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Wii U-Rayman Legends


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#1 Erad30

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Posted 24 October 2012 - 06:31 PM

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Yeah no longer a launch title, but given its similarities to New Super Mario Bros. U that might be a good thing so when it does come out it won't get overshadowed. This actually is looking better overall than NSMBU so I can't wait.


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#2 Josh5890

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Posted 13 January 2013 - 10:34 PM

Finally got around to playing the demo today. Yeah, I want this more than Pikmin.

#3 McFryyyyyy

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Posted 13 January 2013 - 10:45 PM

I have this preordered and fully payed off hoping they let me use my Classic/gamepad instead of wii controller/touch screen controller.

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#4 moothemagiccow

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Posted 14 January 2013 - 08:14 PM

Feb 26? That's ages from now

#5 chimpmeister

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Posted 14 January 2013 - 10:55 PM

I have this preordered and fully payed off hoping they let me use my Classic/gamepad instead of wii controller/touch screen controller.


Have you played the Rayman Legends demo at a Wii U kiosk? The gamepad is heavily integrated into the game, I wouldn't count on using the Pro controller (and obviously not the old Classic Controller for Wii).

#6 KingBroly

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Posted 14 January 2013 - 11:20 PM

When I played the game at a Wii U experience, I played Legends with the Pro Controller, but that was in multiplayer. The demo didn't let me use it for some reason, but it might have just been disabled.
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#7 Josh5890

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Posted 08 February 2013 - 12:21 AM

R.i.p

#8 Dead of Knight

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Posted 08 February 2013 - 12:22 AM

Feel really bad for all Rayman fans at this point. Having to wait over 6 more months just because they want a simultaneous launch.
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#9 maximumzero

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Posted 08 February 2013 - 06:35 AM

Feel really bad for all Rayman fans at this point. Having to wait over 6 more months just because they want a simultaneous launch.


Don't feel bad for me. I have a huge backlog of games to work on plus all the new releases in the meantime.

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#10 8bitArtist

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Posted 08 February 2013 - 07:48 PM

it should have been a multiplatform release day 1. why give a new platform a sequel and then abandon the other platforms that made the original successful. dumb move to begin with on ubisofts part.

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#11 KillerRamen

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Posted 08 February 2013 - 07:55 PM

it should have been a multiplatform release day 1. why give a new platform a sequel and then abandon the other platforms that made the original successful. dumb move to begin with on ubisofts part.


The original Rayman was made for the Atari Jaguar... ;)
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#12 8bitArtist

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Posted 08 February 2013 - 08:59 PM

that point is moot

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#13 McFryyyyyy

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Posted 09 February 2013 - 12:38 AM

Why do I have a strong feeling Bayonetta 2 will be going the same way...

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#14 MetalSlugger

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Posted 09 February 2013 - 02:05 AM

What I don't get is if they were truly hamstrung by Microsoft's simultaneous launch day provision, why didn't they just release the game as is on the Wii U now and then do some kind of "Super Fuckaloo" edition for :360::ps3: in the fall?

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#15 Kyanos

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Posted 09 February 2013 - 02:12 AM

Why do I have a strong feeling Bayonetta 2 will be going the same way...


Nintendo is publishing it...

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#16 TimboSliceGB

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Posted 09 February 2013 - 06:38 AM

http://www.gameinfor...rise-delay.aspx

Boy do i feel bad for this game makers in this company. Looks like the really high ups in ubisoft is the reason this game is delayed. Sounds like game has already gone gold on wii u and games are already packaged as of two weeks ago. Wii u games will be in warehouse till september.

#17 diazt350

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Posted 09 February 2013 - 07:23 AM

Why do I have a strong feeling Bayonetta 2 will be going the same way...


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#18 skiizim

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Posted 09 February 2013 - 08:51 AM

http://www.gameinfor...rise-delay.aspx

Boy do i feel bad for this game makers in this company. Looks like the really high ups in ubisoft is the reason this game is delayed. Sounds like game has already gone gold on wii u and games are already packaged as of two weeks ago. Wii u games will be in warehouse till september.



