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Official F2P Star Wars: The Old Republic Thread


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#1 j-cart

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Posted 31 October 2012 - 08:01 PM

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New thread here for the upcoming F2P SWTOR launch. I will be updating this first page with useful information on how to get into the game and general quick guides.


Patch Notes 1.7 (as of 2/12/2013)

Spoiler



Current Servers (as of Nov. 2012)

http://www.swtor.com/server-status

What is SWTOR about?

http://www.swtor.com.../newplayerguide

Current Classes (as of Oct. 2012)

http://www.swtor.com/holonet/classes

Free 2 Play info

http://www.swtor.com/free

http://www.swtor.com/free/features

__________________________________________________

Community Sites:

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http://www.darthhater.com/


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http://www.torhead.com/


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http://dulfy.net/category/swtor/

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http://swtor.askmrrobot.com/


______________________________

Edited by j-cart, 12 February 2013 - 07:28 PM.


#2 j-cart

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Posted 31 October 2012 - 08:02 PM

PC specifications:

Operating System
Star Wars ™: The Old Republic ™ can be played on Windows XP SP3, Windows Vista, or Windows 7.

Minimum Specs (This means @ 768p on the lowest settings will net 30+ fps)

CPU: AMD Athlon 64 X2 Dual-Core 4000+ or better, and an Intel Core 2 Duo Processor 2.0GHz or better.

RAM: Windows XP: 1.5GB, and for Windows Vista and Windows 7: 2GB. For PCs using a built-in graphical chipset, 2GB RAM recommended.

Video: ATI X1800 or better, nVidia 7800 or better, or Intel 4100 Integrated Graphics or better.

HDD: 25GB




Recommended Specs

CPU: AMD Phenom 2 X4 Quad-core 2.5GHz or better / Intel Core 2Quad Processor 2.4GHz or better.

RAM: Windows XP: 1.5GB, and for Windows Vista and Windows 7: 2GB. For PCs using a built-in graphical chipset, 2GB RAM recommended.

VIDEO: ATI/AMD Radeon HD 4850 or better* / NVIDIA GeForce GTX 260 or better* / *512 minimum video RAM / *Shader 3.0 or better fully compatible graphics card

HDD: 25GB



SWTOR is a very CPU demanding game. Having a CPU that is a duo-core or less will provide a very unsatisfying visual gameplay experience. Installing the game on an SSD will also not improve the load times. Unfortunately the data loads are all from the server so regardless if the game is installed on a SSD or HDD the load factor is determined on your internet connection.

Edited by j-cart, 01 November 2012 - 07:11 PM.


#3 j-cart

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Posted 31 October 2012 - 08:03 PM

New Player Guide:

Spoiler



http://www.swtor.com.../newplayerguide


Free to Play information:

Spoiler


http://dulfy.net/201...r-restrictions/

Edited by j-cart, 15 November 2012 - 12:46 AM.


#4 j-cart

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Posted 31 October 2012 - 08:04 PM

How to gear for 50 PvP:

This guide was written before 1.4 so there has been some changes. Notably is the new recruit PvP gear is now a MK-2 version. Anyone that either PvPs or PvEs should take the recruit gear over credits. 300k in creds is easy to make back.


PvP Guide – Gearing up, medals and commendations

Since Ranked Warzones are finally here, I figure the new players and some old ones, could use some help regarding gearing up, getting ranked warzone commendations, medals etc.

Most of the info used here is from:
http://www.oldrepubl....endations.html
http://www.oldrepubl....tles-list.html
For more details and screenshots check the original articles.

I’ve noticed that in Warzones a lot of new players, and even old PvE players are not getting the Recruit suit and instead, they are coming with pve gear. Well … that’s the worst way to do it – even if you wear Rakata gear, Recruit is a lot better due to Expertise, which is the most important stat in PvP. Don’t be cheap and buy it, it’s worth the money.

