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The Steam Deal Thread V6. We're all pumped for CAG 3.0!


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#16441 warreni

warreni

    Eminently punchable

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Posted 06 March 2013 - 04:08 PM

It even has an annoying BTA/non-BTA split - the first Broken Sword game and Commandos 3 are in the $4 bracket, while the other games from those series are in the $1 bracket.

If they'd put Commandos 2 & 3 in the $1 tier, I'd have bought it for sake of completion, but as-is I don't think that it's worth the extra $3 for Commandos 3.


I'm pretty sure they did that on purpose.

I think most folks have at least some permutation of these titles if not all of them from previous bundles. I might be inclined to toss in a buck if Mob Rule were unlocked as a bonus, but otherwise it's a pass.

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#16442 asheskitty

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Posted 06 March 2013 - 04:23 PM

Clogged streets: SimCity launch plagued by server problems
Download problems, hanging loads, and queues to enter games greet new players.


Wow, login queues for a single player game... it's Diablo III all over again.

I dream in yellow comic sans.

It rubs the lotion on it's skin or else it gets Bad Rats again.

♥·.·´¯`·.·♥ Le Mew - Le Purrrrr ♥·.·´¯`·.·♥
Price Trackers --- Enhanced Steam --- SteamGameSales --- IsThereAnyDeal --- CamelCamelCamel Amazon $5 off w/EC List

Don't you be messin' with asheskitty. That girl be from the STREETS, yo.


#16443 Cheaplikeafox OS X

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Posted 06 March 2013 - 04:27 PM

I figured by now all this would be old news. Devs are moving towards more control, more online requirements, etc. Despite all the issues I still expect Sim City to sell craploads of copies and I still expect EA to keep moving in that direction. I also expect other devs to follow suit and "integrate social media" into their games to mask DRM.

I have a handful of leftover July Madness Bundles - PM if interested

 

Learn how to get FREE and CHEAP games with Tremorgames: http://www.cheapassg...tremorgamescom/


#16444 Blade

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    Trying to have a member title that's longer than MDerrick

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Posted 06 March 2013 - 04:31 PM

Wait what? That's a thing? I'm at work so not clicking through in case the 'cats' part is alluding to a synonym...


It's actually even worse than that. It's actually a book that's being sold on Amazon, B&N, and...Borders? You can tell the site hasn't been updated in a while. That's another joke that was taken too far; it's okay as a website, but when you put it in print...

Also, asheskitty didn't respond to the website talk...maybe we uncovered some dirt from her past? ;)

Spoiler


#16445 louiedog

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    20 minutes into the future

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Posted 06 March 2013 - 04:34 PM

Clogged streets: SimCity launch plagued by server problems
Download problems, hanging loads, and queues to enter games greet new players.


Wow, login queues for a single player game... it's Diablo III all over again.


What a bummer. Every time someone counters complaints of this with, "so? I'm always online," you have to remind them that EA is not. I'm always online too, although SimCity, unlike something like Assassins Creed, would make a good airplane game. You can experience that game without taking advantage of the online features, but you can't do it if a connection or capacity issue stands between you and the EA servers. That sucks and shouldn't be there.

Some like to argue that Steam is always online DRM. While it's true that the offline mode isn't great and could stand some work, I don't lose access to my library because my cable goes out or because Steam's servers go offline for maintenance. Last night when I went to download Tropico I couldn't connect to Steam for 5-10 minutes so I scrolled up to Proteus and played that for a bit until I could download the game. Now that it's downloaded I can disconnect and play all I want.

#16446 iSerra

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    With the new day comes new thoughts

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Posted 06 March 2013 - 04:41 PM

This is like the week where it is battle of the indie bundles, so which bundle takes the crown?

