Pixel People

staticz

CAGiversary!
Feedback
3 (100%)
pixel-people.jpg


After reading some of the comments in the deals thread I thought it might be a good idea to give this game it's own thread! I'll update the OP with game info in a bit. For now, discuss away!

Jobs List
[quote name='Seasick Pirate']Having never played this game before, I can't say how useful this will be. Just did a web search and found this list:

accountant (secretary+mathematician)
actor (director+model)
aerospace engineer (mechanical engineer+pilot)
ancient hero (preacher+weather reporter)
animal trainer (sheriff+vet)
anti-hero (grave digger+super hero)
apprentice (wizard+assistant)
archaeologist (historian+explorer)
architect (mayor+engineer)
artist (architect+dreamer)
art dealer (artist+salesman)
assistant (mechanic+mechanic)
astronomer (physicist+dreamer)
astronaut (pilot+astronomer)
athlete (construction worker+farmer)
atomic hero $(radiologist+general)
baker (cook+homemaker)
ballet dancer (athlete+artist)
barista (bartender+waiter)
bartender(winemaker+salesman)
botanist (farmer+farmer)
break dancer (ballet dancer+rapper)
buccaneer (captain+explorer)
calligrapher (writer+artist)
captain $(fishmonger+sheriff)
cameraman (photographer+mechanic)
car designer (mechanical engineer+artist)
carpenter (shepherd+homemaker)
cattle rustler (jockey+animal trainer)
centaur (mutant+jockey)
cheerleader (athlete+ballet+dancer)
chef (artist+cook)
choreographer (ballet dancer+director)
clown (comic+painter)
coach $(athlete+athlete)
comic $(actor+poet)
construction worker (mechanical engineer+deputy)
cook (homemaker+fishmonger)
coroner (grave digger+doctor)
courier (mailman+salesman)
cryptozoologist (zookeeper+detective)
CSI (detective+photographer)
deep sea diver (marine $biologist+explorer)
dentist (doctor+artist)
deputy (assistant+sheriff)
detective (police officer+philosopher)
director (cameraman+cameraman)
disc jockey (jockey+choreographer)
doctor (engineer+nurse)
editor (writer+writer)
engineer (mayor+mechanic)
farmer (engineer+gardener)
firefighter (mechanic+police officer)
first mate (captain+deputy)
fishmonger $(farmer+plumber)
flight attendant (pilot+waiter)
flight controller (architect+pilot)
florist (farmer+ botanist)
food critic (cook+reporter)
footballer (athlete+cheerleader)
forensic scientist (detective+scientist)
game designer (programmer+artist)
geneticist (scientist+doctor)
gardener (landscaper+deputy)
genie (magician+magician)
general $(marine+soldier)
geologist (miner+scientist)
grave digger (farmer+soldier)
greengrocer (farmer+salesman)
historian (philosopher+librarian)
homemaker (farmer+gardener)
hotel manager (homemaker+salesman)
industrialist (salesman+salesman)
interior designer (architect+artist)
janitor (plumber +construction worker)
jockey (animal trainer+valet)
judge (lawyer+sheriff)
landscaper (assistant+architect)
lawyer (sheriff+salesman)
librarian (writer+poet)
lifeguard $(olympic swimmer+paramedic)
magician (accountant+accountant)
mailman (reporter+valet)
marine (soldier+olympic swimmer)
marine biologist $(vet+olympic swimmer)
martial artist (ballet dancer+soldier)
matador (animal trainer+wrestler)
mathematician (philosopher+scientist)
mayor
mechanic
mechanical engineer (mechanic+engineer)
miner (grave digger+explorer)
milkmonger (farmer+animal trainer)
model (photographer+lifeguard)
mutant (unknown)
ninja (martial artist+soldier)
nurse (homemaker+gardener)
oracle (philosopher+preacher)
olympic swimmer (athlete+fishmonger)
painter (artist+construction worker)
paleontologist (archaeologist+cryptzoologist)
paramedic (police officer+doctor)
park ranger (sheriff+landscaper)
pharmacist (doctor+salesman)
philosopher (dreamer+dreamer)
photographer (mechanic+artist)
physicist (scientist+mathematician)
physiotherapist (athlete+doctor)
pilot (valet+mechanic)
plumber (engineer+assistant)
poet (writer+dreamer)
police officer (sheriff+sheriff)
postmaster general $(mailman+general)
preacher (philosopher+dreamer)
programmer (mathematician+engineer)
radiologist (doctor+photographer)
rapper (poet+disc jockey)
real estate agent (architect+salesman)
receptionist (secretary+model)
referee $(coach+judge)
reporter (detective+writer)
ringmaster (animal trainer+clown)
scientist (philosopher+engineer)
secretary (mayor+deputy)
secret agent (ninja+detective)
sensei (martial artist+philosopher)
shepherd (animal trainer+milkmonger)
sheriff (mayor+mayor)
soldier (police officer+explorer)
songwriter (poet+poet)
stunt double (actor+martial arts)
super hero (soldier+geneticist)
sushi chef (chef+martial $artist)
swimsuit model (model+olympic swimmer)
system admin (programmer+programmer)
tailor (model+artist)
taxidermist (vet+coroner)
time traveler (watchmaker+explorer)
valet (car designer+hotel manager)
vet (park ranger+doctor)
vocalist (songwriter+actor)
waiter (cook+assistant)
watchmaker (historian+mechanic)
weather reporter (reporter+geologist)
wedding planner (winemaker+baker)
winemaker (farmer+dreamer)
wizard (magician+scientist)
wrestler (athlete+actor)
writer (secretary+dreamer)
zookeeper (animal trainer+park ranger)
zoologist (botanist+vet)

