To me, infinite undiscovery gets better later in the game but the last remnant gets worse. TLR's story was terribly cliche (though often expected in a JRPG) and very predictable. The protagonist is an annoying whiny kid. The battles get annoying and repetitive. The side quests involved you returning to a previously explored dungeon but wait, that old dungeon has a new door that wasn't there last time and that new door has a whole new section to explore! Yippee! After doing side quests for a while I had up on them. I felt like they were biring and a huge waste of my time. Google it, there's like a undred hours of really lame and unsatisfying side quests. The equipment system must be one of the worst I've ever seen. You can only equip the main guy. I hope you don't mind using a guide because the only way to upgrade characters is to get them to ASK for the new weapon. Sometimes this isn't a problem but other times this means they have to be in your party when you kill a certain boss then you pray that the item drops and that they actually ask for it. To make matters worse, if you don't understand this system ahead of time you might tell them no thinking that you want to use the weapon. You NEVER want to say no as there is no other way to up upgrade their equipment! I won't even bother with the technical issues as they're well known by now and these dumbass gameplay systems are much more of a problem to me.
By the time I got to the final dungeo I was so tired of the game that I quit playing it without finishing. I eventually FORCED myself to finish since I wanted to get rid of it and I was at the end.
Huh, interesting. I've heard it wasn't that bad. I'd probably still want to try it myself, and I'm only into sidequests if they add something to the game.