That's kind of how Soul Sacrifice is -- you set your abilities for Square, Circle, Triangle and can pick 6 before a battle. You only get x amount of uses depending on the level of the ability. You and fuse or boost abilities to make them better/stronger/etc. In order to get more uses, you have to find things in the arena to drain and "recharge" your abilities some.
That sounds cool, but Phantom Dust's gameplay was purely arena to arena (it totally had destructible environments on Xbox).
Is Soul Sacrifice an extend RPG or arena/instance based? I think the fun that was in Phantom Dust was that everyone round you started with no abilities. You had to go get them first and hope that you didn't draw your super uber ability first or else you would have no means to use it.
Phantom Dust is basically what would happen if they were to make an actual Magic The Gather Video game and I use to be super in Magic, like $400+ deep into Magic. Also
Magic, at least I got a majority of my money back from that game. Talk about the original pay to win game.
that, Soul Sacrifice is an Inafune game. That is practically a must buy. And a red PS Vita? http://www.gamespot....n-japan-6401084
I want. Hank buy this for me.