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Zero Escape: Virtue's Last Reward free with any Vita bundle, including 3G PS+ bundle


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#31 TheCollegeGamer

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Posted 11 December 2012 - 11:46 PM

Restock that AC Liberation bundle, Amazon!

#32 Zerok

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Posted 12 December 2012 - 12:35 AM

Oh yeah, I'm not saying I don't want to because I really do, I just wanted to know if I it was a requirement for this game so I would be sure to order it with the Vita rather than waiting or putting it in my backlog.


I just finished VLR and I highly recommend playing 999 first. I could see someone playing it without going through 999, but some stuff would be lost on them and I could see becoming quite confused. You'll have a much easier time understanding VLR having played the first game, it is most definitely a sequel.

Everybunny needs to hop on this deal ;)

VLR is a DIRECT sequel to 999. Yes, you can play VLR first, however it will not have the same emotional impact if you don't, which is pretty essential to a Visual Novel series like this....


Yep, I guess you could say that not playing 999 is not an hoption.

#33 TheCollegeGamer

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Posted 12 December 2012 - 08:30 PM

So basically a 0% chance that AC bundle gets restocked by Amazon in time for me to get it with this deal?

I can't believe I missed the Black Friday one. Really want P4: The Golden and VLR, but maybe I'll just wait for another $199 sale or BF next year...

#34 TheSporkWithin

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Posted 12 December 2012 - 08:52 PM

So basically a 0% chance that AC bundle gets restocked by Amazon in time for me to get it with this deal?

I can't believe I missed the Black Friday one. Really want P4: The Golden and VLR, but maybe I'll just wait for another $199 sale or BF next year...


Unlikely, but if you order the Black Ops one and get it with 2 day shipping or better you can trade Black Ops in at GameStop for 30 bucks (as a PUR member, until the 16th), which will get you most of the way to Persona 4.

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#35 TheCollegeGamer

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Posted 12 December 2012 - 09:17 PM

Thanks, but I don't have Prime and don't feel like paying the extra. I'll just ride it out, I guess.

#36 Seraphinianus

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Posted 12 December 2012 - 09:50 PM

Definitely wasn't a fan of the demo.

When puzzles aren't based on any logic that's rooted in reality, the player gets reduced to just clicking on stuff until something triggers, then you run around to find what triggered. Sometimes you get items, then you click around until you find the item that it matches up with, if it isn't immediately obvious. The puzzle in the demo is not really about exercising any brain power at all. The only way you can get "stuck" is by constantly checking a set of clickable spots and forgetting to check some other clickable spot. But you can't think about how one item might logically work in the situation, because it already has a weird pre-determined role. Some of the puzzle solutions are creative and sort of interesting, but it doesn't feel like gameplay I'm actively involved in. It's like a series of weird red herrings.

Basically, it suffers from typical adventure game logic, but with an anime story line and art style, complete with barely covered big boobed chicks telling you how awesome you are when you figure something out. No thx

#37 Tourista

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Posted 12 December 2012 - 10:29 PM

All over this one :D Zero Escape and Persona 4 Golden were the primary reasons I wanted a Vita.

Trading blops:vita for $30, picking up Persona 4 Golden. On top of that, this last month Playstation+ gave away 7 free Vita games, including (old favorite) Final Fantasy Tactics: WoTL + Uncharted: Golden Abyss.

Happened to have $90 amazon credit earned free from payng my monthly bills on my Amazon Visa. Christmas just came early :D Thanks CAG'rs and OP.

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#38 Zerok

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Posted 13 December 2012 - 04:38 AM

Definitely wasn't a fan of the demo.

When puzzles aren't based on any logic that's rooted in reality, the player gets reduced to just clicking on stuff until something triggers, then you run around to find what triggered. Sometimes you get items, then you click around until you find the item that it matches up with, if it isn't immediately obvious. The puzzle in the demo is not really about exercising any brain power at all. The only way you can get "stuck" is by constantly checking a set of clickable spots and forgetting to check some other clickable spot. But you can't think about how one item might logically work in the situation, because it already has a weird pre-determined role. Some of the puzzle solutions are creative and sort of interesting, but it doesn't feel like gameplay I'm actively involved in. It's like a series of weird red herrings.