#16447 Cheaplikeafox OS X

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Posted 06 March 2013 - 04:42 PM

Bundlestars

I have a handful of leftover July Madness Bundles - PM if interested

 

Learn how to get FREE and CHEAP games with Tremorgames: http://www.cheapassg...tremorgamescom/


#16448 asheskitty

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Posted 06 March 2013 - 04:45 PM

Also, asheskitty didn't respond to the website talk...maybe we uncovered some dirt from her past? ;)



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I dream in yellow comic sans.

It rubs the lotion on it's skin or else it gets Bad Rats again.

♥·.·´¯`·.·♥ Le Mew - Le Purrrrr ♥·.·´¯`·.·♥
Price Trackers --- Enhanced Steam --- SteamGameSales --- IsThereAnyDeal --- CamelCamelCamel Amazon $5 off w/EC List

Don't you be messin' with asheskitty. That girl be from the STREETS, yo.


#16449 Cheaplikeafox OS X

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Posted 06 March 2013 - 04:45 PM

What a bummer. Every time someone counters complaints of this with, "so? I'm always online," you have to remind them that EA is not. I'm always online too, although SimCity, unlike something like Assassins Creed, would make a good airplane game. You can experience that game without taking advantage of the online features, but you can't do it if a connection or capacity issue stands between you and the EA servers. That sucks and shouldn't be there.

Some like to argue that Steam is always online DRM. While it's true that the offline mode isn't great and could stand some work, I don't lose access to my library because my cable goes out or because Steam's servers go offline for maintenance. Last night when I went to download Tropico I couldn't connect to Steam for 5-10 minutes so I scrolled up to Proteus and played that for a bit until I could download the game. Now that it's downloaded I can disconnect and play all I want.


But you still didn't have access to the game you wanted to play. You had to play something else. That and we're getting closer to phones on planes so the lack of internet is really not going to be a big factor for most people.

I have a handful of leftover July Madness Bundles - PM if interested

 

Learn how to get FREE and CHEAP games with Tremorgames: http://www.cheapassg...tremorgamescom/


#16450 louiedog

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Posted 06 March 2013 - 04:51 PM

But you still didn't have access to the game you wanted to play. You had to play something else. That and we're getting closer to phones on planes so the lack of internet is really not going to be a big factor for most people.


Right, because the distribution method was down for 5-10 minutes. 10 years ago I'd have to wait for an online vendor to ship it to me or spend 40 minutes going to the store. And that's only because it happened to be during that store's operating hours. If it'd happened at 10:30 I'd have had no options.

Maybe I should also elaborate some more. I don't really care about it being always online. I care that it's working against a lot of people right now. I care that there are lines to play a game by yourself (PS Home? Is that you?) and server disconnects that have resulted in people losing progress of up to a few hours.

Online game distribution seems to be a balancing act of convenience, features, stability, etc. Valve had issues with Steam at HL2's launch but they got it together. EA is having that problem now, 9 years later, but even worse in the way it seems to be impacting people. Their balance is way off and is more bad than good. Steam, which set the standard awhile ago, doesn't have those issues. EA, and maybe the Internet, is not ready at this stage of what they're trying to do, and what it is that they're trying to do is more for their benefit than the consumer's. It's not about convenience or features for their customers.

Edited by louiedog, 06 March 2013 - 05:08 PM.


#16451 gilby

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Posted 06 March 2013 - 05:15 PM

New Groupee Digital Games Factory Bundle
http://groupees.com/dgf


Nice bundle if you've never bought an Indiegala. Otherwise it's completely made up of duplicates. The first bonus, however, is Commandos 4, and that would be something new.

It's actually even worse than that. It's actually a book that's being sold on Amazon, B&N, and...Borders? You can tell the site hasn't been updated in a while. That's another joke that was taken too far; it's okay as a website, but when you put it in print...


...you can put it on a coffee table. Or give it as a gag gift. Makes plenty of sense.

#16452 Sir_Fragalot

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Posted 06 March 2013 - 05:17 PM

Right, because the distribution method was down for 5-10 minutes. 10 years ago I'd have to wait for an online vendor to ship it to me or spend 40 minutes going to the store. And that's only because it happened to be during that store's operating hours. If it'd happened at 10:30 I'd have had no options.

