap fly off the hinges in Dark Souls to break the game's collision-detection is NOT a plausible reason for them to keep the cap at 30 FPS?
{Eyebrow raised}

I personally think that we as pc users should be allowed to mess with how our games play. L.A Noire's the only game I can think of that has a good reason for it (I have no interest in buying it, regardless), every other game has no excuse for imposing a cap, though (community mods somewhat help this, though). Dark Souls takes it even further. What other games can you possibly get banned from playing online just for removing the fps cap?

That's b/c the FPS-unlimited actually ALTERS the actual game-code.
ALTERING game-code is NOT allowed on G4WL/XBL period.

EDIT:

Uh, that doesn't explain why the developers said that they purposely wanted DmC to be at 30 fps. If 30 fps DmC is how it's supposed to be played, why are they reneging on that for the pc version?

Most PC gamers prefer 60 FPS, as you know.
Yes, even I normally prefer 60 FPS.
But, here's the thing - if the game is working fine at 30 FPS and stays around there, it's NOT a problem for me. I'm fine with that.

And yeah, Game for Windows Live is stupid. Ironically, Dark Souls also has that on it's list of problems.

Dark Souls was already on X360.
They don't need to rip-out or add any Net-code to get this game working on the PC - they can just leave it as is.
Microsoft G4WL and XBL Net-code are one entity, more or less.
This saves the publisher and dev's some money, time, and resources on the port.

I've played a bit of it at a friends house, which is why I was initially interested in it (it's really fun), but if I'm going to get threatened with a ban for removing the fps lock, something which should have been done from the start, then Fuck buying it.

@Dark Souls 1 day fix, so Durante didn't even need the game to fix the resolution problem. This helps From Software's case how?

It helps From Software and Namco save money.
They let the modders do most of the legwork for them, if you want to look at it that way.

BTW - Durante didn't remove the framerate cap; another modder did.

While Dark Souls PC is an extremely basic port (unmodded), it's better to have here than just NOT AT ALL.
Look at what modders have done already to make the PC-version better and improve it - and that's just great.
Modders have done so much over the years to make old classics run, look better, restore content, add new content, and preserve the life of games.
I'm always for games getting PC ports - especially when the modders want to take action.

Edited by MysterD, 05 January 2013 - 03:21 AM.


#16637 motoki

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Posted 05 January 2013 - 03:14 AM

Davinatorman: Let me save you some trouble. Just give up now.

He will go on, and on, and on, and on, and on and on and on with waving his opinion like a righteous banner and keep having to have the last god damned word and you'll be coming back here when you're 80 and he'll still be going on about it.

Just let him win at the internets and spend your time on something more productive.

#16638 Davinatorman

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Posted 05 January 2013 - 03:16 AM

So, letting the cap fly off the hinges in Dark Souls to break the game's collision-detection is NOT a plausible reason for them to keep the cap at 30 FPS?

{Eyebrow raised}

Had From Software actually competently ported the game and worked on the fps issue, the collision-detection issue would have never existed in the first place. Willing to bet the community's working on a fix for that, too.

That's b/c the FPS-unlimited actually ALTERS the actual game-code.
ALTERING game-code is NOT allowed on G4WL/XBL period.

You're right, linking the fps lock to something so integral was incredibly, ridiculously, horrendously, stupendously stupid of them, and the reason I'm not going to buy this game above an extremely heavy discount (if the game wasn't so fun and unique, I would never buy it period).

Again, let me emphasize that from what I played of Dark Souls, it was incredibly fun. But I'm not sure how a low fps lock is better than letting us decide what our fps wants to be, "it was meant to be played in 30 fps" is not a plausible reason, it doesn't work for any other 30 fps-locked game either except mayyyyyyybe LA Noire, and that's for purely technical reasons.

BTW - Durante didn't remove the framerate cap; another modder did.

Never said he did.

While Dark Souls PC is an extremely basic port (unmodded), it's better to have here than just NOT AT ALL.
Look at what modders have done already to make the PC-version better and improve it - and that's just great.

It may be better than nothing at all, but since people are paying money for the thing, it better be up to reasonable expectations. From Software is getting my money, not the community, so saying "let the community fix it" is not acceptable either.

edit: last post regarding Dark Souls. Apologies for derailing the thread

Edited by Davinatorman, 05 January 2013 - 03:27 AM.


#16639 Idiotekque

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Posted 05 January 2013 - 03:18 AM

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Terraria - $1 (Steam),  X3: Terran Conflict - $2 (Steam)Fable: The Lost Chapters - $2 (Steam)

 

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#16640 Amazon DVG Deals

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Posted 05 January 2013 - 03:21 AM

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I thought I asked you to stop posting pictures of my family dude?

Cheers,
Tony
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#16641 Idiotekque

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Posted 05 January 2013 - 03:22 AM

I thought I asked you to stop posting pictures of my family dude?

Cheers,
Tony

Well, at least they were clothed this time!

Cheers,
Idiot

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#16642 Amazon DVG Deals

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Posted 05 January 2013 - 03:24 AM

Well, at least they were clothed this time!

Cheers,
Idiot


Yeah those pictures from the Judge Judy episode gone wrong were not cool.

