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GOG: Pay what you want for Divinity Anthology


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#1 erequena

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Posted 10 October 2012 - 01:31 PM

Gog.com is running their first pseudo-"Pay what you want" sale, with the Divinity Anthology: Divine Divinity + Beyond Divinity + Divinity II

http://www.gog.com/divinity

It's not really PWYW, except for Divine Divinity though

Current levels are
0.01 up to Average (10.17 currently) - Divine Divinity ($6 regularly)
Average (10.17) to Average of top 10% (20.99 currently) - Beyond Divinity ($6 regularly)
Average of top 10% (20.99+ currently) - Divinity II Developer's cut ($20 regularly)

So basically buy Divinity II, get the other two and extras for free

In theory holding up to the last minute might make it more affordable (as the top 10% average goes down with the $0.01 purchases for Divine Divinity which a lot of people will choose)

Edited by erequena, 10 October 2012 - 01:49 PM.
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#2 aus_nacht

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Posted 10 October 2012 - 01:34 PM

Gog.com is running their first pseudo-"Pay what you want" sale, with the Divinity Anthology: Divine Divinity + Beyond Divinity + Divinity II

http://www.gog.com/divinity

It's not really PWYW, except for Divine Divinity though

Current levels are
PWYW up to 10.16 - Divine Divinity ($6 regularly)
10.17 to 20.98 - Beyond Divinity ($6 regularly)
20.99+ - Divinity II Developer's cut ($20 regularly)

So basically buy Divinity II, get the other two and extras for free


So basically save 5 dollars on DD, save a dollar on DD and BD, or buy D2 and get DD and BD for a dollar.

Thanks Op
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#3 spoderman

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Posted 10 October 2012 - 01:38 PM

It should be noted that the minimum is actually 1 cent for Divine Divinity, not $1. You can edit the amount next to the checkout button so that you can pay less than $1. Very nice deal for Divine Divinity, pretty crappy deal (for the moment, at least), for the other games.

#4 erequena

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Posted 10 October 2012 - 01:50 PM

It should be noted that the minimum is actually 1 cent for Divine Divinity, not $1. You can edit the amount next to the checkout button so that you can pay less than $1. Very nice deal for Divine Divinity, pretty crappy deal (for the moment, at least), for the other games.


Updated to show the actual minimum
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#5 jshackles

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Posted 10 October 2012 - 02:57 PM

I love these sort of "set your own price" bundles, I got this one. I think GOG should make more of these!

#6 cereal_killerxx

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Posted 10 October 2012 - 03:01 PM

No Steam?

#7 Drabelincoln

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Posted 10 October 2012 - 03:03 PM

No Steam?


No drm

#8 louiedog

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Posted 10 October 2012 - 03:05 PM

No Steam?


I don't expect GOG to start selling Steam keys anytime soon.

No drm


Steam is not always DRM. It can be. It usually is. But it's sometimes just a download manager.

#9 Drabelincoln

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Posted 10 October 2012 - 03:17 PM

I don't expect GOG to start selling Steam keys anytime soon.



Steam is not always DRM. It can be. It usually is. But it's sometimes just a download manager.


True but can you launch a game without steam running? I've never tried. I launch all my games from steam. I know about offline mode but steam is still running.

#10 seamoss

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Posted 10 October 2012 - 03:21 PM

Steam is not always DRM. It can be. It usually is. But it's sometimes just a download manager.


95% - 98% of my Steam games (I have hundreds and I've checked every single one)
require Steam to be running to launch.

People can put it any way they like, and I don't mean to start yet another holy war,
but Steam is DRM (maybe a convenient one in many ways, but still DRM).

#11 louiedog

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Posted 10 October 2012 - 03:23 PM

True but can you launch a game without steam running? I know about offline mode but steam is still running.


Some games, yes. Off the top of my head I believe Faerie Solitaire, Wizorb, and everything by Wadjet Eye will all play from their directories without Steam running.

95% - 98% of my Steam games (I have hundreds and I've checked every single one)
require Steam to be running to launch.

People can put it any way they like, and I don't mean to start yet another holy war,
but Steam is DRM (maybe a convenient one in many ways, but still DRM).


If it's not 100% then Steam itself is not the DRM. If you want DRM-free games, Steam is a terrible store, but the client itself is not the DRM. The DRM is in the games that tie themselves to the client. That's the point I was making.