Maybe I should also elaborate some more. I don't really care about it being always online. I care that it's working against a lot of people right now. I care that there are lines to play a game by yourself (PS Home? Is that you?) and server disconnects that have resulted in people losing progress of up to a few hours.

Online game distribution seems to be a balancing act of convenience, features, stability, etc. Valve had issues with Steam at HL2's launch but they got it together. EA is having that problem now, 9 years later, but even worse in the way it seems to be impacting people. Their balance is way off and is more bad than good. Steam, which set the standard awhile ago, doesn't have those issues. EA, and maybe the Internet, is not ready at this stage of what they're trying to do, and what it is that they're trying to do is more for their benefit than the consumer's. It's not about convenience or features for their customers.


I think the real problem with SimCity has to be the fact that SimCity was a singleplayer game throughout it's life cycle (minus network edition), and well now people are annoyed that they can't play the game offline in a singleplayer type mode (instead facing this crashing, not saving, not being able to play at all, etc, problems). I am sure EA wouldn't be facing so much backlash if they allowed users an offline gameplay mode. I don't care that it's always online. I do care however that I can't even play a region by myself because my game keeps crashing because of server errors.
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#16453 travathian

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Posted 06 March 2013 - 05:19 PM

What I don't understand is why the game can't save locally, then simply push it to the cloud when a connection is found? The whole communities thing doesn't truly prevent that, and it is baffling that no one at EA bothered to think of having a backup mechanism for saving progress. Cloud saves are cool and all, but they should be in addition to local saves, not a replacement for them.

#16454 Cheaplikeafox OS X

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Posted 06 March 2013 - 05:24 PM

Right, because the distribution method was down for 5-10 minutes. 10 years ago I'd have to wait for an online vendor to ship it to me or spend 40 minutes going to the store. And that's only because it happened to be during that store's operating hours. If it'd happened at 10:30 I'd have had no options.

Maybe I should also elaborate some more. I don't really care about it being always online. I care that it's working against a lot of people right now. I care that there are lines to play a game by yourself (PS Home? Is that you?) and server disconnects that have resulted in people losing progress of up to a few hours.

Online game distribution seems to be a balancing act of convenience, features, stability, etc. Valve had issues with Steam at HL2's launch but they got it together. EA is having that problem now, 9 years later, but even worse in the way it seems to be impacting people. Their balance is way off and is more bad than good. Steam, which set the standard awhile ago, doesn't have those issues. EA, and maybe the Internet, is not ready at this stage of what they're trying to do, and what it is that they're trying to do is more for their benefit than the consumer's. It's not about convenience or features for their customers.


I think that's a bit overblown. Origin is years behind Steam in formation, etc. If Steam is allowed their growing pains, Origin shouldn't be held to a higher standard because another company went through it.

Sim City is likely taxing their servers in a way they didn't anticipate and they are sorting through it. If it becomes a regular occurrence with big game launches then there is a concern, but if they just underestimated the demand for Sim City then no big deal. Learn from it and move on.

Whether it be a line you have to wait in to DL or the fact your DL speeds are horrible when everyone is DLing during the Steam sales, it's really the same difference to me. You take the good and the bad with digital distribution. Ideally we'll reach a point where it's all good and no bad, but until then it is what it is. Tomb Raider apparently had plenty of hiccups for some people, but Squeenix isn't the big bad monster EA is so the torches and pitchforks aren't out.

I have a handful of leftover July Madness Bundles - PM if interested

 

Learn how to get FREE and CHEAP games with Tremorgames: http://www.cheapassg...tremorgamescom/


#16455 Blade

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Posted 06 March 2013 - 05:31 PM

...you can put it on a coffee table. Or give it as a gag gift. Makes plenty of sense.