Here are the prices for the Recruit gear:

Wrist – 20500 Credits
Waist – 20500 Credits
Boots – 26200 Credits
Ear – 17000 Credits
Implant – 17000 Credits
Hands – 26200 Credits
Head – 31700 Credits
Chest – 31700 Credits
Main-Hand – 38700 Credits
Off-hand – 19300 Credits
Legs – 31700 Credits
Champion Relics – 11300 Credits

So, to get full Recruit gear (including 2 Relics) it will cost you only 320000 Credits and provide you with approximately 900 Expertise which is more than decent for a fresh PvPer. Also lvl 50 players will get a new one-time PvP mission (New technology) available at the Mission Terminal on the Imperial and Republic fleets located in the Combat Training Quarter. This mission will allow you to choose between the following rewards: Recruit Gear Box (a complete Recruit set based on your AC) or a Recruit Credit Redemption Token, which can be sold at the vendor for 320000 credits (the cost of a full Recruit set).

After getting the Recruit gear, you are ready to do some Warzones and get Commendations for the Battlemaster gear. You can’t skip this tier if you want to go further and get the War Hero set.
Warzone Commendations (these can be obtained by playing normal Warzones) are needed in order to buy Battlemaster items.

Let’s take a look over the Battlemaster gear prices:

Wrist – 550 Warzone Commendations
Waist – 625 Warzone Commendations
Boots – 875 Warzone Commendations
Ear – 625 Warzone Commendations
Implant- 625 Warzone Commendations
Hands – 875 Warzone Commendations
Head – 1075 Warzone Commendations
Chest – 1425 Warzone Commendations
Main-Hand – 1550 Warzone Commendations
Off-Hand – 1550 Warzone Commendations
Legs - 975 Warzone Commendations

War Hero gear and Ranked Warzone Commendations

The next step is the War Hero gear. Players can buy it with Ranked Warzone Commendation + the equivalent Battlemaster item. For a full list of War Hero and Ranked War Hero gear costs please check this article: http://www.oldrepubl....endations.html

Note: When buying a piece of War Hero gear players must have the equivalent Battlemaster item in the inventory (not equipped). Only the empty shell is needed (you can get the mods off from the item and you should still be able to trade it for War Hero gear).

Ranked Warzone Commendations can be obtained by doing Ranked Warzones or the PvP Daily and Weekly missions. Also players will be able to trade 30 Warzone Commendations for 10 Ranked Warzone Commendations, but Valor Rank 40 is required. More details about this can be found in the link above.

Note: Valor Rank is the system implemented by Bioware as a method for distributing PvP rewards and titles (such as crafted Battlemaster / War Hero / Rated War Hero gear, Longspur Recon mount. etc). Valor XP can be obtained by doing Warzones and Open World PvP.

Crafted Battlemaster and War Hero gear

This gear can be made by Synthweaving and Amormech. The gear has no mods on it, basically it’s just the empty shell.
However, to equip this crafted gear, players have to obtain a certain Valor Rank (Rank 60 for Battlemaster, Rank 70 for War Hero, while the Rated War Hero also requires Warzone Rating).
Also, augment slots can be added on any gear now. Bonus sets can be transfered on them but only from the new items added in Game Update 1.2 or later, such as War Hero set.

For some screenshots please check the original article: http://www.oldrepubl....endations.html

Medals and Titles

Completing some achievements during a Warzone, will award you with medals. The first 8 Medals are now worth 250 Valor and 5 Commendations each. Players earn Valor and Commendations only for the first 8 Medals (2000 Valor / 40 Commendations in total).
For the full list of medals and titles please refer to the original article: http://www.oldrepubl....tles-list.html

Resolve Bar

Basically, the resolve bar is a visual representation on how many movement, knock backs or action impairing effects (purple bar) a player can take before he becomes immune (the white bar). A good article explaining how this works can be seen here: http://www.oldrepubl....planation.html



http://www.swtor.com...ad.php?t=462232


How Resolve works in PvP:

This has changed since 1.4, but the general idea is still the same. The resolve bar is there to prevent stun locking someone. SWTOR is very PvE oriented in the skills department, so the stuns were meant for CCing crowds. In PvP the stuns make or break the match because of the objective based nature of the game. Learn to love your CCs and Stuns :D


Resolve, Crowd Control (CC) and You

Players first coming to SWTOR often complain that the “resolve” system doesn't work. In my opinion, it represents a unique solution to the problem of chain CC. For those who understand how it works, like my readers at the end of this guide, resolve offers a system in which good players will make good choices and thereby reap the benefits that lesser knowledgeable players will complain don't work.

