[quote name='breakfuss']Haha, I see my comment caused quite the tizzy among the luddites. No one said physical games would be driven into complete obsolesce, only that digital downloads would soon be the dominant form of distribution (certainly for niche games like Earth Defense). You can currently go to your local Best Buy for a CD, or visit a Barnes & Noble for a book if your hipster heart so desires. Heck, I'm sure there's a lonely Blockbuster out there renting out VHS tapes. That's of little concern to the majority of us embracing the trappings of the 21st century. Join us, there's room for all!
It's already happened on the PC. So why, then, wouldn't consoles naturally evolve in the same way? I agree, though, that Sony & Microsoft are going to have to do better with their "ownership" policy. If you buy something, it should be yours to access indefinitely.[/QUOTE]
Just to throw a wedge in this argument: bandwidth caps across the US are so restrictive that they'll continue to stifle the notion of an all-digital software market for a long time to come.
I have a 250 GB cap with my current ISP, and I got 3 threatening letters from them in 2012, with the last one being a notice that they're suspending my service for 30 days. I don't use torrents, and my family only does a minimal amount of streaming via Netflix, so how did I manage to use over 250 GB's of download/upload bandwidth in a month? Steam sales, PSN sales, and re-downloading Steam content after a PC upgrade. All of this is truth.
Average software size is only going to continue to increase, especially with the new consoles supporting higher resolutions and richer audio. No way are consumers going to go all digital when bandwidth limits threaten to restrict or even suspend access to all of their content.
Also, f*ck PennTeleData and their over-priced, restrictive high-speed data packages.