Never played the demo, so I'm not sure which puzzle you're referring to. But I'm gonna go ahead and guess it's the first one, the elevator room? Nothing in that room, or any of the other puzzle rooms, had red herrings. Everything you find is used to solve the puzzle and the things you can take and interact with stand out from the things you can't.

Basically, it suffers from typical adventure game logic, but with an anime story line and art style, complete with barely covered big boobed chicks telling you how awesome you are when you figure something out. No thx


LOL! I'm gonna go ahead and assume you never played 999, because this couldn't be further from the truth. And it's not an adventure game, more of a visual novel with some puzzles.

#39 Ragnorok64

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Posted 13 December 2012 - 06:05 AM

Definitely wasn't a fan of the demo.

When puzzles aren't based on any logic that's rooted in reality, the player gets reduced to just clicking on stuff until something triggers, then you run around to find what triggered. Sometimes you get items, then you click around until you find the item that it matches up with, if it isn't immediately obvious. The puzzle in the demo is not really about exercising any brain power at all. The only way you can get "stuck" is by constantly checking a set of clickable spots and forgetting to check some other clickable spot. But you can't think about how one item might logically work in the situation, because it already has a weird pre-determined role. Some of the puzzle solutions are creative and sort of interesting, but it doesn't feel like gameplay I'm actively involved in. It's like a series of weird red herrings.

Basically, it suffers from typical adventure game logic, but with an anime story line and art style, complete with barely covered big boobed chicks telling you how awesome you are when you figure something out. No thx

While I'm not exactly a fan of all the puzzles I've encountered in the game, you clearly have no idea what you're talking about then it comes to the story of this or 999.

#40 ritchardf

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Posted 16 December 2012 - 02:03 PM

already bought a bundle, so cant get in on this deal, but if someone happens to be getting a vita and doesnt want this game, message me, id trade or buy it, thanks.

#41 groundskeeper

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Posted 16 December 2012 - 02:24 PM

Definitely wasn't a fan of the demo.

When puzzles aren't based on any logic that's rooted in reality, the player gets reduced to just clicking on stuff until something triggers, then you run around to find what triggered. Sometimes you get items, then you click around until you find the item that it matches up with, if it isn't immediately obvious. The puzzle in the demo is not really about exercising any brain power at all. The only way you can get "stuck" is by constantly checking a set of clickable spots and forgetting to check some other clickable spot. But you can't think about how one item might logically work in the situation, because it already has a weird pre-determined role. Some of the puzzle solutions are creative and sort of interesting, but it doesn't feel like gameplay I'm actively involved in. It's like a series of weird red herrings.

Basically, it suffers from typical adventure game logic, but with an anime story line and art style, complete with barely covered big boobed chicks telling you how awesome you are when you figure something out. No thx


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#42 Confucius

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Posted 16 December 2012 - 02:55 PM

While I'm not exactly a fan of all the puzzles I've encountered in the game, you clearly have no idea what you're talking about then it comes to the story of this or 999.


This.

The game isn't for everyone but damn does that dude not understand anything about 999 or Zero.

Ees7Y.jpg


I'm 100% shocked that books still exist in today's day and age. I thought they'd be out by now. They make up like 1% of today's entertainment and unless you're 60 or older, stray away from books and start emersing yourself with real entertainment.

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#43 Seraphinianus

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Posted 16 December 2012 - 03:06 PM

oh shit, i seem to have attacked a golden cow....alright, challenge accepted.

Never played the demo, so I'm not sure which puzzle you're referring to. But I'm gonna go ahead and guess it's the first one, the elevator room? Nothing in that room, or any of the other puzzle rooms, had red herrings. Everything you find is used to solve the puzzle and the things you can take and interact with stand out from the things you can't.