First, what is crowd control (CC)?
Crowd control, or CC as it's abbreviated, was originally intended in MMO's as an ability used by certain low dps classes to make them worthwhile in a group. The abilities range from a short term stun that allows continued damage of the target, to a long term sleep used out of combat to make a mob no longer take actions until it receives damage. PvPers immediately saw the value in these abilities and adopted them for their own uses often to the scorn of those pvpers that didn't have them.

In SWTOR we have three types of CC:
Snares: an ability that slows the target by a percent up to 100%
Mezz: an ability which causes a target to no longer have the ability to take action for a period of time or until damage is taken (whichever comes first). Sometimes these abilities can only be used against certain types of targets (droid) or when a target is out of combat.
Stun: an ability of a short term duration that prevents a target from taking action regardless of the amount of damage taken

In PvP the three above categories have specific uses to consider. First, one will usually always keep one's target snared so that one can keep on top of them as a melee, or away from them as a ranged. Even in a ranged versus ranged fight, putting a snare on the enemy will help to unbalance his gameplay a bit and reduce the chance he can successfully use LOS (line of sight) to avoid one. Second, Mezz can be useful in a small engagement where AoE will unlikely occur. For example, in Voidstar the disarm bomb ability is much shorter in length than the time a Whirlwind will take a player out of action. Lastly, stuns work best either in a chain with another player to maximize the amount of time an enemy has to endure damage OR when the other player is in a hazardous situation (environmental damage area). Additionally, stuns can be used a cast interrupt against healers OR as an actual stun to kill a player that doesn't know what he's doing or perhaps burned his CC Breaker earlier.

Secondly, what is a CC Breaker?
In SWTOR, every character has a stun ability and a CC breaker. The CC breaker is an ability that BREAKS CC. Different classes have different names for this ability. Not all classes have the same cooldown between uses of this ability. Not much more to say about that other than learn when to use it. Although all characters get a CC breaker, not everyone knows when to use it properly (to be elaborated on).

Thirdly, what is Resolve?
Resolve is SWTOR's method of preventing chain CC. Generally, for those leveling up through the pvp bracket, Resolve seems to do nothing. I myself have played part to numerous occassions in which I've been stunned, broken the stun with my CC breaker, only to get immediately stunned again. While quite frustrating, I eventually came to realize I was not using my CC break at the right moment.

Resolve is a bar that fills up next to one's avatar and the avatar of one's enemy. When the bar fills up, the person gains immunity to further CC. The length of this immunity is almost long enough to run a huttball from the beginning of the ramps to the goal with a bit of luck. The problem is, most players find that the bar doesn't fill up until they're just about dead. Even when the bar does fill up, the immunity doesn't matter until the cc that filled one's bar wears off. This is where an experienced player knows why resolve is kinda cool.

Finally, how do I take advantage of this system?
An experienced player uses his damage mitigation abilities in preperation of an incoming CC. Then, while stunned and taking a beating, he doesn't take as much damage as the enemy is hoping to inflict. Thus the CC wears off and the player resumes his PvP having SAVED his CC breaker. Now, when the player gets CC'd again, he immediately uses his CC breaker (because two stuns will fill the bar) and gains immunity to all further CC for a good length of time. Getting this to work in Huttball while carrying the ball works wonders since most players have no idea their CC won't work when the target has a white bar of resolve.

Its very important to remember that CC does not work on a player who has a white bar of resolve. Its also important to realize that using CC on someone will give them immunity to further uses once the bar fills up HOWEVER, resolve does not affect snares. So when the resolve bar fills up, one can still snare the player even to the point of zero movement. Furthermore, snaring a player does not increase his resolve bar. So use snares as often as needed without any worry. For those warriors with the ability to cause a 100% snare, remember that it will ALWAYS cause this effect. There is no immunity against it.

Another simple strategy to use regarding CC is to test a player's knowledge. Instead of opening up with one's awesome 6 second stun, try using a garbage mezz on the player. If one has an addition stun like many melee classes do, try using that first. A less sophisticated player will automatically use their CC breaker, thus allowing one to immediately follow up with the long 6 second stun whenever it tactically suits one. I use this strategy all the time.

