[quote name='JKSonic']So I can either skip the cutscenes and have no clue what's going on, playing a game I would then have zero connection with...or sit through them all and be bored...
I realize that's part of the game but it doesn't make sense within the context of the game. They're playing for the long term when many of the battles (especially right at the beginning) are one-off fights for all either party knows. You'd normally just place soldiers around to keep the healers at bay but not attack them, why waste three soldiers to take out a healer when those same three soldiers could take out one or two of your strongest guys? THEN you go for the healer. Either way, you certainly wouldn't take soldiers off their own battles en masse to pursue a healer.
It just grows tiresome is all but like I said, then every battle boils down to the exact same thing. There's very little room for strategy or improvisation.
I want to like the game don't get me wrong, but so far I fear I may just never get into it. Hopefully I will but if not it's just my opinion...feel free to go on enjoying it.[/QUOTE]
They're aiming for your Cleric as you're putting him/her in a position that they are vulnerable to be easily killed in one attack or two, of course they're going to aim for them first to cripple your team more. If a healer is not in range they won't just purposely pass your other units just to aim for them.
Check and/or toggle the movement and attack ranges on the enemy units.
If you still don't know how to properly keep your healing based units safe, there are staffs such as the Psychic Staff, which will allow you to heal your units from a safe distance.