That's nice. I'm talking about the composition of the puzzles. They aren't "puzzles" if they make no sense. You apparently missed the important part where I said you get reduced to clicking around because there's no real discernable logic to the puzzles. You see, a puzzle presents a problem, and a good puzzle has a clever but solvable problem. A bad puzzle has a bunch of "ah ha! gotcha!" crap that makes no sense leading to the solution. Some bullshit puzzle is a game that knows nobody can use logic to figure it out, so they just have you brainlessly clicking on stuff until some of those things happen to match up.

For example, this demo basically went like this (prob not 100% correct, this is off the top of my head):
Spoiler


Which part of this makes a lick of sense?

Love the story all you want, but both you and I know that nobody is deducing any of this crap on their own and are just clicking around until they find out what convoluted way the developers intended you to do something. The only parts that make sense are when you get numbers to put into a phone or safe lock.

So very sorry I didn't find this fun.

LOL! I'm gonna go ahead and assume you never played 999, because this couldn't be further from the truth. And it's not an adventure game, more of a visual novel with some puzzles.


when the hell did i say i played 999...

"Adventure game logic" does not mean I'm saying it's an adventure game. I'm saying the puzzles suffer from adventure game logic. The puzzles in adventure games are often not very intuitive and make you just click around until you match A with B, where A and B are things nobody except the puzzle creator would know or think to do.

Phoenix Wright has the same thing sometimes...not an adventure game, but parts where you have to present something. You're like "oh, i'll show the scissors, which this character had and must have used to murder someone, that's definitely the answer." But noooo, it was the printer ink cartridge, which the character's father invented while in a boat stranded at sea with a guy whose 3rd cousin invented scissors---THE VERY SAME SCISSORS USED TO MURDER THE VICTIM!! That kind of stuff.

and the demo basically made it sound like Gantz...people randomly trapped in an inexplicable situation who have to figure out for themselves what to do and who will team up with who and who will betray who. Don't blame me if the demo did a crappy job of presenting the story. But the foundation of the plot is straight from Gantz, an anime.

And yes, a big boobed chick who is barely covered bouncing around and complimenting you when you figure out the duck quacks at a frequency which unlocks the door to the door to the feather that tickles the nose of the dog who throws up the key because feathers make him ill.

GOTY

#44 anotherpoorgamer

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Posted 16 December 2012 - 03:11 PM

You should spoiler that stuff. I haven't played Virtue's Last Reward yet. Please play 999 first. If you don't like big boobed chicks who compliment you that's fine. Just give both games a chance with at least one play-through.

#45 Confucius

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Posted 16 December 2012 - 03:12 PM

I think you just don't understand what kind of game this is.

if you were expecting Professor Layton type puzzles, you were wrong. (And I love Prof Layton games.)

So don't hate because of your own misconceptions. It's like buying Halo Wars and ranting that the shooting mechanics aren't right.

Ees7Y.jpg


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#46 Seraphinianus

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Posted 16 December 2012 - 03:15 PM

You should spoiler that stuff. I haven't played Virtue's Last Reward yet. Please play 999 first. If you don't like big boobed chicks who compliment you that's fine. Just give both games a chance with at least one play-through.



"I hated the gameplay completely"

"please play 999 first"

alrighty then :lol:

i don't even get how that can be considered a spoiler, since it's a non-sense puzzle anyway, but okay, i'll spoiler it.

#47 Seraphinianus

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Posted 16 December 2012 - 03:17 PM

I think you just don't understand what kind of game this is.

if you were expecting Professor Layton type puzzles, you were wrong. (And I love Prof Layton games.)

So don't hate because of your own misconceptions. It's like buying Halo Wars and ranting that the shooting mechanics aren't right.



well, consider my mind blown. the demo made it out like puzzles were the gameplay and were supposed to be legitimately good. My apologies if that's not the point...I tend to be more gameplay oriented, that might be where we're all clashing.
There seems to be universal praise for the game, so I gave the demo an honest shot.

#48 Confucius

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Posted 16 December 2012 - 03:17 PM

now you're just being a dick for a sake of being a dick. just go away.