Hopefully this helps at least one person. Maybe it could be added to the original post if it would help more.[/QUOTE]
 
Last edited by a moderator:
For production buildings, check the stats tab and look at the production mutliplier. A lot of buildings are 1x with a 2x bonus if you have the building filled and have a bank available. However there are a few buildings that are particularly noteworthy. The City Square has a multiplier of 8x.

Before deciding to spend utopian on an expansion upgrade, consider removing less efficient housing for housing with better efficiency.
 
Select the house, there's a delete button on the left. Probably not available if your house has residents in it already.
 
Right if you already have people in it you can't delete it even if you have room for the people to move elsewhere.
 
I'm up to 87 jobs unlocked, and I need $38 mil for my next expansion. I'm working on expanding my residential district so I can clone some more. I don't get the people that bitch about waiting for things in this game. I look at it like grinding in an RPG, except I'm getting money instead of skills.
 
Last edited by a moderator:
I didn't get to update the OP like I was hoping to because of work...I'll try to get some more information in there tonight.

[quote name='keithp']I'm up to 87 jobs unlocked, and I need $38 mil for my next expansion. I'm working on expanding my residential district so I can clone some more. I don't get the people that bitch about waiting for things in this game. I look at it like grinding in an RPG, except I'm getting money instead of skills.[/QUOTE]

I'm actually beginning to agree with you on this. Instead of focusing on why I can't get land faster I'm looking for way to become more efficient. Spending U on increasing work times and making sure all of the buildings I have are at peak efficiency. My next expansion (130 land to 140) will cost about 5mil and I have only found 66 jobs so far. I don't necessarily like grinding it out, but it is growing on me because there are definitely other things to do.
 
Yeah, I think efficiency is the key. I have 150 land right now, and some of my buildings aren't fully staffed because I lack the right jobs so I'm focusing on the empty positions I do have the jobs for. In the beginning I didn't worry about it too much, I just built buildings as they came up. I've noticed a big difference in CPS.
 
Is it even worth it to fully staff everything? I'm going on the assumption that the main goal for most people is to unlock every job, in that case it's more of an issue to see where you can shuffle people around to get the optimal efficiency. This way you need less land overall to unlock everything.

Looking at it in another way, some buildings might not be worth it to fully staff since their overall production per person would be really low. This would mean you would have to spend more land per cps than something that doesn't require full staffing.

I'm also not too sure about building trees, the main issue is that they take up a land slot and the only thing they do is make it so you reach your 25 utopium quota faster in the day.

The decor I would probably make some exception for but only so far as to get one of each of the most efficient type that utilizes U.
 
[quote name='kaply']Is it even worth it to fully staff everything? I'm going on the assumption that the main goal for most people is to unlock every job, in that case it's more of an issue to see where you can shuffle people around to get the optimal efficiency. This way you need less land overall to unlock everything.

Looking at it in another way, some buildings might not be worth it to fully staff since their overall production per person would be really low. This would mean you would have to spend more land per cps than something that doesn't require full staffing.

I'm also not too sure about building trees, the main issue is that they take up a land slot and the only thing they do is make it so you reach your 25 utopium quota faster in the day.

The decor I would probably make some exception for but only so far as to get one of each of the most efficient type that utilizes U.[/QUOTE]

If you have a fully staffed bank then all other fully staffed building earn double coins. Your earning power is cut way down if you do not fully staff a building and just keep building new ones for each clone

New Building = 1 Land (keeping it simple)
New Clone = .25 land (possibly more or less)
Earning = 1 CPS

If the building takes 3 clones to be fully populated then you are looking at 1.75 land for 12 CPS. Conversely you could build 3 new buildings that take up 3.75 land and only earn 3 CPS. So if my math is correct, it is definitely beneficial to fully populate a building. Obviously there are other variables but to me it makes sense.