It makes sense to sell nude pictures of cats as a book if you're the author--I doubt it costs much to produce, and people who are easily amused would love it for the first week. But it's in very poor taste to own a book like that, or to give it as a gift. "Cat porn" ranks up there with disgusting pictures of people from Wal-Mart in terms of print-worthiness. The Onion Book of Known Knowledge would be a much more tasteful alternative.

#16456 asheskitty

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Posted 06 March 2013 - 05:36 PM

Crytek: Closed Single-Player Must Go
Crytek is seemingly out promoting is social network for games, Gface.

"I’m not saying that there will be no single-player experiences," he told IGN in an interview. "It could be it’s called Connected Single-Player or Online Single-Player instead."



Management is drinking the Kool-Aide again. One thing I suspect there may be consensus on, is that there isn't room in the marketplace for a bazillion social networks.

I dream in yellow comic sans.

It rubs the lotion on it's skin or else it gets Bad Rats again.

♥·.·´¯`·.·♥ Le Mew - Le Purrrrr ♥·.·´¯`·.·♥
Price Trackers --- Enhanced Steam --- SteamGameSales --- IsThereAnyDeal --- CamelCamelCamel Amazon $5 off w/EC List

Don't you be messin' with asheskitty. That girl be from the STREETS, yo.


#16457 louiedog

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Posted 06 March 2013 - 05:47 PM

I think that's a bit overblown. Origin is years behind Steam in formation, etc. If Steam is allowed their growing pains, Origin shouldn't be held to a higher standard because another company went through it.

Sim City is likely taxing their servers in a way they didn't anticipate and they are sorting through it. If it becomes a regular occurrence with big game launches then there is a concern, but if they just underestimated the demand for Sim City then no big deal. Learn from it and move on.

Whether it be a line you have to wait in to DL or the fact your DL speeds are horrible when everyone is DLing during the Steam sales, it's really the same difference to me. You take the good and the bad with digital distribution. Ideally we'll reach a point where it's all good and no bad, but until then it is what it is. Tomb Raider apparently had plenty of hiccups for some people, but Squeenix isn't the big bad monster EA is so the torches and pitchforks aren't out.


Yes, it's difficult, if not impossible to service the number of people trying to connect, especially when their server load will probably be 1/4 of what it is now within a month after launch. That doesn't excuse it. If people can't even install the game from a disc that they bought because the server is having issues, they shouldn't have built it that way. Like I said, EA, and maybe the internet infrastructure as a whole, isn't quite ready to tackle games operating like this. They shouldn't do it until they can do it properly. Right now they can't.

5 years ago streaming live events was crappy and barely worked. You'd be lucky to see the entire show without it dropping out or an almost unwatchable bitrate for part of it. Now streams from events like E3 are HD throughout. Of course those were free. We'll get to a point where EA can build games like this and people won't care because it'll work and not intrude. Until we're there, they shouldn't be selling $60 products that don't work at launch.

Steam's issues are a distribution problem. EA's are a more fundamental problem with the game itself. I think there's a big difference between, "it's going to take me longer to download this," and, "I have this installed and can't play it by myself," or, "I lost 2 hours of progress because the server crashed."

I'm not making EA out to be some boogeyman. I'm not that guy. I've praised them multiple times on these very forums for things like being quick to drop console games to reasonable prices. They have (or had, haven't checked lately) the best selection of $20 games on Xbox Live's GoD service which is plagued by ridiculous prices on old games from other publishers. They've put out some of my favorite games in the past few years. I don't vilify them for who they are, but when they provide customers with a terrible experience for reasons that were easily avoidable (there are plenty of games with lots of online features that don't behave this way) they need to be called on it.

#16458 Cheaplikeafox OS X

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Posted 06 March 2013 - 05:53 PM

My main issue with that is you don't know what is possible/needed until you try it. There are going to be issues, but you won't know all the issues until you try. There is no controlled environment for them to run through every scenario and be ready. Massive sites like Amazon still get overloaded and crash during major sales. I really dislike the idea of "don't try something until your ready" because it advocates stifling creativity or different things for fear of failure or hiccups that will get resolved.