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I'm 100% shocked that books still exist in today's day and age. I thought they'd be out by now. They make up like 1% of today's entertainment and unless you're 60 or older, stray away from books and start emersing yourself with real entertainment.

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#49 Seraphinianus

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Posted 16 December 2012 - 03:18 PM

now you're just being a dick.


well, consider my mind blown. the demo made it out like puzzles were the gameplay and were supposed to be legitimately good. My apologies if that's not the point...I tend to be more gameplay oriented, that might be where we're all clashing.
There seems to be universal praise for the game, so I gave the demo an honest shot.



actually i just totally conceded the argument to you guys. i get it, i missed the point.

#50 Zerok

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Posted 16 December 2012 - 05:06 PM

well, consider my mind blown. the demo made it out like puzzles were the gameplay and were supposed to be legitimately good. My apologies if that's not the point...I tend to be more gameplay oriented, that might be where we're all clashing.
There seems to be universal praise for the game, so I gave the demo an honest shot.


Well, give me a point of reference then. Give me a game that you think has good puzzles of this type.

when the hell did i say i played 999...


I never did? Which is why I said I'm going to assume you haven't played it.

and the demo basically made it sound like Gantz...people randomly trapped in an inexplicable situation who have to figure out for themselves what to do and who will team up with who and who will betray who. Don't blame me if the demo did a crappy job of presenting the story. But the foundation of the plot is straight from Gantz, an anime.


I'd say it's more Saw than Gantz, but even that description isn't right.

oh shit, i seem to have attacked a golden cow....alright, challenge accepted....
So very sorry I didn't find this fun....
when the hell did i say i played 999...
Don't blame me if the demo did a crappy job of presenting the story...
And yes, a big boobed chick who is barely covered bouncing around and complimenting you when you figure out the duck quacks at a frequency which unlocks the door to the door to the feather that tickles the nose of the dog who throws up the key because feathers make him ill.

GOTY


Alright, you seem to be becoming antagonistic for no apparent reason. Also, this is the type of game where a demo cannot do the story justice, it's like taking a random chapter out of the middle of a novel. And if I judged a game solely on a demo I'd have missed out on some great games.

#51 jay_remedy

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Posted 16 December 2012 - 05:10 PM

VLR has a big boobed chick who is barely covered, bouncing around, and complimenting you?

Time to move it up my backlog.

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#52 spoderman

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Posted 16 December 2012 - 05:44 PM

VLR has a big boobed chick who is barely covered, bouncing around, and complimenting you?

Time to move it up my backlog.


Seraphinianus got the big boobed chick/barely covered part right.. but she's not bouncing around and complimenting you lol. Oh, and I would LOVE to find an anime with this game's story. 95% of anime is nothing like it, might be able to find an anime that has a couple similarities, but they're rare.

#53 TheSporkWithin

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Posted 16 December 2012 - 05:58 PM

Seraphinianus got the big boobed chick/barely covered part right.. but she's not bouncing around and complimenting you lol. Oh, and I would LOVE to find an anime with this game's story. 95% of anime is nothing like it, might be able to find an anime that has a couple similarities, but they're rare.


Try Monster. It's not really similar in plot structure, but it has similar themes and a huge heaping of well-done plot twists with very deliberate pacing.

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#54 Tourista

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Posted 24 March 2013 - 03:38 PM

Would you recommend Monster taken first as Manga or as the TV series? I'm looking for one new manga and one new series to start right now.

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#55 62t

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Posted 24 March 2013 - 03:54 PM

Would you recommend Monster taken first as Manga or as the TV series? I'm looking for one new manga and one new series to start right now.


Either is fine. Next you can read 20th Century Boys, which is manga only but does have a live action movie.

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#56 GrimmTrixX

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Posted 24 March 2013 - 04:12 PM

it says do it before dec 22nd 2012. is this sale still goin?

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#57 unforeseen

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Posted 24 March 2013 - 04:19 PM

Rise from the grave...