The decor also gives you a discount on expansion. 4U = 3% off expansion and .75% off construction and clone arrivals. Up to 50% off.
 
Yes, I agree with fully populating a workspace. Nearly all of my buildings have the right folks.

Assuming I don't want to spend the $1 to double production times for every building (via the Enterprise's ability), what building would be the best upgrade with Tech Support's ability using U to double a single building's output?
 
[quote name='staticz']If you have a fully staffed bank then all other fully staffed building earn double coins. Your earning power is cut way down if you do not fully staff a building and just keep building new ones for each clone

New Building = 1 Land (keeping it simple)
New Clone = .25 land (possibly more or less)
Earning = 1 CPS

If the building takes 3 clones to be fully populated then you are looking at 1.75 land for 12 CPS. Conversely you could build 3 new buildings that take up 3.75 land and only earn 3 CPS. So if my math is correct, it is definitely beneficial to fully populate a building. Obviously there are other variables but to me it makes sense.

The decor also gives you a discount on expansion. 4U = 3% off expansion and .75% off construction and clone arrivals. Up to 50% off.[/QUOTE]

Here's the problem with your math in regards to clones, you're under the assumption that every building and clone produces at the same rate.

The city square has a production multiplier of 8 without any bank bonus.other buildings like the construction yard has a 1 production multiplier. This means that for every 1 CPS person I put into a city square that would have been enough to make up for another building that's filled with 4 people with bank bonus with a base 1 PM.

I've started a new game over just to see some things, so I don't recall the exacts stats, but I recall the police building and sheriff's office having something along those lines where one clone could work in either places, but the production multiplier was higher for one over the other.

Also regardless of the extra clone/job costing extra land unit(s), if your overall goal is to unlock all 150 jobs you'll have to do that regardless. Building extra clones to staff other buildings to fill them up just costs extra land expansions down the line.

Looking at decor, suppose we're at the setup you're at where it costs 40 million to upgrade an expansion. Each decor you put down is costing you 4 million coins in addition to whatever else it costs. Sure it saves you 3% and that saves you 1.2 million. Depending on how far back it goes you could be saving a whole bunch but it would never add up to the 4 million it costs you in terms of your current count. If we add up the prior upgrade it would have saved you 0.6 million (20 million x 0.03) for a total of 1.8 million.

This way of looking at it might be strange so I suppose I should explain it. Suppose you bought the decor early on, at the time it only cost you one land slot which was a lot cheaper. However at the same time it always costs you that land slot. If you never bought that decor you would have saved 4 million in coins at your current upgrade stage of 40 million because you would have had another land slot to do other things with.
 
Also agree that it's good food for thought. I will have say though, that while my overall goal is to unlock all 150 jobs, to get there I also want to be a completionist and therefore, want to maximize the efficiency of each workspace by duplicating jobs, as odd as that may seem.
 
Yep. My goal is to unlock everything but I also want my town to look nice. Sure I don't need that park but it makes it look more like a town, I guess each player plays differently. I've laid roads and broken the town into sections. For example, my farm, stables, etc. is out at the edge of the map. Housing, shopping and business districts as well.

I guess I'm a nerd but while I'm waiting for the next million I might as well make the town look interesting :D

Honestly this game has piqued my interest in the new Simcity more than anything else.
 
I have to say that Pixel People has me completely addicted. I have no problem with the grinding since you can often start the work and then not touch it and in an hour or so, you've made a bunch of money. Is there a simple way to see what your total CPS is? I think that would be a useful stat - that way, as you tweak placements, you could see if your total CPS was improving on worsening. I'm trying to maximize the setup of all of my current clones while I get more money and utopium to continue expansion.

I'm at 85 jobs and 140 land at this point.

What are people doing to get utonium? I do the hearts but it doesn't seem to come up with utonium that often, and my 6 trees only occasionally produce utonium. Guess they do this intentionally so you buy the IAP.
 
To check your CPS
click on your Business Center. It'll tell you at the bottom what your maximum and current production is.

I'm current banking 1338 CPS which is a million every 15 minutes. My next update costs 115 million, and I have 133 jobs unlocked. I'm still hooked though. I just get Utopium with my trees and
the mine--make sure you check it everyday for free Utopium
.

It's really easier at this point to use Utopium to expand rather than money, especially if you save it up.
 