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Tony
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#16643 DonRamon

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Posted 05 January 2013 - 03:25 AM

...linking the fps lock to something so integral was incredibly, ridiculously, horrendously, stupendously stupid of them, and the reason I'm not going to buy this game above an extremely heavy discount (if the game wasn't so fun and unique, I would never buy it period).


I will not dispute anything about the quality of the port, what you see on PC is basically what you see on consoles. Before launch From acknowledged that the port wasn't going to be pretty plus it was reported having GFWL, that was enough for me to totally disregard souls, until I saw a gameplay video, casually because Amazon had it for a decent price and was I in the market for third person hack and slash games, after I saw the video it was love at first sight, Amazon touched my sweet ROI spot for it, the rest is history.

Capcom to used to think PC gamers were stupid enough to purchase ports like Resevil 4 and not complain about it. Things have changed over the time, it's just a matter of consumers having their voice heard.

Maybe someday we will see better ports of From games, Namco at least gained more interest after everything that happened around souls, supposedly they are to bring the latest Ace Combat to the platform, too bad it's the one least liked.

#16644 FellOpenIan

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Posted 05 January 2013 - 03:26 AM

Kinda seems like From Software is looking to alter their vision in order to more closely fit what others want with regard to what they've been saying about Dark Souls II.

Just sayin';)
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#16645 Fluxy

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Posted 05 January 2013 - 03:35 AM

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i need some new music, make me one

#16646 MysterD

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Posted 05 January 2013 - 03:36 AM

Had From Software actually competently ported the game and worked on the fps issue, the collision-detection issue would have never existed in the first place. Willing to bet the community's working on a fix for that, too.

We (PC gamers) all knew from scratch it was NOT going to be a stellar PC port. We knew it was going to be a console-game on the PC - and one of the most "basic" ports of all time.
At least this game bloody works out-the-box unmodded - which for a long time, I could NOT say about Bully PC.
It's even better, when modded Durante-style.

You're right, linking the fps lock to something so integral was incredibly, ridiculously, horrendously, stupendously stupid of them, and the reason I'm not going to buy this game above an extremely heavy discount (if the game wasn't so fun and unique, I would never buy it period).

It's the way it was done - whether we like it, love it, or hate it.

Sure, it would be interesting to see someone crack the collision detection problem w/ the game's frame-rate unhinged - but I don't think most gamers playing this are seeing this as a major issue. This game is not digging in the 20 frames or lower department on PC's meeting the game's system requirements.

Ain't most movies filmed around the 24-30 frame department, anyways?
{shrug}

Again, let me emphasize that from what I played of Dark Souls, it was incredibly fun. But I'm not sure how a low fps lock is better than letting us decide what our fps wants to be, "it was meant to be played in 30 fps" is not a plausible reason, it doesn't work for any other 30 fps-locked game either except mayyyyyyybe LA Noire, and that's for purely technical reasons.

I don't know if "Fun" is a word I'd use to describe Dark Souls... ;)
Maybe for an extremely brief 20 seconds, when you actually defeat a Boss... ;)

They designed this game around consoles. They aimed for 30 FPS and locked it - for their reasons. Simple as that.
I don't really think there was ever plans for a PC version, until the petition came around and PC gamers showed how badly they wanted this game here.

EDIT:

It may be better than nothing at all, but since people are paying money for the thing, it better be up to reasonable expectations. From Software is getting my money, not the community, so saying "let the community fix it" is not acceptable either.

edit: last post regarding Dark Souls. Apologies for derailing the thread

Well, here's the thing - try to avoid paying full price for games; especially on the PC.
I pay full-price of close to it VERY rarely - hence why I am on CAG. ;)
I could go on and on and on and on and on and on and on and list the 5,000 reasons why I don't buy games at full price - but, I just won't get into that...at least not right now anyways. ;)

You expectations, my expectations, the next person's expectations - they're going to be different.
Durante fixed the game, so when it hit $20 - I was all in.
If you don't want to spend $18 before coupon / $13 after coupon on Dark Souls from Amazon DVG b/c you aren't happy w/ {insert X reason or reasons}, then don't. Your $, your choice.

Edited by MysterD, 05 January 2013 - 04:00 AM.


#16647 Das_Regal

Das_Regal

    It's Pizza Time!

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Posted 05 January 2013 - 03:36 AM

So any word on my earlier question :( About the early promo stuff for demos and such, were they canned?

#16648 lassiterb

lassiterb

    Master of Unlocking

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Posted 05 January 2013 - 03:37 AM

Oh man, I was knee-deep into reading that intense, harrowing debate about Dark Souls fps lock and then Idiot posted that pic I burst out laughing. GG

#16649 juanjava

juanjava

    El ojo en el cielo

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Posted 05 January 2013 - 03:38 AM

Playing a little bit with fixing KOA FOV... Tried Flawless Widescreen and didn't work well for me... then read this wiki... Widescreen Fixer did the trick! I'm using 75 (I think 45 is the original), But I think I'll go a bit lower... 70 would be OK.

#16650 DonRamon

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Posted 05 January 2013 - 03:39 AM

Kinda seems like From Software is looking to alter their vision in order to more closely fit what others want with regard to what they've been saying about Dark Souls II.

Just sayin';)



Yeah, all was good until they stated they want to turn it into a franchise as successful as The Elder Scrolls.

Damn Namco, all they want is to have another cash cow.