I have a handful of leftover July Madness Bundles - PM if interested

 

Learn how to get FREE and CHEAP games with Tremorgames: http://www.cheapassg...tremorgamescom/


#16459 louiedog

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    20 minutes into the future

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Posted 06 March 2013 - 05:56 PM

My main issue with that is you don't know what is possible/needed until you try it. There are going to be issues, but you won't know all the issues until you try. There is no controlled environment for them to run through every scenario and be ready. Massive sites like Amazon still get overloaded and crash during major sales. I really dislike the idea of "don't try something until your ready" because it advocates stifling creativity or different things for fear of failure or hiccups that will get resolved.


If SimCity had an offline mode that people could fall back to when the stuff they're doing failed it wouldn't be the big deal that it is. If they'd made a free-to-play SimCity where this same exact stuff happened it wouldn't be the big deal that it is.

#16460 Cheaplikeafox OS X

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    Insufferable Asshole

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Posted 06 March 2013 - 05:59 PM

If SimCity had an offline mode that people could fall back to when the stuff they're doing failed it wouldn't be the big deal that it is. If they'd made a free-to-play SimCity where this same exact stuff happened it wouldn't be the big deal that it is.



But then you'd have complaints of "OMG I CAN'T EXPERIENCE THE FULL GAME WITHOUT GOING ONLINE OR BEING SOCIAL THIS SUCKS" or "OMG EVERYTHING IS GOING FREEMIUM/P2W AND I WISH THEY WOULD JUST MAKE A REGULAR GAME"

I think this as simple as EA wanted their game experienced online/socially and made it so that you had to do that. I think it's a game maker's right to have it so that you experience a game the way they feel it was meant to be played.

I have a handful of leftover July Madness Bundles - PM if interested

 

Learn how to get FREE and CHEAP games with Tremorgames: http://www.cheapassg...tremorgamescom/


#16461 Eldredpe

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    Disconcerted

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Posted 06 March 2013 - 06:01 PM

Pfft. I get my cat drunk off his ass and take him to the titty bars


On weekends I like to drink antifreeze, then force close friends to drive me to the hospital to get my stomach pumped.

Also, I bring my cat.

For support.

And he's a drunk.

This is like the week where it is battle of the indie bundles, so which bundle takes the crown?


None of them. They're all pretty weak.

#16462 asheskitty

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Posted 06 March 2013 - 06:05 PM

i had read a good article this Fall that analyzed if it made sense for Blizz to add more servers to handle the Diablo III launch surge (before things drop to normal/typical player activity levels in a month or two). I can't find it atm, but it concluded: No it didn't make sense for Blizz to add servers. I found this interesting and disappointing, as Blizz should have learned a lot from it's years running WoW servers daily and with Expansion-launch overload.

I think the solution to such overloaded-server based woes (excluding shoddy software here) is to make the servers more flexible so that they can utilize services like Amazon's EC2 to handle player surges (e.g. Launch, Expansions, Special in-game events.)

I dream in yellow comic sans.

It rubs the lotion on it's skin or else it gets Bad Rats again.

♥·.·´¯`·.·♥ Le Mew - Le Purrrrr ♥·.·´¯`·.·♥
Price Trackers --- Enhanced Steam --- SteamGameSales --- IsThereAnyDeal --- CamelCamelCamel Amazon $5 off w/EC List

Don't you be messin' with asheskitty. That girl be from the STREETS, yo.


#16463 louiedog

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    20 minutes into the future

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Posted 06 March 2013 - 06:06 PM

But then you'd have complaints of "OMG I CAN'T EXPERIENCE THE FULL GAME WITHOUT GOING ONLINE OR BEING SOCIAL THIS SUCKS" or "OMG EVERYTHING IS GOING FREEMIUM/P2W AND I WISH THEY WOULD JUST MAKE A REGULAR GAME"

I think this as simple as EA wanted their game experienced online/socially and made it so that you had to do that. I think it's a game maker's right to have it so that you experience a game the way they feel it was meant to be played.