#12 Drabelincoln

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Posted 10 October 2012 - 03:36 PM

Some games, yes. Off the top of my head I believe Faerie Solitaire, Wizorb, and everything by Wadjet Eye will all play from their directories without Steam running.



If it's not 100% then Steam itself is not the DRM. If you want DRM-free games, Steam is a terrible store, but the client itself is not the DRM. The DRM is in the games that tie themselves to the client. That's the point I was making.


Thanks for the clarification!

#13 seamoss

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Posted 10 October 2012 - 03:38 PM

If it's not 100% then Steam itself is not the DRM. If you want DRM-free games, Steam is a terrible store, but the client itself is not the DRM. The DRM is in the games that tie themselves to the client. That's the point I was making.


That is true - the publishers/developers incorporate the Steam DRM code into their game
executables, which make the Steam client and its restrictions a requirement to run their
games. As you say, there are a few games that don't use Steam DRM but use Steam just
as a content delivery system. I don't know who makes the decision to incorporate Steam
DRM into each game, but I really doubt that Valve forces the publishers/developers to do
so, so from a "moral" point of view (although not a technical one) I agree that it's the
games themselves (i.e. their publishers/developers) that enforce the DRM.

#14 Cheaplikeafox 3.0

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Posted 10 October 2012 - 03:49 PM

I look at it as Steam is clearly DRM, but some developers code the DRM portion of Steam out of their Steam games. A very small amount of developers. I think Steam defaults as online check DRM and publishers have to actively work around that if they want to turn all that off.

That said, this deal for the 1c game is great. Past that it's just a a pre-order/buy this game get this stuff free promo not so cleverly disguised.

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#15 Os Money

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Posted 10 October 2012 - 04:03 PM

btw, you edit the price on the screen with the slider bar, click on the price to edit.

 


#16 seamoss

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Posted 10 October 2012 - 04:06 PM

I look at it as Steam is clearly DRM, but some developers code the DRM portion of Steam out of their Steam games. A very small amount of developers. I think Steam defaults as online check DRM and publishers have to actively work around that if they want to turn all that off.


I'm pretty sure that developers have to actively code Steam DRM *into* their game
executables, not code it out.

#17 Cheaplikeafox 3.0

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Posted 10 October 2012 - 04:19 PM

I'm pretty sure that developers have to actively code Steam DRM *into* their game
executables, not code it out.


I'm sure they have to code Steam into their games, but I'm sure the default Steam code defaults to online DRM, not the Steam integration like Faerie Solitaire does.

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#18 MIND LINK

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Posted 10 October 2012 - 04:27 PM

In for Divine Divinity! Thanks, OP!

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#19 gilby

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Posted 10 October 2012 - 04:52 PM

Some games, yes. Off the top of my head I believe Faerie Solitaire, Wizorb, and everything by Wadjet Eye will all play from their directories without Steam running.


I'm pretty sure Red Faction will, as well. I know this because I'm currently playing through it.

#20 Green Card200

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Posted 10 October 2012 - 04:53 PM

Beyond Divinity is $1 on green man gaming. So you can get both for ~$2.

#21 Greyghost

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Posted 10 October 2012 - 05:45 PM

That is true - the publishers/developers incorporate the Steam DRM code into their game executables, which make the Steam client and its restrictions a requirement to run their games. As you say, there are a few games that don't use Steam DRM but use Steam just as a content delivery system. I don't know who makes the decision to incorporate Steam DRM into each game, but I really doubt that Valve forces the publishers/developers to do so, so from a "moral" point of view (although not a technical one) I agree that it's the games themselves (i.e. their publishers/developers) that enforce the DRM.


People think 'oh they just want to put DRM in and restrict the games' and get mad but there are actually other reasons for it.

This is getting a bit off on a tangent but it seems that some developers like the Steam integration because it puts the load on Valve's servers and not their own and/or the Steamworks cloud save, achievment etc intergration.

There's an interesting post about it on the General Steam forum by way of Stardock's Sins of a Solar Empire forums.

http://forums.steamp...d.php?t=2748423

These posts are from Frogboy, AKA Brad Wardell, the founder, President, and CEO of Stardock.

