Ok, I've been going through and suggesting categories for some DLC and I'm having trouble trying to figure out what classifies some DLC as being an "Add-On" or a "Full Expansion." How much content does there need to be to be considered as one or there other?
For example, I've labeled the following as such:
Defense Grid (You Monster DLC) - Full Expansion
RAGE (The Scorchers DLC) - Add-On
PAYDAY (Wolf Pack) - Add-On
Trine 2 (Goblin Menace) - Full Expansion
I thought for indie games with a smaller development team, such as Trine 2 and Defense Grid, those DLC items could be considered as Full Expansions.
I've been using the "Add-On" classification for something that doesn't really add anything new to the game besides simply more content - things that could have originally been shipped with the game, but were not. Thus, they were "added on" at a later day. Some popular examples of this category are Rocksmith tracks and Train Simulator trains. This is usually used for a single piece of content that doesn't fit any other category (not a new gun, new character, etc).
"Full expansion" I've been using as a piece of DLC that adds more than three of the other classifications (as a general rule of thumb). So good call on Defense Grid You Monster DLC. It adds a new single player campaign, new items, new maps, and new gameplay modes. Also, sometimes being classified as an expansion could be as simple as them calling it "an expansion pack" which they've done in this instance.
I'm not entirely familiar with the Payday Wolf Pack (I haven't played this game) but just by reading the description I would guess it would be:
- New In-Game Items (new guns)
- New Maps or Game Areas (new heist levels, could be single player content instead not sure)
- New gameplay mode (technician specialty)
If there is something else included here that I don't know about or can't gleam from the description, it tips the scales into just being a "Full Expansion".
I hope this makes sense! Let me know if you have any other questions or feedback.