Absolutely. I'd much rather see a company make the game they want to make than bow to pressure about what they think the player wants. I support that, whether that's what they were going for here or not. But, and I'm going to keep going back to this, only if you can make it work. If this is what they needed to do for the game to work it should have been a rolling launch for those who pre-ordered or by lottery or something. You'd still have complaints, because it's the internet, but you wouldn't be taking money from people and then saying, "sorry, you can't play, but thanks for buying!"

#16464 Eldredpe

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Posted 06 March 2013 - 06:12 PM

Tomb Raider apparently had plenty of hiccups for some people, but Squeenix isn't the big bad monster EA is so the torches and pitchforks aren't out.


I think the difference is that Square Enix didn't make a conscious decision about the way their game worked that bungled the PC launch of Tomb Raider, it was just plain ineptitude (they didn't get their final build to ATI/Nvidia in time to get drivers out to smooth out the graphical bugs). I'm sure because it's not EA that did that they got cut more slack, but the Tomb Raider issues should be fixed completely in the next few days with a gfx card driver update, whereas the issues SimCity have are inherent to the design of the game, even if those issues will also be likely unnoticeable after launch week server load issues go away.

Not really making a larger point there.

Just felt left out and wanted to argue a little.

I think the solution to such overloaded-server based woes (excluding shoddy software here) is to make the servers more flexible so that they can utilize services like Amazon's EC2 to handle player surges (e.g. Launch, Expansions, Special in-game events.)


Agreed.

Right now I assume that companies like EA have weighed the costs versus the PR issues they get from upset players and concluded that launching with the server power needed for their launch week to go smoothly isn't worthwhile when they need to scale back immediately afterwards, and that's why things like this continue to happen. It's a shame, but it's hard to blame them as a business.

#16465 asheskitty

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Posted 06 March 2013 - 06:15 PM

Absolutely. I'd much rather see a company make the game they want to make than bow to pressure about what they think the player wants. I support that, whether that's what they were going for here or not. But, and I'm going to keep going back to this, only if you can make it work. If this is what they needed to do for the game to work it should have been a rolling launch for those who pre-ordered or by lottery or something. You'd still have complaints, because it's the internet, but you wouldn't be taking money from people and then saying, "sorry, you can't play, but thanks for buying!"



Possibly deviating from the point you're trying to make, but, that's why I kickstarted games from a few old developer teams. I'd gotten a bit dismayed at the amount of backer-feedback Fargo and crew were soliciting. I backed them to help them make the game they wanted to make, like the old days. I'm overblowing this a little, but it does veer in the direction of design-by-committee.

In contrast the Carmageddon Reincarnation kickstarter has been more one-way communication, e.g. look at these latest renders. (Though Carmageddon Reincarnation was different in that it was already under development before it took the kickstarter plunge. So for it was my first chance to "pre-order", and at $15 to boot, and perhaps help them with a larger development budget.)


Edit: Regarding a rolling launch. I think it's a solid idea, but I'm sure that EA wants to lock in pre-order/launch revenue before the chance for bad/user reviews. I'm not sure if tiered pre-order pricing would work, e.g. pay more to get it in week 1.

I dream in yellow comic sans.

It rubs the lotion on it's skin or else it gets Bad Rats again.

♥·.·´¯`·.·♥ Le Mew - Le Purrrrr ♥·.·´¯`·.·♥
Price Trackers --- Enhanced Steam --- SteamGameSales --- IsThereAnyDeal --- CamelCamelCamel Amazon $5 off w/EC List

Don't you be messin' with asheskitty. That girl be from the STREETS, yo.