In reverse, its important to know what stuns to break and which to eat. Anytime someone stuns one's character in a manner that throws one on the ground, beware using the CC break. A stun that floors a player will only last between 2 and 3 seconds. Stealthers will often mezz a player before starting a fight, just to see if the player will try to break it. If the situation will allow it, save one's CC break. Additionally, don't use a CC break on a snare unless absolutely necessary since snares usually have VERY short cooldowns and can rapidly reapply.

Examples of CC not to break include, snares that result from getting pushed. Snipers and some Sorcerors have a 100% snare they do when they AoE push people away. Unless one is taking damage or really want to kill the pusher, consider eating this one. If one's character gets slept, don't break it. As mentioned twice above, abilities that cause a lose of control belonging to the "Mezz" class of CC breaks if one takes damage. So when tactically unnecessary for one to take action, just ride it out. There is only one objective in game that can be capped in the 8 seconds and that's the disarm bomb in voidstar.

So in retrospect, resolve may seem like a broken system, but actually has some interesting layers of complexity to it. Those players who know these tricks, will see that resolve not only does work, but can be gamed to work for one.



http://www.swtor.com...ead.php?t=61363

Edited by j-cart, 08 November 2012 - 08:25 PM.


#5 j-cart

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Posted 31 October 2012 - 08:05 PM

Player List:

(CAG Name): (Toon Name)- Server

_________

j-cart: Siret (Rep-50), Zhaneordo (Imp-50), Yahs (Imp-14) - The Bastion (West Coast PvP)

_________

Edited by j-cart, 16 November 2012 - 08:10 PM.


#6 The Crotch

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Posted 08 November 2012 - 07:56 PM

Wonder if my characters from the free-to-level-15 playing that I did ages ago still exist.

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#7 j-cart

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Posted 08 November 2012 - 08:16 PM

As long as you login into your email account that you used, then yes they will still be there. On which server is a different question because of the many server merges and changes that they have made.

Either way, try to hop on The Bastion, that is where I am at :D

(getting to level 15 is quick and easy)

#8 The Crotch

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Posted 08 November 2012 - 08:23 PM

Yeah, but if I get to keep them, then that means I've dodged the new restrictions on character creation - whatever the Fuck those amount to - that are being put on free-to-play players.

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#9 mrspicytacoman

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Posted 08 November 2012 - 08:24 PM

cool. TOR wasn't good enough to pay for, but for free i think its hit the equilibrium.
I had a badass lvl 40 sith maruader before my first free month ran out lol

#10 j-cart

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Posted 08 November 2012 - 08:37 PM

Yeah, but if I get to keep them, then that means I've dodged the new restrictions on character creation - whatever the Fuck those amount to - that are being put on free-to-play players.



If you were never a subscriber, then you will be put on F2P status. This includes accounts made for the free to play to level 15. If you want preferred status, you need to have had an active subscription at one point in time.

Plus, you'll miss out on taking down some world bosses and player chumps with :D


@mrspicytacoman: Great to see you coming back. Though I certainly believe the game now has plenty of content to net the subscription model. There is still loads of things I have yet to do! And with only a level 40 Marauder you have barely seen all of the Flashpoints, World Bosses, and Operations. Not to mention all of the planets! Either way this F2P is going to bring back a lot of people and more people is always a good thing :D

#11 UnicornBang

UnicornBang

Posted 08 November 2012 - 08:56 PM

Wonder if my characters from the free-to-level-15 playing that I did ages ago still exist.


I just logged on today and had a trial character that was 12. Not able to find him on the available servers. No characters listed

#12 The Crotch

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Posted 08 November 2012 - 09:19 PM

Expected that'd be the case - and Bioware warned use of it - but still disappointed.

Getting to 15 may not take long, but that's a lot of fucking characters to get to 15.

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#13 Indignate

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Posted 08 November 2012 - 10:11 PM

You made this thread just as an excuse to post multiple times in a row.

#14 j-cart

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Posted 08 November 2012 - 10:38 PM

Expected that'd be the case - and Bioware warned use of it - but still disappointed.

Getting to 15 may not take long, but that's a lot of fucking characters to get to 15.



Just don't worry about alts. This is an MMORPG, get a character to level 50 first and then go level up your alts. This game's legacy system (which unlocks around level 35) helps in leveling alternate toons. You can level a 50 faster when you have your legacy name and you can transfer items/creds cross-faction through the legacy system aswell.