Seriously.... I really have no words for this. =/

#19 Demolition Man

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Posted 10 February 2013 - 04:58 PM

At least I can excuse the GTA 5 delay due to Rockstar wanting more time to work on the game. But this delay on Rayman Legends is absolutely stupid given the game is done for the Wii U. Hardly anyone is going to give a crap about this game in September at least on the 360 and PS3 side of things. Not to mention now angering a ton of Wii U owners in the process who are software starved right now and pretty much had their money/cards ready to purchase this game. Oh and Nintendo pretty much pushed this game at retail level by having it being the MAIN game on the Wii U interactive kiosks over their own freaking mascot Mario even though Nintendo did recently add NSMB U on the kiosks.

Bad decision Ubisoft that's going to backfire on them big time.

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#20 psunami

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Posted 24 February 2013 - 06:03 AM

Having just gotten to the demo for this, I'm terribly disappointed in the delay.

Playing through that demo was one of the most fun experiences that I've had with a video game in quite some time.

I don't think that any gaming moment in the last few years has put a smile on my face like the Castle Rock level did.

Can't believe how bummed I am now by the delay for the game. Terribly sad.

#21 soonersfan60

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Posted 24 February 2013 - 04:45 PM

I don't know why Nintendo didn't get more involved, and even put in some money like they did for Lego City...

#22 moothemagiccow

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Posted 24 February 2013 - 09:12 PM

Because Ubisoft is a big boy and can publish their own games.

If Nintendo published Legends they'd palette swap Rayman for Waluigi or the dog from duck hunt or something because no one has heard of Rayman

#23 Krate

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Posted 25 February 2013 - 03:56 PM

I finally finished Rayman Origins yesterday. I can't wait to pick up Legends tomorr— Oh, wait.

:(

#24 heavyd853

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Posted 28 February 2013 - 05:44 AM

Sounds like game has already gone gold on wii u and games are already packaged as of two weeks ago. Wii u games will be in warehouse till september.


This is not true.
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#25 Erad30

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Posted 06 September 2013 - 02:20 AM

I rented it, this game is just incredibly fucking charming, I'll buy it when my plate is a little less full, or probably put it on the Christmas list.


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#26 skiizim

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Posted 10 September 2013 - 03:32 AM

I rented it, this game is just incredibly fucking charming, I'll buy it when my plate is a little less full, or probably put it on the Christmas list.

 

I'll buy this when it's cheap after the crap they pulled. =/



#27 soonersfan60

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Posted 10 September 2013 - 02:40 PM

I would have paid full price for this at launch to have something else to play, but now because of the delay I'll just wait until it hits $20.



#28 theflicker

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Posted 10 September 2013 - 04:04 PM

I played the demo at Target (about time they had more than videos) and I have to agree. Very nice looking game. I'm not sure if all of the gyro-based puzzles worked well, but that's probably because I was standing up in a store, tethered to a kiosk.

Definite buy, but down the road cuz shaqfu 'em, that's why. Also, I'm playing other stuff.

Plus with PS3 remote play you can basically PLay your PS3 games on your PSP Go anywhere you are basically making it a Portable PS3


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#29 Corvin

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Posted 10 September 2013 - 04:31 PM

Huh?  The kiosks have had a Rayman demo since prior to the WiiU launch.



#30 Richard Kain

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Posted 12 September 2013 - 04:15 PM

I actually got around to playing the game last night. I didn't manage to buy it the week it came out, on account of attending PAX, and not being able to find Wii U copies at any of the stores in my area. I was able to pick up a copy on Tuesday, along with a copy of Puppeteer. I paid full price for Rayman: Origins, so dropping $60 on Legends wasn't a problem for me. (I loved Origins)

 

I only played it for about an hour, but so far Legends is really good. The regular levels are just as good as the ones in Origins, with even better graphics. The performance on the Wii U is buttery-smooth, it is pretty clear that it was the lead platform. The visuals and art style are superb. The controls are tight and responsive. The touch-centric levels are much more entertaining than I was expecting them to be. You basically use the touch and tilt controls to guide a little AI character through a level. It has a touch of problem solving crossed with platforming.