#16466 motoki

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    Goofy Genie

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Posted 06 March 2013 - 06:16 PM

Some like to argue that Steam is always online DRM. While it's true that the offline mode isn't great and could stand some work, I don't lose access to my library because my cable goes out or because Steam's servers go offline for maintenance. Last night when I went to download Tropico I couldn't connect to Steam for 5-10 minutes so I scrolled up to Proteus and played that for a bit until I could download the game. Now that it's downloaded I can disconnect and play all I want.



FWIW, I used to have issues with the Steam offline mode not working but they patched I want to say about 6 months or so ago and since then I and others I've read comments from have not had problems.

I still don't love that you have to know in advance to put yourself into offline mode or else if say the internet randomly conks out on you and you don't already have Steam running and try to launch it you won't be able to.

UPlay I think in this regard actually works much better since they have a 'default to offline' mode and then it's really easy to then go online after you start the client without having to restart.

I guess with Steam you can switch to offline mode every time you are done with it, wait for it to restart in offline mode then shut it down, then the next time you start it up in offline mode switch to online mode and wait for it to restart in online mode etc, but that's a pain. Ain't Nobody Got Time Fo' That.

Nice bundle if you've never bought an Indiegala. Otherwise it's completely made up of duplicates. The first bonus, however, is Commandos 4, and that would be something new.



According to Steamgamesales.com the Commands Collection fairly regularly goes to $2.99 so even if you don't have them seems like you are not missing much if you miss out on this Groupees bundle.

Commandos 4 Strike Force isn't on Steam which is a bummer, however it's curiously listed on a list that someone compiled of games that were on Steam but removed.

http://forums.steamp...d.php?t=2833199

steam_sig.png

 


#16467 jshackles

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    Enhanced Steam Guy

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Posted 06 March 2013 - 06:16 PM

RE: Origin and SimCity

I believe the fundamental problem is that EA was trying hard to maximize their profits with SimCity. As others have suggested, they built a city simulation game with crazy DRM and social features, slapped a popular title on it, and will make a bajillion dollars from people who don't know any better. Sure, a small number of those people will be angry that there is an "always online" DRM and a smattering of social features, but in the end it doesn't matter: once EA has your money, they've won. It worked.

Personally, I would have preferred that they made a new Sim City game that didn't have the social features, didn't have the online DRM, and didn't require Origin. But they didn't. My only response to this is simply not purchasing the game.

Sadly, games with mass appeal to the "casual" market like this one are ripe for EA's exploitation. And because that means the most amount of money for them, that's exactly what they've done.

/rant

#16468 Eldredpe

Eldredpe

    Disconcerted

  • CAGiversary!

Posted 06 March 2013 - 06:21 PM

EA was trying hard to maximize their profits with SimCity.


Are you sure you don't mean Maxismize.

Hahaha.

Haha.

Ha.

I'm lonely.

#16469 asheskitty

asheskitty

    Coconut Kitty

  • CAGiversary!

Posted 06 March 2013 - 06:22 PM

Spoiler
I guess with Steam you can switch to offline mode every time you are done with it, wait for it to restart in offline mode then shut it down, then the next time you start it up in offline mode switch to online mode and wait for it to restart in online mode etc, but that's a pain. Ain't Nobody Got Time Fo' That.



Actually that's what I do with my laptops. I flip them online to update (and install) stuff occasionally, and them promptly flip them back to offline.

I dream in yellow comic sans.

It rubs the lotion on it's skin or else it gets Bad Rats again.

♥·.·´¯`·.·♥ Le Mew - Le Purrrrr ♥·.·´¯`·.·♥
Price Trackers --- Enhanced Steam --- SteamGameSales --- IsThereAnyDeal --- CamelCamelCamel Amazon $5 off w/EC List

Don't you be messin' with asheskitty. That girl be from the STREETS, yo.


#16470 Cheaplikeafox OS X

Cheaplikeafox OS X

    Insufferable Asshole

  • CAGiversary!

Posted 06 March 2013 - 06:22 PM

I think the bigger problem is yet another shitty daily deal with worse pricing than amazon.

I have a handful of leftover July Madness Bundles - PM if interested

 

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