Finished getting all 150 jobs. I don't really have any interest in trying to get the animals. I liked trying to figure out what all the job combinations were but just clicking on hearts seems pretty tedious to try to randomly get the few animals I have left.

I'll probably finish staffing the few buildings I don't have full and call it quits, at least until an update comes out. I also liked seeing how fast I could make money, so maybe I'll add a bunch of Business Centers and staff them just to mess around.

Finally,
there's a hint of more jobs to unlock after the 150, but I'm not sure what they mean-?

Anyone else still playing, or did people give up when it started taking a long time to build stuff?
 
I kind of quit playing. It was fun for awhile then I lost all motivation. Awesome to see that you finished though! $134 million expansion...ugh
 
Still waiting for my valentines building to complete, its been like 1.5 days. Other than that I have the 155 jobs and just filling in the empty and partially staffed buildings for now.
 
Breaking down the stats for the people and workplaces. The list is not yet complete and I will add more as I get them.

A few ways to use this, look at the workplaces and see if it's something you want to upgrade based upon how much it can earn for you and see if you want to prioritize it's upgrade.

Second way is to utilize the people's tab. Check each job and see which workplace would earn the most for you. Contrib gives you the total for how much the person would have earned at that job if the job completes. This is useful if you plan on not touching the game for long periods of time ~1-2 hrs. Use CPS if you plan to check frequently.

Also, I tend to not be able to locate a particular clone after a while to see if I want to move them around, this spreadsheet also lists their possible job locations.

Pixel People Spreadsheet
 
Last edited by a moderator:
Does anyone know how many workers are required to fully staff the city, if you have no duplicate buildings? I have 221 workers and aware of one position left unfilled, making 222. Just want to be sure I don't have an empty building somewhere that I didn't notice.

Apparently the answer is 225.
 
Last edited by a moderator:
So I just got to 155 today. I am now working on fully staffing all of the buildings. At 200 land - next upgrade is 70 M (after 50% discount). I'm also trying to get all of the achievements. Getting the animals finished looks like it will be impossible. 90% of the time, I get an animal I already had. I still have 14/64 to go. Do people know if for the trees and decor achievements that you need to have them existing at the same time (all 30 decor) or can you build one, tear it down and the build again to save on needing 30 spare land spaces.
 
Just started playing. I'm having a blast with it.
Game Center name is komentra

(I don't even know if the game uses Game Center, lol)
 
I'm at 187 jobs and holding. Stuck on researching new genes because I'm not getting the animals I need to progress. Real tired of getting money rewards instead of animals.

Stupid Eagle.

I still boot it up every day to get my free stuff and harvest a few trees, but not sitting there filling hearts.
 
I put some people in the hotel from the arrival Center while their building was constructing. Now it's done but when I tried to assign them to their building, it says there aren't enough houses for them. How is that possible? Don't you only get people when you build houses? Anyone know what's going on or how I build houses for these people I already have?
 
[quote name='igotkittypryde']I put some people in the hotel from the arrival Center while their building was constructing. Now it's done but when I tried to assign them to their building, it says there aren't enough houses for them. How is that possible? Don't you only get people when you build houses? Anyone know what's going on or how I build houses for these people I already have?[/QUOTE]

When you put people in the hotel, they leave the house they live in to stay at the hotel, so another new clone coming from the arrival center can take their spot. Which seems silly to me since, in real life, I wouldn't move out of my house just to go on vacation. But that's the way it works in the game.

With the most recent update, you're supposed to be able to reserve spaces in houses for clones that are coming back from vacation (back from the hotel). I only seem to be able to reserve one space in a house at a time by tapping on it.
 
Last edited by a moderator:
You can delete buildings by putting the people on "vacation"
Fully staffing a building - if you have the bank - ensures the building earns double coins.
Tech support increases the building "work time".
 
You can delete buildings by putting the people on "vacation"
I forgot about that when I wrote my last reply in this thread. That's a good point and I've done that to get rid of Rocky Mansions and replace them with better housing. I didn't have a lot of mansions that I needed to get rid of though since I started over a few months back when I got the glitch that took away land without letting me build the news agency after the reporter was spliced. After starting fresh, I only built the initial 2 Rocky Mansions, 1 Atomic Cottage, and the rest have been Shiny Towers. I've already replaced both mansions with astroglass houses. I'm just waiting on winning another astroglass house from the casino to replace the cottage.

 
I've been playing this game off-and-on for a few months now. I was totally addicted to it for the first two weeks or so, but now I find that it takes a good two weeks for me to expand my city. Any suggestions for making those long time spans more interesting?

 
bread's done
Back
Top