As it had turned out, our fears have been unwarranted. Impulse, now owned by Gamestop, pays like clock work and so does Steam. By contrast, with a retail distributor you were lucky to get paid merely 90 days late. And that’s not counting the obnoxious and expensive RMA games they play. I like the service Steam provides. They’re easy to work with, they’re honest, and they’re passionate about what they do. And most importantly, they let me, as a game developer, focus on what matters: making games.


When you use Steamworks, you're making a trade off. You will lose some customers. Similarly, not having your game at retail is a trade off. It's one we made with Sins of a Solar Empire: Rebellion. We lost vastly **vastly** more sales not having it at retail than we did by using Steamworks. But the trade-off was that we were able to have a release date of our own choosing and frankly, if I have to choose between money and having a universally beloved game people like, I'm going to choose the latter every time.

Personally, I don't like games requiring to use Steam. But, as a developer, my options are to either spend hundreds of thousands of dollars developing stuff ourselves or letting Steam do it.

The only reason Elemental isn't using Steamworks is because I personally vetoed it. The IT team just hates having to keep running the rather expensive infrastructure we have to add, update, and deliver games to users. They'd rather hand it all over to Steam and be done with it so that they can focus on other things. That's the trade off we're facing.

The DRM thing that I've seen people mention is meaningless. That's not the reason companies use Steam. They use it because Valve is willing, for free, to handle all the updating and distribution. It costs us about $10k per month just for Sins of a Solar Empire dedicated bandwidth for the hundreds of thousands of users who are updating its various versions or reinstalling it each month. That's a lot of money when Valve is ready to handle all that for free. And that's just the bandwidth. Forget all the people involved that have to get the files updated, test the updates, handle customer issues, etc.



#22 Gamelore

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Posted 10 October 2012 - 05:54 PM

I paid $0.01 since I already have this on disc. I'll probably never use the download on GOG, but nice to have the "free" option.

#23 6er

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Posted 10 October 2012 - 07:07 PM

Beyond Divinity is $1 on green man gaming. So you can get both for ~$2.


Is the GMG key steam? I have dragon knight saga on steam...so it looks like there isn't any worthwhile content to upgrade.

#24 Greyghost

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Posted 10 October 2012 - 07:26 PM

Is the GMG key steam? I have dragon knight saga on steam...so it looks like there isn't any worthwhile content to upgrade.


No, it requires their own launcher mostly because it's possible to trade it in so GMG has to authenticate that you still own it.

#25 Foxhack

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Posted 10 October 2012 - 07:33 PM

Beyond Divinity is $1 on green man gaming. So you can get both for ~$2.

It also has its own very intrusive launcher that's filled with SecuROM up the... behind.

I would've bought this, but I already own both the original Divinity games and don't want to pay twenty bucks to get two other copies. :(

I'll just wait for the normal game to go on sale.

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#26 Greyghost

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Posted 10 October 2012 - 07:47 PM

It also has its own very intrusive launcher that's filled with SecuROM up the... behind.


Well in fairness, a bunch of us got it when it was free so kind of hard to complain about a free game, even one with DRM. Plus if you hate it that much, you can always trade it in though I think it's only worth 50 25 cents at the moment.

#27 warreni

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Posted 10 October 2012 - 08:17 PM

The only reason Elemental isn't using Steamworks is because I personally vetoed it. The IT team just hates having to keep running the rather expensive infrastructure we have to add, update, and deliver games to users. They'd rather hand it all over to Steam and be done with it so that they can focus on other things. That's the trade off we're facing.


See, Frogboy hates me. I want my Steamworks Elemental! 8-)

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#28 Lemarfanz

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Posted 10 October 2012 - 10:06 PM

1 penny it is!
I LOVE INDIE GAMES!

I SUPPORT THEM WHOLEHEARTEDLY.

#29 burritoman

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Posted 11 October 2012 - 01:11 AM

I will add this to my backlog, but for a penny how could I say no?

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#30 MysterD

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Posted 11 October 2012 - 01:14 AM

I own Divine Divinity on disc; and from GameStop PC App...
Already own Beyond Divinity on disc; and got it for FREE when GMG had it FREE.
Already own Div 2: Ego Draconis from Retail; and Div 2: Dragon Knight Saga Edition from Amazon DVG.

I'm gonna have to AT least EVENTUALLY toss a penny in, so I can AT LEAST get some Divine Divinity extras (like the soundtrack!)...