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Xbox 720 Illumiroom Revealed


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#31 dmaul1114

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Posted 30 April 2013 - 05:02 PM

Some neat effects, but still seems very gimmicky to me. And looks like it could be like Kinect where you need a pretty decent sized room to be able to really use it, so could be problematic for condo/apartment dwellers who can't sit that far away from the TV.

#32 dirtyvu

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Posted 30 April 2013 - 06:21 PM

if you use the kinect for things like voice recognition or illumiroom, you don't need a lot of space. it's only when you need to do fully body gaming.

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but part of that is due to the limited field of view for the current kinect. the cone that you have to be in for the Kinect to see your whole body. kinect 2.0 is going to have a wider field of view (which is part of the reason why it's rumored kinect 2.0 no longer needs to tilt to try to find the best view). because of the wider FOV, you'll also be able to play closer to the TV though from what I've read, it's not dramatically closer.

and you wouldn't need a lot of room to make the illumiroom work.

if you read the research paper, what you do is during calibration, the kinect faces the front wall so that it can be scanned and modeled. the kinect can then be moved back to its default position above/below the TV.

the big question is whether Microsoft can get the cost of the projector down. because if you google short throw projector, you won't see any cheap ones. that's going to determine whether you can release this or not. if the projector is going to cost $300+, that become a nonfactor to a lot of gamers.

#33 highoffcoffee496

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Posted 30 April 2013 - 06:28 PM

Microsoft: Next-gen Xbox won’t include revolutionary ‘IllumiRoom’ feature at launch

"The Microsoft researchers told Engadget that IllumiRoom will be demoed as a concept in July at the earliest and they gave no indication of when it might actually launch to the public. Microsoft’s next Xbox is set to debut on May 21st, so IllumiRoom clearly won’t be part of the show."

http://news.yahoo.co...-163048795.html
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#34 dmaul1114

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Posted 30 April 2013 - 07:02 PM

Sounds like it will at most be an add on peripheral then--which is good as then it won't get shoehorned into/required by many games.

I'm just old and stuck in my ways I guess. I just want to sit on the couch, stare at the TV and play games with a regular controller. :D

My main hopes with the next X-box are that it launches relatively cheaply $300-400 and has backwards compatibility, so no crazy new tech like this makes the first part of that more likely.. Then I'd just trade in my Xbox, and maybe my PS3 if I can get most of that backlog knocked out, and buy one closer to launch.

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#35 sendme

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Posted 30 April 2013 - 08:15 PM

First thing that came to mind for me after seeing the newest video was sports games. The projection could be the fans as a way to try and get you more immersed into the game. I would get more into a sports game if I look at my wall and I see the fans behind my T.V.
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#36 Richard Kain

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Posted 30 April 2013 - 11:05 PM

Microsoft: Next-gen Xbox won’t include revolutionary ‘IllumiRoom’ feature at launch


Probably for the best. This technology is a bit too "out-there" to be incorporated into the NextBox as a default feature. Having it as a potential future peripheral makes a lot more sense.

At the same time, it's a little bit of a shame. Making a peripheral part of the default hardware package is one of the only ways to insure development support for it. There are so many different peripherals and control schemes these days that no developer can be expected to design for them all. Everyone is having to pick and choose.

#37 ShirtSizeXXXLXT

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Posted 01 May 2013 - 01:32 AM

I think this Illumiroom is so sick!!! I can't wait!

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#38 Crunchewy

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Posted 01 May 2013 - 03:59 PM

Who is going to buy this thing if it's not included in the console? I mean it's a clever gimmick, but it's hard to imagine that many would pay for it separately. Therefore developers won't bother to develop for it. Might as well consider it dead in the water.

#39 MoCiWe

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Posted 01 May 2013 - 04:11 PM

This actually does look pretty cool, I liked the info they gave when they first showed it off and the new video is even better, I'll probably get it if the price is right and if it will fit in one of the rooms I game in.

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#40 dirtyvu

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Posted 01 May 2013 - 09:42 PM

This could be really amazing for horror games.


wouldn't it?

you could have the walls of your living room bleeding. you can have ghostly moving shadows dart around. imagine the mood lighting as the lamp sways back and forth. you could have a ghost come out of your wall.

#41 Antiques Roadshow

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Posted 01 May 2013 - 09:59 PM

Looks like I'm skipping out on the next generation of consoles.

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#42 Spybreak9

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Posted 02 May 2013 - 04:22 PM

Microsoft: Next-gen Xbox won’t include revolutionary ‘IllumiRoom’ feature at launch

"The Microsoft researchers told Engadget that IllumiRoom will be demoed as a concept in July at the earliest and they gave no indication of when it might actually launch to the public. Microsoft’s next Xbox is set to debut on May 21st, so IllumiRoom clearly won’t be part of the show."

http://news.yahoo.co...-163048795.html


Yeah that's understandable as Sony's working with VR headsets and they're just in the research phase as well. Both are a nice glimpse of what's to come though. An optional add on is nice because like others said it's not going to have to be used or forced on all the developers to come up with something to do with it, cough Kinect. On the other hand if it came with the system then developers would utilize it and we'd most likely get something cool out of it. An example would be the add-on 2nd circle pad for Nintendo's handheld 3DS.
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