Seriously though, the game opens up so much more at end game. Focus on that first.


You made this thread just as an excuse to post multiple times in a row.



You know it. Start your own quality thread and you can do the same :D

#15 The Crotch

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Posted 08 November 2012 - 10:43 PM

You know I'm just playing this game like it's KotOR 3, right?

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#16 Indignate

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Posted 08 November 2012 - 10:44 PM

What a horrible alternative.

#17 The Crotch

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Posted 08 November 2012 - 10:49 PM

Going to war with the army I have.

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#18 Indignate

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Posted 08 November 2012 - 10:52 PM

Why do you always say things in the coolest ways?

#19 j-cart

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Posted 08 November 2012 - 11:00 PM

You know I'm just playing this game like it's KotOR 3, right?



Then you better get to level 40 so that you can do the Maelstrom Prison (Rep) or The Foundry (Imp) Flashpoint. Some crucial KotoR storyline happens there.

Also at 50 there is False Emperor Flashpoint. That is some serious storyline stuff to KotoR.


/edit: Also forgot, but F2P players only get two, 2 character slots with limited character customization. Subbers get 12 slots with all the bells and whistles.


With Game Update 1.5, players who are returning subscribers that do NOT re-subscribe and play as Preferred will still have access to all of their old characters. However, it is important to note that this is NOT the intended behavior and with Game Update 1.6, we will be enforcing the 2 character limit on all Free-to-Play players (including Preferred). When GU 1.6 releases, players will need to select which two characters they want to remain active and will have the ability to purchase individual character slot unlocks to access other previously created characters.



http://www.zam.com/s...tml?story=31045

#20 The Crotch

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Posted 09 November 2012 - 12:16 AM

Why do you always say things in the coolest ways?

I think I stole that line from Donald Rumsfeld.

Also forgot, but F2P players only get two, 2 character slots

So... either I have to delete my second character whenever I want to do another class, or create a new account every two characters and give up on legacy bonuses?

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#21 j-cart

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Posted 09 November 2012 - 12:42 AM

So... either I have to delete my second character whenever I want to do another class, or create a new account every two characters and give up on legacy bonuses?



Or you pay for some cartel coins and buy the character slots.

But yes, your two choices you have would work. However having my Jedi do a dirty kick (Smuggler stun) or call in an Orbital Strike (Agent AoE) makes leveling extremely easy and fun. Not to mention the bonuses to companions from each playthrough and the legacy unlocks you get from going full light or full dark also helps in the leveling process.

Also mounts @ level 10 because of legacy make traveling easier than to wait to level 25.

Edited by j-cart, 09 November 2012 - 12:53 AM.


#22 ragingst0rm6

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Posted 09 November 2012 - 01:47 AM

So, I have a CE key that I haven't redeemed yet... so I would need to do that before F2P starts on Nov. 15 in order to get the Cartel Coin bonuses?

But once the initial subscription period ends and I don't renew, I lapse back to the F2P "Limited Access" features?

EDIT: Hm, so from the FAQ, it seems like Subscribed players who don't renew get converted to "Preferred" accounts, which seems to be F2P "Limited Access" with some additional benefits:

  • The ability to run faster (Sprint) starting at Level 1.
  • Cargo Hold access (Bank Slots) and higher login queue priority.
  • Increased access to Chat and Secure Trading.
  • Post more items for sale on the in-game Galactic Trade Network.


#23 j-cart

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Posted 09 November 2012 - 01:58 AM

So, I have a CE key that I haven't redeemed yet... so I would need to do that before F2P starts on Nov. 15 in order to get the Cartel Coin bonuses?

But once the initial subscription period ends and I don't renew, I lapse back to the F2P "Limited Access" features?

EDIT: Hm, so from the FAQ, it seems like Subscribed players who don't renew get converted to "Preferred" accounts, which seems to be F2P "Limited Access" with some additional benefits:

  • The ability to run faster (Sprint) starting at Level 1.
  • Cargo Hold access (Bank Slots) and higher login queue priority.
  • Increased access to Chat and Secure Trading.
  • Post more items for sale on the in-game Galactic Trade Network.



This is correct. If you do not keep up your subscription, you be converted to Preferred status. Anyone that comes back and previously has been a subscriber will be placed on Preferred status. Also anyone time you spend at least $5 to the Cartel Market will net you Preferred status.

#24 JasonTerminator

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Posted 09 November 2012 - 03:38 AM

Do we know how many Cartel Coins we get as our monthly stipend as subscribers? Or is it going to remain 200 coins like it has been pre-FTP?
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#25 j-cart

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Posted 09 November 2012 - 05:04 AM

Do we know how many Cartel Coins we get as our monthly stipend as subscribers? Or is it going to remain 200 coins like it has been pre-FTP?



This is still unknown. As of right now the rumor is that subscribers that are month to month get 500 cartel coins on top of everything being unlocked to them. They have stated that those with 3 month or 6 month subscriptions will receive more coins per month. What that number will be is still unknown.

Also what server are you on JasonTerminator?

#26 JasonTerminator

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Posted 09 November 2012 - 05:26 AM

This is still unknown. As of right now the rumor is that subscribers that are month to month get 500 cartel coins on top of everything being unlocked to them. They have stated that those with 3 month or 6 month subscriptions will receive more coins per month. What that number will be is still unknown.

Also what server are you on JasonTerminator?


I have characters on 3 servers.

The Bastion (Empire)
Jung Ma (Republic)
The Shadowlands (This is the only one with a 50, and the only character on the server.)(Republic)

I don't know how much I'll be playing though, and definitely not much this month because I'm going on vacation for two weeks. If they ever allow me to transfer my 50 onto a different server, I'll be more interested in playing.
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#27 The Crotch

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Posted 09 November 2012 - 05:29 AM

What's the deal with that "crew skill" shit, anyway? Are the restrictions on those gonna make playing a major pain in the ass, or does it only really matter at high levels or what?

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#28 Indignate

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Posted 09 November 2012 - 05:40 AM

What are the restrictions?

I expected to find them in one of the TC's many first post, but the most relevant information to have in a "Official F2P" thread seems to be missing.

#29 j-cart

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Posted 09 November 2012 - 08:47 AM

I have characters on 3 servers.

The Bastion (Empire)
Jung Ma (Republic)
The Shadowlands (This is the only one with a 50, and the only character on the server.)(Republic)

I don't know how much I'll be playing though, and definitely not much this month because I'm going on vacation for two weeks. If they ever allow me to transfer my 50 onto a different server, I'll be more interested in playing.



Paid character transfers are suppose to be in the works. When F2P is finalized and the game is on its merry way I am sure they will implement it. I would say give them till March for them to drop paid transfers on the Cartel Market. A lot of people have legacies that they want to move to other servers, so it is in demand. It's just EA priority is to get this F2P to drop this holiday season.


What's the deal with that "crew skill" shit, anyway? Are the restrictions on those gonna make playing a major pain in the ass, or does it only really matter at high levels or what?



Crew Skills is broken down into 3 skills, two gathers (mats) and one crafting. SWTOR crafting is super simple, send your companions out and you get mats. Get a set of mats and then use a companion to craft. This is basically a credit dump to control the credit economy. Crafting items can net you some money on the GTN for decent gear while leveling up, but the money makers is all level 50 stuff. Consumable stuff like PvE healing and stat buffs are always in need at end game. Seriously though, credits will be worthless to free players because for for one, there is a bank cap and two you'll have enough to always buy what you need. The expensive stuff is all from the GTN player named prices. I got space bucks, but man some people have space banks.

You make a character on The Bastion, I'll gear you out :D

What are the restrictions?

I expected to find them in one of the TC's many first post, but the most relevant information to have in a "Official F2P" thread seems to be missing.


I listed the "free" SWTOR link, but here you go.

http://www.swtor.com/free/features

Seriously though, you get all the stories for free. Each story has about 80 hours worth of content. EA offering that much is a freaking deal. Don't worry too much about having top gear pre-50, you'll lose it in a few levels to a generic item. Everything you need to get to level 50 will be free.

If you end up on The Bastion, I love helping people through their class quests. I get in on your guys story for a bit :D I get to also make fun of your stupid choices that you make along the way.

#30 Kevfactor

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Posted 09 November 2012 - 10:29 AM

ive been playing guildwars casually on and off for the past few months and now level 40. halfway done lol. honestly the problem i had with swtor is it iddn't feel much like a mp game. it would of been better if they just made it more like mass effect. :)